SRL Archive - Archive

Tails111 - SRL Member Application Form


Tails111

2007-08-25 20:19:04

<!– BEGIN TEMPLATE: formanswers –>
Tails111 - SRL Member Application Form
Tails111

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
Visual Basic(6 + .net)

Other Communitys
www.modsonline.com

How Long have You Played Runescape
4+ years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

My name is Stephen, I am American, and I generally pick-up on learning things relativily quickly. I am a huge Harry Potter fan.

I have found this community to be a very rapidly growing and changing community, I can't stand to see someone stuck with an error or bug in SRL or Scripts and I almost always have the urge to help them if they ask somewhat nicely.

I have always had the love for altering game play or programming little 2D games with a friend of mine. We have never completed a game, but we have made many little pieces to a gigantic game.

I have always had a strong curiosity to how things worked.

On the side, I am American but a lot of my friends say I have somewhat of a British accent, just thought I might add that in :P.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

program OakchopYsell;
{.include srl/SRL.scar}

{======================================================]
[ OakchopYSell v 1.61, by Stephen(Tails111) ]
[------------------------------------------------------]
[ Revolutionizing the way Oaks are chopped and sold. ]
[------------------------------------------------------]
[======================================================]
[ Introduction ]
[------------------------------------------------------]
[ This script will cut the Oaks just North of Lumbridge]
[castle, and sell them in that general store. It is a ]
[great script to get your Army of Autos up to level 60 ]
[woodcutting for the almighty Yew trees. ]
[======================================================]
[ Instructions ]
[------------------------------------------------------]
[ 1: Fill out the Declare Players area of the script. ]
[ 2: Fill out the colors area of Consts. ]
[ 3: Make sure your characters have "sufficient" axes. ]
[ 4: Drag the crosshair to Runescape. ]
[ 5: Hit play. ]
[ 6: Watch the script for the first run to Make sure it]
[ finds all the colors it needs. ]
[======================================================}

{======================================================]
[ Set the Colors for the Shop Keeper and Shop Assistant]
[I recommend using the hair colors. Only change if it ]
[Doesn't find it. Also set the Oak color, if it doesn't]
[Find the Oak log in the Inventory. ]
[======================================================}

Const ShopKeep = 8026755; ShopAssist = 2768446; ShopSymbol = 2714552;
Const OakLogInv = 6326696; ShopGround = 3362927; Grass = 2196832;
//Don't Change under this unless it doesn't find the oak.
Const OakColor1 = 2186836; OakColor2 = 3116158; OakColor3 = 1730648;
Const OakColor4 = 1865575; OakColor5 = 1586476;
//You may change things again.

{======================================================]
[ You may set your SRLID, and SRLPassword here, if you ]
[do not have one leave it blank. ]
[======================================================}

const MySRLID = ''; // Your SRLID here
const MySRLPassword = ''; // Your SRL Password here

{======================================================]
[ Enter your Player's name, password, nickname, Loads ]
[Location and Active you may leave alone unless you ]
[know what you are doing. ]
[======================================================}

Procedure DeclarePlayers;
Begin
NumberOfPlayers(4);
CurrentPlayer := 0;

Players[0].Name :='Username';
Players[0].Pass :='Password';
Players[0].Nick :='Nickname';
Players[0].Integers[1] := 5; //How many Loads? Recommend 3-7
Players[0].Loc := 'Oaks'; //Shop or Oaks or Lumbridge or Other
Players[0].Active := True;

Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Integers[1] := 5; //How Many loads? Recommend 3-7
Players[1].Loc := 'Shop'; //Shop or Oaks or Lumbridge or Other
Players[1].Active := True;

Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Integers[1] := 5; //How many loads? Recommend 3-7
Players[2].Loc := 'Shop'; //Shop or Oaks or Lumbridge or Other
Players[2].Active := True;

Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Integers[1] := 5; //How many Loads? Recommend 3-7
Players[3].Loc := 'Shop'; //Shop or Oaks or Lumbridge or Other
Players[3].Active := True;
end;


{======================================================]
[ DO NOT TOUCH BELOW THIS UNLESS YOU HAVE AN IDEA AS TO]
[WHAT YOU ARE DOING!! -You may search and use any peice]
[of my script as long as you credit. ]
[======================================================}

var H, M, S, I, tx, ty, Loads, TotalLoads, NumLoads, GP, OakLog, TTimes,
SSTimes, OakLog1, ShopTree, CloseShop, EntTxt, EntMenu, HomePort:Integer;

{==========================================]
[Function ContinueOn - A way of telling how]
[Many players are left Active, will be the ]
["Turn off" to the script. By many people..]
[==========================================}

//Credits to TOB

Function NoContinueOn: Boolean;
var i, P: Integer;
Begin
P := 0;
For i:=0 to HowManyPlayers - 1 do
Begin
If(Players[i].Active = False) Then
P := P + 1;
end;
If(P = HowManyPlayers) Then
Result := True;
end;

{===========================================]
[Procedure NoMorePlayers -Used with ]
[ContinueOn. The actual process of turning ]
[the script off. ]
[===========================================}

Procedure NoMorePlayers;
begin
if(NoContinueOn = True) then
begin
WriteLn(TheTime + ' All players are inactive.');
SendSRLReport;
end;
end;

{=============================================]
[Procedure SetUp -Sets up SRL and readys stats]
[and Activates Client. ]
[=============================================}

procedure SetUp;
begin
SetUpSRL;
SRLID := MySRLID;
SRLPassword := MySRLPassword;
ScriptID := '255';
end;


Procedure LoadImgs;
Begin
HomePort := BitmapFromString2(False, 'a647A478DA7D8D510AC42' +
'00C05AFF46C4CE27EAA6DEE7FA4FA2A6C05D9253084715400883E' +
'80560624B85A3A06358C2C64B6D79BB037657F94CC46FBB73726C' +
'89DA7AE7CCEE5A46FFA9478FD87A937BE80934C01AF5EA3EC1495' +
'6CD7CAE9791769322ECE3CDDFD6A763FF775FEF7BFFEBD01421');
EntMenu := BitmapFromString2(False, 'aD535578DA958E510E8020' +
'0C43AF547103F944C0FB1FC975F8614224711F2FA365DD00A0270' +
'3CA66100D46954EB642658FEC0F3242C8C83E1CEC552B79B9CB51' +
'485663F28474FA9FADD13D5F7A55DF95E18FCB0A4F6953913438F' +
'4D99DF5516FFD2B679EFDBB7D9DB9BE76BEF9063A8');
EntTxt := BitmapFromString2(False, 'a51BE078DA3DCBC10DC020' +
'0C03C0950CC4409E2D0AFB8FD4984A7C4E91ED00408C044F49DAE' +
'A698749CEB42C95E6BABBE3E6756A43AAE63E5FF55F321D16F2D5' +
'A69E9CAE7BEC7973341E235A8EF901864');
ShopTree := BitmapFromString2(False, 'a5652678DAED8CBB11002' +
'108445B02E51BEACDD97F49BA04B670C96DF086591E1011ADE780' +
'661C488C439D288C1B089024B6D6616AD8650BC1ACD52FBBBE46C' +
'7FCE2CA75815E7DC2F7ACCF532F79C064887FBECC06212');
OakLog1 := BitmapFromString2(False, 'aC19A778DA1DCCC11100210' +
'803C096108D704F3DA5FF92247C7632218388C8D1447C2503CC18' +
'979E6AD4D3D9AA5F547D30E3A73179AD07E8C16C2DB5B6D908378' +
'6EA8F71D451DE2F5CB11F4F9');
OakLog := DTMFromString('78DA6374666260E064644006C591A6601A26C' +
'A680154C388AA06260B57630C54C34D408D15508D3001356E4035' +
'4204D40402D5F01250E343849B417E67C0AF060095D30387');
CloseShop := DTMFromString('78DA637CCEC8C0A0C9800618914820FD1AC85' +
'221A0E611916AF488B08B801A0039F80563');
end;

{============================================]
[Procedure Report -Writes in the Debug box ]
[your Macro's current progress. Uses a total]
[of all Macros you have running. ]
[============================================}

Procedure Report;
begin
WriteLn(' =~=~=~=~=~=~=~=~=~=~=~=');
WriteLn('|ChopYSell by Tails111 -');
ConvertTime(GetTimeRunning, H, M, S);
WriteLn('|Worked For : '+ IntToStr(H) + ':' + IntToStr(M) + ':' + IntToStr(S));
WriteLn('|Chopped : ' + IntToStr(Loads) + ' Oaks');
WriteLn('|Made : ' + IntToStr(GP) + ' Gold!!')
WriteLn(' =~=~=~=~=~=~=~=~=~=~=~=');
ReportVars[0] := ReportVars[0] + 1;
ReportVars[1] := ReportVars[1] + 54;
ReportVars[2] := ReportVars[2] + 27;
SRLRandomsReport;
SendSRLReport;
end;

{============================================]
[Procedure RandomChopClick -Makes a random ]
[choice of Right click, or Left click. ]
[============================================}

Procedure RandomChopClick;
Begin
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Case Random(2) of
0: Begin
Mouse(tx, ty, 0, 0, False);
// wait(100 + Random(400);
If(FindBitmap(EntMenu, tx, ty)) Then
Begin
repeat
wait(1000+Random(2000));
until not(FindBitmap(EntMenu, tx, ty));
end;
ChooseOption('hop');
wait(200+Random(1000));
If(IsUpText('ak')) Then
Begin
Exit;
end;
MMouse(tx, ty, 10, 10);
end;
1: Begin
MMouse(tx, ty, 0, 0);
wait(400+Random(300));
If(FindBitmap(Enttxt, tx, ty)) Then
Begin
repeat
wait(1000+Random(2000));
until not(FindBitmap(Enttxt, tx, ty));
end;
wait(300+Random(200));
Mouse(tx, ty, 0, 0, True);
wait(200+Random(1000));
If(IsUpText('ak')) Then
Begin
Exit;
end;
MMouse(tx, ty, 10, 10);
end;
end;
end;


{===================================================]
[Procedure CastHomePort -Used to cast the home port ]
[spell to lumbridge, Created by me. Uses bitmaps ]
[===================================================}

Procedure CastHomePort;
begin
Gametab(7);
Wait(100+Random(400));
If(FindBitmap(HomePort, tx, ty)) Then
begin
wait(100 + Random(150));
Mouse(tx, ty, 5, 5, True);
wait(15000);
Status('Successfully Teleported "Home"!');
end;

If Not(FindBitmap(HomePort, tx, ty)) Then
begin
WriteLn('We did not find the Spell! Check the Deatail select, please restart.');
Players[CurrentPlayer].Loc := 'Couldn''t Find HomePort';
NextPlayer(False);
end;
end;

{=============================================]
[Procedure CastleToTrees -Walks from Lumbridge]
[Castle to the shop, and then to the Trees. ]
[=============================================}
Procedure CastleToTrees;
begin
RoadColor := FindRoadColor
ClearDebug;
If RoadColor = 0 then
begin
WriteLn('Did not find road color! Check detail and V-Bright!');
Players[CurrentPlayer].Loc := 'No road';
NextPlayer(False);
end else
begin
Status('Successfully found Road color! It is ' + inttostr(RoadColor));
RadialRoadWalk(RoadColor, 85, 93, 60, 1, 1)
Status('Successfully did first click!');
RadialRoadWalk(RoadColor, 339, 344, 62, 1, 1)
Status('Successfully did second click!');
RadialRoadWalk(RoadColor, 318, 310, 60, 1, 1)
Status('Successfully did third click!');
RadialRoadWalk(RoadColor, 316, 308, 56, 1, 1)
Status('Successfully did fourth click!');
If(FindSymbol(tx, ty, 'shop')) THen
Begin
Status('Going in Shop!');
Mouse(tx, ty, 0, 0, True);
Wait(2000+Random(1000));
Status('Going to Oaks!');
Mouse(625, 92, 10, 10, True);
Wait(5000+Random(2500));
end;
end;
end;

{============================================]
[Function QuickRandoms -A modified version of]
[the traditional FastRandoms. ]
[============================================}

Function QuickRandoms: Boolean;
var
i: Integer;
begin
for i:=1 to 9 do
begin
case I of
1: If FindDead then
Begin
Players[CurrentPlayer].loc := 'Lumbridge';
CastleToTrees;
end;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
end;
end;
end;

{============================================]
[Procedure ShopWalk -Walks to the shop from ]
[The oak, by finding either a color in the ]
[Symbol or finding the Symbol. ]
[============================================}

Procedure ShopWalk;
Begin
Status('Walking to Shop!');
If(Findcolor(tx, ty, ShopSymbol, 580, 20, 725, 155)) or (FindSymbol(tx, ty, 'shop')) then
Begin
Mouse(tx, ty, 9, 9, True);
wait(4000+Random(1000));
end else
RadialWalk(ShopGround, 40, 75, 25, 10, 10);
end;

{=============================================]
[Procedure OakWalk -Walks to the oaks using a ]
[Coordinate, with a 10 x 10 pixel random, not ]
[Reliable and I am searching for a different ]
[way. ]
[=============================================}

Procedure OakWalk;
Begin
RadialWalk(Grass, 250, 235, 35, 10, 5);
{Status('Walking to Oaks');
Mouse(625, 92, 10, 10, True);
Wait(3000); }
end;

{=============================================]
[Procedure CheckFight -Searches for the fight ]
[Using SRL's Random but runs to the shop, and ]
[then walks back to the Oaks. ]
[=============================================}

Procedure CheckFight;
Begin
If FindFight Then
Begin
ShopWalk;
wait(5000+Random(4000));
MakeCompass('N');
OakWalk;
end;
end;

{=============================================]
[Procedure CheckEnt -Searches for the ent and ]
[if it finds one it will run to the shop, and ]
[then walk back to the Oaks trees. ]
[=============================================}

procedure CheckEnt;
begin
If FindColorTolerance(tx, ty, 55769, 85, 15, 115, 15, 20) then
Begin
WriteLn('Ent Found');
ShopWalk;
Wait(15000 + Random(5000));
EntsAvoided := EntsAvoided + 1
OakWalk;
end;
end;


{===========================================]
[Procedure CheckInv -Checks for a full inv ]
[then goes to the shop. Another procedure ]
[sells the Oak logs. ]
[===========================================}

procedure CheckInv;
begin
If(FindColor(tx, ty, OakLogInv, 684, 430, 727, 462)) Then
Begin
MMouse(tx, ty, 10, 5);
If(IsUpTextMulti('Oak Log', 'og', 'Oak')) Then
Begin
ShopWalk;
end;
end;
end;

{=============================================]
[Function RandomOakColor -Picks to search for ]
[a random Oak color, uses 5 different colors, ]
[and they can be changed in the Consts section]
[=============================================}

function RandomOakColor: integer;
Begin
Status('Picking Random Oak Color from Consts.');
Case Random(5) of
0: Result := OakColor1;
1: Result := OakColor2;
2: Result := OakColor3;
3: Result := OakColor4;
4: Result := OakColor5;
end;
end;

{=============================================]
[Procedure OakChop -Main part of the script, ]
[Chops by searching for colors, an Uptext, and]
[will search a maximum of 25 tries. ]
[=============================================}

Procedure OakChop;
Begin
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Status('Chopping Oaks');
If(FindColor(tx, ty, OakLogInv, 684, 430, 727, 462))Then
Begin
ShopWalk;
Exit;
end;
If(FindColorSpiralTolerance(tx, ty, RandomOakColor, 1, 1, 514, 336, 4))Then
Begin
CheckInv;
MMouse(tx, ty, 10, 10);
CheckEnt;
TTimes := TTimes + 1;
If(TTimes > 25) Then
Begin
WriteLn('Didn''t Find Tree after 25 tries, will teleport back to lumbridge');
WriteLn('And attempt to get back to shop when next turn comes.');
Players[CurrentPlayer].loc := 'Other';
TTimes := 0;
NextPlayer(True);
end;
If(IsUpText('Oak')) Then
Begin
RandomChopClick;
Status('Randomly left or right clicking.');
Wait(1000);
FindNormalRandoms;
CheckFight;
CheckEnt;
TTimes := 0;
I := 0;
end;
If(IsUpText('ree')) Then
Begin
SendArrowWait(3, 1000+Random(500));
end;
Repeat
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Status('Waiting for tree to be gone.');
Wait(500 + Random(354));
CheckInv;
CheckFight;
CheckEnt;
FindNormalRandoms;
I := I + 1;
If I > 65 Then
Begin
SendArrowWait(3, 100+Random(1000));
end;
until not(IsUpTextMulti('Oak', 'ak', 'oak')) or (FindColor(tx, ty, OakLogInv, 684, 430, 727, 462))
end;
end;

{============================================]
[Procedure FindKeeper -Searches for the Shop ]
[Keeper or Assistant and will try to trade ]
[============================================}

Procedure FindKeeper;
Begin
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Status('Trading Shop Keeper or Assistant.');
SSTimes := 0;
Repeat
If(FindColorSpiralTolerance(tx, ty, ShopKeep, 1, 1, 514, 336, 1)) or (FindColorSpiralTolerance(tx, ty, ShopAssist, 1, 1, 514, 336, 1)) Then
Begin
MMouse(tx, ty, 2, 2);
SSTimes := SSTimes + 1;
If(SSTimes > 250) Then
Begin
WriteLn('Didn''t Find Shop Keeper after 30 attempts.');
WriteLn('Next time around, will teleport to Lumbridge');
WriteLn('And try to walk back and continue.');
Players[CurrentPlayer].loc := 'Other';
NextPlayer(True);
SSTimes := 0;
end;
If(IsUpTextMulti('alk-to', 'Shop', 'keep')) Then
Begin
Mouse(tx, ty, 0, 0, False);
Wait(1000+Random(500));
ChooseOption('rade');
SSTimes := 0;
Wait(1000+Random(500));
end;
end;
Until(FindColor(tx, ty, 2070783, 175, 31, 357, 52));
end;

{===========================================]
[Procedure SellOaks -Sells the Oaks at the ]
[General store, uses DTMs and Colors. ]
[===========================================}

procedure SellOaks;
begin
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Status('Attempting to Sell Oaks!');
repeat
begin
If FindColorTolerance(tx, ty, OakLogInv, 554, 214, 730, 458, 10) Then
begin
wait(500 + random(250));
Status('Found logs, clicking to sell!');
Mouse(tx, ty, 1, 1, False);
Wait(250+Random(1000));
ChooseOption('ell 10');
wait(500+Random(250));
end;
end;
until not FindColorTolerance(tx, ty, OakLogInv, 554, 214, 730, 458, 10)
Loads := Loads + 27;
GP := GP + 54;
TotalLoads := TotalLoads + 1;
end;

{=============================================]
[Procedure CloseShopQuick -Closes the general ]
[Store and then walks to the Oaks. ]
[=============================================}

procedure CloseShopQuick;
Begin
If Not(LoggedIn) Then
begin
NextPlayer(False);
Exit;
end;
Status('Closing Shop');
If(FindDTM(CloseShop, tx, ty, 470, 26, 500, 50)) Then
Begin
Mouse(tx, ty, 4, 4, true);
wait(500);
MakeCompass('N');
wait(200 + Random(100));
OakWalk;
NumLoads := NumLoads + 1;
If NumLoads = Players[CurrentPlayer].Integers[1] Then
Begin
Players[CurrentPlayer].Loc := 'Oaks';
NextPlayer(True);
NumLoads := 0;
end;
end;
end;

{============================================]
[Procedure MoveChar -Moves current player to ]
[The specified place in DeclarePlayers. ]
[============================================}

Procedure MoveChar;
Begin
If Players[CurrentPlayer].loc='Lumbridge' Then
Begin
If(FindSymbol(tx, ty, 'shop')) Then
begin
WriteLn('You are near or at the Shop.');
WriteLn('Will attempt to go to Shop Symbol');
WriteLn('Then go to the Oaks and Chop!');
Exit;
end;
SetRun(False);
CastleToTrees;
end;
If Players[CurrentPlayer].loc='Other' Then
Begin
wait(4000+Random(2000));
CastHomePort;
CastleToTrees;
end;
If Players[CurrentPlayer].loc='Oaks' Then
Begin
SetRun(True);
OakChop;
SetRun(False);
end;
If Players[CurrentPlayer].loc='Shop' Then
Begin
SetRun(False);
OakWalk;
end;
end;

{===============================================]
[Procedure LetemFree -Frees all Bitmaps and DTMs]
[===============================================}

Procedure LetemFree;
Begin
FreeBitmap(HomePort);
FreeBitmap(Oaklog1);
FreeDTM(OakLog);
FreeDTM(CloseShop);
end;

{=============================================]
[ MAIN LOOP ]
[=============================================}

begin
Setup;
DeclarePlayers;
LoadImgs;
ActivateClient;
LoginPlayer;
Repeat
Wait(750+Random(500));
MoveChar;
Repeat
SymbolAccuracy := 40;
Repeat
OakChop;
FindNormalRandoms;
QuickRandoms;
Until(FindColor(tx, ty, OakLogInv, 684, 430, 727, 462));
ShopWalk;
QuickRandoms;
FindKeeper;
SellOaks;
Report;
CloseShopQuick;
Until NumLoads = Players[CurrentPlayer].Integers[1]
Until(NoContinueOn);
NoMorePlayers;
LetemFree;
end.

——————————————————
<!– END TEMPLATE: formanswers –>

IEatJ00erBaybees

2007-08-25 23:27:59

Looks like a great script! Seems as if you put a lot of work into this!

ZephyrsFury

2007-08-26 01:55:08

Looks good…. :D. I've got a couple of suggestions for you.

First of all, in your main loop, you've run NoMorePlayers before you free the dtms. Since NoMorePlayers has TerminateScript in it, the script doesn't get a chance to free the dtm's before it is forced to stop.

Second:
 SymbolAccuracy := 40;
The SymbolAccuracy only works from 0 to 1. FindSymbol uses the symbol accuracy to check whether the symbol it has found has a high enough accuracy before it returns the coordinates:

    FindDeformedBitmapToleranceIn(SymbolBitmap, x, y, xs, ys, xe, ye, 70, 0, True, acc);
if (acc > SymbolAccuracy) then

Since the accuracy returned by FindDeformedBitmapToleranceIn is always between 0 and 1, it will never be greater than your SymbolAccuracy of 40. Therefore FindSymbol will probably never work.

Other than that it looks good but I'll wait until more people post before I vote. :)

EDIT: YES!!! I love how you got the description for each function/procedure. It makes it so much easier to look at. I should probably start doing that as well but I can't really be bothered.

Sp0rky

2007-08-26 02:00:51

I haven't seen you be that active in the community, but im obviously blind/retarded due to your activity bar. Maybe both.

Looks like a great script. It's a yes from me.

MasterKill

2007-08-26 03:20:13

script looks good

yes.

btw, if you get member, then plz don't get a harry potter avatar lol

n3ss3s

2007-08-26 04:13:55

a) Yes
b) Why would he wanna get harry potter avatar? Harry potter cant script lol..

BobboHobbo

2007-08-26 08:36:57

Nice script! has everything (Multiplayer, Antiban, Antirandoms and etc) :)
Good Job, Yes for mehh.

Tails111

2007-08-26 10:17:32

Heh, I won't get a Harry Potter avatar, how about a Hermione Granger avatar then?

I did forget about symbol accuracy, I forgot the . but if you set the symbol color it should still work.

If I am not allowed to post then please say and I will delete it.

Kik

2007-08-26 10:28:56

Does not compile, unknown identifier shopground.

You also use if(not(loggedin))then NextPlayer(false) in the middle of your oak chopping/other procedures. This is very bad, because if something goes wrong and your player logs out in the middle of chopping then the script will think that your next player is still chopping oaks. Use if(not(loggedin))then exit; in your procedures and then have the NextPlayer(false) at the beginning/end of your main loop. Your could use some fixing up on standards, too.

I know that it's supposed to be automatic 'no' because it doesn't compile, but it's a very good script (and it might just be my SRL). I'll see how others vote and what they say before I do. Does this compile fine for your guys?

And yes, the NoMorePlayers doesn't free BMPs.

How does it compile for the rest of you?

n3ss3s

2007-08-26 10:32:40

No script is auto deny, not non-compilation.

Kik

2007-08-26 10:40:09

Ok, just checking (I thought I saw that on the members app). Anyways, guess it's a yes (even if the multiplayer doesn't work well).

RAM

2007-08-26 12:05:16

From: bobbohobbo
Nice script! has everything (Multiplayer, Antiban, Antirandoms and etc) :)
Good Job, Yes for mehh.


Congrats BoBo…Please be sure to read this…. http://www.villavu.com/forum/showthread.php?t=1288

Tails111

2007-08-26 12:20:16

Am I allowed to edit? It was suppose to be in the Consts section… I uploaded the wrong version… with parts of the new one, it is pretty much the same thing, just the walk is a little bit different.

The version I uploaded is like a 1.99 instead of the 2.00 …

So can I change that real quick or am I not suppose to?

jhildy

2007-08-26 12:23:42

you are allowed to but i don't think anyone ever tests member scripts just reads the coding and you are 10-1 yes-no so i don't think it is nescisary btw

YES!!
good job

Kik

2007-08-26 12:26:37

I paste the code into scar and compile it and stuff - that way I can give the best feedback.

Sure, you can edit it - althought I dunno if you really need to, since it's 10-1.

WT-Fakawi

2007-08-27 14:43:10

Welcome!