SRL Archive - First Scripts

Range Guild: Bow Competition


vilon

2007-09-05 13:31:57

This script has been moved here.

rogeruk

2007-09-05 13:56:09

Very nice first script.

Sorry no ability to test it, looks very good, great use of scripting standards and i very much like the [Notice:] messages.

I didnt see a progress report, did i miss it?. If not, would be a good addition to your script.

Nice antirandoms, but there is no talking random solving?

Good luck and i hope it works for you :)

vilon

2007-09-06 01:26:55

Thanks for the great feedback! :D
SRL stats/Progress report will be in next version.
I'll also have to check on how to use/solve random events.

pandaunion

2007-09-06 03:58:40

been after one of these ill go try it now and post a proggy !!

hey gave it a go first error was when firing at the target it opened a door behind it.
2nd error was when i tried again it didnt search for arrows in inventory instead it tried to equip archery tickets
not bad though finds the judge easily and the target good effort just a tiny bit of tweaking!
thought of antiban?? every now and again inbetween rounds. =]

vilon

2007-09-06 09:55:03

From: pandaunion
been after one of these ill go try it now and post a proggy !!

hey gave it a go first error was when firing at the target it opened a door behind it.
2nd error was when i tried again it didnt search for arrows in inventory instead it tried to equip archery tickets
not bad though finds the judge easily and the target good effort just a tiny bit of tweaking!
thought of antiban?? every now and again inbetween rounds. =]


Thanks for the feedback!

Currently you should start with money in first inventory slot and all other inventory spots empty (and all equipment equipped), in that case it should work. The finding of arrows will be in next version!

Ironguy

2007-09-06 13:53:24

I will definitly try this out, one of my favorite ways to level range, and now I don't even need to do it!

pandaunion

2007-09-07 00:38:21

yeh i did do it like that but when your 10 arrows are used up u get archery tickets and that takes slot 2 then it clicks the tickets :confused:

vilon

2007-09-07 00:45:35

From: pandaunion
yeh i did do it like that but when your 10 arrows are used up u get archery tickets and that takes slot 2 then it clicks the tickets :confused:


Ok. It seem to work for me but don't worry, it will be in the next update, which should be quite soon.

i owned u

2007-09-07 01:54:36

thanks for really explaining the instructions out a little bit XD i dont feel like using this but, it looks like it should work fine

pandaunion

2007-09-07 04:05:05

ok cant wait till update awsome work!! ;)

Destrukt

2007-09-07 10:43:01

Is this a first script? because if it is very good job. My first was a simple auto talker lol

vilon

2007-09-07 11:01:42

From: Destrukt
Is this a first script? because if it is very good job. My first was a simple auto talker lol


Yes it is :D
Thanks for all the nice comments everyone! :)

Sp0rky

2007-09-07 11:13:48

Yeah, looks awesome for a first script. Great job =D

You use the same co-ords for the clicking, which could get you banned :-\

Check out my Range guild script, might give you some ideas (although urs probably works better than mine ^_^)

vilon

2007-09-07 12:03:09

From: Sp0rk-eh
Yeah, looks awesome for a first script. Great job =D

You use the same co-ords for the clicking, which could get you banned :-\

Check out my Range guild script, might give you some ideas (although urs probably works better than mine ^_^)


I will sure do that later.
About the same co-ords, I get the coord and then I use:

Mouse(x, y, 9, 8, true);

That shouldn't get you banned? Since it moves 1-9 x and 1-8 y randomly?
I'm not sure but it seems okey to me ;).

BTW: New version is out very soon.

n3ss3s

2007-09-07 12:06:48

Nice job, but I think you should use more failsafes.

vilon

2007-09-07 12:41:48

From: n3ss3s
Nice job, but I think you should use more failsafes.


Thanks, new version is out (1.1).
It has more failsafes :D

pandaunion

2007-09-07 23:21:56

hey tested it out!!
lots of improvements well done!!
well it ran for one round then instead of talking to judge it tried to keep shooting and when looking for the color of writing it tended to hover over my browser window instead.

Check out my Range guild script, might give you some ideas (although urs probably works better than mine ^_^)

true ;)

vilon

2007-09-08 02:31:55

From: pandaunion

well it ran for one round then instead of talking to judge it tried to keep shooting


Hmm…never happened before, I'll take a look at it.


From: pandaunion

and when looking for the color of writing it tended to hover over my browser window instead.


What color? The arrows/target/judge?

pandaunion

2007-09-09 04:59:21

when clicking to continue through the judge speak it instead went to the blue on my browser …. :rolleyes:

vilon

2007-09-10 02:27:50

Sorry, I've been busy coding another script the last few days.
I will try to update the script when I get time.

pandaunion

2007-09-10 06:53:50

no pressure mate i just seen in you sig wat your working on!!
:D

monkybuts9

2007-09-14 19:13:13

i have one question. does it have anit-randoms? Oh ya and it doesnt wield the arrows.

vilon

2007-09-20 02:13:04

Okey, I've seen some of your responses and I can say that I've been working alot on other scar projects lately (some which might be released to public). Also, I've learned ALOT since I made this script and I think I'll be updating this anytime soon.

Expect a big update soon…

xccd

2007-09-20 06:18:27

this was my favorite type of script when i started with scar it always amused me good job.

vilon

2007-09-28 12:23:30

The update some of you have been waiting for is here!
Click here to get to the new location of this script.