SRL Archive - RS3 Outdated / Broken Scripts

Taking good free script request


jhildy

2007-08-07 18:13:28

i will take one good f2p script request since i havn't written a script in a long time.

Rules

Don't ask for a power auto
Don't ask for something impossibly hard
Don't ask for something that has been done like 100000 times already
Do make your ideas original

i will pick what i think is the best one to do.

Sp0rky

2007-08-07 18:17:04

A rubber chicken hitter xD

Runs up to people and hits them with a rubber chicken. Then says 'Ha owned'.

That would make me laugh.

That members only tho? :(

Rofl. Just joking :P

Plus thats far too simple. But i might make that myself, would be a laugh.

3Garrett3

2007-08-07 18:18:22

[Sarcasm]
Make me a woodcutter that cuts and drops, autoselects what level tree to cut, teles to lumby, buys a new axe or fixes the axe you have, walks back to trees, doesnt ever get lost, has amazing antiban, and solves every random, and talks, and wins at life for me.

Or one that gets me to level 99 in everything

[/sarcasm]

Well Ronny M.P. was going to make a script that bought willows or normal logs or oaks or whatever, and banked them in lumbridge. Maybe you could make that?

jhildy

2007-08-07 18:42:56

iv thought about that but it seemed like everyone wanted to make that. i might possibly make that if i don't get any good requests.

@spork hahaha that made me laugh.

papa smurf

2007-08-08 10:00:29

what about a monk keiller, simple but affective training for pures??

kaustav_002

2007-08-08 10:26:30

how about a mind rune crafter.Its not been done before but itll be a pretty loong script…:D

Rikje

2007-08-08 11:10:10

Yea make a mind crafter, there no good working yet so. :p
ive tryed that in my nub time… but it totaly crased…


program MindCrafter;
{.include srl/srl.scar}


var
RuneEss, TheRoadcolor, MindAltarRoad, MaxTolerance, I, PortalSmall, FallyRoad : integer;
FallyModderRoad, Altar, DTMArea, DTMTol, BergColor, Braun, Dx, Dy : integer;
Active: string;

var AltarMP: TDTMPointDef;
var AltarSP: array[0..2] of TDTMPointDef;
var AltarDTMSkel: TDTM;


//---------------
const
AltarColorr= 1782323; {<------ NVM!}
//---------------
Procedure DeclarePlayers;

Begin;
HowManyPlayers := 2;
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := 0;

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active :=True;
Players[0].Loc := 'Bank';

Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active :=True;
Players[1].Loc := 'Bank';

NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
end;

function FindFastRandoms: Boolean; //By WT-Fakawi.
var
i: Integer;
begin
for i := 1 to 8 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;
end;
wait(1);
end;
end;

procedure Welcome;
begin
WriteLn(' || || [] ');
WriteLn(' || || ');
WriteLn(' ||---|| || Enjoy it! ');
WriteLn(' ||---|| || Script Name: Mind Crafter! ');
WriteLn(' || || || // Made By: Rikjess ');
end;


procedure FindRandoms;
begin
FindFastRandoms;
FindNormalRandoms;
end;

procedure LoadDDTM; //dont work atm
begin;

Begin
AltarMP.x:=645;
AltarMP.y:=84;
AltarMP.areasize:=1;
AltarMP.areashape:=0;
AltarMP.color:=0;
AltarMP.tolerance:=255;

AltarSP[0].x:=664;
AltarSP[0].y:=47;
AltarSP[0].areasize:=DTMArea;
AltarSP[0].areashape:=0;
AltarSP[0].color:=0;
AltarSP[0].tolerance:=DTMTol;

AltarSP[1].x:=598;
AltarSP[1].y:=44;
AltarSP[1].areasize:=DTMArea;
AltarSP[1].areashape:=0;
AltarSP[1].color:=0;
AltarSP[1].tolerance:=DTMTol;

AltarSP[2].x:=650;
AltarSP[2].y:=46;
AltarSP[2].areasize:=DTMArea;
AltarSP[2].areashape:=0;
AltarSP[2].color:=0;
AltarSP[2].tolerance:=DTMTol;

AltarDTMSkel.MainPoint:=AltarMP;
AltarDTMSkel.SubPoints:=AltarSP;
Altar:=AddDTM(AltarDTMSkel);
End;
end;

procedure Proggy;
begin;
Writeln('[]-------------------------------------------[]');
Writeln('Worked For : ' + ScriptTime2(2))
Writeln('');
WriteLn('Please post the proggy and the bugs you found ^^');
Writeln('[]--------------------------------------------[]');
begin
for I := 0 To HowManyPlayers - 1 do
begin
if Players[i].Active = True then
Active := 'True'
else
Active := 'False';
WriteLn((IntToStr(I)) + ' : ' + Players[I].Name + ' = ' +
Active + ' |Loc: ' + Players[I].Loc + ' |');
end;
end;
WriteLn('[]--------------------------------------------[]');
SRLRandomsReport;
end;

procedure AntiBansz;
begin;
case Random(14) of

0: MakeCompass('S');

1: MakeCompass('E');

2: MakeCompass('W');

3: MakeCompass('N');

4: begin
HoverSkill('magic', false);
wait(1000+random(2000));
GameTab(4);
end;

5: RandomRClick;

6: GameTab(1+random(10));

7: AlmostLogout;

8: begin
GameTab(1 + Random(10));
wait(2000+random(2000));
GameTab(4);
end;

9: begin
HoverSkill('mining', false);
wait(1000+random(2000));
GameTab(4);
end;


10: begin
HoverSkill('smithing', False);
wait(1000+random(1000));
GameTab(4);
end;

11: begin;
if(FindObj(x, y, 'Furnace', 4144964, 40))then
begin;
Mouse(x,y,0,0,false);
ChooseOption(x, y, 'Examine');
end;
end;

12: HoverSkill('attack', False);

13: PickUpMouse;


end;
GameTab(4);
end;

procedure TakeEss;
begin;
RuneEss := BitmapFromString(22, 6, 'z78DA9D92410EC3200C04BF' +
'54F02E21C73890FF3F292EE64015A9B5CA4A7344A35D43A44B47C' +
'3868D4447E7C66471EE148BF364B1383BAB65B0642A75126C3C27' +
'0B2FF6C95A92C5A9452CCEF6FE0C2F5151ECB0C70C854EBA4FC42' +
'AEEF334190E720804F0362E1C6633F8C327DECFF766868934A952' +
'B12C321931597DFE5BEAE93016799A7CF8C4378A3433DAC82D6BD' +
'6791505C9E226AB4F7CA378334B1B3759B9ACC0');

OpenBankQuiet('feb');
Flag;
Wait(500);
FixBank;
if FindBitmapToleranceIn(RuneEss, x, y, MSX1, MSY1, MSX2, MSY2, 10) then
begin;
mouse(x,y,2,2,False);
PopUp('Withdraw All');
end else
begin;
WriteLn('Not found ess');
Players[currentplayer].Loc:='No Ess';
Logout;
end;
CloseBank;
Wait(3000);
GameTAb(4);
end;

procedure TakeAltarColor;
begin;
MindAltarRoad := BitmapFromString(11, 6, 'z78DAB33030B73437' +
'B71825070109002E57540D');

MaxTolerance := 50;
TheRoadColor := AutoColorThis(MindAltarRoad, MaxTolerance, MIX1, MIY1, MIX2, MIY2);
FreeBitmap(MindAltarRoad);
GameTAb(4);
end;

procedure Craft;
begin;
PortalSmall := BitmapFromString(10, 3, 'z78DA73747234B57071' +
'1C52240077012BB7');

if FindObj(x, y, 'Enter', 5066840, 30) then
begin;
Mouse(x, y, 0, 0, True);
end else
begin;
WriteLn('No Altar..');
Players[currentplayer].Loc:='No Altar';
NextPlayer(False);
end;
Wait(3000);
TakeAltarcolor;
RadialRoadWalk(TheRoadColor, 312, 322, 52, 0, 0);
Wait(500);
if FindObj(x, y, 'Craft', 6514800, 30) then
begin;
Mouse(x, y, 1, 1, True);
Wait(4000+random(1000));
end;
Mouse(680, 128, 2, 2, True);
Flag;
if FindObjectDeformed(x, y, 'ortal', 'Use Portal', PortalSmall, MSX1, MSY1, MSX2, MSY2) then
Mouse(x, y, 1, 1, True);
end;

procedure Vars;
begin;
Dx:= 657;
Dy:=42;
if I > 4 then
begin;
Dx:=666;
Dy:=32;
end;
end;

function RCAltar: Boolean;
begin;
I:=0;
repeat;
I:= I+1;
if (FindMSColorTol(x, y, 5265516, 20)) then
begin;
MMouse(x, y, 2, 2);
if (IsUpText('Enter')) then
begin;
Result:=True;
Exit;
end;
end;
until(I > 30);
end;

procedure WalkClif;
begin;
SetRun(True);

repeat;
I:= I+1;
Vars;
bergcolor := BitmapFromString(12, 1, 'z78DAB33033773671B2A0' +
'98040055EA1069');
MaxTolerance := 60;
Braun := AutoColorThis(BergColor, MaxTolerance, MMX1, MMY1, MMX2, MMY2);
FreeBitmap(BergColor);
{Begin
for I:=1 To 2 Do
Begin
DTMTol:=DTMTol+5;
DTMArea:=DTMArea+2
if (FindDTM(Altar,x, y, MMX1, MMY1, MMX2, MMY2)) Then
begin
Players[CurrentPlayer].Loc := 'Altar';
Exit;
end;
end;
end;}
if RCAltar then Exit;
X:= Dx;
Y:= Dy;
if(FindColorSpiral(x, y, Braun, MMX1, MMY1, MMX2, MMY2))then
begin;
Mouse(x-(25), y, 1, 1, true);
FFlag(1);
end;
until(I > 30);
Flag;
end;

procedure FallyRoadColorz0r;
begin;
FallyRoad := BitmapFromString(4, 10, 'z78DAB33030773133B118' +
'3124007F403409');
MaxTolerance := 60;
TheRoadColor := AutoColorThis(FallyRoad, MaxTolerance, MMX1, MMY1, MMX2, MMY2);
FreeBitmap(FallyRoad);
end;

procedure FallyModderRoadz0r;
begin;
FallyModderRoad := BitmapFromString(6, 1, 'z78DA33733633317' +
'631C34B020095EE081D');
MaxTolerance := 50;
TheRoadColor := AutoColorThis(FallyModderRoad, MaxTolerance, MMX1, MMY1, MMX2, MMY2);
FreeBitmap(FallyModderRoad);
end;

procedure ToAltar;
begin;
I:=0;
FallyRoadColorz0r;

RadialRoadWalk(TheRoadColor, 35, 53, 37, 0, 0);
RadialRoadWalk(TheRoadColor, 57, 41, 56, 0, 0);
RadialRoadWalk(TheRoadColor, 0, 60, 68, 0, 0);
RadialRoadWalk(TheRoadColor, 20, 0, 65, 0, 0);
Wait(500);
Flag;
Wait(1000);
FallyModderRoadz0r;
RadialRoadWalk(TheRoadColor, 27, 67, 63, 0, 0);
if (not (RadialRoadWalk(TheRoadColor, 30, 75, 63, 0, 0))) then
begin;
FallyModderRoadz0r;
RadialRoadWalk(TheRoadColor, 30, 75, 63, 0, 0);
end;
RadialRoadWalk(TheRoadColor, 359, 311, 70, 0, 0);
MakeCompass('N');
WalkClif;
Begin //Yea DDtm rulez!
Flag;
for I:=1 To 4 Do
Begin
DTMTol:=5;
DTMArea:=DTMArea+1
if (FindDTM(Altar,x, y,MMX1,MMY1,MMX2,MMY2)) Then
begin
Mouse(x,y,1,1,True);
Players[CurrentPlayer].Loc := 'Altar';
Exit; //otherways it will click 8 times....
end else
Writeln('DTM Not Found')
end;
end;
Players[CurrentPlayer].Loc := 'Altar';
end;

procedure WalkBack;
begin;

end;

procedure Bank;
begin;

end;

procedure LogNext;
begin;
SetChat('Off',1);
repeat
Wait(1000);
until(not(LoggedIn));
NextPlayer(true);
end;

procedure StartPlayer;
begin;
MakeCompass('N');
HighestAngle;
SetChat('On', 1);
SetChat('Friends', 2);
SetChat('On', 3);
end;

procedure StartScript;
begin;
ClearDebug;
Welcome;
Wait(1000);
DeclarePlayers;
Proggy;
SRLRandomsReport;
Activateclient;
SetupSRL;
BenMouse:= True;
DeclarePlayers;
CurrentPlayer := Currentplayer;
LoginPlayer;
GameTab(4);
GetAllLevels;
Wait(500);
end;

begin
StartScript;
repeat;
StartPlayer;
Proggy;
SRLRandomsReport;
//TakeEss;
LoadDDTM;
ToAltar;
Craft;
WalkBack;
Bank;
LogNext;
Until(false);
end.
Maby Some idees for a Mind Crafter. Like the walk on the wall part.

Zeta

2007-08-08 14:55:50

Instead of a mind crafter I think you should make something that buys logs from the general store in lumby, then burns them or banks in lumby/draynor. I don't think it's been done.

jhildy

2007-08-08 17:43:05

ok monk killer or mind crafter i need one more vote as to which one and ill make. im leaning towards the monk killer because i like the idea of that but mind crafter is another idea. i just dont like to do alot of walking.

rotflmfwao

2007-08-08 17:45:24

Yeah, walking is a pain. Do the monk killer. Thats my vote.

3Garrett3

2007-08-08 17:47:00

I think the monk killer and the mind crafter are both good ideas, they both have pros and cons, the monk killer has a way to heal you, the cabbages, the mind crafter saves alot of work getting mage and runecrfting up. MindCrafter works on your walking skills, and the monkkiler works on strategy, and being more human like, and making the killing very quick to beat the other players. :)

Tim0suprem0

2007-08-08 18:06:18

Or one that does BOTH!



What about doing LAME for Ranged? I haven't seen it since tarajunky made it members only, but just a thought.

@lex

2007-08-08 18:16:44

i got a really good idea and id liek someone to make it because it would help everyone so much, has to do with alching but a good way and a way to do it forever even though you could get banned… would get any amount done no matter what. pm if u think it has potential

Tim0suprem0

2007-08-08 18:21:18

Here's a way to do it forever even if you get banned, all you need is some antirandoms and your set bud.

program InfinityAlcher;
{.include SRL/SRL.scar}
begin
repeat
Gametab(6);
Mouse(WhereEverHighAlchIs,2,2,true);
Mouse(YouritemsCoords,2,2,true);
until(false);
end.

If you want me to pm you, just let me know ;)

hellsfire

2007-08-09 01:03:10

any one here know if there is a edge yew cutter and banker that works if not can some one make one that is ready to work right from the DL?:)

Nose Smasher

2007-08-09 12:22:09

I like the Monk killing idea, but hasn't it been done? If it has, it might not be good, so it's still a good idea…