SRL Archive - RS3 Outdated / Broken Scripts

need a simple script


dark1463

2007-08-21 09:43:43

i need a alcher with a solid anti random/antiban script that will work with srl 4 beta:google:

hardman

2007-08-21 12:44:11

11 posts and you wanting scripts ?
Before requesting Scripts
Try to make 1 first

joerobo

2007-08-21 12:58:14

perhaps work on attitude aswell, u have to be nice for people to meet yr requests- dunno wat that emoticon on the end of yr post is but it aint gonna do u any favours trying to get this script. Trying being more curteous.

Kik

2007-08-21 14:21:22

Do you mean an alcher as in high alching something? Or something else? Because I could probably make a high alcher that high alches stuff. It won't be top notch, though.

mat_de_b

2007-08-21 15:02:01

Arent there already high alchers about?

http://www.srl-forums.com/forum/search.php?searchid=240203

If i could id give you noob points for not searching :D

Tails111

2007-08-21 19:15:24

Those probably aren't for SRL 4.. but I might be wrong.

rotflmfwao

2007-08-21 20:43:35

Its easy enough to update them. Get me the script and the author's permission and I'll update it 4 ya.

dark1463

2007-08-21 21:00:20

yea well i have looked non work with srl 4 beta as for my posts sorry i dont flood
forums and as for being a leeach lmfao yes i aggree i am quite a noob poster but any ways and i dont know scripting i have tryed sevral times but with work and all its hard
From: mat_de_b
Arent there already high alchers about?

http://www.srl-forums.com/forum/search.php?searchid=240203

If i could id give you noob points for not searching :D

rotflmfwao

2007-08-21 21:19:36

Yes, it's hard, but it doesn't matter. If you want a working 4.0 script, try my banana quester :D I'm about to post my new version w/a form *Gasp*

mat_de_b

2007-08-21 21:31:30

Alchers really arent hard scripts, im pretty sure you could update it with very little knowledge

dark1463

2007-08-21 23:31:04

very little knowledge i dont even understand the scripts my self more less trying to fix one lol be much help if some one that knows what thay are doing does it

joerobo

2007-08-22 05:53:44

lol advice for the future- dont use being a long member of sythe as a gd thing on these forums, its not looked upon favourably. This is not an attack on u, just some strong advice :D

dark1463

2007-08-22 07:27:01

meow edit

joerobo

2007-08-22 07:57:45

nope :p

dark1463

2007-08-22 08:00:18

i see well i am still wondering if i am ever gonna get a auto alcher here lol i SUCK at scripting lol

joerobo

2007-08-22 08:30:21

woh… i dont approve of sythe either and am pround to be registered in the srl forums. You should never have expected an alcher here with such a low post count, but simply have hoped that someone would be generous enough to make you one. Most people 'suck' at scripting before they have learnt but there is no excuse ater you have read the very good tutorials on this forum. Should you have problems whilst learning then first seach for an answer, should you not find one then people will be glad to help you. Finally if there are scripts which havnt been updted then you should update them yourself- http://www.villavu.com/forum/showthread.php?t=15560 gives some help as to how to do this. G' luck :)

dark1463

2007-08-22 08:55:06

meow ty i will high jack whocares script i know whocares lol he is cool he wont mind ^.^

dark1463

2007-08-22 08:56:06

and one more question whats wrong with sythe been like away for a few months from both runescape and well sythe so

edit this ant working as planed meow ok new idea PAYING for a working alching script plz unber leecher here in need j/k no tho will pay for working one

mat_de_b

2007-08-22 13:41:44

I'd edit that if i was you, thats one of the reason sythe is liked :D there isnt any paying here… its against the forum rules, everything is done for free… so that in the future you will do it for free

From: mat_de_b

program AmpleAlcher;
///////////////////////////////////////////////
///// Updated by mat_de_b for SRL 4 BETA /////
//////////////////////////////////////////////
{/////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{\\\\\\\\\\\\\\\\\\\\\///////////////////////}
{Title: Ample Alcher }
{Version: 1.03 }
{Author: WhoCares357 }
{Special Thanks: God }
{Settings: Very Bright; 32 bit }
{Recommendation: Less Crowded Location }
{SetUp Lines: 19-84 }
{/////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{\\\\\\\\\\\\\\\\\\\\\///////////////////////}
{.include SRL\SRL.scar}
{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Begin SetUp }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}
const
RunD = 's'; //Direction to run from Attacking Random (n, s, w, e)
ItemToAlchName = ''; //Name of the item you are alching (for antiban)
FailedChecks = 5; //Amount of times to allow Double Check if Fail
//Recommended FailedChecks = 5
var x,y:integer;


{*******************************************************************************
procedure MMouseBox(xs, ys, xe, ye: Integer;);
By: mat_de_b edited from XxKanexX's MouseBox
Description: Moves mouse into a random position in the box.
*******************************************************************************}
procedure MMouseBox(xs, ys, xe, ye: Integer);
var
a, b: Integer;
begin
a := Max(xs, xe) - Min(xs, xe);
b := Max(ys, ye) - Min(ys, ye);
a := Random(a);
b := Random(b);
MMouse(xs + a, ys + b, 0, 0);
end;

procedure DeclarePlayers;
begin
HowManyPlayers := 6; //Amount of Characters using
NumberOfPlayers(HowManyPlayers); //Don't touch
CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0)

Players[0].Name := 'Username'; //Username
Players[0].Pass := 'password'; //Password
Players[0].Nick := 'ern'; //3-4 small letters of Username
Players[0].Active := True; //Using Character?
Players[0].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[0].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[0].Integers[1] := 0; //Slot number of item to alch
Players[0].Integers[2] := 0; //Amount to Alch

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3-4 small letters of Username
Players[1].Active := True; //Using Character?
Players[1].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[1].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[1].Integers[1] := 0; //Slot number of item to alch
Players[1].Integers[2] := 0; //Amount to Alch

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3-4 small letters of Username
Players[2].Active := True; //Using Character?
Players[2].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[2].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[2].Integers[1] := 0; //Slot number of item to alch
Players[2].Integers[2] := 0; //Amount to Alch

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := ''; //3-4 small letters of Username
Players[3].Active := True; //Using Character?
Players[3].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[3].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[3].Integers[1] := 0; //Slot number of item to alch
Players[3].Integers[2] := 0; //Amount to Alch

Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := ''; //3-4 small letters of Username
Players[4].Active := True; //Using Character?
Players[4].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[4].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[4].Integers[1] := 0; //Slot number of item to alch
Players[4].Integers[2] := 0; //Amount to Alch

Players[5].Name := '';
Players[5].Pass := '';
Players[5].Nick := ''; //3-4 small letters of Username
Players[5].Active := True; //Using Character?
Players[5].Booleans[1] := True; //True=High Alch; False=Low Alch
Players[5].Booleans[2] := True; //True=Fire Staff; False=Fire Runes
Players[5].Integers[1] := 0; //Slot number of item to alch
Players[5].Integers[2] := 0; //Amount to Alch
end;
{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ End SetUp }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Do Not Touch Below }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}

var
i, Total, Items, Failed, uxp, txp: Integer;
slvl, clvl: Integer;
FirstCheck: Boolean;
ItemAlch: String;
RedBulb, HighAlch, LowAlch: Integer; //DTM
Nat, Fire: Integer; //Bitmaps

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ My Signature }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure MySig;
begin
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('Thanks for Using the Ample Alcher');
WriteLn(' /\ ');
WriteLn(' __ / \ __ ______ ');
WriteLn(' \ \/ /\ \/ / / ____\ ');
WriteLn(' \ / \ / / / * ');
WriteLn(' \/ \/ \ \____/| ');
WriteLn(' * * \_______/ ');
WriteLn(' Brought to you by WhoCares357 ');
Wait(1000 + random(300));
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Forwarded for Early Use }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure SwitchNow; forward;
procedure DReport; forward;
function FailedCheck: Boolean; forward;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ StartUp of First Character }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure StartUp;
begin
Wait(200+random(100));
ClearDebug;
FirstCheck := true;
ItemAlch := ItemToAlchName;
Failed := 0;
Total := 0;
uxp := 0;
txp := 0;
clvl := 0;
slvl := 0;
SetupSRL;
DeclarePlayers;
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
MySig;
ActivateClient;
Wait(200+random(100));
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Logs In First Character }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure LogIn;
begin
if not LoggedIn then
LogInPlayer;
Wait(200+random(500));
if Players[CurrentPlayer].Integers[2] <= 0 then
begin
WriteLn('Set the correct alch amount.');
WriteLn('');
LogOut;
SwitchNow;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Load Spell DTMs }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure LoadDTMs;
begin
HighAlch := DTMFromString('78DA63E4666060E0674001BFBEF130FC02D28' +
'C40FC1F081885800C2E0634C08844026990194C04D4B001091E02' +
'6A9830DD83A106E46661026A448184007E3500757D07B4');

LowAlch := DTMFromString('78DA63E46760601064400106070D187E01694' +
'620FE0F048C0240063B031A60442281B43090E027A04608488810' +
'50C305242408A8610612A204D4B063FA0B430D0761BB00CAA8072' +
'0');
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Looks for Item Bag Tab }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindTabs: Boolean;
begin
if TabExists(4) then
begin
Result := true;
end else
begin
WriteLn('Tab not found.');
WriteLn('');
Result := false;
LogOut;
SwitchNow;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Find Correct Magic Level }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure FindLvl;
begin
GameTab(2);
clvl := GetSkillLevel('Magic');
slvl := GetSkillLevel('Magic');
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Looks for Nature Rune }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindNat: Boolean;
begin
Nat := BitmapFromString(29, 2, 'z78DA7DCF410EC330080' +
'4C02F611CC3EE1170FCFF27D56AA22A55A57258090E6856644F33' +
'3719CB96C1E0E1EA0DC3D313850EC589034753541BCFA4620F0F0' +
'48286FC2430512416CE3B938DC249A53E3F84707084D2E9610C32' +
'2A242425468CB4BD65566AAABC9DF2D0FA6165E5E5DD3BDCA717E' +
'8CBCFAD69905FEDD582B22BDA2DFFEBFF6A7AF91F2D78B2B3DF7E' +
'EEDBBCCD8819F372BE0042484CD8');
Wait(100+random(200));
GameTab(4);
if FindBitmapToleranceIn(Nat, x, y, 555, 206, 746, 464, 50) then
begin
FreeBitmap(Nat);
Result := true;
Wait(100+random(200));
end else
begin
Result := false;
FreeBitmap(Nat);
WriteLn('Nature Rune(s) not found.');
WriteLn('');
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Looks for the Item (to alch) in Indicated Slot }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindItem: Boolean;
begin
GameTab(4);
if ExistsItem(Players[CurrentPlayer].Integers[1]) then
begin
Result := true;
end else
begin
Result := false;
WriteLn('Please place the item to alch in inv slot 1.');
WriteLn('');
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Looks for Fire Rune/Staff }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindFireSource: Boolean;
begin
if Players[CurrentPlayer].Booleans[2] = true then
begin
RedBulb := DTMFromString('78DA6394606060E06040011F4DE5187E01694' +
'620FE0F048CD2400627031A60442281B430906027A0460C48B010' +
'5003720F3701355240820BBF1A00ED94070B');
GameTab(5);
Wait(100+random(200));
if FindDTM(RedBulb, x, y, 593, 288, 610, 304) then
begin
Result := true;
FreeDTM(RedBulb);
end else
begin
Result := false;
WriteLn('Please wield the fire staff and restart.');
WriteLn('');
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end else
begin
Fire := BitmapFromString(29, 2, 'z78DA758F510A03310844A' +
'F646CE28C9F9A6CEE7FA4864D282D4B15DEC788F8145955ACB5D9' +
'065E9696482894868E247061D0299887496509AA96B6C9C9C6E64' +
'2A37DE79BDE18743776E64F1E6B6F1EA6CBEAE1BA7A7AF5BA56BA' +
'67CCA85113D1A3CBEDB9B90E8909C4DC1C8E026101C1C38A401CF' +
'F9B4FABE717C7EACF17674A5E1CC7F9B68DB214EC63ABA1699111' +
'DBF30DE7B84C35');
GameTab(4);
if FindBitmapToleranceIn(Fire, x, y, 558, 205, 742, 464, 50) then
begin
Result := true;
FreeBitmap(Fire);
end else
begin
WriteLn('Fire Runes not found.');
WriteLn('');
FreeBitmap(Fire);
Result := false;
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Looks for Alching Spell(s) }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindSpell: Boolean;
begin
GameTab(7);
if Players[CurrentPlayer].Booleans[1] = True then
begin
if FindDTM(HighAlch, x, y, 558, 210, 738, 446) then
begin
Result := true;
end else
begin
WriteLn('Spell not found.');
WriteLn('');
Result := false;
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end else
begin
if FindDTM(LowAlch, x, y, 558, 210, 738, 446) then
begin
Result := true;
end else
begin
WriteLn('Spell not found.');
WriteLn('');
clvl := GetSkillLevel('Magic');
Result := false;
LogOut;
SwitchNow;
end;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Checks all Requirements for Begin }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function Check: Boolean;
begin
if FirstCheck then
FindLvl;
if FindTabs and FindNat and FindItem and
FindFireSource and FindSpell and not FailedCheck then
begin
WriteLn('All requirements in order.');
WriteLn('');
Result := true;
FirstCheck := false;
end else
begin
Result := false;
clvl := GetSkillLevel('Magic');
LogOut;
SwitchNow;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Checks if Switch Player Needed/Switches Player }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure SwitchNow;
begin
if not (LoggedIn) or (Items >= Players[CurrentPlayer].Integers[2]) then
begin
if LoggedIn then
clvl := GetSkillLevel('Magic');
slvl := GetSkillLevel('Magic');
LogOut;
if (Items >= Players[CurrentPlayer].Integers[2]) then
begin
WriteLn('Alched all required for ' + Players[CurrentPlayer].Name);
WriteLn('Switching character.');
WriteLn('');
end;
if (Items >= Players[CurrentPlayer].Integers[2]) or not (LoggedIn) then
begin
DReport;
MySig;
NextPlayer(false);
FirstCheck := true;
Wait(100 + random(200));
Check;
Items := 0;
uxp := 0;
Failed := 0;
if Players[CurrentPlayer].Integers[2] <= 0 then
begin
WriteLn('Set the correct alch amount.');
WriteLn('');
LogOut;
Exit;
end;
end;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Anti-Ban }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function MyAntiBan: Boolean;
begin
i := random(1000);
if i > 300 then
begin
case random(100) of
1: begin MMouseBox(MSx1, MSy1, MSx2, MSy2);
Result := true; Wait(2000 + random(500)); end;

13: begin MMouseBox(MIx1, MIy1, MIx2, MIy2);
Result := true; Wait(2000 + random(500)); end;

25: begin GameTab(2); HoverSkill('Magic', False); Result := true;
Wait(2000 + random(500)); end;

38: begin RandomRClick; Result := true; Wait(2000 + random(500));
end;

59: begin PickUpMouse; Result := true; Wait(2000 + random(500));
end;

83: begin AlmostLogout; Result := true; Wait(2000 + random(500));
end;

99: begin BoredHuman; Result := true; Wait(2000 + random(500));
end;
else Result := false;
end;
end else
Result := false;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Chat Anti-Ban }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function MyTalkAntiBan: Boolean;
begin
{//Chat Mage Level\\}
if InChat('lvl') or InChat('level') or InChat('age')
or InChat('agic') then
begin
TypeSend(IntToStr(clvl));
Result := true;
case random(2) of
0: TypeSend('You?');
end;
end;
{\\Chat Mage Level//}

{//Chat Greeting\\}
if InChat('Hi') or InChat('Hello') or InChat('Yo')
or InChat('Hey') then
begin
Result := false;
case random(7) of
0: TypeSend('Hi');
1: TypeSend('So boring...');
2: TypeSend('Go away.');
3: TypeSend('Only ' + IntToStr(Players[CurrentPlayer].Integers[2] - Items)
+ ' to go!');
4: TypeSend('Hello');
5: TypeSend('Wuzup');
6: TypeSend('Yo');
end;
end;
{//Chat Greeting\\}

{//Chat Item\\}
if InChat('hat') and InChat('alch') then
begin
Result := true;
if not ItemAlch = '' then
TypeSend(ItemAlch);
end;
{\\Chat Item//}
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Edited FindLamp }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FindLampEx(Skill: string): Boolean; //Starblaster + Pups
var
LampTime: Integer;
begin
GameTab(4);
if FindColorTolerance(x, y, 1488053, 550, 200, 745, 465, 25) then
begin
if (FindBitmapSpiralTolerance(Lamp, x, y, 550, 200, 745, 465, 25)) then
begin
Mouse(90, 441, 15, 3, true); //added
Result := True;
if (Screenshots) then
SaveScreenshot('Lamp Random - Stupid3ooo - ' + TimeRunning + '.bmp');
WriteLn('******** SOLVED LAMP RANDOM ********');
WriteFileString(TheFile, '******** SOLVED LAMP RANDOM ********' + Chr(13))
Lamps := Lamps + 1;
Players[CurrentPlayer].Rand := 'Lamp';
Mouse(x, y, 1, 1, True);
Wait(1500 + Random(500));
MarkTime(LampTime);
repeat
case (LowerCase(Skill)) of
'strength': Mouse(191, 134, 12, 12, True);
'attack': Mouse(222, 136, 12, 12, True);
'ranged': Mouse(256, 134, 12, 12, True);
'magic': Mouse(289, 135, 12, 12, True);
'defence': Mouse(319, 136, 12, 12, True);
'hitpoints', 'hp': Mouse(176, 166, 12, 12, True);
'prayer', 'pray': Mouse(208, 163, 12, 12, True);
'agility': Mouse(239, 165, 12, 12, True);
'herblore': Mouse(271, 165, 12, 12, True);
'thieving', 'thief': Mouse(303, 164, 12, 12, True);
'crafting', 'craft': Mouse(335, 164, 12, 12, True);
'runecraft', 'runecrafting': Mouse(174, 193, 12, 12, True);
'slayer', 'slay': Mouse(205, 195, 12, 12, True);
'farming', 'farm': Mouse(239, 193, 12, 12, True);
'mining', 'mine': Mouse(270, 194, 12, 12, True);
'smithing', 'smith': Mouse(302, 194, 12, 12, True);
'fishing', 'fish': Mouse(334, 192, 12, 12, True);
'cooking', 'cook': Mouse(173, 220, 12, 12, True);
'firemaking', 'fire': Mouse(206, 220, 12, 12, True);
'woodcutting', 'wc': Mouse(240, 220, 12, 12, True);
'fletching', 'fletch': Mouse(274, 220, 12, 12, True);
'construction': Mouse(303, 220, 12, 12, True);
'hunting','hunt': Mouse(335, 220, 12, 12, True);
end;
Wait(500 + Random(200) + Random(100));
if (TimeFromMark(LampTime) > 30000) then
begin
Logout;
Exit;
end;
until (FindColorTolerance(x, y, 2303647, 155, 117, 370, 250, 0));
Mouse(261, 277, 1, 1, True);
Wait(500 + Random(150) + Random(150));
end;
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ NonInventory Anti-Randoms }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function NonInvRandoms: Boolean;
begin
if LoggedIn then
begin
if FindNormalRandoms then
Result := true;
if FindFight then
begin
Result := true;
RunAwayDirection(RunD);
Wait(10000 + random(2000));
RunBack;
end;
end;
end;


{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Full Anti-Ban/Wait if No Anti-Ban }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure FullAnti;
begin
if not MyAntiBan and not NonInvRandoms and not MyTalkAntiBan then
begin
Wait(1000 + random(1000));
end;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ If Failed is Amount or More, Switch Player }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function FailedCheck: Boolean;
begin
if Failed >= FailedChecks then
begin
Result := true;
WriteLn('Could not continue script.');
WriteLn('Please check the problem Manually.');
WriteLn('');
LogOut;
SwitchNow;
end else
Result := false;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Clicks Spell }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

function Spell: Boolean;
begin
GameTab(7);
Wait(200 + random(200));
{//If High Alch\\}
if Players[CurrentPlayer].Booleans[1] then
begin
if FindDTM(HighAlch, x, y, 708, 319, 735, 350) then
begin
Wait(100 + random(100));
MMouse(x, y, 2, 2);
Wait(100 + random(50 + random(20)));
if IsUpText('igh') then
begin
Mouse(x, y, 2, 2, true);
Result := true;
Wait(400 + random(200));
end else
begin
WriteLn('Could not find Spell.');
WriteLn('');
Failed := Failed + 1;
Check;
Result := false;
end;
end else
begin
WriteLn('Could not find Spell.');
WriteLn('');
Failed := Failed + 1;
Check;
Result := false;
end;
end else
{\\If High Alch//}

{//If Low Alch\\}
begin
if FindDTM(LowAlch, x, y, 710, 249, 733, 276) then
begin
Wait(100 + random(100));
MMouse(x, y, 2, 2);
Wait(100 + random(50 + random(20)));
if IsUpText('ow') then
begin
Mouse(x, y, 2, 2, true);
Result := true;
Wait(400 + random(200));
end else
begin
WriteLn('Could not find Spell.');
WriteLn('');
Failed := Failed + 1;
Check;
Result := false;
end;
end else
begin
WriteLn('Could not find Spell.');
WriteLn('');
Failed := Failed + 1;
Check;
Result := false;
end;
end;
{\\If Low Alch//}
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Clicks Item }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure ItemClick;
begin
if not LoggedIn then
Exit;
{//If High Alch\\}
if Players[CurrentPlayer].Booleans[1] then
begin
if ExistsItem(Players[CurrentPlayer].Integers[1]) then
begin
MMouseItem(Players[CurrentPlayer].Integers[1]);
if IsUpText('igh') then
begin
MouseItem(Players[CurrentPlayer].Integers[1], true);
Wait(1000+random(200));
if GetCurrentTab = 7 then
begin
Failed := 0;
Items := Items + 1;
Total := Total + 1;
uxp := uxp + 65;
txp := txp + 65;
SwitchNow;
Exit;
end else
begin
Failed := Failed + 1;
Exit;
end;
end else
begin
Failed := Failed + 1;
Check;
Exit;
end;
end else
begin
Check;
Exit;
end;
end else
{\\If High Alch//}

{//If Low Alch\\}
begin
if ExistsItem(Players[CurrentPlayer].Integers[1]) then
begin
MMouseItem(Players[CurrentPlayer].Integers[1]);
if IsUpText('ow') then
begin
MouseItem(Players[CurrentPlayer].Integers[1], true);
Wait(1000+random(200));
if GetCurrentTab = 7 then
begin
Failed := 0;
Items := Items + 1;
Total := Total + 1;
uxp := uxp + 31;
txp := txp + 31;
SwitchNow;
Exit;
end else
begin
Failed := Failed + 1;
Exit;
end;
end else
begin
Failed := Failed + 1;
Check;
Exit;
end;
end else
begin
Failed := Failed + 1;
Check;
Exit;
end;
end;
{\\If Low Alch//}
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Report }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

procedure DReport;
begin
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('');
WriteLn('<><><><><><><><><>Ample Alcher<><><><><><><><>');
WriteLn('Current Character: ' + Players[CurrentPlayer].Name);
WriteLn('Items Alched for ' + Players[CurrentPlayer].Name +
': ' + IntToStr(Items));
WriteLn('Items Left for ' + Players[CurrentPlayer].Name +
': ' + IntToStr(Players[CurrentPlayer].Integers[2] - Items));
WriteLn('Total Alched: ' + IntToStr(Total));
WriteLn('Levels Gained for ' + Players[CurrentPlayer].Name +
': ' + IntToStr(clvl - slvl));
WriteLn('XP Gained for ' + Players[CurrentPlayer].Name +
': ' + IntToStr(uxp));
WriteLn('Total XP Gained: ' + IntToStr(txp));
WriteLn('Worked for: ' + inttostr(GetTimeRunning));
WriteLn('<><><><><><><><><><><><><><><><><><><><><><><><>');
SRLRandomsReport;
end;

{/////////////////////////\\\\\\\\\\\\\\\\\\\\\\\}
{ Main Loop }
{\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////}

begin
{//First Player StartUp\\}
StartUp;
LogIn;
LoadDTMs;
slvl := GetSkillLevel('Magic'); //First check of level (to subtract)
Check;
{\\First Player StartUp//}

begin
repeat
if LoggedIn then
begin

{//Spell/Item Click\\}
if Spell then
begin
ItemClick;
SwitchNow;
end;
end;
{\\Spell/Item Click//}

{//Double-Check + Report\\}
if LoggedIn and not FailedCheck then
begin
FullAnti;
DReport;
end else
SwitchNow;
{\\Double-Check + Report//}

until(false);
end;
end.


If it works feel free to rep, else feel free to complain :D

BTW WhoCares357, if you dont want this posted just pm me and ill take it down

dark1463

2007-08-22 16:35:03

o i see that is understandble i am just so use to sythe its not even funny editing now

dark1463

2007-08-22 16:45:33

meow its in a loop for me now it ends up loggin its self out

thunderflea

2007-08-24 10:25:06

how does alching work???

mat_de_b

2007-08-24 11:56:46

I think its the antirandoms he made his own so i dunno :D i just updated it…