SRL Archive - Senior News and General

SRL 4 Private Sneak Preview!


WT-Fakawi

2007-08-15 05:59:29

Friends,

Escpecially for SSRL-Members: a Private Sneak Preview of SRL 4 (rev #156) . It's not yet 100% done, but you should have no trouble running it. Core is all done. Most skill includes will still need updating.
For detailed info see below or here: SRL 4 Manual


The Autoresponder.

WARNING: KEEP THIS COPY OF SRL TO YOURSELF. DO NO DISTRIBUTE! DO NOT TALK ABOUT THIS VERSION IN PUBLIC. THIS SRL CONTAINS THE FULL AUTORESPONDER released again especially for SSRL-Members. Yep, you heard us, we are releasing to our SSRL-Members the highly acclaimed AutoResponder. Why? Well, this is a piece of art, it is not widely spread (thank god) and it keeps trouble away from our Players. Use it wisely and please please do not distribute.




Enjoy, work with it and post any bug you can possibly find!


Fawki and the SRL Dev Team!


________________________________________________





From SRL 4 Manual
SRL Library Version 4 Manual
Introduction to Version 4

The SRL Development Team is very proud to present to you SRL 4. SRL4 is completely rewritten and is thus NOT COMPATIBLE with SRL 3 Scripts. The reason for this is the massive reprogramming of incomplete and inconsistent routines and the deleting of double and even tripple copies of equal functions. The good news is: We did it! SRL is clean now, fast, consistent, and ready to explode under your skilled fingers. SRL now meets our standards more then ever. But the best news is: SRL 4 is maintained and distributed through a Subversion Repository here at SRL-Forums! This has great many advantages.

  • * If RS updates, so does SRL once we fix it (which generally doesnt take more then 24 hours at most) No more waiting for the next "official" release, just update the SVN repository and your are up and running.
  • * SRL is maintained through a versioning system. Each time we Commit to the repository, SRL's version number is incremented. You can thus tag your Script with a Version Number like this: rev#44.
  • * SRL can expand easily. We could commit for instance a Bitmap database of most used objects, or maybe even add scripts that will continiously be maintained and updated by the Devs!
  • * Working with a Repository separates the men from the boys. Installing and using Tortoise SVN is not easy and will thus not be for everybody. We think this is a good thing. Consider it an antileech measure ensuring our future.
  • * There is only one SRL! Download SRL ONLY from the repository. Do NOT download SRL from third party vendors. In the evil hands of scammers SRL can potentially be dangereous for your accounts.


How to install SRL

  • 1. Download and Install the tortoise svn client from Tigris.
  • 2. Restart.
  • 3. Go the Includes folder and make a new folder named SRL.
  • 4. Rightclick the SRL folder and choose SVN Checkout from this location: "www.srl-forums.com:8080/srl-repos/SRL/SRL"
  • 5. You will see all the SRL files pouring one-by-one to your local SRL folder Done!

New Structure


SRL has been remoddeled into three distinct lvels. TheFirst Level contains lowlevel SCAR routines for generic autoing, like Math, Mouse Movement and Color Clicking routines. The Second Level contains specific RS interface and OCR routines. Level Three has all the High Level functions like MapWalking, AntiRandoms, Banking, Symbol and many many more.

SRL Level 1 Includes

{.include SRL/Core/Globals.scar}
{.include SRL/Core/Math.scar}
{.include SRL/Core/Mouse.scar}
{.include SRL/Core/Color.scar}
{.include SRL/Core/Players.scar}

SRL Level 2 Includes

{.include SRL/Core/Timing.scar}
{.include SRL/Core/GameTab.scar}
{.include SRL/Core/Text.scar}
{.include SRL/Core/Inventory.scar}
{.include SRL/Core/Object.scar}

SRL Level 3 Includes

{.include SRL/Core/FlagChat.scar}
{.include SRL/Core/Login.scar}
{.include SRL/Core/Mapwalk.scar}
{.include SRL/Core/Bitmap.scar}
{.include SRL/Core/DTM.scar}
{.include SRL/Core/Bank.scar}
{.include SRL/Core/DoorProfiles.scar}
{.include SRL/Core/Symbol.scar}
{.include SRL/Core/RC.scar}
{.include SRL/Core/AutoColor.scar}
{.include SRL/Core/AntiRandoms/Common.scar}
{.include SRL/Core/Globalstats.scar}
{.include SRL/Core/Setup.scar}
{.include SRL/Core/AutoRespond.scar}
{.include SRL/Core/AntiRandoms/Box.scar}
{.include SRL/Core/AntiRandoms/Certer.scar}
{.include SRL/Core/AntiRandoms/Demon.scar}
{.include SRL/Core/AntiRandoms/Frog.scar}
{.include SRL/Core/AntiRandoms/Quiz.scar}
{.include SRL/Core/AntiRandoms/Sandwich.scar}
{.include SRL/Core/AntiRandoms/ChatRandoms.scar}
{.include SRL/Core/AntiRandoms/AntiRandoms.scar}
{.include SRL/Core/AntiBan.scar}
{.include SRL/Core/Amount.scar}


ChangeLog
SRL is fixed and completely compatible with the new RS-Interface. We rewrote text.scar, gametab.scar and inventory.scar for that purpose. Most Globals are removed. The PlayerArray has been modified. Many useless and double/triple fuctions have been removed.



Changes from Globals.scar

Removed All Markers like LogOutMark, RandomChatMark, KillScriptMark etc. Even Mark is gone. Removed ST Script Start Time. Use DIVI function GetTimeRunning; instead; The User Array is redirected to Players.scar.
Removed dtmPlant, dtmForester, Frog, CWindow, Damien , TheFile, OldLine, TheLine, TheName moved to AutoRespond.scar (Empty in public version). Removed All AntiBan constants. Removed All GlobalStats Constants.


Changes in Math.scar


NearbyPointInArray by Wizzup? is now a small plugin, for even faster Object Finding.


Changes in Mouse.scar

MouseFlag.scar is split into Mouse.scar and Flag.scar. All Flag routines in Flag.scar (FlagChat.scar) WindMouse is now the de facto standard in Mouse Movevements.


Changes in Color.scar


Removed the FindMSColor/MMColor and FindMSColortol/MMTol. Too simple for a function.


New Players.scar

New Player Array structure. Removed Player.Fight, Ore and WaitTime. Deleted Player.Boolean1-3, Integer 1-3, Stirng1-3, Ext 1-3. Added Array of Booleans, Integers, Strings and Extended. Added InitPlayerArray, LoadPlayerArray.


Changes in Timing.scar

ScriptTime, Seconds, Minutes and ChangeWait.


Changes in GameTab.scar

GameTabs are now controlled by a TPoint system. Adjusted all GameTab functions. Adjusted SetFightMode, GetCombatLevel, SkillCoords, GetXP, EquipmentCoords, WaringItem, TakeOff, SetBar and SetRun.


Changes in Text.scar

ChatText is now controlled by a TPoint system. Adjusted all Chat and OCR functions accordingly. Added TextCoords, GetUpTextColor, ChatsBlackText, IsChatBlackTextAnyLine, GetBlackChatMessage, FindBlackChatMessage. Remoddeled ClickOption.
Removed Popup, Option2, IsChatMessage. Added IsUptextMultiCustom. Adjusted ClickNPCChatText. Renamed CLickText2 to ClickText.


Changes in Inventory.scar


Inventory Slots are now controlled by a TBox system. All Inventory functions are adjusted accordingly. Added InvBox. Adjusted MMouseItem, MouseItem, ExistsItem, CountItemBMPtol, CountItemBMPMasktol, ClickAllItemsColorTolWait, ClickAllItemsBMPTolWait, ClickAllItemsBMPMaskTolWait. Removed InventoryCount, UseItem, DropTo, DropInvPosition.


Changes in Object.scar


Added FindObjCustom. Removed FindObjMulti, FindObj3.


Changes in FlagChat.scar

Deleted swap, MouseUntilFlag. Remodded SetChat, Chatsoff.


Changes in Login.scar


Remoddeled Login, LogOut. Deleted NextPlayerOrder, LogoutEvery, HighestAngle. Added FindRS, FindLoginScreen, WelcomeToRunescape.


Changes in MapWalk.scar

Tweaked MakeCompass. Deleted DTM3Flag, added DTMFlag.


Changes in Bank.scar


Added OpenBankFast. Remoddeled Deposit.


Changes in Object.scar

Added FindObjCustom. Removed FindObjMulti, FindObj3.


Changes in RC.scar

Tweaked RCReadCommand, RCFindFriend, RCSetNick.


Changes in AutoColor.scar

Tweaked FindWaterColor, FindRoadColor, FindVarrockRoadColor, FindFallyRockColor, FindRockColor, FindStoneColor, FindDirtRoadColor, FindBridgeColor, FindLadderColor.


Changes in AntiRandoms.scar

Tweaked SRLRandomsReport. Deleted ScapeRune, FindName, FindPlant, WeAreDead, FindTrade, BoredHuman, RandomMovement, Wait2. New Pinball-Solver.


Changes in ChatRandoms.scar

Tweaked GetNPCEvent.



Compatibility Issues


x and y. We Removed the Global Variables x and y, since they caused much internal trouble. Just put var x,y:Integer at the top of your script if it complains.
Player Array. We removed the obsolete entries in the Player Record, and replaced them with user assignable arrays. Thus Player.Boolean1 is now replaced with Player.Boolean[0]
ChooseOption. ChooseOption no longer needs x,y, since they where useless. Thus ChooseOption(x,y,'text'); becomes ChooseOption('text');
BenMouse is replaced by WindMouse and RsNMouse is removed. Use MouseSpeed range from 10 - 50.
ClickAllItem series now returns the number of Items clicked.
MouseBox now uses Boolean for Left or Right Clicking.
Global var HowManyPlayers is internally set.

Sumilion

2007-08-15 06:30:51

From: WT-Fakawi
Deleted Player.Boolean1-3, Integer 1-3, Stirng1-3, Ext 1-3.


Not really, wizzup added them yesterday again cause his scripts weren't compiling..

The Un-Named

2007-08-15 06:36:44

From: WT-Fakawi

ChooseOption. ChooseOption no longer needs x,y, since they where useless. Thus ChooseOption(x,y,'text'); becomes ChooseOption('text');


Did you remove ChooseOptionEx then? :p

Good job, Fawki and the SRL Devs!

Sumilion

2007-08-15 06:54:31

From: The Un-Named
Did you remove ChooseOptionEx then? :p

Good job, Fawki and the SRL Devs!


Yes I did, you could've also just looked ..

Wizzup?

2007-08-15 07:02:00

From: Sumilion
Not really, wizzup added them yesterday again cause his scripts weren't compiling..


Shh…. :duh:

RAM

2007-08-15 08:16:57

I haven't looked at it yet, But i just wanted to pat you all on the back, Very Good Job Guys (and Gals).I'm glad you decided to release the auto-responder also, I stand by it being the saving grace to my characters 99% of the time. I encourage everyone to change some of their own responses and add in some key words and replies of their own to make it more individual, not to mention it's very hilarious to see some of the conversations.

I'm not sure when you plan on releasing it to the general public, but I don't plan on using the SRL Stats until it is, Just to further keep the upheaval in the Free section to a minimum.

Once again, Thank You Very Much !

~RAM

Edit: When clicking on the link provided…..
Forbidden

You don't have permission to access /srl-repos/SRL/SRL on this server.

WT-Fakawi

2007-08-15 08:39:05

Add this to SetupSRL;

TheFile := RewriteFile(AppPath + 'ChatLog.txt', False);

for logging to ChatFile. Forgot that. See? Thats why it is still in beta :spot:


EDIT: RAM, the Autoresponder will always be SSRL only! Consider it a gift for SSRL-Membership. A reward once you have reached this level of trust. We are giving something back. It works really for amongst Devs, only had one serious leak in two years.

Sumilion

2007-08-15 08:56:37

From: RAM_RUNE
Edit: When clicking on the link provided…..


From: WT-Fakawi
How to install SRL

  • 1. Download and Install the tortoise svn client from Tigris.
  • 2. Restart.
  • 3. Go the Includes folder and make a new folder named SRL.
  • 4. Rightclick the SRL folder and choose SVN Checkout from this location: http://www.srl-forums.com:8080/srl-repos/SRL/SRL
  • 5. You will see all the SRL files pouring one-by-one to your local SRL folder Done!


*cough?*

However it also seems to be down. But you dont just 'click' the link ;)

WT-Fakawi

2007-08-15 09:04:58

From: Sumilion
*cough?*
Had to double quote it before it stopped auto-urling. Stupid VB3.

Sumilion

2007-08-15 09:09:12

From: WT-Fakawi
Had to double quote it before it stopped auto-urling. Stupid VB3.


Hmm… auto-urling ?

WT, looked at the player form yet?

WT-Fakawi

2007-08-15 10:38:59

Summ: No. Currently all SRL-repositories are down, except for mine, but I havent updated my villavu repos for a looong time.


Another Bug in ChatLog:
Remove Trim from

Text.scar: line 578


begin
chat := LowerCase(Trim(GetTextAtEx(x + 6, y, 0, SmallChars, False,
False, 0, 2, 16711680, 60, False, tr_allChars)));
Result := True;
end;




chat looks like this now :)

03:06:47 PM welcometorunescape.
03:10:40 PM youdon'thaveenoughinventoryspacetohodthatitem. @@
03:10:46 PM youburythebones.
03:11:33 PM yougetsomelogs.
03:11:48 PM youattempttolghtthelogs.
03:11:51 PM thefrecatchesandthelogsbegntoburn.
03:12:43 PM
03:12:45 PM l l
03:12:49 PM youcookachunkofrat.
03:12:53 PM
03:13:17 PM youeatthemeat.
03:16:03 PM youdon'thaveenoughinventoryspacetohodthatitem. @@
03:21:21 PM youburythebones.
******** SOLVED BOX RANDOM ********
03:30:16 PM youswngyouraxeatthetree.
03:30:21 PM yougetsomelogs.
03:30:58 PM youattempttolghtthelogs.
03:31:02 PM thefrecatchesandthelogsbegntoburn.
03:31:19 PM
03:31:22 PM l l
03:31:26 PM youcookachunkofrat.
03:31:44 PM youeatthemeat.
03:36:43 PM youburythebones.
03:42:55 PM yougetsomelogs.
03:43:32 PM youattempttolghtthelogs.
03:43:35 PM thefrecatchesandthelogsbegntoburn.
03:43:38 PM youcan'tlghtafrehere.
03:43:48 PM youattempttolghtthelogs.
03:43:54 PM thefrecatchesandthelogsbegntoburn.
03:44:11 PM
03:44:14 PM l l
03:44:17 PM youcookachunkofrat.
03:44:34 PM youeatthemeat.
03:45:33 PM someoneeseisfghtngthat.
03:50:28 PM youburythebones.
03:53:38 PM someoneeseisfghtngthat.
03:54:12 PM alcagr6: *
03:56:20 PM youburythebones.
03:57:58 PM someoneeseisfghtngthat.
03:58:33 PM beckyhot10: *
04:01:29 PM youburythebones.
04:01:57 PM youswngyouraxeatthetree.
04:01:58 PM yougetsomelogs.
04:02:43 PM youattempttolghtthelogs.
04:02:46 PM thefrecatchesandthelogsbegntoburn.
04:02:50 PM youcan'tlghtafrehere.
04:02:56 PM youattempttolghtthelogs.
04:03:00 PM thefrecatchesandthelogsbegntoburn.
04:03:06 PM youcan'tlghtafrehere.
04:03:14 PM youattempttolghtthelogs.
04:03:17 PM thefrecatchesandthelogsbegntoburn.
04:04:06 PM youcookachunkofrat.
04:04:13 PM youeatthemeat.
04:09:38 PM youburythebones.
04:11:34 PM

Ejjman

2007-08-15 12:39:44

Error — PROPFIND request failed on '/srl-repos/SRL/SRL'
Error — PROPFIND of '/srl-repos/SRL/SRL': 403 Forbidden (http://www.srl-forums.com:8080)


EDIT: silly silly my bad!




EDIT: I just got a really good idea! If we could somehow make it so we could have multiple versions of the rev and you wouldn't need to go copy and paste over your SRL every time, you could have a folder called SRLRev45/SRL.scar or something you know? Then we wouldn't have to go keep downloading it and pasting over our current for different scripts…?



BUGS
Woodcutting.scar
-procedure SetupWoodcutting; does nothing.
-There is no DropAllLogs; in there.

Fishing.scar
-I am curious if this would be better for the autocoloring than using bitmaps?
  FlyRod := DTMFromString('78DA63F460626078C680061819FE83490686F' +
'F40C0180454731F530D8204D23E40353709A8B107AA794E849A8F' +
'04D480DCFC0EBF1A00FFAC0C2A');
BaitRod := DTMFromString('78DA632C62626078C180061819FE83490686F' +
'F40C0580554730F530D8204D2E540353709A84903AA7945404D1E' +
'50CD27FC6A00A7810BC7');
Harpoon := DTMFromString('78DA639CCDC4C0F0840105247B7130FC07D28' +
'C40FC1F0818E703D55C6340038C4824905E0654738B809AE94035' +
'1F08A8990454F31EBF1A0069BE0D45');
LobCage := DTMFromString('78DA633CC9C4C0F09C0105E47BF332FC07D28' +
'C40FC1F0818F702D5DC6540038C482490BE0454739B809AB34035' +
'EF09A8D94B580D00D31C0E3A');
SmallNetOld := DTMFromString('78DA63F4626260E0606440058C0CFFC12403C' +
'37F2060F400AAF9CB80A1064102E930A01A7646FC6A02816AC408' +
'A8B104AAE1C6AF060025E507B8');
SmallNetNew := DTMFromString('78DA6374616260E06064400681AEA60CFF813' +
'448F43F10303A00D5FC6540038C4824903605AAE165C4AFC61BA8' +
'468C801A3FA01A66FC6A008FAA0860');
Feathers := DTMFromString('78DA632C666260E064644006DBD7AC66F80FA' +
'441A2FF8180311BA88603550D44164602E92CA01A71026A407609' +
'1250530954C3855F0D00380A099E');
Bait := DTMFromString('78DA639CCDC4C0C0C1C8800CC27C9D18FE036' +
'990E87F20605C0254C386AA06220B2381F442A01A6E026AA603D5' +
'F011503311A84690809A09986EC650B38AB07B00B75B0A97');

function FindFishingEquipmentColor(Equipment: string): Integer;

var
TheDTM, iX, iY: Integer;
begin
case LowerCase(Equipment) of
'harpoon': TheDTM:= Harpoon;
'smallnetold': TheDTM := SmallNetOld;
'smallnetnew': TheDTM := SmallNetNew;
'cage': TheDTM := Cage;
'flyfishingrod': TheDTM := FlyFishingRod;
'fishingrod': TheDTM := FishingRod;
end;
if FindDTM(TheDTM, iX, iY, MIX1, MIY1, MIX2, MIY2) then
begin
WriteLn(Equipment + ' Found at (' + IntToStr(iX) + ', ' + IntToStr(iY) + ')');
Result := GetColor(iX, iY);
WriteLn('Fishing Equipment Color is ' + IntToStr(Result));
//FreeDTM(TheDTM);
end
else Result := -1;
end;

Jhagex is so dumb, they made two nets. One is the old one, and there's a new one that looks really wierd. But anyway, I don't really autocolor so would using DTMs be easier then Bitmaps?

WT-Fakawi

2007-08-15 12:41:59

Repository doesnt work yet!!! Dont use it. Use the attachment instead.

Starblaster100

2007-08-15 12:42:59

Read mate.

From: WT-Fakawi
Currently all SRL-repositories are down, except for mine, but I havent updated my villavu repos for a looong time.


SVN will be back up soon

Ejjman

2007-08-15 13:03:42

ya ya I don't read. :\

Um…
Whats up with Mouse.scar and MyMouse.scar

They look..the same?

Starblaster100

2007-08-15 13:05:55

That would be fawkis own Mouse. It isn't in the usual repos

WT-Fakawi

2007-08-15 13:06:05

From: Ejjman1
ya ya I don't read. :\

Um…
Whats up with Mouse.scar and MyMouse.scar

They look..the same?


oops me bad. Thats just me. I replaced Benmouse in one but not in the other, I believe…

Dark_Sniper

2007-08-15 13:07:35

YAY…

im speechless :).

Thank you very much XD.

WT-Fakawi

2007-08-15 13:09:19

From: WT-Fakawi
oops me bad. Thats just me. I replaced Benmouse in one but not in the other, I believe…


Repaired.

Sumilion

2007-08-15 13:22:20

From: WT-Fakawi
Summ: No.


Guess you will see it when its committed then, unless you still desire to check out the thread. ;)

LordGregGreg

2007-08-15 13:28:46

Wil the url you provided be the correct url once it is back up?

I need t know so i can update my tutorial

I also need to know if i can realse that tutorial now, and if i t can contian that url.

Thank you! and great work!

Dark_Sniper

2007-08-15 13:35:35

nope you cant release the URL dude sorry :p

wait for SRL to be released publicly before you pull any move with this version of SRL..

almost everyone knows there is an SSRL status we just dont want them to know we get SRL 4 right away…

Starblaster100

2007-08-15 13:39:56

No you cannot release the link yet. It is just for SSRL members and up

From: Ejjman1
BUGS
Woodcutting.scar
-procedure SetupWoodcutting; does nothing.
-There is no DropAllLogs; in there.


DropAllLogs has been removed - you will have to make your own drop procedures if you don't want to use the default ones in SRL (GameTab.scar i think?)
SetupWoodcutting - we may have to add some bitmaps / dtms later.

LordGregGreg

2007-08-15 13:47:51

From: Dark_Sniper
nope you cant release the URL dude sorry :p

wait for SRL to be released publicly before you pull any move with this version of SRL..

almost everyone knows there is an SSRL status we just dont want them to know we get SRL 4 right away…


right, ok, i wont relase the tutorial until it is comletly finished.. but, can i edit it myself for when the time comes?

willl this become the url that will be realsed for free?

i just want to be ready when it happenes.

Starblaster100

2007-08-15 13:50:10

Yes this will be the repos which is released to the public, with this URL

Dark_Sniper

2007-08-15 14:46:21

woot yay im almost 1/4 finished with a new script ive been wanting to make for a week or so…


thanks to this release everything is easier.

Smartzkid

2007-08-15 17:08:45

Wow guys.

Quite amazing, thanks for all your hard work

'BankArraySort.dll'?

Ejjman

2007-08-15 17:13:32

B4…? :rolleyes: hehe. Boreas: Sorry, 40-60 hr work week :p, hopefully 4.1

Darky, don't be the first to release a script with all the new functions right away, lol, that would be a little fishy :p

Dark_Sniper

2007-08-15 19:46:50

my script will firstly be released here.


and then when SRL is fully released and Ram rune has giving me feed back with 20 diffrent players…….


i will release to public… and setup stats… it will look fishy if my stats go up wil SRL 4 is not released aswell… so i wont send em :p

RAM

2007-08-15 22:24:10

Line 206: [Error] (17442:12): Unknown identifier 'PopUp' in script C:\Program Files\SCAR 3.11\includes\SRL\skill\Smithing.scar
.

YoHoJo

2007-08-16 01:18:37

ROFL, eager to get your autoing time higher RAM?
Great job and THANKS SO MUCH for releasing this.
I was craving autoing so bad, i tried iBot yesterday for the first time =).

WhiteShadow

2007-08-16 01:19:47

It's wonderful, thanks. :) :)

YoHoJo

2007-08-16 01:25:22

Successfully compiled
SRL Compiled in 156 msec
Successfully executed

Chage Line 206 ish in
C:\Program Files\SCAR 3.11\includes\SRL\skill\Smithing.scar
To
while not (ChooseOption ('melt')) do
And it compiles.

Also,
Ram_Rune and I are listed as devs in setupsrl.
Also on the SRL homepage, i believe its because were mods, but were not devs, just letting you know.

Dark_Sniper

2007-08-16 01:59:58

well its compatible with scar 3.10 … not 3.11 … scanbitmapD or something :p
so im guessing this is for scar 3.06 - 3.10


also Ram rune… im like 60 - 70 % done with my New miner…

i cant go any farther until i know what they are going to do with mining.scar….

Wizzup?

2007-08-16 04:30:19

From: Smartzkid
Wow guys.

Quite amazing, thanks for all your hard work

'BankArraySort.dll'?


It's a small plugin for OpenBankFast, will be replaced by a faster plugin, with more array sorting options.

Line 206: [Error] (17442:12): Unknown identifier 'PopUp' in script C:\Program Files\SCAR 3.11\includes\SRL\skill\Smithing.scar

ChooseOption = PopUp = ClickOption

RAM

2007-08-16 19:47:17

From: RAM_RUNE

I'm not sure when you plan on releasing it to the general public, but I don't plan on using the SRL Stats until it is, Just to further keep the upheaval in the Free section to a minimum.


From: YoHoJo
ROFL, eager to get your autoing time higher RAM?
Great job and THANKS SO MUCH for releasing this.
I was craving autoing so bad, i tried iBot yesterday for the first time =).


Just pointing out a little over site….I've been autoing all along..just didn't want to throw it in anyone's face that wasn't able to fix it on their own with what had been posted, etc…but YES, I am excited to get back to utilizing SRL to its fullest extent…:)……

Oh, I finally tried I-bot about a month ago….and it made me feel…."Dirty" :redface:

~RAM

EDIT:

Unknown identifier 'SetupSRLMining'


{*******************************************************************************
procedure SetupSRLMining;
By: WT-Fakawi
Description: Loads Mining bitmap into memory.
*******************************************************************************}

procedure SetupMining;
begin
LoadMiningBitMaps;
end;

YoHoJo

2007-08-16 21:02:39

@RAM
Just get rid of that line.

Here is a Wizzup VEM that is compatible with this SRL version
Never tested it, but it compiles.
Here it is for anyone who wants it:

RAM

2007-08-16 22:26:28

I'm able to fix my problems on my own ;)…I just post them as here as I experience them, so the proper changes can be made….and shouldn't an "SRL" be added in, rather than just getting rid of the line ? ;)

YoHoJo

2007-08-16 22:41:26

I didnt just post for you, just anyone in particular.
No idea, i have setupsrl which i belie should load everything.

Wizzup?

2007-08-17 03:59:41

 {************************************************* ******************************
procedure SetupSRLMining;
By: WT-Fakawi
Description: Loads Mining bitmap into memory.
************************************************** *****************************}

procedure SetupMining;
begin
LoadMiningBitMaps;
end;

So, SetupMining it is. Have to change the comment. :duh:

RAM

2007-08-17 06:51:58

So, It's going to be setupmining and not setupSRLmining ? Incase someone wanted to fix some mining scripts for future use ;)

Edit: and I wasn't trying to imply that you released that script just for me…i meant, i fix all these errors I find as I come to them…but it doesn't do the rest of the community any good if we don't post them here..big or small….I thought thats what we were doing with this sneak preview…helping to find little bugs and errors ?……

Pyro

2007-08-17 16:56:41

Ram your doing good. Dw what other people say. Lol people if he posts them he is merely pointing them out for the devs to fix. Not so someone can help him fix them.

YoHoJo

2007-08-17 19:10:56

Umm, im just posting to be nice =)

Dark_Sniper

2007-08-17 19:45:23

Im just completely leeching off you guys cause i can :p

RAM

2007-08-17 22:18:44

:confused:
{*******************************************************************************
procedure SetupRanging;
By: SRL
Description: Declares Global Bitmaps.
*******************************************************************************}

procedure SetupRanging;
begin
end;
.

YoHoJo

2007-08-18 01:29:13

Probably just a placeholder because there is nothing to load for range?

WT-Fakawi

2007-08-18 03:41:44

Yes a placeholder, skill is far from done yet. Besides, these are all highlevel functions and come low in our priority.

Smartzkid

2007-08-18 10:14:16

MMouse could use a divide by zero safeguard.

RAM

2007-08-18 10:40:54

From: WT-Fakawi
Yes a placeholder, skill is far from done yet. Besides, these are all highlevel functions and come low in our priority.

Great to hear that , I added a range option to "Cowzs" quite some time ago and have been constantly tweaking it ;)…and I certainly understand about the priority levels of the other things…

~RAM

Edit: In regards to the Public Release…In all fairness to YOHO…I was credited as a dev…and even though it sure looks nice, I know I did not contribute anything worthwhile to be worthy of having my name in there……Unless of course you think all of my hard work Policing the forums warrants it ….J/K (h)…. But I am more than willing to help out any way that would benefit SRL.

Also, we are listed on the front page as well, but it's been mentioned before….