Boreas
2007-09-07 16:32:29
One thing is for certain, scripts will be able to see what is in each players bank and inventory (of the itemprofiles the scripter loaded up). That way, we can remember where something is and check there first without having to search again.
We could add a feature where it can be saved to a file. Do you think this would be used?
Smartzkid
2007-09-07 16:34:42
If it worked well, and was worth implementing, it would be used in many advanced scripts.
What if the player is used in between runs, though?
I don't understand what it would be used for.
shaunthasheep
2007-09-07 16:46:05
I don't think it will be used very much unless the item is not on the 1rst bank page.
The Claw
2007-09-07 19:52:46
Don't think it would be that helpful, because yea what if the account is used between script runs. But it would be good to have a list which is made in runtime that we can refer back to
pwnaz0r
2007-09-13 19:49:44
Dont think it would be useful. In my opinion, people would rather just make it search rather than "calling" for info from a file, whatever they have to do.
From: The Claw
Don't think it would be that helpful, because yea what if the account is used between script runs. But it would be good to have a list which is made in runtime that we can refer back to
agreed
Bam Bam
2007-09-13 20:23:59
I think it would be helpful to have access to a list of items on the first bank page or so, but I don't think that having it all saved to a file would be super helpful.
Markus
2007-09-14 08:56:02
If you change the inv/bank, (like transfering goods) will it have any negative side effects?
You need to check the items again, or else the script might crash.
This can be solved by adding some check-if-it's-ok-checks, like you save spot 1 is a hammer, and spot 2 is a chisel, and when you run it again the script will see: "Hey, is spot 1 a hammer? Yea? Ok! And spot 2 is a chisel? Great :)".
If it won't match, it'll check again as a failsafe.
Of course, this is a bit slower then just assuming everything is allright, but it's still faster then checking everything again.
Boreas
2007-09-14 12:56:33
Yup that's what I meant by check there first.
pwnaz0r I said after runtime. That means when logged out, and not running a script. If you have a bunch of players, and want to run a RC script, but can't remember if they each have enough ess to last all night, you would have to make a script to log on to all of them and search, or you could just check the file.
On the other hand maybe I'm just lazy, I only have 14 players. On the other other hand, some people have a lot more.