SRL Archive - RS3 Outdated / Broken Scripts

[SRL4] Al Kharid SilverCrafter


NxTitle

2007-08-25 16:11:32


Latest Version: 0.92 pre-release 2
Next scheduled release: Unscheduled/Unknown


Instructions
1. Fill out the Configuration (line 35). This includes your user name, password and various other options.
2. Equip a Pickaxe and put a Holy Mould in your 1st inventory slot.
3. Move your player to the bank in Al Kharid.
4. Start the script. Make sure you have the latest SCAR and SRL versions.

Current Bugs/Problems
0.92-pre2
*Still uses coordinate-clicking, sadly.
*That's about it until this version is complete.

0.92-pre
*This version still uses coordinate-clicking. Although it the chances of the script going off-track are about 1/50, I'm still going to change the script to use radial walking wherever I can.
*Anti-randoms are still buggy. At the moment, SRL doesn't seem to be getting the pick head colours, so if the pick breaks, it can't retrieve it. Also, I encountered a sandwich lady and the script didn't seem to detect it. I will work on this in the future.

0.90
*Finding the furnace does not work at all, therefore making this a non-functioning script until the next version.
*The script does not run away from fighting randoms, such as the evil chicken. I am currently working on a defense against these. Anti-randoms will be added in 0.92.

0.85
*Finding the furnace will fail many times, and finding the mine is not perfect either.
*There are no anti-randoms for fighting randoms. Anti-randoms for these will most likely be added in Version 0.92.

0.20
*First release. Don't use this version, it does not work. This was only supposed to be a preview, and for other people to help me out.

Additions to Future Versions
Bank or Store option.
This will allow you to choose whether you want to store the holy symbols made by the script in the bank, or if you want to sell it at the general store.
Make Tiaras.
Suggested by StupedSpam, this will let you mould tiaras instead of holy symbols. If I have the time, I will also add the members mould options, such as the unholy symbol.
Debug Form.
Unless the debug box in SCAR is made detachable in the future, I'm going to use a form instead to show progress.
Your Suggestions.
If you know something that could make this script a whole lot better, please Reply to this post, PM me, or email me. If it's plausible, I'll add it to this list.

Don't forget to use the LATEST versions of SCAR and SRL, otherwise this script might not work. Thank you for your support.

-Nontitle

(Please post progress reports!)

TViYH

2007-08-25 18:13:55

Please upload them to the site, not a foreign website…

Nose Smasher

2007-08-26 00:37:02

looks sick, i will test for you when i get home…

also, if you ever add membs molds, use bolts… so you never have to bank (assuming this script walks to mines to mine silver then smelt then bank)

jus a lil suggestion…

WT-Fakawi

2007-08-26 05:27:19

Not bad. Couple of things though:

if not loggedin then loginplayer, I would replace by NextPlayer(False) to prohibit logging in with a false Player.

Why so many Mouse(x,y,r,r,True)? You will get stuck easily. Try implementing landmarks, scan for symbols, DTM's or bitmaps you find on your way.

You have made good use of the .loc feature!

All-in-all not bad, but try implementing landmarks :)

Santa_Clause

2007-08-26 05:29:57

Wow! Fawki actually posted on another script thread!

Good job Nontitle.

the scar noob

2007-08-27 09:50:19

greaet job on the script, rather fast upgrade to SRL 4;)

neep

2007-08-31 18:23:59

I dont find it very useful…

NxTitle

2007-08-31 22:31:53

That's alright, not many people do. I noticed that most of the people chose to make scripts that are not very specific, like an auto fisher or miner that works at any mine or fishing spot. Instead, I chose to make a script that works only in Al Kharid, and raises your crafting, mining, and smelting levels while you're at it. Then, when you're done with it, you have a ton of Holy symbols that you can either sell or string.


Anyways, I made a couple of typos in the last release. First, on line 86,
"writeln(Player[CurrentPlayer].Name);"
should be
"writeln(Player[CurrentPlayer].Name);"

and on line 30 (HowManyPlayers) it was set to 1 when there were 4 players declared.

Also, it doesn't have proper multiplayer, i.e. it doesn't switch players.

I will update this very soon, just because these things somehow slipped by me.

NxTitle

2007-09-01 12:15:08

New version released (0.92pre2)

This version adds many failsafes to all portions of the script, as well as fixing all anti-randoms and fixing possible errors that occurred before.

It is also fully multiplayer! It will switch players after a specified number of rounds, and will also switch when an error occurs.

I also fixed the typos from before.

There's lots more, but i don't have time right now to go through them all.

Enjoy!

-Nontitle