SRL Archive - RS has been updated.

Update SRL by YOUR OWN


HellBoyz

2007-08-14 22:43:37

It seem that many of noobs or l33t out there searching for the fixed SRL so why not update on your own like below? After the immediate updates of Runescape, i can auto in less then 24 hours. lol

1) Login.SCAR - Changes to check for loggein status

function LoggedIn: Boolean;
begin
Result := (GetColor(439, 496) = 16777215);
end;


2) GameTab.SCAR - Changes of Color checking for gametab and new gametab location

function GetCurrentTab: Integer;
begin
begin
if GetColor(540, 176) = 1778795 then
Result := 1
else if GetColor(572, 175) = 1778795 then
Result := 2
else if GetColor(605, 173) = 1778795 then
Result := 3
else if GetColor(640, 172) = 1778795 then
Result := 4
else if GetColor(671, 170) = 1778795 then
Result := 5
else if GetColor(705, 174) = 1778795 then
Result := 6
else if GetColor(735, 177) = 1778795 then
Result := 7
else if GetColor(525, 475) = 1778795 then
Result := 8
else if GetColor(573, 471) = 1778795 then
Result := 9
else if GetColor(600, 476) = 1778795 then
Result := 10
else if GetColor(635, 467) = 1778795 then
Result := 11
else if GetColor(670, 475) = 1778795 then
Result := 12
else if GetColor(700, 476) = 1778795 then
Result := 13
else if GetColor(735, 470) = 1778795 then
Result := 14;
end;
end;

function TabExists(TabNumber: Integer): Boolean;
var
Tx, Ty:Integer;
begin
case TabNumber of
1: Result := FindColor(Tx, Ty, 65536, 533, 177, 551, 195);
//GameTab 1 = Fightmode
2: Result := FindColor(Tx, Ty, 65536, 565, 175, 590, 195);
//GameTab 2 = Statistic
3: Result := FindColor(Tx, Ty, 16677735, 609, 184, 621, 195);
//GameTab 3 = Quest
4: Result := FindColor(Tx, Ty, 65536, 634, 176, 648, 195);
//GameTab 4 = Inventory
5: Result := FindColor(Tx, Ty, 65536, 663, 176, 690, 193);
//GameTab 5 = Wield
6: Result := FindColor(Tx, Ty, 65536, 706, 176, 719, 195);
//GameTab 6 = Prayer
7: Result := FindColor(Tx, Ty, 65536, 735, 180, 750, 190);
//GameTab 7 = Mage
8: Result := FindColor(Tx, Ty, 65536, 534, 471, 554, 493);
//GameTab 8 = ClanChat
9: Result := FindColor(Tx, Ty, 65536, 568, 477, 589, 485);
//GameTab 9 = Add Friend
10: Result := FindColor(Tx, Ty, 65536, 599, 479, 616, 487);
//GameTab 10 = Del Friend
11: Result := FindColor(Tx, Ty, 65536, 635, 472, 656, 494);
//GameTab 11 = LogOut
12: Result := FindColor(Tx, Ty, 65536, 672, 483, 689, 494);
//GameTab 12 = Tools/Run
13: Result := FindColor(Tx, Ty, 65536, 701, 470, 716, 488);
//GameTab 13 = Emotes
14: Result := FindColor(Tx, Ty, 65536, 737, 485, 744, 493);
//GameTab 14 = Music
end; //case Tab
end;

function GameTab(tabnumber: Integer): Boolean;
var
c: Integer;
begin
if GetCurrentTab = tabnumber then
begin
Result := True;
Exit;
end;
if not TabExists(tabnumber) then
begin
Result := False;
Exit;
end;
case tabnumber of
1: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(540, 185, 5, 5, True)
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
2: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(577, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
3: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(609, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
4: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(643, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
5: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(675, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
6: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(709, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
7: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(740, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
8: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(540, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
9: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(577, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
10: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(609, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
11: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(643, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
12: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(675, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
13: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(709, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
14: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(740, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
end;
if (c < 3) then
begin
Result := True;
Wait(10);
// Wait(300 + Random(300)); //DON'T CHANGE THIS.
end;
end;

procedure SetRun(Run: Boolean);
begin
GameTab(12);
case Run of
True: if (GetColor(634, 421) = 5067346) then
Mouse(647, 428, 8, 8, True);
False: if (GetColor(634, 421) = 1974404) then
Mouse(647, 428, 8, 8, True);
end;
end;


3) Inventory.SCAR - Changes of some declare since last updates

function ExistsItem(i: Integer): Boolean;
var
xx, yy, f, row, col: Integer;
Points: TPointArray;
begin
row := i div 4;
col := i - (row * 4) - 1;
if (col < 0) then
begin
col := 3;
row := row - 1;
end;
FindColorsTolerance(Points, 3489865, 579 + col * 42, 228 + row * 36, 579 + col
* 42 + 20, 228 + row * 36 + 15, 70);
Result := False;
xx := 0;
yy := 0;
for f := 0 to GetArrayLength(Points) - 1 do
begin
if (579 + col * 42 + xx <> Points[f].x) or (228 + row * 36 + yy <>
Points[f].y) then
begin
Result := True;
Exit;
end;
yy := yy + 1;
if (yy = 16) then
begin
xx := xx + 1;
yy := 0;
end;
end;
end;

4) MapWalk.SCAR - compass rotate like crazy if not change the color and coordinate

function MakeCompass(Side: char): Boolean;
var
Fx, Fy, dx, dy, StartPos, EndPos: Integer;
ComMark: Integer;
Left_Right: Boolean;
begin
StartPos := FindCompassAngle;
MarkTime(ComMark);
case LowerCase(Side) of
'n':
begin
Fx := 561;
Fy := 13;
if StartPos > 180 then EndPos := 360 else EndPos := 0;
end;
'e':
begin
Fx := 554;
Fy := 20;
if StartPos < 270 then EndPos := 90 else EndPos := 450;
end;
's':
begin
Fx := 561;
Fy := 27;
EndPos := 180;
end;
'w':
begin
Fx := 568;
Fy := 20;
if StartPos < 90 then EndPos := -90 else EndPos := 270;
end;
else
begin
WriteLn('MakeCompass - Value wasn''t n, e, s, or w!');
Exit;
end;
end;
if FindColor(dx, dy, 723587, Fx - 2, Fy - 2, Fx + 2, Fy + 2) then
begin
Result := True;
Exit;
end
if StartPos > EndPos then Left_Right := True
else if StartPos < EndPos then Left_Right := False
else exit;
if Left_Right then KeyDown(VK_RIGHT)
else KeyDown(VK_Left);
repeat
Wait((10) + Random(10));
if (FindColor(dx, dy, 723587, Fx, Fy, Fx, Fy)) then
begin
Result := True;
Break;
end;
until (TimeFromMark(ComMark) > 7000);
if Left_Right then KeyUp(VK_Right)
else KeyUp(VK_Left);
end;

5) MouseFlag.SCAR - New chat location and function so change to make more comfort

Function SetChat(State: String; WhatChat: Integer): Boolean;
Var x1, y1, x, y, Color: Integer;
Var txt : String;
Begin
If Not LoggedIn Then Exit;
State := LowerCase(State);
Case WhatChat Of
1:
Begin
x1 := 137;
y1 := 480;
End;

2:
Begin
x1 := 203;
y1 := 480;
End;

3:
Begin
x1 := 269;
y1 := 480;
End;

4:
Begin
x1 := 335;
y1 := 480;
End;
End;

Case State Of
'on':
Begin
Color := 65280;
txt := 'On';
End;

'friends':
Begin
Color := 65535;
txt := 'Friends';
End;
'off':
Begin
Color := 255;
txt := 'Off';
End;
'hide':
Begin
If WhatChat = 1 Then Begin Color := 16776960; txt := 'Hide'; End
Else Begin WriteLn('HIDE IMPOSSIBLE, EXIT'); Exit; End;
End;
End;
If Not FindColor(x, y, Color, x1, y1, x1 + 55, y1 + 20) Then
Repeat
Begin
Mouse(x1 + Random(40) + 15, y1 + Random(15) + 5, 5, 5, False)
ChooseOption(x1, y1, txt);
Result:= True;
End
Until FindColor(x, y, Color, x1, y1, x1 + 45, y1 + 20);
End;

6) Text.SCAR - Please refer the link (not by me lol)
http://www.srl-forums.com/forum/#post181207


P/S YOU will not be able to handle randoms as it needs lot of work, so i skip it to Devs. lol
P/S @Devs if you think this will solve the problem or any error please let me know
P/S @Mods if you think this thread not belong here please help move it.

Thanks to all SRL Devs for the fun of scripting and Autos.

Edit: This is my first pay back to the community. lol

dvdcrayola

2007-08-14 22:49:51

good job with the updates.. i envy you :D

but, ill just leave it to the devs.. i heard they are just testing now anyways

HellBoyz

2007-08-14 22:52:58

Antirandoms solution - temporary lol

if you think you scared of autos without safety, try use this in your script. Its useful if you try to auto your army less then 10min for less hazard and switch the world for less detectable.

procedure WorldButton;
begin
mouse(55,480,0,0,true);
repeat
Wait(500);
until (GetColor(17, 477) = 0);
end;

function SetWorld(Which: String): Boolean;
var
World, tx, ty: Integer;
begin
World := CreateBitmapMaskFromText(Which, UpChars);
if not(FindBitmapMaskTolerance(World, tx, ty, 5, 450, 105, 500, 10, 10)) then
begin
WorldButton;
case Which of
'1': Mouse(96, 45, 0, 0, True);
'3': Mouse(96, 91, 0, 0, True);
'4': Mouse(96, 114, 0, 0, True);
'5': Mouse(96, 137, 0, 0, True);
'7': Mouse(96, 183, 0, 0, True);
'8': Mouse(96, 206, 0, 0, True);
'10': Mouse(96, 252, 0, 0, True);
'11': Mouse(96, 275, 0, 0, True);
'13': Mouse(96, 321, 0, 0, True);
'14': Mouse(96, 344, 0, 0, True);
'15': Mouse(96, 367, 0, 0, True);
'16': Mouse(96, 390, 0, 0, True);
'17': Mouse(96, 413, 0, 0, True);
'19': Mouse(96, 459, 0, 0, True);
'20': Mouse(96, 482, 0, 0, True);
'21': Mouse(189, 45, 0, 0, True);
'25': Mouse(189, 137, 0, 0, True);
'29': Mouse(189, 229, 0, 0, True);
'30': Mouse(189, 252, 0, 0, True);
'32': Mouse(189, 298, 0, 0, True);
'33': Mouse(189, 321, 0, 0, True);
'34': Mouse(189, 344, 0, 0, True);
'35': Mouse(189, 367, 0, 0, True);
'37': Mouse(189, 413, 0, 0, True);
'38': Mouse(189, 436, 0, 0, True);
'40': Mouse(189, 482, 0, 0, True);
'41': Mouse(282, 45, 0, 0, True);
'43': Mouse(282, 60, 0, 0, True);
'47': Mouse(282, 183, 0, 0, True);
'50': Mouse(282, 229, 0, 0, True);
'51': Mouse(282, 252, 0, 0, True);
'52': Mouse(282, 275, 0, 0, True);
'55': Mouse(282, 344, 0, 0, True);
'57': Mouse(282, 390, 0, 0, True);
'61': Mouse(282, 459, 0, 0, True);
'62': Mouse(282, 482, 0, 0, True);
'63': Mouse(375, 45, 0, 0, True);
'67': Mouse(375, 137, 0, 0, True);
'68': Mouse(375, 160, 0, 0, True);
'72': Mouse(375, 252, 0, 0, True);
'74': Mouse(375, 275, 0, 0, True);
'75': Mouse(375, 298, 0, 0, True);
'80': Mouse(375, 413, 0, 0, True);
'81': Mouse(375, 436, 0, 0, True);
'85': Mouse(468, 68, 0, 0, True);
'86': Mouse(468, 91, 0, 0, True);
'87': Mouse(468, 114, 0, 0, True);
'90': Mouse(468, 183, 0, 0, True);
'93': Mouse(468, 252, 0, 0, True);
'94': Mouse(468, 275, 0, 0, True);
'95': Mouse(468, 298, 0, 0, True);
'96': Mouse(468, 321, 0, 0, True);
'101': Mouse(468, 436, 0, 0, True);
'102': Mouse(468, 459, 0, 0, True);
'105': Mouse(561, 68, 0, 0, True);
'106': Mouse(561, 91, 0, 0, True);
'107': Mouse(561, 114, 0, 0, True);
'108': Mouse(561, 137, 0, 0, True);
'109': Mouse(561, 160, 0, 0, True);
'113': Mouse(561, 252, 0, 0, True);
'117': Mouse(561, 344, 0, 0, True);
'118': Mouse(561, 367, 0, 0, True);
'119': Mouse(561, 390, 0, 0, True);
'125': Mouse(561, 482, 0, 0, True);
'126': Mouse(654, 45, 0, 0, True);
'127': Mouse(654, 68, 0, 0, True);
'128': Mouse(654, 91, 0, 0, True);
'133': Mouse(654, 205, 0, 0, True);
'134': Mouse(654, 228, 0, 0, True);
'135': Mouse(654, 251, 0, 0, True);
'136': Mouse(654, 274, 0, 0, True);
'141': Mouse(654, 340, 0, 0, True);
'142': Mouse(654, 365, 0, 0, True);
end
repeat
Wait(500);
until (GetColor(17, 477) <> 0)
Result:=true;
FreeBitmap(World)
end else
Result:=False;
FreeBitmap(World);
end;

Set this in your script for it to work

  Const
setlog = 0;
World1 = '93';
World2 = '94';
World3 = '135';
World4 = '136';
World5 = '141';
World6 = '142';

        setlog := setlog + 1;
writeln('Switch World on Anti Randoms');
repeat
FTWaitEx(1000);
until not loggedin;
wait(500+random(500));
case setlog of
1: SetWorld(World2);
2: SetWorld(World3);
3: SetWorld(World4);
4: SetWorld(World5);
5: SetWorld(World6);
6: begin
setlog:=0;
SetWorld(World1);
end;
end;

BTW this is just for F2P world switching.

LordGregGreg

2007-08-14 23:02:16

Wow, y9u figured out this all by ureself? not bad, I have nothing against self motivated indivials taking matter into their won hands :) well done.

I will have to say, that condsedering how soon srl 4 is about to be out, as well as the lack of randoms, you may want ot just wait.

but mabey thats only becyase i dont auto anymore, lol, weither waym, grat job!

HellBoyz

2007-08-14 23:08:10

Thanks, as with the use of world switch and my theory of auto safety, i can get almost 0 randoms found. lol

Here is my prove while doing essense mining script

Worked : 4 Days 10 Hours 53 Minutes .
Logged In : 388
Plants : 0
Lamps : 0
Fights : 0
Talks : 0
Deaths : 0
Certers : 0
Sandwiches: 0
Ricks : 0
Dwarfs : 0
Capts : 0
Oldmen : 0
Boxes : 0
Banked : 583


Last Connection : August 14, 2007, 8:49 pm
Trades : 0
Mods : 1
Mimes : 0
Mazes : 0
ScapeRunes : 0
EntsAvoided : 0
Whirlpools : 0
RodsFound : 0
AxeAttaches : 0
Birdsnest : 0
PickAxeAttached: 0
Jekylls : 0
SGuard : 0
Frogs : 0

Kik

2007-08-14 23:09:23

This is awesome - thanks.

HellBoyz

2007-08-14 23:17:05

Thanks and the legend is true. Lol as a typical Asian Chinese brood type human being as me.

As we Asian never eat, never drink, never sleep, never die until Jagex dead 1st lol

Tim0suprem0

2007-08-14 23:28:14

I knew it! Kikwit put that in your sig :p. And hellbb nice fixes, you should put one in about text finding in the chatbox as well, there's a link in my sig.

HellBoyz

2007-08-14 23:37:17

Thanks, ya i forgot to put it but since you have done it so i'll skip it

Markus

2007-08-15 07:55:25

Your gametab will screw many functions, as you put clanchat as no. 8, I recommend changing it to 14 so most scripts keep working.

zenma

2007-08-15 14:57:31

thanks for the fixes :D saved me some time so i can work on my script some more
edit: your link is broken heres right link i think http://www.villavu.com/forum/showthread.php?t=15037

R0b0t1

2007-08-15 17:34:20

Clan chat should be 14… Auto's wouldn't use it anyway.

zenma

2007-08-15 23:38:01

From: r0b0t1
Clan chat should be 14… Auto's wouldn't use it anyway.


[Offtopic]a great idea for antiban, r0b0t… autos wouldnt use it so good antiban :D im gonna have to remember to add that to mine[/Offtopic]

lordsaturn

2007-08-16 01:05:35

From: lordgreggreg
Wow, y9u figured out this all by ureself? not bad, I have nothing against self motivated indivials taking matter into their won hands :) well done.

I will have to say, that condsedering how soon srl 4 is about to be out, as well as the lack of randoms, you may want ot just wait.

but mabey thats only becyase i dont auto anymore, lol, weither waym, grat job!



[offtopic] Greg…drunk? :p [/offtopic]

LordGregGreg

2007-08-16 01:25:45

From: lordsaturn
[offtopic] Greg…drunk? :p [/offtopic]

lol, yeah. i have already told you my posts past 12 are kinda… interresting. Thats about as close to drunk as i will ever get, lol.

fingers slip, keys are missed, some are hit before others, etc.

(mormon, never touched alchol)

HellBoyz

2007-08-16 01:58:48

I know clan chat probably won't be use too much but this is just a temporary fix for your own use instead waiting for the latest SRL 4.0 and as Greg told everything have to be wait for the devs to make those changes and my recommend here was just for those who are impatient in nature and wanted so much to let jagex die so go ahead to change it or else just wait it.

zenma : the link fix and its from tim0supreme0, you can also try use the link under his signature

Edit : as i told before its for those contributor and scriptor who want fast changes and it tend to not foor those noobs or leecher.

PwNZoRNooB

2007-08-16 08:33:28

It's looks nice, but I'll wait for the official release :)

kufo

2007-08-18 10:05:12

From: hellbb88
function GameTab(tabnumber: Integer): Boolean;
var
c: Integer;
begin
if GetCurrentTab = tabnumber then
begin
Result := True;
Exit;
end;
if not TabExists(tabnumber) then
begin
Result := False;
Exit;
end;
case tabnumber of
1: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(540, 185, 5, 5, True)
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
2: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(577, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
3: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(609, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
4: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(643, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
5: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(675, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
6: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(709, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
7: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(740, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
8: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(540, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
9: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(577, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
10: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(609, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
11: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(643, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
12: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(675, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
13: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(709, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
14: if (GetCurrentTab <> tabnumber) then
begin
repeat Mouse(740, 480, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
end;
if (c < 3) then
begin
Result := True;
Wait(10);
// Wait(300 + Random(300)); //DON'T CHANGE THIS.
end;
end;

procedure SetRun(Run: Boolean);
begin
GameTab(12);
case Run of
True: if (GetColor(634, 421) = 5067346) then
Mouse(647, 428, 8, 8, True);
False: if (GetColor(634, 421) = 1974404) then
Mouse(647, 428, 8, 8, True);
end;
end;







Is that simply a whole next section i gotta add to the script? I didn't see a spot it was supposed to be replaced with. It kinda just looked it you were supposed to add it in right at the end.

It wouldn't make much sence for me to wait for update. As i hafta use 3.06 srl anywas

RAM

2007-08-18 10:48:33

From: kufo
Is that simply a whole next section i gotta add to the script? I didn't see a spot it was supposed to be replaced with. It kinda just looked it you were supposed to add it in right at the end.

It wouldn't make much sence for me to wait for update. As i hafta use 3.06 srl anywas


From: hellbb88



Edit : as I told before its for those contributor and scriptor who want fast changes and it tend to not for those noobs or leecher.
.

State Of Srl Current Release 08-10-07

ChadBeska

2007-08-18 16:39:22

Line 624: [Error] (2952:8): Unknown identifier 'LoggedIn' in script C:\Program Files\SCAR 3.11\includes\srl\srl\core\MouseFlag.scar

This error came up when i was trying to run Wizz-ups essence miner. Can some one help me out with my problem?

warrockownz

2007-08-18 16:40:16

yh i get the same..

i put the originals back and it compile fine…

somethings wrong somewhere

feturley

2007-08-18 18:40:02

actually, I seem to have lost my mouse(x,y) function…

Line 94: [Error] (94:1): Identifier expected in script C:\Program Files\SCAR 3.11\includes\SRL\SRL\core\GameTab.scar
Failed when compiling
Line 152: [Error] (152:8): Unknown identifier 'Mouse' in script C:\Program Files\SCAR 3.11\includes\SRL\SRL\core\GameTab.scar
Failed when compiling
Line 155: [Error] (155:8): Unknown identifier 'Mouse' in script C:\Program Files\SCAR 3.11\includes\SRL\SRL\core\GameTab.scar
Failed when compiling
Line 155: [Error] (155:8): Unknown identifier 'Mouse' in script C:\Program Files\SCAR 3.11\includes\SRL\SRL\core\GameTab.scar

dark4mdawn

2007-08-23 00:38:18

nice you seem to no alot about scripting maybe you should try for srl member just a thought

HellBoyz

2007-08-23 02:21:16

Dear all integer x, y was not declare in global.scar anymore. So to get the script running smoothly try declare it internally inside the script you currently using.

dark4mdawn : thanks for your advice but i'm not have much time in real life to do scripting works. Making new script for the member apps will take probably a month or more so i'll try to skip it 1st and come back to it later when i'm very free for like one week or more.