SRL Archive - Senior Scripts and Snippets

Will fletching.scar be updated for SRL 4?


The Un-Named

2007-09-05 17:06:57

I noticed while making a fletcher, that it isn't completely finished, with only 1 function to return the xp of making a bow from scratch, I want to check to see if anyone has intention of updating it for SRL 4, if not I can always fill it/complete it.

Pyro

2007-09-05 17:52:30

Well somewhat. What would you add? Remember. WE dont want bloatiness :p If you can make a entire fletcher from just srl procedures then somethings wrong. i.e

begin
stringbow;
end.

The Un-Named

2007-09-05 18:28:11

From: Pyro
Well somewhat. What would you add? Remember. WE dont want bloatiness :p If you can make a entire fletcher from just srl procedures then somethings wrong. i.e

begin
stringbow;
end.


If it was me, I'd add bitmaps of everything fletching related, and just stuff to count how much of each item exists, if it can do a fletching task(example: if CanFletch('yew', 'longbow') then), but I don't know what people really expect from /skill/.

Wizzup?

2007-09-06 02:49:17

Fletching.scar.

Hm, we could make it extremly high level.
Fletch('YewLogs'); // Knife on log

Fletch('YewBows'); // string on u-bow

function are fletching: boolean; // should remember the Argument given in Fletch?

The Claw

2007-09-06 02:51:11

Do we want it super high level though? Its fun to make, but the scripters should have to do some work themselves too :p

Starblaster100

2007-09-06 03:57:44

SO far in fletching.scar, we only have

[php]function BowXP(Kynd: string; Long: Boolean): Extended;[/php]

… and we also seem to have that in FindXP.scar…

I don't think we should have too many high level functions

Smartzkid

2007-09-06 15:10:16

If scripters want high level functions, they can use MSI. I'd say, other than bitmaps or dtms, there's really not much that can be added to fletching.

FindUnstrungBows
FindKnife
FindBowString
FindFlax

And even stuff like that isn't very essential; so easy to make oneself…