SRL Archive - Archive

dushii - SRL Member Application Form


sjlou

2007-10-09 05:04:15

<!– BEGIN TEMPLATE: formanswers –>
dushii - SRL Member Application Form
dushii

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
nope

Other Communitys
no(used to visit sythe but now only srl-forums)

How Long have You Played Runescape
3/4 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

well..i started with autoing cause ive seen lots of lvl 3 cutting yews/fishing lobs and selling lots of them (300k omg)
so i wanted to do that to so i googled for an auto program and found scar :D but didnt know how to work with it so i looked for something else
and found bots but they didnt work well…so i tried scar again after 6 months :P i learnd how to work with it and begin to auto
first scripts i used was powermining went from lvl 1 to lvl 60 :D then used a guildminer (from Wizzup or WT-Fakawi i cant remember:P)

then i wanted to learn more about scripting i wanted to make my own scripts so i started to learn scar scripting and made my first script :D

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

{=========================================================================]
[ ~dushii's water rune crafter~ ]
[ ~Version: 0.0~ ]
[=========================================================================]
|~Description: |
| A script that crafts waterrune | |
|~Instructions: |
| 1. Set the Runescape brightness to V-bright, |
| 2. Set the Runescape quality to LOW, |
| 3. Need SCAR version 3.12 |
| 4. Need SRL version 4. |
| 5. Setup Lines 35-37. |
| 6. All players must be in draynorbank. |
| 7. Start with a water tiara wielded. |
| 8. have your essence in he first bank slot | |
| |
| |
| |
[=========================================================================]
|*tnx to ~ n3sses for being a great teacher :D |
| ~ king of knives for his advices and help:D |
| ~ rogeruk for helping and fixing things for me :D |
[=========================================================================}
program watercrafter;
{.Include SRL/SRL.SCAR}

const
loads = 10; // how many trips

var
trips, loadsNum:integer;

procedure DeclarePlayers;
begin
HowManyPlayers := 5; //Number of players
NumberOfPlayers(HowManyPlayers);
CurrentPlayer:= 0;

Players[0].Name :=' ';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active:=True;

Players[1].Name :=' ';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active:=True;

Players[2].Name :=' ';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Active:=True;

Players[3].Name :=' ';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Active:=True;

Players[4].Name :=' ';
Players[4].Pass :='';
Players[4].Nick :='';
Players[4].Active:=True;
end;
{------------------------------------------------------------------------------}
{ }
{------------------------------------------------------------------------------}
function RadialToleranceWalk(TheColor: Integer; StartRadial, EndRadial: Integer;
Radius: Integer; Xmod, Ymod, Tol: Integer): Boolean; // By Wizzup? and WT-Fakawi.
var
i, X1, Y1, x, y: Integer;
begin
if (RoadColorChecker) then
if (DebugRadialRoad) then
WriteLn(' THROUGH RADIALROADWALK= ---> ' + IntToStr(RoadColor));
if (StartRadial = EndRadial) then
begin
WriteLn('Using LinearRoadWalk, equal values.')
if LinearRoadWalk(TheColor, StartRadial, Radius, Xmod, Ymod) then
Result := True;
end
else if (StartRadial < EndRadial) then
begin
repeat
for i := StartRadial to EndRadial do
begin
x1 := Round(Radius * Sine(i)) + 646;
y1 := Round(-Radius * Cose(i)) + 84;
if (FindColorTolerance(x, y, TheColor, X1, Y1, X1 + 1, Y1 + 1, Tol)) then
begin
MouseFindNoFlag(X,Y,Xmod,Ymod);
Result := True;
CountFlag(10);
Exit;
end;
end;
Radius := Radius - 4;
until (Radius <= 1);
end else
if (StartRadial > EndRadial) then
begin
repeat
for i := StartRadial downto EndRadial do
begin
x1 := Round(Radius * Sine(i)) + 646;
y1 := Round(-Radius * Cose(i)) + 84;
if (FindColorTolerance(x, y, TheColor, X1, Y1, X1 + 1, Y1 + 1, Tol)) then
begin
MouseFindNoFlag(X,Y,Xmod,Ymod);
Result := True;
CountFlag(10);
Exit;
end;
end;
Radius := Radius - 4;
until (Radius <= 1);
end
end;

function FindFastRandoms: Boolean; // By WT-Fawki
var
i: Integer;
begin
for i := 1 to 9 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
//Logout;
WriteLn('No gametab');
Exit;
end;
end;
8: begin
if InBlack then
begin
status('In black');
end;
end;
9: RC;
end;
Wait(1);
end;
end;

procedure refreshMM;
begin
wait(4000+random(500))
logout;
loginplayer;
PerfectNorth;
end;

Procedure RotateOrigin(RotAng : Double; x, y : Double; Var Nx, Ny : Double);
var
SinVal : Double;
CosVal : Double;
begin
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;

procedure AntiBan;
begin
if (not(LoggedIn)) then
exit;
case 1+random(9) of
1: MMouse(400,10,399,9);
2: GameTab(3 + Random(2));
3: RandomRClick;
4: AlmostLogout;
5: PickUpMouse;
6: TypeSend('selling 5 water runs 2k');
7: typesend('slling 23 water runees 50 ea');
8: SendArrowWait(1,40);
9: begin
HoverSkill('random', false);
wait(1000 + random(1000));
end;
end;
GameTab(4);
end;

Procedure Rotate(RotAng : Double; x, y, ox, oy : Double; Var Nx, Ny : Integer);
var
newX, newY : double;
begin
RotateOrigin(RotAng, x - ox, y - oy, newx, Newy);
Nx := round(Newx + ox);
Ny := round(Newy + oy);
end;

Procedure walktobanker; //credits to rogeruk
var
trys,x, y, xs, ys, BankersDTM, trytime : integer;
z : extended;
resetcolors : boolean;
Label Retry;
begin
if not LoggedIn then Exit;
Status('Banking');
trys := trys + 1;
BankersDTM := DTMFromString('78DA630C676260F06540017FFE30318800694' + '61806A909C5AD8601A626928039FE44A80906AA094255931E9FC0' + 'A0816C5728504D1C7E3500D5740EF0');
Retry :
MakeCompass('N');
wait(500 + random(500));
if random(3) = 0 then
SetRun(true);
MarkTime(trytime);
while(not FindDTMRotated(BankersDTM, x, y, 556, 0, 764, 179, 0, 360, 0.5, z)) and (timefrommark(trytime) < 30000) do
begin
if not LoggedIn then exit;
wait(50)
status('Error, can''t find bank. Resetting minimap to fix this')
case random(2)of
0 : Makecompass('S');
1 : MakeCompass('E');
2 : MakeCompass('W');
end
wait(500 + random(300))
MakeCompass('N');
wait(1000 + random(500));
FindNormalRandoms;
end;
if timefrommark(trytime) > 10000 then
begin
if resetcolors then
begin
Players[CurrentPlayer].Active := false;
resetcolors := false;
Logout;
Writeln('Relogin failed. Player "' + players[currentplayer].Name + '" has been lost.');
exit;
end else
begin
writeln('Attempting Relogin to fix minimap colors.');
resetcolors := true;
Logout;
LoginPlayer;
Goto Retry;
end;
end;
wait(200 + random(200));
Rotate(z, x + 12, y + 10, x, y, xs, ys);
Mouse(xs, ys, 3, 3, true);
makecompass('W');
HighestAngle;
CountFlag(0);
freedtm(BankersDTM);
end;

procedure Report;
begin
Writeln('[]-------------------------------------------[]');
Writeln('made '+ IntToStr(trips) + ' trip(s)');
Writeln('[]--------------------------------------------[]');
end;

{------------------------------------------------------------------------------}
{ open bank and get essence }
{------------------------------------------------------------------------------}
procedure bank1;
var
RuneEssence: Integer;
Tries , x1, y1: Integer;
begin
repeat
MakeCompass('N');
HighestAngle;
begin
antiban;
OpenBankQuiet('db');
gametab(4);
end;
Flag;
Wait(500 + random(500));
FixBank;
Tries := Tries + 1;
if (Tries = 5) then
begin
Exit;
end;
Until (BankScreen)
begin
RuneEssence := DTMFromString('78DA634C626060506100036608C5101F19C92' +
'007A41981F83F1030660319D2A86AA67675C1D58000630A903040' +
'55E3EEE484AA260C48281250130124B451D538DAD8A0AAC90712A' +
'AA86A1A2B2A50D400006E2C0E77');
if (FindDTM(RuneEssence, x1, y1, 45, 30, 115, 95)) then
begin
DepositAll;
Mouse(x1, y1, 1, 1, false);
if (chooseOption('All')) then
wait(1000 + random(100));
end;
FreeDTM(RuneEssence);
closebank;
Wait(500 + random(500));
end;
end;
{------------------------------------------------------------------------------}
{ walking to altar }
{------------------------------------------------------------------------------}
procedure walktoaltar;

begin
PerfectNorth;
FindroadColor;
findwatercolor;
SetRun(true);
Wait(500 + Random(500));
Status('walking to altar');
if(RadialroadWalk(roadcolor, 130, 90, 75, -10, 7))then
begin
Wait(1000 + Random(450));
flag;
Writeln('Used primary RRW')
end else
begin
if(RadialroadWalk(roadColor, 130, 80, 70, -15, 5))then
begin
fflag(0);
Writeln('Used secondary RRW')
end else
Writeln('Did not use either.')
end;
if RadialRoadWalk(RoadColor, 150, 120, 55, 0,1) then
begin
FindFastRandoms;
WriteLn('step 0');
flag;
end;
if (RadialRoadWalk(RoadColor, 120, 145, 55, 0, 5))then
begin
flag;
WriteLn('step 1')
end;
if (RadialRoadWalk(RoadColor, 90, 180, 35, 5, 5))then
begin
flag;
WriteLn('step 1')
end;
SetRun(false);
Wait(500 + Random(500));
if RadialWalk(waterColor, 90, 180, 50, 1, 1)then
begin
PerfectNorth;
FindFastRandoms;
WriteLn('step 2');
flag;
Wait(500 + Random(500));
end;
if RadialWalk(waterColor, 80, 210, 45, 0, 0)then
begin
WriteLn('step 3');
flag;
end;
if RadialWalk(watercolor, 270, 280, 15, 70, 1)then
begin
WriteLn('step 4');
flag;
end else
if (RadialWalk(watercolor, 270, 280, 15, 70, -5))then
begin
SendArrowWait(1,40);
if (RadialWalk(watercolor, 270, 280, 15, 70, 1))then
WriteLn('step 4');
flag;
end else
if (RadialWalk(watercolor, 270, 280, 15, 70, 1))then
begin
writeln('minimap rotated to much, gonna refresh')
refreshMM;
writeln('refreshed minimap')
if (RadialWalk(watercolor, 270, 280, 10, 70, 1))then
WriteLn('step 4');
flag;
end
if RadialToleranceWalk(8097104, 120, 64, 60, -5, 5, 30) then
begin
FindFastRandoms;
WriteLn('pool 1');
flag;
end;
if RadialToleranceWalk(8097104, 150, 100, 55, 1, 1, 30) then
begin
WriteLn('pool 2');
flag;
end;
if RadialToleranceWalk(8097104, 200, 85, 52, 1, 5, 30) then
begin
WriteLn('pool 3');
flag;
end;
if (RadialToleranceWalk(6191403, 140, 145, 18, 0, 1, 30))then
begin
WriteLn('near altar');
flag;
end else
begin
if (RadialToleranceWalk(6844521, 190, 160, 70, -1, -25, 30))then
begin
flag;
writeln('used rocks to get near altar')
end;
end;
end;
{------------------------------------------------------------------------------}
{ finding altar }
{------------------------------------------------------------------------------}
procedure FindAltar;
var
x, y : Integer;
label retry2;
begin
Status('looking for altar');
retry2:
repeat
If FindObj(X, Y, 'ruins', 5266277, 5) Then
begin
MMouse(X,Y,0,0);
writeln('Entering');
Flag;
Wait(500 + Random(350));
end
until (FindObj(X, Y, 'ruins', 5266277, 5));
begin
If FindObj(X, Y, 'ruins', 5266277, 5) Then
begin
FindFastRandoms;
Mouse(x, y, 0, 0,True);
Wait(150 + Random(350));
ChooseOption('Enter');
flag;
wait(2000+random(1000))
end else
if (RadialToleranceWalk(6191403, 190, 160, 60, 0, 0, 30))then
begin
goto retry2;
end
end
end;
{------------------------------------------------------------------------------}
{ craft and tele back }
{------------------------------------------------------------------------------}
procedure CraftAndTele;
var
x,y :integer;
begin
Status('craft and teleback');
SendArrowWait(1,20);
PerfectNorth;
wait(2500+random(500))
RadialWalk(watercolor, 90, 100, 10, -40, -16);
begin
If FindObj(X, Y, 'raft', 5659999, 30) Then
begin
FindFastRandoms;
Mouse(x,y,0,0,true)
Wait(500+random(200))
if(IsUpText('raft'))then
begin
GetMousePos(x,y)
Writeln('Crafted runes')
Wait(2500+random(200))
FindFastRandoms;
end;
end;
end;
Wait(1500+random(400))
begin
findwatercolor;
RadialWalk( watercolor , 120, 85, 70, 0, 0);
flag;
Wait(800+random(200))
begin
If FindObj(X, Y, 'ortal', 13942453, 30) Then
begin
wait(500)
Mouse(x,y,0,0,true)
Wait(500+random(200))
flag;
if(IsUpText('port'))then
begin
FindFastRandoms;
Wait(1000+random(200))
GetMousePos(x,y)
Writeln('teleporting ')
flag;
wait(2000+random(500))
end;
end;
end;
end;
end;
{------------------------------------------------------------------------------}
{ walk to bank }
{------------------------------------------------------------------------------}
procedure walktobank;
var
x,y,rx,ry,bank: integer;
begin
PerfectNorth;
Status('wakling to bank');
Wait(1000+random(200))
WriteLn('waiting');
flag;
if (RadialToleranceWalk(8097104, 270, 360, 70, 1, 1, 30)) then
begin
WriteLn('step 1')
flag;
end else
begin
findwatercolor;
if (RadialWalk( watercolor , 0, 30, 30, 0, 0)) then
begin
If FindObj(X, Y, 'ortal', 13942453, 30) Then
begin
wait(500)
Mouse(x,y,0,0,true)
Wait(500+random(200))
flag;
if(IsUpText('port'))then
begin
Wait(1000+random(200))
GetMousePos(x,y)
Writeln('teleporting ')
flag;
wait(2000+random(500))
begin
if (RadialToleranceWalk(8097104, 310, 360, 65, 1, 1, 30)) then
begin
WriteLn('step 1')
flag;
end;
end;
end;
end;
end else
begin
writeln('lost in water altar')
Logout;
Players[CurrentPlayer].Active := False;
exit;
end;
end;
if RadialToleranceWalk(8097104, 270, 345, 50, 1, 1, 30) then
begin
WriteLn('step 2');
flag;
end;
if (RadialToleranceWalk(8097104, 270, 360, 53, 1, 1, 30))then
begin
WriteLn('step 3');
flag;
end;
if (RadialToleranceWalk(8097104, 65, 95, 25, -80, 0, 30))then
begin
WriteLn('step 4');
flag;
end else
if (RadialToleranceWalk(8097104, 65, 95, 25, -80, 0, 30))then
begin
SendArrowWait(1,40);
if (RadialToleranceWalk(8097104, 73, 90, 20, -80, 0, 30))then
WriteLn('step 4');
flag
end else
begin
writeln('minimap rotated to much, gonna refresh')
refreshMM;
writeln('refreshed minimap')
if (RadialToleranceWalk(8097104, 73, 90, 20, -80, 0, 30))then
WriteLn('step 4');
flag;
end
findwatercolor;
if RadialWalk(watercolor,360, 270, 70, 1, 1) then
begin
WriteLn('step 5');
flag;
end;
if RadialWalk(watercolor,180, 210, 20, -30, -40) then
begin
WriteLn('step 6');
flag;
end;
findroadcolor;
SetRun(true);
if RadialroadWalk(roadcolor, 360, 270, 66, 1, 1) then
begin
WriteLn('step 7');
flag;
end;
if RadialroadWalk(roadcolor, 270, 370, 63, 1, 1) then
begin
WriteLn('step 8');
flag;
end;
if RadialroadWalk(roadcolor, 270, 370, 40, -15, 0) then
begin
WriteLn('step 9');
flag;
end;
begin
Bank := (GetSymbolColorin(rx, ry,'bank', MMX1, MMY1, MMX2, MMY2))
end
begin
if RadialWalk(bank , 270, 360, 70, -2, -2) then
begin
writeln('walking to bank')
Wait(12000 + Random(1000));
end else
begin
walktobanker;
SetRun(true);
end;
loadsNum:=trips+1;
trips :=trips+1;
end;
end;
{------------------------------------------------------------------------------}
{ mainloop }
{------------------------------------------------------------------------------}
begin
cleardebug;
SetUpSRL;
DeclarePlayers;
LoginPlayer;
HighestAngle;
loadsNum:=0;
Repeat
MakeCompass('W')
MakeCompass('N')
bank1;
walktoaltar;
findaltar;
craftandtele;
walktobank;
if (loadsNum = loads) then
begin
NextPlayer(True);
loadsNum := 0;
Writeln('Switched players successfully! :)');
end;
report;
Until(false);
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Santa_Clause

2007-10-09 05:08:48

Hmm…alot of functions are from other scripts, like RadialToleranceWalk, FindFastRandoms, something by Rogeruk…and the rest isn't all that good. I'm holding my vote for now.

Good job though.

sjlou

2007-10-09 05:21:16

From: Santa_Clause
Hmm…alot of functions are from other scripts, like RadialToleranceWalk, FindFastRandoms, something by Rogeruk…and the rest isn't all that good. I'm holding my vote for now.

Good job though.


i asked for help..how to put tolerance in rrw and they advice me to use that
do you espect a new scripter to make a funtion like that o.O ?
and findfastrandoms lots of ppl use them soand other ppl advice you to use it
and for the rogeruk part its more a fail safe to walk to the bank if my own one doest work ;)

Santa_Clause

2007-10-09 07:10:13

Your walking has no failsafes…?

sjlou

2007-10-09 07:36:45

From: Santa_Clause
Your walking has no failsafes…?


it does

n3ss3s

2007-10-09 08:03:23

Meh, Im leaning towards a now for now, sorry :(

Though I will wait for other people's comments until I take out the SRLTool..

Negaal

2007-10-10 02:25:21

No, just because you havent tested your script, failsafes are same as missing, if anything will happen then it keep hanging around, NO

ShowerThoughts

2007-10-10 02:31:32

i learned him some stuff, how he talks about it on msn i can see he knows much, but just never use failsafes so i will help him with that and then he edit his script
i hope so -_-

so dont vote i will help him ;)

edit:
w00t i got a bear!

sjlou

2007-10-10 03:22:14

oooooopsss

dubble post

sjlou

2007-10-10 03:26:02

From: negaal
No, just because you havent tested your script, failsafes are same as missing, if anything will happen then it keep hanging around, NO


i have tested my script and it works (h)
and it does have failsafes



….judge by your self and dont follow someone els his opinion

WT-Fakawi

2007-10-10 03:44:09

Yes from me.

sjlou

2007-10-10 04:31:05

From: WT-Fakawi
Yes from me.


*hugges WT-Fakawi*

ZephyrsFury

2007-10-10 04:45:38

I'm gonna vote yes. You've used multiplayer, anti-randoms, antiban, failsafes. I like it. :D

A couple of questions/comments thought:

First of all, you tend to shove begins and ends in random places like here
  repeat
MakeCompass('N');
HighestAngle;
begin //here
antiban;
OpenBankQuiet('db');
gametab(4);
end;
Flag;
Wait(500 + random(500));

and then begin after the Until(Bankscreen) line.

Secondly, I'm not sure about RadialRoadWalk (I never use it) but RadialWalk doesn't need Flag because it already has FFlag(10) inbuilt into the function. So unless you actually want it to be FFlag(0) you don't need it.

Thirdly, isn't RadialWalkEx (SRL function) the same as RadialWalk just with a tolerance? You can use that instead of making a new function just for tolerance.


And I'd recommend that you make the progress report contain more info. (Time running, number of water runes made, etc.)

Other than that great script. Haven't tested it but the scripting knowledge is there and it should work relatively well. :)

sjlou

2007-10-10 05:01:40

From: ZephyrsFury
I'm gonna vote yes. You've used multiplayer, anti-randoms, antiban, failsafes. I like it. :D

A couple of questions/comments thought:



And I'd recommend that you make the progress report contain more info. (Time running, number of water runes made, etc.)

Other than that great script. Haven't tested it but the scripting knowledge is there and it should work relatively well. :)


ty :D

and i tried to make a good/better progress report but i could find a good tut for that (ive learned from other scripts)

and for the flag situation…(cant really remember) but it didnt wait long enough while walking to the spot it just begin the next step:(

Santa_Clause

2007-10-10 05:28:50

From: WT-Fakawi
Yes from me.


No failsafes…?

Hey321

2007-10-10 11:32:37

Only one blatant problem I saw, although it may just be my inexperience with scripting (5 month or so break does that ^^) but anyways, you have findfastrandoms in teleport out, yet it finds a random, and if it does, then it clicks where the random was not the portal? Correct me if I'm wrong but I'll have to say… It's hard, leaning towards no…





























Ah hell who am I kidding? Yes!

MasterKill

2007-10-10 13:11:27

yes.

ShowerThoughts

2007-10-10 13:16:23

big yes he paid me ;) :p

King of Knives

2007-10-10 14:09:06

From: hermpie
big yes he paid me ;) :p

I seriously hope that you have more behind your decision than a goddamned payment.

Anyways, this guy seems to know enough to make a good script.

The only thing I can complain about, is that I know he can't do standards :P
But that can easily be taught.

I haven't really read the script, so I'll just hold my vote…

-Knives

sjlou

2007-10-10 16:50:11

From: Hey321
Only one blatant problem I saw, although it may just be my inexperience with scripting (5 month or so break does that ^^) but anyways, you have findfastrandoms in teleport out, yet it finds a random, and if it does, then it clicks where the random was not the portal? Correct me if I'm wrong but I'll have to say… It's hard, leaning towards no…


Ah hell who am I kidding? Yes!


well i didt know where to put a random there cuase ive never had a random while testing it :redface:
From: hermpie
big yes he paid me ;) :p

he forced me to pay him :(

From: King of Knives
I seriously hope that you have more behind your decision than a goddamned payment.

Anyways, this guy seems to know enough to make a good script.

The only thing I can complain about, is that I know he can't do standards :P
But that can easily be taught.

I haven't really read the script, so I'll just hold my vote…

-Knives


ill start to learn the standards right away (H):D

Sp0rky

2007-10-10 16:55:05

From: King of Knives
I seriously hope that you have more behind your decision than a goddamned payment.


I'm pretty sure he was joking… >_<"


6: TypeSend('selling 5 water runs 2k');
7: typesend('slling 23 water runees 50 ea');

Lol ^_^

Anyway, in my opinion, it's a little simple. Its a bit of walking, crafting, and repeat that. I think it's enough to make you an SRL member, but, for now im holding my vote.

Im definately leaning towards a yes though. I'd like to see more from you. Any more you can post?

Harry

2007-10-10 16:55:27

I say yes, if a script has walking it is worth a yes usually. Good luck.

ShowerThoughts

2007-10-10 16:56:04

From: Sp0rky
I'm pretty sure he was joking… >_<"


6: TypeSend('selling 5 water runs 2k');
7: typesend('slling 23 water runees 50 ea');

Lol ^_^

Anyway, in my opinion, it's a little simple. Its a bit of walking, crafting, and repeat that. I think it's enough to make you an SRL member, but, for now im holding my vote.

Im definately leaning towards a yes though. I'd like to see more from you. Any more you can post?


was i? :p

WT-Fakawi

2007-10-16 10:02:34

Accepted.