WT-Fakawi
2006-06-07 16:09:15
We have a function called NoGameTab, that logs you out everytime you encounter a NON-Talking Random.
I have been collecting Screenies, and I think there might be a way to ID those situations…There is always a different configuration of GameTabs in combination with the image on the Minimap.
We could extend the NoGameTab function to ID the co-called-unsolvable randoms.
And in combination: Some Randoms require talking, so talking to a yellow dot will lead to an ID….
And, as Genodemon suggested, The FindNormalRandoms indeed has a lot of redundant cycles. The NON-Talking Random situations are usually not critical for most scripts and you can take your time to solve them, thus there is no need to check for them every 100 msecs…… So once very 5 seconds seems to be appropriate.
FindTalk requires immidiate attention…
Proposed new Function FindNonTalk (With embedded NoGameTab) wouldnt :)

GameTab 4 ,8, 9, 10, 11

GameTab 8, 9, 10, 11

GameTab 8, 9, 10

GameTab 8, 9, 10

NO GameTab 7
there are more randoms out there. I am sure on of my guys has a Monk & Candle somewhere…
The reason I want to ID them is ofcourse I think some of them are at least solvable :)
I have been collecting Screenies, and I think there might be a way to ID those situations…There is always a different configuration of GameTabs in combination with the image on the Minimap.
We could extend the NoGameTab function to ID the co-called-unsolvable randoms.
And in combination: Some Randoms require talking, so talking to a yellow dot will lead to an ID….
And, as Genodemon suggested, The FindNormalRandoms indeed has a lot of redundant cycles. The NON-Talking Random situations are usually not critical for most scripts and you can take your time to solve them, thus there is no need to check for them every 100 msecs…… So once very 5 seconds seems to be appropriate.
FindTalk requires immidiate attention…
Proposed new Function FindNonTalk (With embedded NoGameTab) wouldnt :)

GameTab 4 ,8, 9, 10, 11

GameTab 8, 9, 10, 11

GameTab 8, 9, 10

GameTab 8, 9, 10

NO GameTab 7
there are more randoms out there. I am sure on of my guys has a Monk & Candle somewhere…
The reason I want to ID them is ofcourse I think some of them are at least solvable :)