SRL Archive - Archive

itschris917 - SRL Member Application Form


itSchRis917

2007-08-30 22:22:39

<!– BEGIN TEMPLATE: formanswers –>
itschris917 - SRL Member Application Form
itschris917

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
None, just SCAR

Other Communitys
RSCheata, MoparIsTheBest

How Long have You Played Runescape
2 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Ok guys im back!! I think i've improved at scripting A LOT since my last application. Here's my paragraph about me:

Well, ever since the summer has begun, i have had a bit more time to focus on the cheating aspect of runescape A.K.A. macroing, before i would just use other people's scripts and not worry about how they work, now i have grown to understand and appreciate the people who create these macros. Scar scripting has become a hobby for me, its something i do for fun, and i think thats what matters, im having fun. I dont mean to sound like a little league baseball coach "We had fun kids! Thats all that matters!" , but it has grown to be something that i enjoy doing, and dont really care if i get any monetary gain, or even the satisfaction of someone using my script, i just like creating them.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


{ ---------------------------------------------------------------------------- ]
[ ________ ]
[ \______ \____________ ___.__. ____ ___________ ]
[ | | \_ __ \__ \< | |/ \ / _ \_ __ \ ]
[ | ` \ | \// __ \\___ | | ( <_> ) | \/ ]
[ /_______ /__| (____ / ____|___| /\____/|__| ]
[ \/ \/\/ \/ ]
[ _______ __ __ ]
[ \ \ _____/ |__/ |_ ___________ ]
[ / | \_/ __ \ __\ __\/ __ \_ __ \ ]
[ / | \ ___/| | | | \ ___/| | \/ ]
[ \____|__ /\___ >__| |__| \___ >__| ]
[ \/ \/ \/ ]
[ ---------------------------------------------------------------------------- ]
[ >> DESCRIPTION << ]
[ ---------------------------------------------------------------------------- ]
[ This Script is Designed to fish and bank in Draynor on a Specific Char ]
[ until a Certain Number of Loads have been Autoed. This will then ]
[ Switch Characters and Auto the next Players Fishing Skill. This will ]
[ Keep Repeating until all Players are Inactive, or the script is Terminated ] ]
[ ---------------------------------------------------------------------------- ]
[ >> SETUP INSTRUCTIONS << ]
[ ---------------------------------------------------------------------------- ]
[ o For each Individual Player, place a small fishing net in the player's ]
[ inventory. ]
[ o Place Each Individual Player in the bank, Draynor or Lumbridge ]
[ o Fill in the Setup on lines 56 - 64, and Declare Players on line 110. ]
[ o Hit the Run Button Now! ]
[ o Make sure you are using SCAR 3.11+ ]
[ o If using Lumby Luring, start with Fly Fishing Rod and 26 feathers in ]
[ inventory. ]
[ ---------------------------------------------------------------------------- ]
[ >> UPDATE LOG << ]
[ ---------------------------------------------------------------------------- ]
[ Version .10 - Basic framework of script completed. ]
[ Version .20 - A little more variety and structure implemented. ]
[ Version .30 - Improved fishing spot finding and focused on solving ]
[ whirlpool random. ]
[ Version .40 - Improved walking, used DDTM's for walking. ]
[ Version .50 - A BIG UPDATE! Improved fishing spot finding, once more, ]
[ bank opening, added option to power-fish, made my own ]
[ whirlpool detection. ]
[ Version .60 - Added Version checker, added progress report, and auto ]
[ nickname creator(for the noobs). ]
[ Version .70 - Added forms. ]
[ Version .80 - Took forms back out, too many errors. ]
[ Version .82 - Fixed little bugs, fixed runtime error. ]
[ Version .84 - Fixed banking bugs and hopefully fixed lagging bug. ]
[ Version .85 - Fixed little things, such as FindFishSpotClose. ]
[ Version .85b - Fixed the bug in FindFishSpotClose hopefully. ]
[ ---------------------------------------------------------------------------- ]
[ Script by Itschris917 ]
[ Please Post Progress Reports, Bugs and Suggestions in my Thread! ]
[ ---------------------------------------------------------------------------- }


program DraynorNetter;
{.include SRL\SRL.scar}
{.include SRL\SRL\Misc\trade.scar}
{.include SRL\SRL\Extended\xAntiBan.scar}
{.include SRL\SRL\Skill\Magic.scar}
{.include SRL\SRL\Misc\DraynorColorFinder.scar}

//----------------------------------------------------------------------------\\
//----------------------------------------------------------------------------\\
// --> USER DEFINED PARAMETERS <-- \\
//----------------------------------------------------------------------------\\
//----------------------------------------------------------------------------\\
Const NumberOfUsers = 4;
Const StartPlayer = 0;
Const VerNumber = '.85b'; //No need to change this.
Const YourSRLSTATSID = '1062'; // Stats ID.
Const YourSRLSTATSPASS = '527614'; // Stats Pass.
Const YourRCMASTER = ''; // Remote Control Master.
Const DoDebug = 4;//1: title bar. 2: writeln. 3: status. 4: All
Const ExtendedDebug = True; //My debug? It helps me correct bugs etc..
Const AntiBanRandomness = 1; //Smaller number = more anti-ban...
Const ColorsClicked = False; //True to pick your own colors...

//----------------------------------------------------------------------------\\
// --> VARIABLES <-- \\
//----------------------------------------------------------------------------\\

Var
FishingNet,FishingNetColor,iX,iY,WhirlPoolDTM,x,y,FeatherDTM : Integer;
RDTMTol,RDTMArea,Rock,RockDTM,BankDTM,BurntAnchovy : Integer;
Shrimp,Anchovy,TotalShrimp,TotalAnchovies,CookedShrimp,FishingRod : Integer;
NoNet,Fishing,InBank : Boolean;
SkipItems: Array[1..21] of String;
ShrimpEXP,AnchovyEXP : Extended;
ShrimpCount,AnchovyCount,cx,cy,BurntShrimp,CookedAnchovy,RockColor : Integer;
AnchovyColor,ShrimpColor,FishSpotColor : Integer;

//----------------------------------------------------------------------------\\
// --> DEBUG <-- \\
//----------------------------------------------------------------------------\\

procedure DoomDebug(S:String);
begin
Case DoDebug Of
1:Disguise(S);
2:Writeln(S);
3:Status(S);
4: Begin
Disguise(S);
Writeln(S);
Status(S);
end;
end;
end;

//----------------------------------------------------------------------------\\
// --> SET COLORS HERE <-- not necessary \\
//----------------------------------------------------------------------------\\

Procedure SetColorsHere;
Begin

If (ColorsClicked) Then
Begin
AnchovyColor := 0; //Leave at zero to autoset.
ShrimpColor := 0; //Leave at zero to autoset.
FishSpotColor:= 0; //STRONGLY SUGGEST TO LEAVE AT ZERO.
RockColor := 0; //Leave at zero to autoset.
WaterColor := 0; //Leave at zero to autoset.
RoadColor := 0; //Leave at zero to autoset.
End Else

AnchovyColor := 8283492;
ShrimpColor := 9020886;
FishSpotColor:= 15515800;
FindDraynorRockColor(RockColor);
WaterColor := FindWaterColor;
RoadColor := FindRoadColor;

End;

//----------------------------------------------------------------------------\\
// --> DECLARE PLAYERS <-- \\
//----------------------------------------------------------------------------\\

Procedure DeclarePlayers;
Begin
DoomDebug('Declare Players');
NumberOfPlayers(NumberOfUsers);

Players[0].Name := ''; //Username
Players[0].Pass := ''; //Password
Players[0].Integers[0] := 2; //Loads to do..
Players[0].Extendeds[0] := 0; //DONT TOUCH!
Players[0].Extendeds[1] := 0; //DONT TOUCH!
Players[0].Extendeds[2] := 0; //DONT TOUCH!
Players[0].Strings[0] := ''; //Bank pin. If none, leave blank.
Players[0].Strings[1] := 'E'; //Direction to run. N, E, S, W.
Players[0].Strings[2] := 'Lure'; //Arguments: Lure, Bank, Power..
Players[0].Active := True; //Is the player active?

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Integers[0] := 15;
Players[1].Booleans[0] := False;
Players[1].Extendeds[0] := 0; //DONT TOUCH!
Players[1].Extendeds[1] := 0; //DONT TOUCH!
Players[1].Extendeds[2] := 0; //DONT TOUCH!
Players[1].Strings[0] := '';
Players[1].Strings[1] := 'E';
Players[1].Active := True;

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Integers[0] := 15;
Players[2].Booleans[0] := False;
Players[2].Extendeds[0] := 0; //DONT TOUCH!
Players[2].Extendeds[1] := 0; //DONT TOUCH!
Players[2].Extendeds[2] := 0; //DONT TOUCH!
Players[2].Strings[0] := '';
Players[2].Strings[1] := 'E';
Players[2].Active := True;

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Integers[0] := 15;
Players[3].Booleans[0] := False;
Players[3].Extendeds[0] := 0; //DONT TOUCH!
Players[3].Extendeds[1] := 0; //DONT TOUCH!
Players[3].Extendeds[2] := 0; //DONT TOUCH!
Players[3].Strings[0] := '';
Players[3].Strings[1] := 'E';
Players[3].Active := True;

Players[4].Name := '';
Players[4].Pass := '';
Players[4].Integers[0] := 5;
Players[4].Booleans[0] := True;
Players[4].Extendeds[0] := 0; //DONT TOUCH!
Players[4].Extendeds[1] := 0; //DONT TOUCH!
Players[4].Extendeds[2] := 0; //DONT TOUCH!
Players[4].Strings[0] := '';
Players[4].Strings[1] := 'E';
Players[4].Active := True;

Players[5].Name := '';
Players[5].Pass := '';
Players[5].Integers[0] := 5;
Players[5].Booleans[0] := True;
Players[5].Extendeds[0] := 0; //DONT TOUCH!
Players[5].Extendeds[1] := 0; //DONT TOUCH!
Players[5].Extendeds[2] := 0; //DONT TOUCH!
Players[5].Strings[0] := '';
Players[5].Strings[1] := 'E';
Players[5].Active := True;

Writeln('Using '+IntToStr(HowManyPlayers)+' Players');
LoadPlayerArray;
end;

//----------------------------------------------------------------------------\\
// --> INTRO <-- \\
//----------------------------------------------------------------------------\\

Procedure Intro;
Begin
Status('Script created by Itschris917');
Writeln('');
Writeln(' _________ ________ _______ __________ ');
Wait(300);
Writeln(' \_ ___ \\______ \ \ \\______ \ ');
Wait(300);
Writeln(' / \ \/ | | \ / | \| | _/ ');
Wait(300);
Writeln(' \ \____| ` \/ | \ | \ ');
Wait(300);
Writeln(' \______ /_______ /\____|__ /______ / ');
Wait(300);
Writeln(' \/ \/ \/ \/ ');
Wait(300);
Writeln(' ');
Writeln(' Chris Draynor Netter Banker Ver '+VerNumber);
Writeln(' Script created by: Itschris917');
Writeln('');
Wait(2500);
ReportVars[0]:= ReportVars[0] + 1;
End;

//----------------------------------------------------------------------------\\
// --> CHECK VERSION <-- \\
//----------------------------------------------------------------------------\\

Procedure CheckVersion;
Var
Version : String;
Begin
ClearDebug;
Writeln('Checking SCAR Version..');
If not(GetSCARVersion >= 311) then
begin
Writeln(' >> You Need SCAR Divi 3.11 or above to Run this Script!');
Writeln(' >> Please Download it from http://www.freddy1990.com/scar.php');
TerminateScript;
end;
Writeln('SCAR Version.. OK! You have SCAR '+IntToStr(GetSCARVersion));
Wait(200);
Writeln('Checking Script Version..');
Wait(1);
Version := (Getpage('http://itschris917.freehostia.com/DraynorNetter/DNCurrentVersion.txt'));
If not(VerNumber = Version) and not(Version = '')then
Begin
Writeln('');
Writeln(' ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
Writeln(' Draynor Netter Ver ' +Version+ ' Released!');
Writeln(' Your Version : '+VerNumber );
Writeln(' It is Recommended that you Update your Script! ');
Writeln(' ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
Writeln('');
If(GetApplication.MessageBox('Draynor Netter Ver ' +Version+ ' Released!' +Chr(13)+ 'Your Version : '+VerNumber + Chr(13)+ 'Press "OK" to Cancel the Script Run and Download the new Version!', 'New Version Released', 1) = 1) then
Begin
OpenWebPage('http://itschris917.freehostia.com/DraynorNetter/DNCurrentVersion.scar');
TerminateScript;
End;
end else
Writeln('Latest Version... OK!');
end;

//----------------------------------------------------------------------------\\
// --> LOAD NULL WORS <-- creds to Mad Cow \\
//----------------------------------------------------------------------------\\

procedure LoadNullWords;
begin
SkipItems[1] := 'the';
SkipItems[2] := 'but';
SkipItems[3] := 'yes';
SkipItems[4] := 'lol';
SkipItems[5] := 'brb';
SkipItems[6] := 'gtg';
SkipItems[7] := 'cya';
SkipItems[8] := 'how';
SkipItems[9] := 'hey';
SkipItems[10] := 'wat';
SkipItems[11] := 'umm';
SkipItems[12] := 'him';
SkipItems[13] := 'she';
SkipItems[14] := 'man';
SkipItems[15] := 'wow';
SkipItems[16] := 'god';
SkipItems[17] := 'nub';
SkipItems[18] := 'nop';
SkipItems[19] := 'did';
SkipItems[20] := 'you';
SkipItems[21] := 'ing';
end;


//----------------------------------------------------------------------------\\
// --> CREATE NICK <-- creds to Mad Cow \\
//----------------------------------------------------------------------------\\

function CreateNick(Username : String) : String;
var
UserLength, NickStart, INick, A : Integer;
Nicks, Temp : String;
BadNick : Boolean;
begin
UserLength := Length(Username);
INick := 0;
LoadNullWords;
repeat
BadNick := False;
NickStart := 2 + INick;
Nicks := Nicks + Copy(Username, NickStart, 3);
for A := 1 to 3 do
begin
Temp := Copy(Nicks, A, 1);
if(Temp = ' ') or (Temp = '_')then
begin
INick := INick + 1;
Nicks := '';
BadNick := True;
end;
end;
for A := 1 to 21 do
begin
if(Nicks = SkipItems[A]) then
begin
INick := INick + 1;
Nicks := '';
BadNick := True;
end;
end;
until((not(BadNick)) or (NickStart >= 15))
Result := Nicks;
end;

//----------------------------------------------------------------------------\\
// --> GENERATE NICKNAMES <-- creds to Mad Cow \\
//----------------------------------------------------------------------------\\

Procedure GenerateNickNames;
Begin
Writeln('');
Writeln('Creating Nicknames:');
Status('Creating Nicknames');
For X := 0 to HowManyPlayers - 1 do
begin
if(Players[X].Nick = '') then
begin
Players[X].Nick := CreateNick(Players[X].Name);
WriteLn(' Players[' + IntToStr(X) + '].Nick := ' + Players[X].Nick + ';');
Wait(1);
end;
end;
Writeln('');
Status('Setting Players Current Location:');
For X := 0 to HowManyPlayers - 1 do
Players[X].Loc := 'Not Yet Started Autoing';
Status('If you see this Message for Longer than 3 Seconds, Stop the Script and Restart Straight Away!');
end;

//----------------------------------------------------------------------------\\
// --> EXP PER ITEM <-- \\
//----------------------------------------------------------------------------\\

Function ExpPerItem: Extended;
Begin
ShrimpEXP := 10; Result:= 10;
AnchovyEXP := 40; Result:= 40;
End;

//----------------------------------------------------------------------------\\
// --> PROGRESS REPORT <-- \\
//----------------------------------------------------------------------------\\

Procedure ProgressReport(ForceProgress: Boolean);
Var
i: Integer;
TempExp, TempLoads: Extended;
A: String;
Begin
If (ForceProgress) then
Begin
DoomDebug('Progress Report');
For i := 0 to (HowManyPlayers-1) do
TempLoads := TempLoads + Players[i].Extendeds[2];
For i := 0 to (HowManyPlayers-1) do
TempExp := (TempExp + ((ShrimpExp * Players[i].Extendeds[0]) + (AnchovyEXP * Players[i].Extendeds[1])));
Writeln('<---------------------------------------------->');
Writeln('¦ Draynor Netter Ver '+VerNumber+' By Itschris917 ¦');
Writeln('<---------------------------------------------->');
Writeln(' Total Running Time : ' +TimeRunning);
Writeln(' Total Loads Done : ' +FloatToStr(TempLoads));
Writeln(' Total Exp Gained : ' +FloatToStr(TempExp));
Writeln('<---------------------------------------------->');
Writeln(' Current Player No. : ' +IntToStr(CurrentPlayer+1)+ '/' +IntToStr(HowManyPlayers));
Writeln(' Current Player Name : ' +Players[CurrentPlayer].Name);
Writeln(' Player Running Time : ' +IntToStr((GetSystemTime/60000)- (PlayerStartTime/60000))+ ' Minutes');
Writeln(' Current Player Loads : ' +FloatToStr(Players[CurrentPlayer].Extendeds[2]));
If (LoggedIn) then
begin
Writeln(' Fishing Levels Gained : ' +IntToStr(GetSkillLevel('fishing')-Players[CurrentPlayer].Level[17]));
end;
Writeln(' Exp Approx Gained : ' +FloatToStr(ShrimpExp * Players[CurrentPlayer].Extendeds[0] + AnchovyEXP * Players[CurrentPlayer].Extendeds[1]));
Writeln(' Player Worked for : '+IntToStr(GetSystemTime/60000-PlayerStartTime/60000)+' Minutes');
Writeln(' Player Currently : '+Players[CurrentPlayer].loc);
Writeln('<---------------------------------------------->');
for i := 0 to HowManyPlayers-1 do
begin
if Players[i].Active=True then A:='True' else A:='False';
writeln( (inttostr(i))+' : '+Players[i].name+ ' = '+A
+'. - Lvl: '+inttostr(Players[i].Level[17])
+'. - W: '+intToStr(Players[i].Worked)+' mins.'
+'. - Shrimp: '+floatToStr(Players[i].Extendeds[0])
+'. - Anchovies: '+floatToStr(Players[i].Extendeds[1])
+'. - Loads: '+floatToStr(Players[i].Extendeds[2])
+'. - Loc: '+Players[i].loc);
end;
Writeln('<---------------------------------------------->');
End;
end;


//----------------------------------------------------------------------------\\
// --> AUTO RETALIATE <-- \\
//----------------------------------------------------------------------------\\

procedure AutoRetaliate(Yes: Boolean);
begin
GameTab(1)
case Yes of
True: if (not (GetColor(637, 386) = 2106255)) then
Begin
MouseBox(570, 361, 714, 400, True);
Wait(600 + Random(200));
End;

False: if (GetColor(637, 386) = 2106255) then
Begin
MouseBox(570, 361, 714, 400, True);
Wait(600 + Random(200));
End;
end;
end;


//----------------------------------------------------------------------------\\
// --> ANTI-BAN FEATURES <-- \\
//----------------------------------------------------------------------------\\

Procedure DoAntiBan(Extras: Boolean);
Begin
If not(LoggedIn) then Exit;
If (Extras) then
Begin
Case Random(12) of
0: RandomRClickEvery(2 + Random(8));
1: HoverSkill('random', false);
2: RotateEvery(20 + Random(10));
3: LeaveScreenEvery(5 + Random(5));
4: PickUpMouse;
5: BoredEvery(9 + Random(24));
6: Begin
GameTab(1 + Random(12));
Wait(1500 + Random(500));
GameTab(4);
end;
7: SleepAndMoveMouse(1000 + Random(1000));
8: MMouse(Random(MSX2), Random(MSY2), 0, 0);
9: SleepAndMoveMouse(2500 + Random(2500));
10: SleepAndMoveMouse(1500 + Random(1500));
11: SleepAndMoveMouse(500 + Random(500));
end;
end else
begin
Case Random(10) of
0 : IdleTime(1000 + Random(350), 500, 1.0);
1 : IdleTime(1000 + Random(350), 1000, 1.0);
2 : IdleTime(1000 + Random(350), 750, 0.5);
3 : SleepAndMoveMouse(2500 + Random(2500));
4 : SleepAndMoveMouse(1500 + Random(1500));
5 : SleepAndMoveMouse(500 + Random(500));
end;
end;
FindTalk;
end;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
Function AngleCompass(Angle:extEnded):Boolean;
Var //FIX THIS CHRIS!
//DOESNT WORK WITH NEW RS INTERFACE!!!
Ax, Ay, AMark:Integer;
Begin
MarkTime(AMark);

Ax:= Round( 6 * Sin (Angle * Pi / 180))+ 566;
Ay:= Round(-6 * Cos (Angle * Pi / 180))+ 20;

KeyDown(VK_Left);

repeat
Wait(10+rAnDom(5));
If(FindColor(x, y, 723587, Ax, Ay, Ax, Ay))Then
Begin
Result:=true;
break;
End;
Until(TimeFromMark(AMark) > 10000);
KeyUp(VK_Left);
End;

//----------------------------------------------------------------------------\\
// --> HANDLE WHIRLPOOL <-- \\
//----------------------------------------------------------------------------\\

Function HandleWhirlpool:Boolean;
Var
mX, mY:Integer;

Begin
Result:= (FindDTM(WhirlPoolDTM, mX, mY, MSX1, MSY1, MSX2, MSY2));
If (Result) Then
Begin
Mouse(MMCX, MMCY, 0, 0, True);
DoomDebug('Whirlpool found..');
Wait(30000+random(5000));
End;

End;

//----------------------------------------------------------------------------\\
// --> DTM AND BMP LOADING <-- \\
//----------------------------------------------------------------------------\\

Procedure LoadBMPDTM;
Begin
FishingNet := BitmapFromString2(False, 'aA0E2278DAE55741128' +
'3200CFC1245407AC456FFFFA4925C3C30324B82944E3964324160' +
'09EB128C310F1B4C6E3BD9E5EDB2F5DB9E6D70897D73460CF7269' +
'BAD73EC471A157CCCD6468EF817D983E3F4A17189FDE399ED9A16' +
'F2F778461CCFFC5E6994657FF314DF68B6B0F0D84848FEB61D459' +
'B1F6D3D3ECF2E4A24659E4BFF5BF8AFB0E1688F8B363EB7087219' +
'D3FAF2F6BE73E9851639C73A075AD7EACB61CD2AF53C6BF4B3CE5' +
'264174804514B2427B25E9902B46AA68CC37A54BD30237F776B3E' +
'EFFBA695517DEF029916F5BA5B352C6A3D4D9C03883AE9EF2324E' +
'7F81E65ABDF370AD7F991759A6C7E5C4F3495B6FE4CC7542363AA' +
'3B5C7F7A29DBC88A5AFF67CDF99691D542E35F8EADFECCAFF5F93' +
'1FF2E5A19873F512');

WhirlPoolDTM := DTMFromString('78DA63D4606460B8C380024E9EBAC02002A41' +
'9A17C466D20EB16AA9A03BBF7A2AA5107B29EA1AAD9B46D27AA1A' +
'6320EB36AA9A43474EA2AA5105B2EEA1AA397FE1128A1A001C7C1' +
'117');

Rock := BitmapFromString2(False, 'a928A778DA658B490AC0300C0' +
'3BFE478C9728C5BF4FF27354A291472198B912C2232FB82C4B5E0' +
'8DAC4529EA246F52BB33EF4DA072A3FBA9F1B400CD30E6922C6EE' +
'E055D4D5313F0E20644C6FC4863830CA379799ABF3FDB0710C');

Shrimp := DTMFromString('78DA63CC64626078C28002AE2E6A65E004D28' +
'C40FC1F0818CB816AEE30A00146241248C702D53C22A0261BA8E6' +
'237E350078D90B50');

Anchovy := DTMFromString('78DA634C636260D061644006AD6D2B1838813' +
'448F43F10309601D5A8A0AA81C8C248209D0D546349404D1C508D' +
'267E350064340827');

CookedShrimp := DTMFromString('78DA636C6260608861400157274933C801694' +
'620FE0F048CF5404628031A604422817435900827A0A612D32E0C' +
'350D40229E809A56209140404D37908825A0A60D4844E3570300F' +
'4850C9A');

BurntShrimp := DTMFromString('78DA638C606060886140018559590C72409A1' +
'188FF030163089011C68006189148201D00242209A8090412B104' +
'D480DC9340404D2211E684038968FC6A0058180A51');

CookedAnchovy := DTMFromString('78DA639CCCC4C0A0C3C80002109281A1A47A1' +
'5033B94FF1F08183B806A3460B23080AA877131508D3A01355380' +
'6A2CF1AB01008DA008BB');

BurntAnchovy := DTMFromString('78DA634C676260D0616440065121210CCC401' +
'A24FA1F0818E3806A3450D540646124902E07AA5121A02613A8C6' +
'12BF1A0005EB076F');

FeatherDTM := DTMFromString('78DA632C65626078CC800276AC5BCB2002A41' +
'9A17CC642A09A67A86A0EEFDE85AAA61CA8E61EAA1A060D064C73' +
'9E1350530654F304BF7B0074B60DDD');

FishingRod := DTMFromString('78DA63B467626078CA80028AC37819FE03694' +
'620FE0F048C0E40357719D000231209A4FD816AAE115003B2EB23' +
'0135A64035AFF1AB0100C1FF0BA0');
End;

//----------------------------------------------------------------------------\\
// --> INVENTORY DTM FINDING <-- \\
//----------------------------------------------------------------------------\\

Function ClickAllItemsColWait(Col, Tol:integer; option: string; waitnum:
Integer):Integer;
var
i, x, y: Integer;
TB: Tbox;
begin
GameTab(4);
for i := 1 to 28 do
begin
TB := InvBox(i);
if ExistsItem(i) then
if FindColorTolerance(x, y, Col, TB.x1, TB.y1, TB.x2, TB.y2, Tol) then
begin
if (not (option = '')) then
begin
MouseItem(i, False);
ChooseOption(option);
Inc(Result);
end
else
MouseItem(i, True);
Wait(waitnum);
end;
end;
end;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
function ClickItemColorTol(color, tol: Integer; Left:Boolean): Boolean;
Begin
If (FindColorTolerance(x, y, color, 554, 205, 743, 465, tol)) Then
Result := True;
Mouse(x, y, 0, 0, left);
end;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
//Counts fishes, and skips 2 first slots. Creds to JuKKa!
Function CountFishes(Color, Tol: Integer): Integer;
Var
Dx, Dy, I: Integer;
ItemTp: TPoint;
Begin
GameTab(4);
For I:= 1 To 28 Do
Begin
ItemTP:= ItemCoords(I);
If(FindColorTolerance(Dx,Dy,Color,ItemTP.X-10,ItemTP.Y-10,ItemTP.X+10,ItemTP.Y+10, Tol))Then
Result:= Result + 1;
End;
End;

Function FindInvDTM(DTM, x, y : LongInt):Boolean;
Begin
Result := FindDTM(DTM, x, y, MIX1, MIY1, MIX2, MIY2);
End;

//----------------------------------------------------------------------------\\
// --> DROPPING <-- \\
//----------------------------------------------------------------------------\\
Procedure Drop(Col, Tol: Integer);
Var
cx, cy, Current, i: integer;
Coords: TPoint;
Begin
If not(LoggedIn) then Exit;
GameTab(4);
For i := 1 to 28 do
begin
DoomDebug('Checking If Item Exists');
If (ExistsItem(i)) then
begin
Current := InvCount;
Coords := ItemCoords(i);
DoomDebug('Finding color');
If(FindColorTolerance(cx, cy, Col, Coords.x-30, Coords.y-20, Coords.x+30, Coords.y+30, Tol))then
Begin
Mouse(Coords.x, Coords.y+5, 3, 3, False);
Wait(50 + Random(50));
DoomDebug('Finding Drop Text');
If(ChooseOption('Drop'))Then
Wait(200);
While(InvCount = Current) do
Wait(100);
Wait(250 + Random(100));
end else
ChooseOption('Cancel');
end;
end;
Wait(1);
end;

//----------------------------------------------------------------------------\\
// --> DDTM LOADING <-- \\
//----------------------------------------------------------------------------\\

Procedure SetRockDTM;
var RockMP: TDTMPointDef;
var RockSP: array[0..1] of TDTMPointDef;
var RockDTMSkel: TDTM;

Begin
RDTMTol:=40;
RDTMArea:=1;

RockMP.x:=906;
RockMP.y:=303;
RockMP.areasize:=1;
RockMP.areashape:=0;
RockMP.color:=RockColor;
RockMP.tolerance:=RDTMTol;

RockSP[0].x:=912;
RockSP[0].y:=270;
RockSP[0].areasize:=RDTMArea;
RockSP[0].areashape:=0;
RockSP[0].color:=FindRoadColor;
RockSP[0].tolerance:=10;

RockSP[1].x:=863;
RockSP[1].y:=297;
RockSP[1].areasize:=RDTMArea;
RockSP[1].areashape:=0;
RockSP[1].color:=FindWaterColor;
RockSP[1].tolerance:=10;

RockDTMSkel.MainPoint:=RockMP;
RockDTMSkel.SubPoints:=RockSP;
RockDTM:=AddDTM(RockDTMSkel);
End;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
Procedure SetBankDTM;
var BankMP: TDTMPointDef;
var BankSP: array[0..1] of TDTMPointDef;
var BankDTMSkel: TDTM;

Begin
RDTMTol:=40;
RDTMArea:=1;

BankMP.x:=654;
BankMP.y:=28;
BankMP.areasize:=1;
BankMP.areashape:=0;
BankMP.color:=FindRoadColor;
BankMP.tolerance:=1;

BankSP[0].x:=648;
BankSP[0].y:=24;
BankSP[0].areasize:=RDTMArea;
BankSP[0].areashape:=0;
BankSP[0].color:=195836;
BankSP[0].tolerance:=RDTMTol;

BankSP[1].x:=656;
BankSP[1].y:=25;
BankSP[1].areasize:=RDTMArea;
BankSP[1].areashape:=0;
BankSP[1].color:=195836;
BankSP[1].tolerance:=RDTMTol;

BankDTMSkel.MainPoint:=BankMP;
BankDTMSkel.SubPoints:=BankSP;
BankDTM:=AddDTM(BankDTMSkel);
End;

{ ---------------------------------------------------------------------------- ]
[ >> Function UpdateCoords(Var ax, ay: Integer; TheColor: Integer): Boolean; ]
[ >> Updates Color Coords When you are Moving after a Click ]
[ >> Huge Thanks to Sumillion and Lorax for the Function - modified by Star ]
[ ---------------------------------------------------------------------------- }

Function UpdateCoords(Var cx, cy: Integer; ax, ay, TheColor, Tol: Integer): Boolean;
var
//ax, ay,
Counter: Integer;
Begin
DoomDebug('Updating Color Coords ...');
//GetMousePos(ax, ay);
If (ax < 20) then ax := 20; If (ay < 20) then ay := 20;
While (FlagPresent) and (FindColorSpiralTolerance(cx, cy, TheColor, ax-20, ay-20, ax+20, ay+20, Tol)) do
begin
ax := cx; ay := cy;
Wait(10);
end;
If (ax < 10) then ax := 10; If (ay < 10) then ay := 10;
While (FindColorSpiralTolerance(cx, cy, TheColor, ax-10, ay-10, ax+10, ay+10, Tol)) and (Counter < 100) do
begin
ax := cx; ay := cy;
Counter := Counter + 1;
Wait(10);
end;
Result := FindColorSpiralTolerance(cx, cy, TheColor, ax-10, ay-10, ax+10, ay+10, Tol);
if (not Result) then
DoomDebug('We lost the Color while Updating it')
else
DoomDebug('Updated Color Coords');
end;

//----------------------------------------------------------------------------\\
// --> BANKING <-- \\
//----------------------------------------------------------------------------\\

Function OpenMyBank:Boolean;
Var
i, SearchBank:Integer;
Begin
MarkTime(SearchBank)
repeat
If(FindObj(x, y, 'ank', 5066840, 5))Then
Begin
mouse(x, y, 1, 1, false);
If (ChooseOption('quickly'))OR ChooseOption('Bank Banker') Then
Begin
Flag;
repeat
Wait(100);
i := i + 1
until (BankScreen) OR (i >= 50) OR (PinScreen);
If (PinScreen) Then
Begin
DoomDebug('Pin screen detected..');
DoomDebug('Inputing pin..');
InPin(Players[CurrentPlayer].Strings[0]);
If (BankScreen) Then
Begin
DoomDebug('Pin successfully entered..');
End
Else
CloseBank;
LogOut;
Players[CurrentPlayer].Loc := 'Pin Screen Detected!';
Players[CurrentPlayer].Active := False;
Exit;
End;
DoomDebug('Bank opened!');
Result:= True;
End;
End;
until(BankScreen)Or (TimeFromMark(SearchBank)>=40000)
If (not(BankScreen))Then
DoomDebug('Can not find the bank at all.');
End;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
Procedure DepositFish;

Begin
ShrimpCount:= ( CountFishes(ShrimpColor, 9 ) );
AnchovyCount:= ( CountFishes(AnchovyColor, 9) );
Wait(250+Random(200));

ClickAllItemsColWait(9020886, 9, 'All', 1500);
ClickAllItemsColWait(8283492, 9, 'All', 1500);

TotalShrimp := (TotalShrimp + ShrimpCount);
TotalAnchovies := (TotalAnchovies + AnchovyCount);
Players[CurrentPlayer].Extendeds[0]:= TotalShrimp;
Players[CurrentPlayer].Extendeds[1]:= TotalAnchovies;

Banks := Banks + 1;
Players[CurrentPlayer].Extendeds[2]:= Players[CurrentPlayer].Extendeds[2] + 1;

CloseBank;

End;

//----------------------------------------------------------------------------\\
// --> NET FINDING <-- \\
//----------------------------------------------------------------------------\\

Function IsFishNet: Boolean;

Begin
GameTab(4);

If FindBitmapMaskTolerance(FishingNet, iX, iY, MIX1, MIY1, MIX2, MIY2, 2, 2)Then
Begin
Result := True;
End;

If(Result) Then
Begin
FishingNetColor := GetColor(iX, iY);
If (ExtendedDebug)Then
DoomDebug('Fishing Net Color: ' +IntToStr(FishingNetColor));
End;

If (Not(Result)) Then
Begin
If (ExtendedDebug)Then
DoomDebug('Can not find net in inventory.');
End;
End;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
Function FindNet: Boolean;
Begin
If (IsFishNet) Then
Begin
NoNet := False;
Result := True;
End
Else
NoNet := True;
Result := False;
End;

//----------------------------------------------------------------------------\\
// --> FISHING SPOT <-- \\
//----------------------------------------------------------------------------\\

Function FindFishingSpot(Var x, y: Integer): Boolean;

Var
FishColor : Integer;
Begin
If Not LoggedIn Then Exit;
ColorToleranceSpeed(2);
If FindColorSpiralTolerance(x, y, FishSpotColor, 5, 5, 515, 336, 20) Then
Begin
FishColor := GetColor(x, y);
FindColorSpiralTolerance(x, y, FishColor, x - 10, y - 10, x + 10, y + 10, 30)
Result := True;
If(ExtendedDebug)Then
Begin
DoomDebug('Found fishing spot!');
End;
ColorToleranceSpeed(1);
Exit;
End Else
ColorToleranceSpeed(1);
End;

Function FindFishSpotClose(Var x, y:Integer): Boolean;

Var
FishColor : Integer;
Begin
If Not LoggedIn Then Exit;
ColorToleranceSpeed(2);
If FindColorTolerance(x, y, FishSpotColor, MSCX - 50, MSCY - 50, MSCX + 50, MSCY + 50, 20) Then
Begin
FishColor := GetColor(x, y);
If (FindColorTolerance(x, y, FishColor, x - 10, y - 10, x + 10, y + 10, 30)) Then
Result := True;
If(ExtendedDebug)Then
Begin
DoomDebug('Fishing spot hasn''t moved!');
End;
ColorToleranceSpeed(1);
Exit;
End Else
Result := False;
ColorToleranceSpeed(1);
End;

//----------------------------------------------------------------------------\\
// --> WALKING <-- \\
//----------------------------------------------------------------------------\\

Function WalkToFishSpot: Boolean;

Var
rX, rY : Integer;
Begin

Begin
If (DTMRotated(RockDTM, x, y, MMX1, MMY1, MMX2, MMY2)) Then
Begin
Mouse(x - 20, y, 2, 2, True);
Wait(5000);
Flag;
Wait(500+Random(405));
If (FindFishingSpot(x, y)) Then
Begin
Result:= True;
Exit;
End;

End;

Begin
If ( FindSymbol( rX, rY, 'fish' ) ) Then
Begin
Mouse(rX, rY, 2, 2, True);
Fishing:= False;
DoomDebug('Clicked on fishing symbol..');
Players[CurrentPlayer].Loc:= 'FishingSymbol';
Result:= True;
Flag;
Wait(500+random(400));
End;

End;

If ( FindColor(rX, rY, RockColor, MMX1, MMY1, MMX2, MMY2)) Then
Begin
Mouse(rX, rY - 22, 2, 2, True);
Fishing := False;
If (ExtendedDebug) Then
DoomDebug('Clicked on Rock');
Players[CurrentPlayer].Loc := 'FishingSymbol';
Result := True;
Flag;
Wait(500+Random(400));
End;


End;
End;
{
//----------------------------------------------------------------------------\\
\\----------------------------------------------------------------------------// }
Function WalkToBank:Boolean;
Var
rX, rY : Integer;
Begin
If (DTMRotated(BankDTM, x, y, MMX1, MMY1, MMX2, MMY2)) Then
Begin
Mouse(x, y, 4, 4, True);
Flag;
{If (OpenMyBank) Then
Begin
InBank:= True;
Result:= True;
Exit;
End Else}

If (FindSymbol(rX, rY, 'bank')) Then
Begin
Mouse(rX, rY, 2, 2, True);
Flag;
InBank:= True;
Result:= True;
End;
End;
End;

//----------------------------------------------------------------------------\\
// --> CHECK LOST EQUIP <-- \\
//----------------------------------------------------------------------------\\

Function LostEquip:Boolean;
Var
dX, dY, i : Integer;

Begin
If (FindNPCChatText('need')) Then
Result:= True;
Wait(1);
For i:= 0 to 4 do
Begin
If (FindColorSpiralTolerance(dX, dY, FishingNetColor, MSX1, MSY1, MSX2, MSY2, 5)) Then
Begin
Mouse(dX, dY, 1, 1, True);
Flag;
If (IsFishNet) Then
Exit;
End
Else
DoomDebug('We lost the net, and couldn''t find it.. :(');
DoomDebug('Terminating Player..');
Players[CurrentPlayer].Loc:= 'NetLost';
End;
End;

//----------------------------------------------------------------------------\\
// --> ANTI-RANDOMS <-- \\
//----------------------------------------------------------------------------\\

Function FindFastRandoms: Boolean; // By WT-Fakawi.
var
i: Integer;
begin
for i:=1 to 15 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
8 : If RC Then Result := True;

9: If FindTalk Then Result := True;

10: If HandleTrade Then Result := True;

11: If HandleWhirlpool Then Result := True;

12: ProgressReport(False);

13: If ClickToContinue Then Result := True;

14: If (FindFight) Then
Begin
Result := True;
RunAwayDirection(Players[CurrentPlayer].Strings[1]);
Wait(5000 + Random(2500));
If (FindSymbol(x, y, 'Fish')) Then
Begin
Mouse(x, y, 2, 2, True);
Flag;
End;
End;

15: If (LostEquip) Then Result := True;
End;
Wait(1);
end;
end;

//----------------------------------------------------------------------------\\
// --> WAIT WHILST FISHING <-- \\
//----------------------------------------------------------------------------\\

Procedure WaitWhilstFishing;
Var
q, e, Mark, Current : integer;
i : Extended;
Begin
If not(Loggedin) then Exit;

Current := InvCount;
e := 30 + Random(15)
DoomDebug('Fishing');
MarkTime(Mark);
Repeat

If not(Loggedin) then Exit;
i := i + 1;
Status('Fishing: ' +FloatToStr(I)+ '/' +IntToStr(E));
If (FindFastRandoms)then Exit;
Wait(50);
If (FindNormalRandoms)then Exit;
Wait(50);

If (Random(6) = 0) then
For q := 1 to 4 do
Begin
i := i + 0.25;
If (Random(AntiBanRandomness) = 0) then DoAntiBan(True);
end;
If (FindNormalRandoms)then Exit;
Wait(50);

If (TimeFromMark(Mark) >= 10*1000) and (Current = InvCount) then
Exit;
else
begin
Current := InvCount;
MarkTime(Mark);
end;
Wait(50);

Until( I >= E ) OR (InvFull) OR Not(FindFishSpotClose(X, Y));
end;


//----------------------------------------------------------------------------\\
// --> FISH BANK LOOP <-- \\
//----------------------------------------------------------------------------\\

Procedure FishBankLoop;
Begin

If (IsFishNet) Then
Begin
WalkToFishSpot;

If (FindSymbol(x, y, 'Fish')) AND (Not(FindFishingSpot(X, Y)))Then
Begin
Mouse(x, y, 2, 2, True);
Flag;
End;

Repeat
If (FindFishingSpot(X, Y)) Then
Begin
Mouse(X, Y, 4, 4, True);
UpdateCoords(cx, cy, x, y, 15714472, 30);
Flag;
Wait(500+random(643));
Fishing:= True;
Players[CurrentPlayer].Loc := 'Fishing';
WaitWhilstFishing;
End;

Until (InvFull) OR (Not(LoggedIn));

MakeCompass('N');


If (Not(Fishing)) AND (Players[CurrentPlayer].Loc = 'FishingSymbol')Then
Begin
Repeat
Begin
If (FindFishingSpot(X, Y)) Then
Begin
Mouse(x, y, 4, 4, True);
UpdateCoords(cx, cy, x, y, 15714472, 30);
Flag;
Wait(500+random(643));
Players[CurrentPlayer].Loc := 'Fishing';
WaitWhilstFishing;
End;
End;
Until (InvFull) OR (Not(LoggedIn));
End;

MakeCompass('N');

If (InvFull) Then

Begin
WalkToBank;
If (InBank) Then
Begin
Players[CurrentPlayer].Loc := 'Bank';
OpenMyBank;
DepositFish;
ProgressReport(True);
End;

End;

End;

End;

//----------------------------------------------------------------------------\\
// --> POWER FISH LOOP <-- \\
//----------------------------------------------------------------------------\\

Procedure PowerFishLoop;
Begin

Repeat
If (FindFishingSpot(X, y)) Then
Begin
Mouse(X, Y, 4, 4, True);
UpdateCoords(cx, cy, x, y, 15714472, 30);
Flag;
Wait(500+random(643));
Fishing:= True;
Players[CurrentPlayer].Loc := 'Fishing';
WaitWhilstFishing;
End;

Until (InvFull) OR (Not(LoggedIn));

MakeCompass('N');

If (Not(Fishing)) AND (Players[CurrentPlayer].Loc = 'FishingSymbol')Then
Begin
Repeat
Begin
If (FindFishingSpot(X, Y)) Then
Begin
Mouse(x, y, 4, 4, True);
UpdateCoords(cx, cy, x, y, 15714472, 30);
Flag;
Wait(500+random(643));
Players[CurrentPlayer].Loc := 'Fishing';
WaitWhilstFishing;
End;
End;
Until (InvFull) OR (Not(LoggedIn));
End;

MakeCompass('N');

If (InvFull) Then

Begin
Players[CurrentPlayer].Loc := 'Dropping';
ShrimpCount:= ( CountFishes(9020886, 9 ) );
AnchovyCount:= ( CountFishes(8283492, 9) );

Drop(9020886, 9);
Drop(8283492, 9);

TotalShrimp := (TotalShrimp + ShrimpCount);
TotalAnchovies := (TotalAnchovies + AnchovyCount);

Players[CurrentPlayer].Extendeds[0]:= Players[CurrentPlayer].Extendeds[0] + TotalShrimp;
Players[CurrentPlayer].Extendeds[1]:= Players[CurrentPlayer].Extendeds[1] + TotalAnchovies;
Players[CurrentPlayer].Extendeds[2]:= Players[CurrentPlayer].Extendeds[2] + 1;
ProgressReport(True);
End;

End;





//----------------------------------------------------------------------------\\
// --> MAIN LOOP <-- \\
//----------------------------------------------------------------------------\\
begin

SetupSRL;
ClearDebug;
CheckVersion;
Intro;
ExpPerItem;
DeclarePlayers;
GenerateNickNames;
ActivateClient;
Wait(100);

LoadBMPDTM;

SymbolAccuracy:= 0.4;

ScriptID:= '251';
SRLID := YourSRLstatsID;
SRLPassword := YourSRLstatsPASS;

Repeat
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
If not(Loggedin)then LoginPlayer;
Status('Preparing Character');
PlayerStartTime := GetSystemTime;
GameTab(4);
FindDraynorRockColor(RockColor);
SetColorsHere;
SetRockDTM;
SetBankDTM;
DoomDebug('Calibrating..');
HighestAngle;
GetAllLevels;
AutoRetaliate(False);
SetRun(True);


Repeat
Case Players[CurrentPlayer].Strings[2] Of
'Bank' : FishBankLoop;

'Power' : PowerFishLoop;


End;

Until ( Players[CurrentPlayer].Extendeds[2] >= Players[CurrentPlayer].Integers[0] ) OR (Not(LoggedIn));

Players[CurrentPlayer].Extendeds[2] := 0;
FreeBitmap(NickNameBMP);

ProgressReport(True);
NextPlayer(LoggedIn);
Until(False)


end.

——————————————————
<!– END TEMPLATE: formanswers –>

Dan Cardin

2007-08-30 22:56:41

Seems like u have quite a few of other peoples procedures(not nessisarily bad just harder to tell what u made), and u need a lot more failsafes, i saw a few else's but most were just to writeln saying it failed. I think u need more that actually try to remedy the problem. Also symbols arent at all reliable to use for walking, so u might want to find an alternative. Im going to vote yet.

YoHoJo

2007-08-30 22:56:43

As far as i can see script looks original to me.
But do you not already own this account:
bbri06
Which is already a SRL member?

jhildy

2007-08-30 23:04:00

dang busted ^^ but ofcourse he will deny that.

RAM

2007-08-30 23:05:35

Let's not jump to conclusions just yet…could be another friend of his, like wisewanderer….We'll give him a chance to explain himself

IEatJ00erBaybees

2007-08-30 23:06:22

He knows how to script, and he has everything. It's no doubt to me that he knows very advanced scripting. I still can never work good progress reports or floattostr's or when to put pluses before and after inttostr..but w/e..we'll stop talking about me.

The only thing, you took A LOT of functions/procedures from other people.

I'll hold my vote, see what other people say.

jhildy

2007-08-30 23:11:53

yea i know but i had to say it.

itSchRis917

2007-08-30 23:12:50

How do i have bbri06??

YoHoJo

2007-08-31 00:14:37

You have/have had same IP on some instances.
Did you give him or did he give you his/yours passwords or something once long ago?
Im not accusing you of anything, just wanna clear this up.

Starblaster100

2007-08-31 04:22:22

There is an unbelievable amount of PowerSkills in there dude:

[php]
Procedure CheckVersion;
procedure LoadNullWords;
function CreateNick(Username : String) : String;
Procedure GenerateNickNames;
Function ExpPerItem: Extended;
Procedure ProgressReport(ForceProgress: Boolean);
Procedure DoAntiBan(Extras: Boolean);
Procedure Drop(Col, Tol: Integer);
Function UpdateCoords(Var cx, cy: Integer; ax, ay, TheColor, Tol: Integer): Boolean;
Procedure WaitWhilstFishing;
[/php]

BobboHobbo

2007-08-31 04:48:06

From: Starblaster100
There is an unbelievable amount of PowerSkills in there dude:

[php]
Procedure CheckVersion;
procedure LoadNullWords;
function CreateNick(Username : String) : String;
Procedure GenerateNickNames;
Function ExpPerItem: Extended;
Procedure ProgressReport(ForceProgress: Boolean);
Procedure DoAntiBan(Extras: Boolean);
Procedure Drop(Col, Tol: Integer);
Function UpdateCoords(Var cx, cy: Integer; ax, ay, TheColor, Tol: Integer): Boolean;
Procedure WaitWhilstFishing;
[/php]


Owned? Should be Auto no? because half the script is like copied?

Santa_Clause

2007-08-31 07:34:38

A tiny bit harsh. There are heaps more procedures in that script.

GoF

2007-08-31 09:13:48

I'll say no because so much of that script is by other people .. Btw, I think I remember you from sythe?

WT-Fakawi

2007-08-31 09:25:43

Looks good to me??? Even if some of the code is copied, he shows good knowledge of Pascal and SRL, ergo, I vote yes.

the scar noob

2007-08-31 09:32:58

althought he used procedure/functions from Powerskills, he did gave credit athought… the AutoRetaliate procedure seems simular to some scripts by fawki and the
Procedure DoAntiBan(Extras: Boolean);
is actually the same as the on ein Powerskills :(

I don't know what to vote, i'll hold my vote because i want to vote right.

Starblaster100

2007-08-31 09:41:21

O, I'm not saying he can't copy it. Its posted for learning purposes and I'm very glad people use it.

However, the only credit i can see in the script is:

[php]
[ >> Huge Thanks to Sumillion and Lorax for the Function - modified by Star ]
[/php]

I wrote that myself in PowerSkills.

I believe being a member is as much about attitude as it is skill.

I shall hold my vote for now

the scar noob

2007-08-31 09:46:43

From: Starblaster100
O, I'm not saying he can't copy it. Its posted for learning purposes and I'm very glad people use it.

However, the only credit i can see in the script is:

[php]
[ >> Huge Thanks to Sumillion and Lorax for the Function - modified by Star ]
[/php]

I wrote that myself in PowerSkills.

I believe being a member is as much about attitude as it is skill.

I shall hold my vote for now


You are right but the generate nicknames is by Madcow, he did credit those, that was actually what i ment :p

Tails111

2007-08-31 09:50:31

Vote Pending…

It did have a lot of other scripts, a lot looked fimiliar, but there are tons other things in there that are, what I am guessing, home-made.

I think you would definatly need more fail-safes if any "advanced" user is going to use this. The anti-ban is almost generic, a lot of people have the same "idea", and you either just got lazy or thought star's was amazing…

Also try not to capitalize the Begin and End; it just looks ugly… Helps me see it better :P.

To Fakawi or Wizzup or Ben or other admin… I just saw "Currently Active Users Viewing This Thread: 4 (2 members and 2 guests)" at the bottum of this page, I thought only Logged in SRL members + the originator could see this…

TravisV10

2007-08-31 11:36:52

I was going to vote yes, I will hold my vote though.

the scar noob

2007-08-31 11:48:33

From: Tails111
Vote Pending…

It did have a lot of other scripts, a lot looked fimiliar, but there are tons other things in there that are, what I am guessing, home-made.

I think you would definatly need more fail-safes if any "advanced" user is going to use this. The anti-ban is almost generic, a lot of people have the same "idea", and you either just got lazy or thought star's was amazing…

Also try not to capitalize the Begin and End; it just looks ugly… Helps me see it better :P.

To Fakawi or Wizzup or Ben or other admin… I just saw "Currently Active Users Viewing This Thread: 4 (2 members and 2 guests)" at the bottum of this page, I thought only Logged in SRL members + the originator could see this…


I think everyone can see it as long as you have the link from the apply or am i wrong?

n3ss3s

2007-08-31 14:19:11

cmon make simplier posts so I can see do people vote yes or no :p :p :p

I would not give him a yes because of the script atm, because its so much not of his own work, BUT I'd personally give him a chance to create another script which shows good knowledge of SCAR, SRL and the stuff like DTMs, Walking, Failsafes, Multiplayer etc.

shaunthasheep

2007-08-31 14:37:56

Script looks good to me and well presented. Yes

n3ss3s

2007-08-31 14:53:31

You obviously didnt read at all and notice its not like even 50% his script? :p

Tails111

2007-08-31 22:16:48

OK I have made up my mind, it is a yes from me.

Good Luck!

BobboHobbo

2007-09-01 04:15:22

I thought you had to have 90% of your own script to be accepted for an SRL Member.

LordGregGreg

2007-09-01 09:33:47

Hrm. I want to vote no. I agree with starblaster on this one.
I looked over his script tryiing to find a make or break point, and couldnt find one.

fawkis right, he can code, or at least throw code together, which is sometimes all that matters.

althouhg i very raraely vote because of what someon else voted, fawki said yes. i say yes.

I expect good and continued work from you while you are here.

itSchRis917

2007-09-01 11:33:25

From: YoHoJo
You have/have had same IP on some instances.
Did you give him or did he give you his/yours passwords or something once long ago?
Im not accusing you of anything, just wanna clear this up.


I've cleared this up with Boreas multiple times already.

From: Starblaster100
There is an unbelievable amount of PowerSkills in there dude:

[php]
Procedure CheckVersion;
procedure LoadNullWords;
function CreateNick(Username : String) : String;
Procedure GenerateNickNames;
Function ExpPerItem: Extended;
Procedure ProgressReport(ForceProgress: Boolean);
Procedure DoAntiBan(Extras: Boolean);
Procedure Drop(Col, Tol: Integer);
Function UpdateCoords(Var cx, cy: Integer; ax, ay, TheColor, Tol: Integer): Boolean;
Procedure WaitWhilstFishing;
[/php]


CheckVersion - How many different ways are there to check if there is a new version out?
Nickname generating stuff - clearly stated that it is Mad Cow's.
ExpPerItem - Simply returns the experience of Shrimp and Anchovy. Sure, i could have just put that in the progress report:
 ShrimpExp:= 10; AnchovyExp:= 40;
but i didn't..
ProgressReport - I will admit, copied from PS, but i dont think a progress report should make or break my entry.
DoAntiBan - Just a combination of SRL anti-ban procedures, taken from PS. Even if i didnt take them from PS, its no different, cause i would have just taken them straight from SRL.
Drop - I changed from DTM's to using colors, cause the DTM's weren't working for other people. Also, used ChooseOption instead of FindText.
UpdateCoords - Once again, all credit given to you, Sumillion and Lorax. I never once stated it was mine.
WaitWhilstFishing - Yes, taken from PS. Ever so slightly modified..


From: n3ss3s
cmon make simplier posts so I can see do people vote yes or no :p :p :p

I would not give him a yes because of the script atm, because its so much not of his own work, BUT I'd personally give him a chance to create another script which shows good knowledge of SCAR, SRL and the stuff like DTMs, Walking, Failsafes, Multiplayer etc.


Lol, i find it funny that on my thread in the free scripts section, you said i should apply for member's, and now you're saying no.

Tim0suprem0

2007-09-01 15:08:27

From: itschris917

Lol, i find it funny that on my thread in the free scripts section, you said i should apply for member's, and now you're saying no.


Haha ouch.


But anyways, it's a yes from me, I saw this script when it first came out and you've done a lot of work. I don't think that using things like others progress reports or antirandoms should make or break your getting in. Also, you seem to have a good, positive attitude.

itSchRis917

2007-09-01 15:51:13

Thanks Tim. I understand what you're saying about the attitude. I love this place, and i would really like to help. If you dont believe me, look in the Scripting Help section. I help out a lot. :)

shaunthasheep

2007-09-01 16:06:41

From: The_Rs_Monkey
Script looks good to me and well presented. Yes


From: n3ss3s
You obviously didnt read at all and notice its not like even 50% his script? :p


I did read those posts. Are you saying my vote is stupid? Look at the parts that are his. Either way it's still a good script, even thought some of the procedures are copied, there still credited.

JuKKa

2007-09-01 17:04:19

U can script/throw code together good enough :) - Yes.

RAM

2007-09-01 17:17:43

From: itschris917
I help out a lot. :)


Yes you do :)

From: JuKKa
U can script/throw code together good enough :) - Yes.


Yes He can :)

~RAM

the scar noob

2007-09-01 17:26:11

From: RAM_RUNE
Yes you do :)



Yes He can :)

~RAM


Lol, i like your replies XD
Btw Ram, can you tell me or PM me or wahtever with which scripts you auto with?:p
I mean ur the number 1 :)

Starblaster100

2007-09-01 18:31:34

From: itschris917

CheckVersion - How many different ways are there to check if there is a new version out?

A lot actually. You took my exact methods; Asking to terminate script and download new version; checking SCAR version; my exact WriteLns

From: itschris917

Nickname generating stuff - clearly stated that it is Mad Cow's.

Mad Cow didn't make it all, you have credited it incorrectly.

From: itschris917

ProgressReport - I will admit, copied from PS, but i don't think a progress report should make or break my entry.

You still copied it without credit. Being a SRL member is as much about attitude as it is skill

From: itschris917

DoAntiBan - Just a combination of SRL anti-ban procedures, taken from PS. Even if i didnt take them from PS, its no different, cause i would have just taken them straight from SRL.

You used my exact procedure! You could have easily made your own.

From: itschris917

Drop - I changed from DTM's to using colors, cause the DTM's weren't working for other people. Also, used ChooseOption instead of FindText.

You still used my base, and maybe changed 1 or 2 lines…

From: itschris917

WaitWhilstFishing - Yes, taken from PS. Ever so slightly modified..

and still no credits…


You are not impressing me.

the scar noob

2007-09-01 18:40:41

From: Starblaster100
A lot actually. You took my exact methods; Asking to terminate script and download new version; checking SCAR version; my exact WriteLns


Mad Cow didn't make it all, you have credited it incorrectly.


You still copied it without credit. Being a SRL member is as much about attitude as it is skill


You used my exact procedure! You could have easily made your own.


You still used my base, and maybe changed 1 or 2 lines…


and still no credits…


You are not impressing me.


Can i tell you that the generating nicknames actually is made by Mad Cow, let me go and find link plz .
I have to agree with all the other things you said, i still didn't voted ;)

EDIT: for the first time i read you also have made one, sorry for that, i saw it now but i think he's using the one from Mad Cow?

Yource
Mad Cow's

Starblaster100

2007-09-01 18:45:52

Read again kiddo.

"Mad Cow didn't make it all, you have credited it incorrectly."

MasterKill

2007-09-02 03:22:41

he got a nice script, need more credits tough…

but i have to say yes

but try to use more procedure's by yourself next time

WT-Fakawi

2007-09-03 03:15:51

In.