pwnaz0r
2007-10-03 12:13:59
Facts about the RS Color system
As you are reading this, I am probably picking colors for Edgeville road (update today) for an autocolor. While picking colors, i decided to try to find out as much about the rs color system as i can. Here are some results.
ColorPick2 - Hue jumped up from 11 to 15. Sat and Lum stayed the same. As for RGB the were different increases and decreases.
ColorPick3 - Hue stayed the same, Sat stayed the same. Lum increased by 1. RGB jumped around.
ColorPick4 - Hue decreased by 1. Sat and lum stayed the same. RGB Jumped around.
ColorPick5 - Luminance increased by 2.
Are we for certain that rs uses RGB and not HSL? It seems the changes are pretty consistent in HSL (as in user randomness set) as one value increases at 1 or 2, but in RGB all the numbers jump around. Any ideas?
- Colors do not rotate when you log in and out, you have to etheir change from a members world to a free world (or vice versa) or go through a loading screen
As you are reading this, I am probably picking colors for Edgeville road (update today) for an autocolor. While picking colors, i decided to try to find out as much about the rs color system as i can. Here are some results.
ColorPick2 - Hue jumped up from 11 to 15. Sat and Lum stayed the same. As for RGB the were different increases and decreases.
ColorPick3 - Hue stayed the same, Sat stayed the same. Lum increased by 1. RGB jumped around.
ColorPick4 - Hue decreased by 1. Sat and lum stayed the same. RGB Jumped around.
ColorPick5 - Luminance increased by 2.
Are we for certain that rs uses RGB and not HSL? It seems the changes are pretty consistent in HSL (as in user randomness set) as one value increases at 1 or 2, but in RGB all the numbers jump around. Any ideas?