SRL Archive - Archive

ZephyrsFury - SRL Member Application Form


ZephyrsFury

2007-08-01 08:58:01

<!– BEGIN TEMPLATE: formanswers –>
ZephyrsFury - SRL Member Application Form
ZephyrsFury

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
HTML (not really a programming language)

Other Communitys
N/A

How Long have You Played Runescape
3 to 5 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

I'm 15. I live in Western Australia. My interests include Soccer, Taekwondo, Computer programming (or just the computer in general). Ummm… I like pizza… = )

I have been a part of the SRL community for about 3 months. I released my first script (an autotalker) about 2 months ago and released my Rune Mysteries Quest Runner about 2 weeks ago. Before SRL I had no idea how to program PASCAL but since reading the tuts here and writing the script I now consider myself relatively good. I like to help people with their problems (especially with scripting difficulties).

My other experiences in web designing include creating several websites for me personally and also several professional websites.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

I'm not sure if you wanted the whole script in here or not so I'll just post the whole thing.

Oh and BTW, when I click on 'Manage Attachments' it says I don't have permission to view the page. EDIT: Nvm, I just edited the application after I posted it.


{------------------------------------------------------------------------------]
[ ]
[ Zephyr's Rune Mysteries Quest Runner Ver 1.22 ]
[ By ZephyrsFury ]
[ ]
[------------------------------------------------------------------------------]
[ >>>> DESCRIPTION <<<< ]
[------------------------------------------------------------------------------]
[ This script will automatically do the Rune Mysteries Quest for you to allow ]
[ you to mine Rune Essence. Start it in the Lumbridge Palace courtyard and it ]
[ will talk to the Duke, talk to Sedridor, talk to Aubury then finish the ]
[ quest by talking to Sedridor again. Includes Antiban and autocolouring. ]
[------------------------------------------------------------------------------]
[ >>>> CURRENT FEATURES <<<< ]
[------------------------------------------------------------------------------]
[ o Does the quest! - It will make it (most of the time). ]
[ o Autocolouring - Uses SRL functions aswell as my own. ]
[ o Antiban - Includes the most recent and effective antiban ]
[ such as LeaveScreenEvery, BoredEvery, random ]
[ 'examining' of mainscreen objects. ]
[------------------------------------------------------------------------------]
[ >>>> NEXT VERSION <<<< ]
[------------------------------------------------------------------------------]
[ o Antirandoms - Will try to incorporate soon. ]
[ o Better Autocolouring - Trying to improve the autocolouring of doors ]
[ and ladders on the minimap. ]
[ o Multi-player - What's the point of macroing with one player? ]
[------------------------------------------------------------------------------]
[ >>>> INSTRUCTIONS <<<< ]
[------------------------------------------------------------------------------]
[ 1. Scripted and tested with SCAR Divi 3.11. Will NOT work with anything else]
[ INCLUDING SCAR 3.06. ]
[ 3. Do the usual - Low Detail, Highest Brightness, etc. ]
[ 4. Make sure you have at least 1 free inventory space. Preferably no items ]
[ so you can run whenever needed (avoiding Jail Guards for example). ]
[ 5. Start in Lumbridge Palace courtyard just at the bottom of the steps. ]
[ 6. Start the script. ]
[------------------------------------------------------------------------------]
[ >>>> ADDITIONAL CREDITS <<<< ]
[------------------------------------------------------------------------------]
[ o Niesie95 - For several key functions from his Tutorial ]
[ Runner. ]
[ o Wizzup? - For the Bank and Aubury DTM's. ]
[ o danrox2004 - For his 'Guide to walking' tut which taught me ]
[ the basics of RadialWalking and symbol finding.]
[ o WT-Fakawi - His 'How to make DDTM's' tut helped me with ]
[ creating and using DDTM's. ]
[ o lordgreggreg - Your Varrock Walker also helped my with DDTM's.]
[ o Yakman - His Radial Walking Aid is invaluable. ]
[ o crossback7 - Thanks for testing the script and suggestions. ]
[ o Born2Code - Thanks for testing also. ]
[ o venom666 - And to you aswell. ]
[ o SRL Developers - For the best RS Cheating library and community.]
[ o Jagex - Couldn't have done it without you or your game.]
[------------------------------------------------------------------------------]
[ I DO NOT AND WILL NOT TAKE RESPONSIBILITY FOR ANY ACTION TAKEN AGAINST YOUR ]
[ ACCOUNT(S) AS A RESULT OF USING MY SCRIPT. USE IT AT YOUR OWN RISK!!! ]
[ ]
[ PLEASE DON'T POST THIS SCRIPT ON ANY OTHER WEBSITES WITHOUT MY KNOWLEDGE ]
[ AND CONSENT. PM ZephyrsFury ON srl-forums.com. ]
[------------------------------------------------------------------------------}

program RuneMysteriesQuestRunner;
{.include SRL/SRL.scar}
{.include SRL/SRL/Extended/xDTM.scar}
{.include SRL/SRL/Extended/xObject.scar}
{.include SRL/SRL/Extended/xAutoTalk.scar}
{.include SRL/SRL/Extended/xAntiban.scar}
{.include SRL/SRL/skill/Magic.scar}

const
SRLStatsID = ''; // SRL Stats ID
SRLStatsPass = ''; // SRL Stats Password

AntiBanConst = 40; // Must be 10+, the lower the number the more antiban
HomeTeleport = False; // Home teleport after Varrock instead of walking?
CheckQuest = True; // Checks the status of the quest. Wastes time but makes it look more human.


//____________________________________________________________________________\\
{ }
{ DON'T HAVE TO TOUCH ANYTHING BELOW HERE }
//____________________________________________________________________________\\

const
VerNumber = '1.22'; //Don't touch!
DTMCheck = True; // Check for Air Tally, Package and notes DTM? For testing...
DoTalk = True; // Talk to Npc's? For testing...
Debugging = 1; // 1 for status bar messages, 2 for full debug, 3 for nothing. For testing...

var
Sx, Sy: integer; RoadColour, VarrockRoadColour, TowerWalkwayColour, Ladder, LadderColour,
DTMPackage, DoorColour, DTMAirTally, DTMNotes, AuburyDTM, BankDTM: integer; Angle: Extended;
TotalTime, LummyTime, ToTowerTime, TowerTime, TowerToVarrockTime, VarrockTime, VarrockToTowerTime,
k, c, i: integer; CrossRoadsDTM, RoadDTM: integer; CRTDTM, RTDTM: TDTM; RMainPoint, CRMainPoint: TDTMPointDef;
DTMCRSubPoints: Array[0..7] of TDTMPointDef; DTMRSubPoints: Array[0..3] of TDTMPointDef; FountainTBox: TBox;

procedure LoadDTMs;
begin
DTMAirTally := DTMFromString('78DA63E4616060E0634001FBB66E651001D28' +
'C40FC1F081885800C160634C0884402692E20C141400D33A65D58' +
'D5C81250230824C408A801798097801A901942F8D50000D514073' +
'3');
DTMPackage := DTMFromString('78DA63CC67626078CE80024A4AD730C801694' +
'6289FB10CA8E61A031A60442281741E50CD2D026AD2806A1E12A1' +
'E62D013520F77C24A0A61EA8E615116AEEE157030065200C8C');
DTMNotes := DTMFromString('78DA639CCBC4C0F08401056CD8B084C108483' +
'302F17F20609C0754739B010D302291407A0A116AA601D53C22A0' +
'A617A8E639013553816ADE1050B314A8E63D116A9E1250B302A8E' +
'60E7E350077FE13D7');
end;

function MsToMin(Ms: LongInt): Integer; // By Niesie95
begin
Result := (Ms/1000)/60;
end;

function MsToSec(Ms: LongInt): Integer; // By Niesie95
begin
Result := Ms/1000;
end;

procedure WriteDebug(Text: string);
begin
if (not(LoggedIn)) then Exit;
case (Debugging) of
1: Status(Text);
2: Writeln(Text);
3: Exit;
end;
end;

procedure AntiBanProc;
var
Freq, Dx, Dy: integer;
begin
if (not(LoggedIn)) then Exit;
if (AntiBanConst < 10) then
Freq := 10
else
Freq := AntiBanConst;
case (Random(Freq)) of
0: begin
MMouse(Random(MSX2), Random(MSY2), 1, 1);
if (IsUpText('opti')) then
begin
GetMousePos(Dx, Dy);
Wait(100);
Mouse(Dx, Dy, 0, 0, false);
ChooseOption(Dx, Dy, 'xamine');
end;
end;
1: begin
if (Random(4) = 1) then
begin
HoverSkill('random', false);
GameTab(4);
end;
end;
2: RandomRClickEvery(2 + Random(8));
3: LeaveScreenEvery(5 + Random(5));
4: PickUpMouse;
5: BoredEvery(9 + Random(24));
6: begin
GameTab(Random(12) + 1);
Wait(1000 + Random(500));
GameTab(4);
end;
7: SleepAndMoveMouse(5000 + Random(1000));
8: MMouse(Random(MSX2), Random(MSY2), 0, 0);
9: begin
if (Random(4) = 1) then
begin
AlmostLogout;
GameTab(4);
end;
end;
end;
end;

procedure SetRetaliateOff;
begin
if (not(LoggedIn)) then Exit;
c := 0;
GameTab(1);
if (FindColorTolerance(Sx, Sy, 1908609, 620, 367, 688, 388, 10)) then
begin
c := c + 1;
repeat
Mouse(Sx, Sy, 3, 3, true);
MarkTime(k);
while (FindColorTolerance(Sx, Sy, 1908609, 620, 367, 688, 388, 10)) do
begin
Wait(2000);
if (TimeFromMark(k) >= 2000) then
Break;
end;
until(not(FindColorTolerance(Sx, Sy, 1908609, 620, 367, 688, 388, 10))) or (c >= 5);
end;
end;

function FindDoorColour: integer;
var
x1, y1, x2, y2, x3, y3, x4, y4 : integer;
DoorBox1, DoorBox2 : TBox;
i, TempColour1, TempColour2 : integer;
begin
for i := 200 to 254 do
begin
if (FindColor(x1, y1, i, MMX1, MMY1, MMX2, MMY2)) then
begin
if (FindColor(x2, y2, i, x1 - 1, y1 - 1, x1 + 1, y1 - 1)) or
(FindColor(x2, y2, i, x1 - 1, y1 - 1, x1 - 1, y1 + 1)) or
(FindColor(x2, y2, i, x1 - 1, y1 + 1, x1 + 1, y1 + 1)) or
(FindColor(x2, y2, i, x1 + 1, y1 - 1, x1 + 1, y1 + 1)) then
begin
TempColour1 := i;
Break;
end;
end;
end;
if (TempColour1 = 0) then Exit;
for i := TempColour1 + 1 to 254 do
begin
if (FindColor(x3, y3, i, MMX1, MMY1, MMX2, MMY2)) then
begin
if (FindColor(x2, y2, i, x3 - 1, y3 - 1, x3 + 1, y3 - 1)) or
(FindColor(x2, y2, i, x3 - 1, y3 - 1, x3 - 1, y3 + 1)) or
(FindColor(x2, y2, i, x3 - 1, y3 + 1, x3 + 1, y3 + 1)) or
(FindColor(x2, y2, i, x3 + 1, y3 - 1, x3 + 1, y3 + 1)) then
begin
TempColour2 := i;
Break;
end;
end;
end;
DoorBox1.x1 := x1 - 5;
DoorBox1.y1 := y1 - 5;
DoorBox1.x2 := x1 + 5;
DoorBox1.y2 := y1 + 5;
DoorBox2.x1 := x3 - 5;
DoorBox2.y1 := y3 - 5;
DoorBox2.x2 := x3 + 5;
DoorBox2.y2 := y3 + 5;
if (TempColour2 = 0) then
Result := TempColour1
else
if (FindColorSkipBox(x4, y4, TempColour1, MMX1, MMY1, MMX2, MMY2, DoorBox1)) then
Result := TempColour1
else
if (FindColorSkipBox(x4, y4, TempColour2, MMX1, MMY1, MMX2, MMY2, DoorBox2)) then
Result := TempColour2
end;

function OpenPalaceDoor(Direction: string): boolean;
begin
if (not(LoggedIn)) then Exit;
c := 0;
repeat
c := c + 1;
case Lowercase(Direction) of
'n': if (c = 1) then MakeCompass('n') else
if (c = 2) then MakeCompass('e') else
if (c = 3) then MakeCompass('s') else
if (c = 4) then MakeCompass('w');
's': if (c = 1) then MakeCompass('s') else
if (c = 2) then MakeCompass('w') else
if (c = 3) then MakeCompass('n') else
if (c = 4) then MakeCompass('e');
'e': if (c = 1) then MakeCompass('e') else
if (c = 2) then MakeCompass('s') else
if (c = 3) then MakeCompass('w') else
if (c = 4) then MakeCompass('n');
'w': if (c = 1) then MakeCompass('w') else
if (c = 2) then MakeCompass('n') else
if (c = 3) then MakeCompass('e') else
if (c = 4) then MakeCompass('s');
end;
MarkTime(k);
repeat
if (FindObj(Sx, Sy, 'oor', 6456994, 5)) then //FindColorSpiralTolerance(Sx, Sy, 2644056, 135, 71, 538, 414, 5)) then
begin
if (IsUpTextMulti('Open', 'pen', 'Ope')) then
begin
WriteDebug('Door was closed... opening');
Mouse(Sx, Sy, 1, 1, true);
if (FindColor(x, y, 255, Sx - 10, Sy - 10, Sx + 10, Sy + 10)) then
begin
Flag;
if (FindObj(Sx, Sy, 'oor', 6456994, 5)) then
begin
MMouse(Sx, Sy, 0, 0);
Result := IsUpTextMulti('Close', 'Clo', 'ose');
end;
end;
Flag;
end else
if (IsUpTextMulti('Close', 'Clo', 'ose')) then
begin
WriteDebug('Door was open');
Result := True;
end;
end;
until(Result = True) or (TimeFromMark(k) >= 2000);
Wait(500 + random(200));
if (Result = True) then
Break;
until(c >= 5);
MakeCompass('n');
end;

function OpenTowerDoor(Direction: char): boolean;
begin
if (not(LoggedIn)) then Exit;
ColorToleranceSpeed(2);
MarkTime(k);
MakeCompass(Direction);
repeat
if (FindObjMulti('oor', 2652829, 2453135, 3364464, 5)) then//FindColorTolerance(Sx, Sy, 3364464, 235, 130, 300, 177, 20)) then
begin
if (IsUpTextMulti('Open', 'pen', 'Ope')) then
begin
GetMousePos(Sx, Sy);
WriteDebug('Door was closed... opening');
Mouse(Sx, Sy, 1, 1, true);
if (FindColor(x, y, 255, Sx - 10, Sy - 10, Sx + 10, Sy + 10)) then
begin
Flag;
if (FindObjMulti('oor', 2652829, 2453135, 3364464, 5)) then
begin
GetMousePos(Sx, Sy);
MMouse(Sx, Sy, 0, 0);
Result := IsUpTextMulti('Close', 'Clo', 'ose');
end;
end;
end else
if (IsUpTextMulti('Close', 'Clo', 'ose')) then
begin
WriteDebug('Door was open');
Result := True;
Break;
end;
end;
until(Result = True) or (TimeFromMark(k) >= 5000);
ColorToleranceSpeed(1);
Wait(1000 + random(500));
end;

function OpenAuburyDoor: boolean;
begin
if (not(LoggedIn)) then Exit;
ColorToleranceSpeed(2);
MarkTime(k);
repeat
if (FindObj(Sx, Sy, 'oor', 4813698, 19)) then//FindColorTolerance(Sx, Sy, 4813698, 235, 130, 300, 177, 20)) then
begin
if (IsUpTextMulti('Open', 'pen', 'Ope')) then
begin
WriteDebug('Aubury Door was closed... opening');
Mouse(Sx, Sy, 1, 1, true);
FFlag(0);
if (FindObj(Sx, Sy, 'oor', 4813698, 19)) then
begin
MMouse(Sx, Sy, 0, 0);
if (IsUpTextMulti('Close', 'Clo', 'ose')) then
begin
Result := True;
Break;
end;
end;
end else
if (IsUpTextMulti('Close', 'Clo', 'ose')) then
begin
WriteDebug('Door was open');
Result := True;
MakeCompass('n');
Break;
end;
end;
until(Result = True) or (TimeFromMark(k) >= 3000);
ColorToleranceSpeed(1);
MakeCompass('n');
Wait(1000 + random(500));
end;

function ClimbPalaceStairs(UpOrDown: string): boolean;
begin
if (not(LoggedIn)) then Exit;
c := 0;
repeat
c := c + 1;
if (FindObj(Sx, Sy, 'airc', 603212, 10)) then// (FindColorSpiralTolerance(Sx, Sy, 606560, 0, 143, 250, 337, 5)) then
begin
Mouse(Sx, Sy, 1, 1, false);
wait(200);
case (Lowercase(UpOrDown)) of
'up': begin
ChooseOption(Sx, Sy, 'limb-up');
Writeln('Climbing up');
MarkTime(k);
while (not(GetColor(583, 78) = 0)) do
begin
Wait(1000);
if (TimeFromMark(k) >= 3000) then Break;
end;
if (GetColor(583, 78) = 0) then
Result := True;
end;
'down': begin
ChooseOption(Sx, Sy, 'limb-down');
Writeln('Climbing down');
MarkTime(k);
while (GetColor(583, 78) = 0) do
begin
Wait(1000);
if (TimeFromMark(k) >= 3000) then Break;
end;
if (not(GetColor(583, 78) = 0)) then
Result := True;
end;
end;
end;
until(Result = True) or (c >= 3);
end;

function MoveToLadder(StartQuadrant, EndQuadrant: integer): boolean;
var
x1, y1, x2, y2, tol: integer;
begin
if (not(LoggedIn)) then Exit;
MakeCompass('n');
case (StartQuadrant) of
1: begin
x1 := MMCX;
y1 := MMY1;
end;
2: begin
x1 := MMX1;
y1 := MMY1;
end;
3: begin
x1 := MMX1;
y1 := MMCY;
end;
4: begin
x1 := MMCX;
y1 := MMCY;
end;
end;
case (EndQuadrant) of
1: begin
x2 := MMX2;
y2 := MMCY;
end;
2: begin
x2 := MMCX;
y2 := MMCY;
end;
3: begin
x2 := MMCX;
y2 := MMY2;
end;
4: begin
x2 := MMX2;
y2 := MMY2;
end;
end;
k := 0;
Tol := 0;
repeat
Sx := MMCX;
Sy := MMCY;
if (FindColorTolerance(Sx, Sy, LadderColour, x1, y1, x2, y2, Tol)) then
begin
WriteDebug('Moving to stairs');
LadderColour := GetColor(Sx, Sy);
Mouse(Sx + 10, Sy - 5, 1, 1, true);
Result := True;
Flag;
end else
begin
Tol := Tol + 1;
Writeln('Could not find ladder... increasing tolerance');
//Wait(200);
end;
until(Result = True) or (Tol = 30);
end;

function ClickSymbol(Symbol :string): boolean;
begin
if (not(LoggedIn)) then Exit;
if (FindSymbol(Sx, Sy, Symbol)) then
begin
WriteDebug('Clicking '+Symbol+' symbol');
Mouse(Sx + 4, Sy + 4, 1, 1, true);
AntiBanProc;
FFlag(0);
Result := True;
end;
end;

function InTalk: Boolean; // From Niesie95's Tutorial Runner
begin
if (FindColorTolerance(x, y, 128, 220, 360, 365, 370, 5)) then
Result := True;
end;

function ClickAnswer(Answer: string): Boolean; //Based on SRL's ClickToContinue function
begin
if (not(LoggedIn)) then Exit;
if (FindNpcChatText(Answer)) then
begin
Mouse(x + Random(35), y + Random(8), 0, 0, True);
Wait(100);
Result := True;
end;
end;

function TalkToNpc(Npc: string):Boolean;
begin
if (not(DoTalk)) then Exit;
if (not(LoggedIn)) then Exit;
case Lowercase(npc) of
'duke horacio': begin
repeat
if (FindObj(Sx, Sy, 'uke', 4196352, 5)) then //FindColorSpiralTolerance(Sx, Sy, 4196352, MSX1, MSY1, MSX2, MSY2, 10)) then
begin
Mouse(Sx, Sy, 1, 1, false);
ChooseOption(Sx, Sy, 'alk-to');
MarkTime(k);
repeat
wait(500);
until(InTalk) or (TimeFromMark(k) >= 3000);
if (InTalk) then
begin
Writeln('We are talking to Duke Horacio');
wait(1000 + random(200));
ClickAnswer('continue');
Wait(1000);
ClickAnswer('quests');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 4);
ClickAnswer('probl');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 3);
Wait(1000 + random(500));
if (DTMCheck) then
begin
if (FindDTM(DTMAirTally, x, y, 549, 197, 744, 464)) then
begin
Result := True;
Break;
end;
end else
Result := True;
end;
end;
until(Result = True);
end;
'sedridor': begin
repeat
if (FindObj(Sx, Sy, 'drid', 16493628, 10)) then // FindColorSpiralTolerance(Sx, Sy, 15309085, MSX1, MSY1, MSX2, MSY2, 10)) then
begin
Mouse(Sx, Sy, 1, 1, false);
ChooseOption(Sx, Sy, 'alk-to');
MarkTime(k);
repeat
wait(500);
until(InTalk) or (TimeFromMark(k) >= 3000);
if (InTalk) then
begin
Writeln('We are talking to Sedridor');
wait(1000 + random(200));
if (FindDTM(DTMAirTally, x, y, 549, 197, 744, 464)) then
begin
ClickAnswer('continue');
Wait(1000);
ClickAnswer('head');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 4);
ClickAnswer('here you');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 10);
ClickAnswer('certainly');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 6);
if (DTMCheck) then
begin
if (FindDTM(DTMPackage, x, y, 549, 197, 744, 464)) then
begin
Result := True;
Break;
end;
end else
Result := True;
end;
if (FindDTM(DTMNotes, x, y, 549, 197, 744, 464)) then
begin
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until (c >= 29);
if (DTMCheck) then
begin
if (FindDTM(DTMAirTally, x, y, 549, 197, 744, 464)) then
begin
Result := True;
Break;
end;
end else
Result := True;
end;
end;
end;
until(Result = True);
end;
'aubury': begin
repeat
if (FindObj(Sx, Sy, 'bury', 2998011, 10)) then //FindColorSpiralTolerance(Sx, Sy, 2998011, MSX1, MSY1, MSX2, MSY2, 10)) then
begin
Mouse(Sx, Sy, 1, 1, false);
ChooseOption(Sx, Sy, 'alk-to');
MarkTime(k);
repeat
wait(500);
until(InTalk) or (TimeFromMark(k) >= 3000);
if (InTalk) then
begin
Writeln('We are talking to Aubury');
wait(1000 + random(200));
if (FindDTM(DTMPackage, x, y, 549, 197, 744, 464)) then
begin
ClickAnswer('continue');
Wait(1000);
ClickAnswer('package');
Wait(1000);
c := 0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 4);
if (DTMCheck) then
begin
if (not(FindDTM(DTMPackage, x, y, 549, 197, 744, 464))) then
Result := True;
Break;
end else
Result := True;
end;
if (not(FindDTM(DTMPackage, x, y, 549, 197, 744, 464))) then
begin
c:=0;
repeat
ClickAnswer('continue');
Wait(1000);
c := c + 1;
until(c >= 5);
if (DTMCheck) then
begin
if (FindDTM(DTMNotes, x, y, 549, 197, 744, 464)) then
Result := True;
Break;
end else
Result := True;
end;
end;
end;
until(Result = True);
end;
end;
end;

function WalkBesideWall(Dir: char): boolean;
var
g, h : integer;
begin
if (not(LoggedIn)) then Exit;
case (LowerCase(Dir)) of
'n': begin
h := -55;
g := -10;
end;
's': begin
h := 40;
g := 20;
end;
end;
x := MMCX;
y := MMCY + h;
if (FindColorSpiralTolerance(x, y, 15461350, MMX1, MMCY + h, MMCX + g, MMCY + h + 2, 20)) then
begin
Mouse(x + 35, y, 5, 5, true);
AntiBanProc;
if (Dir = 'n') then
FFlag(20)
else
FFlag(0);
Result := True;
end else
if (FindColorSpiralTolerance(x, y, 15461350, MMCX + g, MMCY + h, MMX2, MMCY + h + 2, 20)) then
begin
Mouse(x - 50, y, 5, 5, true);
AntiBanProc;
if (Dir = 'n') then
FFlag(20)
else
FFlag(0);
Result := True;
end;
end;

function ClickBetweenFountains: boolean;
begin
if (not(LoggedIn)) then Exit;
if (FindColorTolerance(x, y, 10573655, MMX1, MMY1, MMX2, MMY2, 30)) then
begin
FountainTBox.x1 := x - 30;
FountainTBox.y1 := y - 30;
FountainTBox.x2 := x + 30;
FountainTBox.y2 := y + 30;
if (FindColorSkipBoxTolerance(Sx, Sy, 10573655, MMX1, MMY1, MMX2, MMY2, 30, FountainTBox)) then
begin
if (y > MMCY) and (Sy > MMCY) then Exit
else
if (y < MMCY) and (Sy < MMCY) then Exit
else
begin
WriteDebug('Clicking between the fountains');
Mouse((Sx + x) / 2, (Sy + y) / 2, 0, 0, true);
FFlag(0);
Result := True;
end;
end;
end;
end;

function CheckQuestStatus: boolean;
begin
if (not(LoggedIn)) then Exit;
c := 0;
if (not(CheckQuest)) then
Exit;
repeat
WriteDebug('Checking Quest Status');
c := c + 1;
GameTab(3);
Wait(1000 + random(1000));
if (not(FindText(Sx, Sy, 'yster', StatChars, 560, 233, 717, 449))) then
begin
Mouse(731, 255, 1, 1, true);
Wait(100);
MMouse(732, 448, 1, 1);
Wait(50);
HoldMouse(732, 448, true);
Wait(500 + random(50));
ReleaseMouse(732, 448, true);
end;
if (FindText(Sx, Sy, 'yster', StatChars, 560, 233, 717, 449)) then
begin
Wait(100);
Mouse(Sx, Sy + 3, 10, 1, true);
Wait(500 + random(500));
end;
if (FindColorTolerance(x, y, 128, 50, 57, 208, 84, 5)) then
begin
c := 0;
Result := True;
if (Random(3) = 2) then
begin
MMouse(463, 295, 1, 1);
Wait(50);
HoldMouse(463, 295, true);
Wait(200 + random(50));
ReleaseMouse(463, 295, true);
c := c + 1;
end;
Wait(3000 + random(1000));
repeat
Mouse(458, 69, 1, 1, true);
Wait(2000 + random(500));
until(not(FindColorTolerance(x, y, 128, 50, 57, 208, 84, 5)));
end;
until(Result = True) or (c >= 2);
GameTab(4);
end;

procedure SetCrossRoadsDTM;
begin
CRMainPoint.x := 117;
CRMainPoint.y := 83;
CRMainPoint.areasize := 1;
CRMainPoint.areashape := 0;
CRMainPoint.color := RoadColour;
CRMainPoint.tolerance := 5;

DTMCRSubPoints[0].x := 128;
DTMCRSubPoints[0].y := 49;
DTMCRSubPoints[0].areasize := 1;
DTMCRSubPoints[0].areashape := 0;
DTMCRSubPoints[0].color := RoadColour;
DTMCRSubPoints[0].tolerance := 5;

DTMCRSubPoints[1].x := 150;
DTMCRSubPoints[1].y := 77;
DTMCRSubPoints[1].areasize := 1;
DTMCRSubPoints[1].areashape := 0;
DTMCRSubPoints[1].color := RoadColour;
DTMCRSubPoints[1].tolerance := 5;

DTMCRSubPoints[2].x := 109;
DTMCRSubPoints[2].y := 112;
DTMCRSubPoints[2].areasize := 1;
DTMCRSubPoints[2].areashape := 0;
DTMCRSubPoints[2].color := RoadColour;
DTMCRSubPoints[2].tolerance := 5;

DTMCRSubPoints[3].x := 74;
DTMCRSubPoints[3].y := 82;
DTMCRSubPoints[3].areasize := 1;
DTMCRSubPoints[3].areashape := 0;
DTMCRSubPoints[3].color := RoadColour;
DTMCRSubPoints[3].tolerance := 5;

DTMCRSubPoints[4].x := 116;
DTMCRSubPoints[4].y := 102;
DTMCRSubPoints[4].areasize := 1;
DTMCRSubPoints[4].areashape := 0;
DTMCRSubPoints[4].color := RoadColour;
DTMCRSubPoints[4].tolerance := 5;

DTMCRSubPoints[5].x := 116;
DTMCRSubPoints[5].y := 67;
DTMCRSubPoints[5].areasize := 1;
DTMCRSubPoints[5].areashape := 0;
DTMCRSubPoints[5].color := RoadColour;
DTMCRSubPoints[5].tolerance := 5;

DTMCRSubPoints[6].x := 133;
DTMCRSubPoints[6].y := 83;
DTMCRSubPoints[6].areasize := 1;
DTMCRSubPoints[6].areashape := 0;
DTMCRSubPoints[6].color := RoadColour;
DTMCRSubPoints[6].tolerance := 5;

DTMCRSubPoints[7].x := 93;
DTMCRSubPoints[7].y := 84;
DTMCRSubPoints[7].areasize := 1;
DTMCRSubPoints[7].areashape := 0;
DTMCRSubPoints[7].color := RoadColour;
DTMCRSubPoints[7].tolerance := 5;

CRTDTM.MainPoint := CRMainPoint;
CRTDTM.SubPoints := DTMCRSubPoints;
CrossRoadsDTM := AddDTM(CRTDTM);
end;

procedure SetRoadDTM;
begin
RMainPoint.x := 102;
RMainPoint.y := 111;
RMainPoint.areasize := 1;
RMainPoint.areashape := 0;
RMainPoint.color := RoadColour;
RMainPoint.tolerance := 15;

DTMRSubPoints[0].x := 96;
DTMRSubPoints[0].y := 145;
DTMRSubPoints[0].areasize := 1;
DTMRSubPoints[0].areashape := 0;
DTMRSubPoints[0].color := RoadColour;
DTMRSubPoints[0].tolerance := 15;

DTMRSubPoints[1].x := 135;
DTMRSubPoints[1].y := 117
DTMRSubPoints[1].areasize := 1;
DTMRSubPoints[1].areashape := 0;
DTMRSubPoints[1].color := RoadColour;
DTMRSubPoints[1].tolerance := 15;

DTMRSubPoints[2].x := 124;
DTMRSubPoints[2].y := 121;
DTMRSubPoints[2].areasize := 1;
DTMRSubPoints[2].areashape := 0;
DTMRSubPoints[2].color := RoadColour;
DTMRSubPoints[2].tolerance := 15;

DTMRSubPoints[3].x := 102;
DTMRSubPoints[3].y := 129;
DTMRSubPoints[3].areasize := 1;
DTMRSubPoints[3].areashape := 0;
DTMRSubPoints[3].color := RoadColour;
DTMRSubPoints[3].tolerance := 15;

RTDTM.MainPoint := RMainPoint;
RTDTM.SubPoints := DTMRSubPoints;
RoadDTM := AddDTM(RTDTM);
end;

procedure LummyCastle;
begin
if (not(LoggedIn)) then TerminateScript;
Ladder := BitmapFromString2(False, 'aD20C178DA4DCD3B1600210' +
'803C02BA110C052F773FF232DB17129A608792022AD35A9C95958' +
'CF12F6D0C8637AE97A95BA98D8D82AF39EC60EB8C5BB9B9D27214' +
'C3C78DFA71D17CA18BBE4FC2B71413BC4FEBA62E1FE005B3');
MarkTime(LummyTime);
Writeln('Starting with Lumbridge Palace');
SetRun(True);
GameTab(4);
if (InvCount >= 27) then
begin
Writeln('You need at least one free inventory space.');
TerminateScript;
end;
LadderColour := AutoColorThis(Ladder, 40, MMCX, MMY1, MMX2, MMY2);
if (LadderColour = 0) or (not(FindColor(Sx, Sy, LadderColour, MMCX, MMY1, MMX2, MMY2))) then
begin
Writeln('AutoColouring with bitmaps did not work');
LadderColour := FindLadderColor;
if (LadderColour = 0) or (not(FindColor(Sx, Sy, LadderColour, MMX1, MMCY, MMX2, MMY2))) then
begin
Writeln('FindLadderColor did not work');
if (FindColorTolerance(Sx, Sy, 10837, MMCX + 15, MMY1 + 40, MMX2, MMY2 - 40, 30)) then
LadderColour := GetColor(Sx, Sy)
else
begin
Writeln('FindColorTolerance did not work');
LadderColour := 10837;
end;
end;
end;
Writeln('Ladder colour = ' + IntToStr(LadderColour));
FreeBitmap(Ladder);
RoadColour := FindRoadColor;
ClickBetweenFountains;
Writeln('Entering Lumbridge Palace');
if (not(RadialWalk(RoadColour, 200, 240, 62, 0, -1))) then
begin
if (FindColorTolerance(Sx, Sy, 10573655, MMX1, MMCY, MMX2, MMY2, 30)) then
begin
Mouse(Sx - 50, Sy, 1, 1, true);
WriteDebug('Using water fountain colour to click');
FFlag(5);
end;
end else
begin
WriteDebug('Using RadialWalk to click');
FFlag(5);
end;
if (not(MoveToLadder(3, 3))) then
begin
WriteDebug('Using mouse click to move to ladder');
Mouse(MMCX - 15, MMCY + 5, 1, 1, true);
FFlag(10);
end;
ClimbPalaceStairs('up');
Mouse(639, 28, 1, 1, true);
AntiBanProc;
FFlag(0);
OpenPalaceDoor('n');
if (not FindObj(Sx, Sy, 'uke', 4196352, 5)) then
begin
MouseFlag(660, 85, 1, 1);
Wait(1000 + random(500));
end;
if (not FindObj(Sx, Sy, 'uke', 4196352, 5)) then
begin
MakeCompass('e');
Wait(1000 + -random(500));
end;
if (not FindObj(Sx, Sy, 'uke', 4196352, 5)) then
begin
MakeCompass('s');
Wait(1000 + -random(500));
end;
if (not FindObj(Sx, Sy, 'uke', 4196352, 5)) then
begin
MakeCompass('w');
Wait(1000 + -random(500));
end;
FFlag(0);
TalkToNpc('Duke Horacio');
if (Random(2) = 1) then
begin
Wait(2000 + random(500));
CheckQuestStatus;
end;
Wait(1000 + random(500));
MakeCompass('n');
MouseFlag(622, 90, 1, 1);
if (not(OpenPalaceDoor('n'))) then
begin
MouseFlag(622, 90, 1, 1);
OpenPalaceDoor('n');
end;
if (not(MoveToLadder(3, 4))) then
begin
WriteDebug('Using mouse click to move to ladder');
Mouse(626, 136, 1, 1, true);
Flag;
end;
ClimbPalaceStairs('down');
if (not(RadialWalk(RoadColour, 60, 120, 35, -1, 0))) then
begin
if (FindColorTolerance(Sx, Sy, 10573655, MMX1, MMCY - 30, MMX2, MMY2, 30)) then
begin
Mouse(Sx - 35, Sy, 1, 1, True);
WriteDebug('Using water fountain colour to click');
FFlag(5);
end;
end else
WriteDebug('Using RadialWalk to click');
c := 0;
if (not(ClickBetweenFountains)) then
begin
if (FindColorTolerance(Sx, Sy, 10573655, MMX1, MMCY - 30, MMX2, MMY2, 35)) then
begin
Mouse(Sx, Sy - 30, 1, 1, True);
WriteDebug('Using water fountain colour to click');
FFlag(5);
end else
begin
Mouse(676, 50, 1, 1, true);
WriteDebug('Using mouse clicks');
FFlag(10);
end;
end else
c := c + 1;
if (c = 0) then
ClickBetweenFountains
Writeln('Finished with Lumbridge Palace');
Writeln('Lumbridge Palace took: ' + IntToStr(Round(MsToSec(TimeFromMark(LummyTime)))) + ' sec');
Writeln('');
AddToReport(' Lumbridge Palace: ' + IntToStr(Round(MsToSec(TimeFromMark(LummyTime)))) + ' sec');
end;

procedure LummyToTower(Time: integer);
begin
if (not(LoggedIn)) then TerminateScript;
if (Time = 1) then
MarkTime(ToTowerTime);
MakeCompass('N');
Writeln('Starting with Lumbridge to Tower');
SetRun(False);
GameTab(4);
Wait(500 + random(500));
if (DTMCheck) then
begin
if (Time = 1) then
begin
if (not(FindDTM(DTMAirTally, x, y, 549, 197, 744, 464))) then
begin
Writeln('Lost Air Talisman, Terminating...');
TerminateScript;
end;
end else
if (Time = 2) then
begin
if (not(FindDTM(DTMNotes, x, y, 549, 197, 744, 464))) then
begin
Writeln('Lost Aubury' + #39 + 's Notes, Terminating...');
TerminateScript;
end;
end;
end;
RoadColour := FindRoadColor;
Writeln('Exiting Palace');
WriteDebug('Following road');
RadialWalk(RoadColour, 70, 100, 65, -1, 0);
RadialWalk(RoadColour, 360, 320, 60, 1, 1);
RadialWalk(RoadColour, 280, 340, 60, 1, 1);
WriteDebug('Using mouse clicks to get to tower');
Mouse(586, 73, 1, 1, true);
AntiBanProc;
FFlag(10);
Mouse(590, 72, 3, 3, true);
AntiBanProc;
FFlag(10);
c := 0;
i := 0;
k := 0;
SymbolAccuracy := 0.5;
repeat
if (FindSymbol(Sx, Sy, 'dungeon')) and (i = 0) then
begin
i := i + 1;
WriteDebug('Found Dungeon symbol');
repeat
k := k + 1;
if (Rs_OnMinimap(Sx, Sy + (55 - k))) then
Mouse(Sx , Sy + (55 - k), 1, 1, true);
until(Rs_OnMinimap(Sx, Sy + (55 - k)))
AntiBanProc;
FFlag(0);
end;
if (c = 3) then
begin
WriteDebug('Running to avoid Jail Guards');
SetRun(true);
end;
Mouse(587, 105, 5, 2, true);
if (c < 3) then
AntiBanProc;
FFlag(10);
c := c + 1;
until(FindColorTolerance(Sx, Sy, RoadColour, MMX1 + 20, MMCY, MMCX, MMY2, 10));
SymbolAccuracy := 0.8;
c := 0;
repeat
c := c + 1;
if (not (RadialWalk(RoadColour, 90, 270, 65, 0, -1))) then
begin
RoadColour := FindRoadColor;
c := c - 1;
end;
until(FindColorTolerance(Sx, Sy, 12161662, MMCX - 20, MMCY - 20, MMCX + 20, MMCY + 20, 40));
SetRun(false);
GameTab(4);
MouseFlag(640, 115, 1, 1);
TowerWalkwayColour := FindRoadColor;
repeat
if (not(RadialWalk(TowerWalkwayColour, 135, 230, 60, 0, -1))) then
TowerWalkwayColour := FindRoadColor;
until(not(FindColorTolerance(Sx, Sy, TowerWalkwayColour, 624, 92, 675, 100, 10)));//FindSymbol(Sx, Sy, 'water'));
AntiBanProc;
FFlag(0);
if (Time = 1) then
begin
Writeln('Lumbridge to Wizard' + #39 + 's Tower took: ' + IntToStr(Round(MsToSec(TimeFromMark(ToTowerTime)))) + ' sec');
Writeln('');
AddToReport(' Lummy to Tower: ' + IntToStr(Round(MsToSec(TimeFromMark(ToTowerTime)))) + ' sec');
end else
if (Time = 2) then
begin
Writeln('Varrock to Wizard' + #39 + 's Tower took: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockToTowerTime)))) + ' sec');
Writeln('');
AddToReport(' Varrock to Tower: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockToTowerTime)))) + ' sec');
end;
end;

procedure Tower(Time: integer);
begin
if (not(LoggedIn)) then TerminateScript;
Ladder := BitmapFromString2(False, 'aD20C178DA4DCD3B1600210' +
'803C02BA110C052F773FF232DB17129A608792022AD35A9C95958' +
'CF12F6D0C8637AE97A95BA98D8D82AF39EC60EB8C5BB9B9D27214' +
'C3C78DFA71D17CA18BBE4FC2B71413BC4FEBA62E1FE005B3');
MarkTime(TowerTime);
Writeln('Starting with Wizard' + #39 + 's Tower');
GameTab(4);
if (Time = 1) then
begin
if (DTMCheck) then
if (not(FindDTM(DTMAirTally, x, y, 549, 197, 744, 464))) then
begin
Writeln('Lost Air Talisman, Terminating...');
TerminateScript;
end;
end;
if (Time = 2) then
begin
if (DTMCheck) then
if (not FindDTM(DTMNotes, x, y, 549, 197, 744, 464)) then
begin
Writeln('Lost Aubury' + #39 + 's Notes, Terminating...');
TerminateScript;
end;
end;
SetRun(True);
GameTab(4);
c := 0;
repeat
c := c + 1;
DoorColour := FindDoorColour;
Writeln('Door Colour = '+IntToStr(DoorColour));
if (DoorColour = 0) then
Writeln('FindDoorColour did not work, trying again...');
until(not(DoorColour = 0)) or (c >= 3);
if (DoorColour = 0) then
WriteDebug('FindDoorColour did not work');
//if (not(RadialWalk(DoorColour, 270, 190, 40, 1, -1))) then
Sx := MMCX;
Sy := MMCY;
if (FindColorSpiral(Sx, Sy, DoorColour, MMX1, MMCY, MMX2, MMY2)) then
begin
WriteDebug('Using DoorColour to walk to door');
Mouse(Sx, Sy, 1, 1, true);
FFlag(0);
end else
begin
MouseFlag(624, 106, 1, 1)
WriteDebug('Using mouse clicks to walk to door');
end;// else
{begin
//WriteDebug('Using RadialWalk to walk to door');
FFlag(0);
end;}
LadderColour := FindLadderColor;
if (LadderColour = 0) or not (FindColor(Sx, Sy, LadderColour, MMX1, MMCY, MMX2, MMY2)) then
begin
Writeln('FindLadderColor did not work');
LadderColour := AutoColorThis(Ladder, 30, MMX1, MMCY, MMX2, MMY2);
Writeln('Ladder colour = ' + IntToStr(LadderColour));
end
if (LadderColour = 0) or not (FindColor(Sx, Sy, LadderColour, MMX1, MMCY, MMX2, MMY2)) then
begin
Writeln('AutoColouring with bitmaps did not work');
if (FindColorTolerance(Sx, Sy, 5958, MMX1, MMCY, MMX2, MMY2, 20)) then
begin
LadderColour := GetColor(Sx, Sy);
Writeln('Ladder colour = ' + IntToStr(LadderColour));
end else
begin
Writeln('FindColorTolerance did not work');
LadderColour := 5958;
Writeln('Ladder colour = ' + IntToStr(LadderColour));
end;
end;
FreeBitmap(Ladder);
OpenTowerDoor('s');
MouseFlag(656, 63, 1, 1);
OpenTowerDoor('s');
MakeCompass('n');
MoveToLadder(3, 4); //MouseFlag(637, 88, 1, 1);
FFlag(10);
c := 0;
repeat
c := c + 1;
if (c >= 30) then
begin
Writeln('Could not find ladder, Terminating...');
TerminateScript;
end;
if (FindObj(Sx, Sy, 'adder', 1052691, 10)) then//FindColorSpiralTolerance(Sx, Sy, 1052691, 223, 130, 286, 236, 10)) then
begin
MMouse(Sx, Sy, 1, 1);
wait(100);
if (IsUpText('adder')) then
begin
Mouse(Sx, Sy, 1, 1, true);
Writeln('Climbing down ladder');
MarkTime(k);
while (GetColor(589, 95) <> 0) and (TimeFromMark(k) < 3000) do
Wait(1000);
end;
end;
until(GetColor(589, 95) = 0);
WriteDebug('We are underground');
Wait(1000 + random(500));
c := 0;
repeat
c := c + 1;
DoorColour := FindDoorColour;
Writeln('Door Colour = '+IntToStr(DoorColour));
if (DoorColour = 0) then
WriteDebug('FindDoorColour did not work, trying again...');
until(not(DoorColour = 0)) or (c >= 3);
if (DoorColour = 0) then
WriteDebug('FindDoorColour did not work');
//if (not(RadialWalk(DoorColour, 130, 160, 35, -1, -1))) then
if (FindColor(Sx, Sy, DoorColour, MMX1, MMY1, MMX2, MMY2)) then
begin
WriteDebug('Using DoorColour to walk to door');
Mouse(Sx, Sy, 1, 1, true);
FFlag(0);
end else
begin
WriteDebug('Using mouse click to walk to door');
Mouse(665, 109, 1, 1, true);
AntiBanProc;
FFlag(0);
end;// else
{begin
WriteDebug('Using RadialWalk to walk to door');
FFlag(0);
end; }
OpenTowerDoor('e');
MakeCompass('n');
if (not FindObj(Sx, Sy, 'drid', 15309085, 10)) then
begin
MouseFlag(617, 75, 1, 1);
Wait(2000 + random(500));
end;
if (not FindObj(Sx, Sy, 'drid', 15309085, 10)) then
begin
MakeCompass('e');
Wait(2000 + random(500));
end;
if (not FindObj(Sx, Sy, 'drid', 15309085, 10)) then
begin
MakeCompass('s');
Wait(2000 + random(500));
end;
if (not FindObj(Sx, Sy, 'drid', 15309085, 10)) then
begin
MakeCompass('w');
Wait(2000 + random(500));
end;
FFlag(0);
TalkToNpc('Sedridor');
if (Random(2) = 1) and (Time = 1) then
begin
Wait(2000 + random(500));
CheckQuestStatus;
end;
if (Time = 2) then
begin
Wait(3000);
if (FindDTM(DTMAirTally, x, y, 549, 197, 744, 464)) then
Writeln('Found Air Tally, FINISHED QUEST!');
Writeln('Wizard' + #39 + 's Tower took: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerTime)))) + ' sec');
Writeln('');
AddToReport(' Wizard' + #39 + 's Tower: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerTime)))) + ' sec');
Exit;
end;
MakeCompass('n');
if (FindSymbol(Sx, Sy, 'transportation')) then
begin
if (FindColor(Sx, Sy, DoorColour, Sx - 30, Sy - 30, Sx + 30, Sy + 30)) then
begin
MouseFlag(Sx + 2, Sy, 0, 0)
WriteDebug('Used DoorColour to walk to door');
end else
begin
MouseFlag(691, 81, 1, 1);
WriteDebug('Used mouse click to walk to door');
end;
end;
OpenTowerDoor('e');
MakeCompass('n');
MoveToLadder(2, 1);
FFlag(10);
c := 0;
repeat
c := c + 1;
if (c >= 30) then
begin
Writeln('Could not find ladder, Terminating...');
TerminateScript;
end;
if (FindObj(Sx, Sy, 'adder', 2511215, 10)) then //FindColorSpiralTolerance(Sx, Sy, 2511215, 135, 71, 538, 414, 5)) then
begin
MMouse(Sx, Sy, 1, 1);
wait(100);
if (IsUpText('adder')) then
begin
Mouse(Sx, Sy, 1, 1, true);
Writeln('Climbing up ladder');
MarkTime(k);
while (GetColor(589, 95) = 0) and (TimeFromMark(k) < 3000) do
Wait(1000);
end;
end;
until(GetColor(589, 95) <> 0);
WriteDebug('We are up again');
Wait(1000 + random(500));
MouseFlag(656, 87, 1, 1);
OpenTowerDoor('n');
c := 0;
repeat
c := c + 1;
DoorColour := FindDoorColour;
Writeln('Door Colour = '+IntToStr(DoorColour));
if (DoorColour = 0) then
WriteDebug('FindDoorColour did not work, trying again...');
until(not(DoorColour = 0)) or (c >= 3);
if (DoorColour = 0) then
WriteDebug('FindDoorColour did not work');
if (RadialWalk(DoorColour, 15, 40, 25, 1, -1)) then
WriteDebug('Used RadialWalk to walk to door')
else
begin
MouseFlag(656, 65, 1, 1);
WriteDebug('Used mouse click to walk to door');
end;
OpenTowerDoor('s');
MakeCompass('n');
MouseFlag(667, 67, 1, 1);
Writeln('Wizard' + #39 + 's Tower took: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerTime)))) + ' sec');
Writeln('');
AddToReport(' Wizard' + #39 + 's Tower: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerTime)))) + ' sec');
end;

procedure TowerToVarrock;
begin
if (not(LoggedIn)) then TerminateScript;
MarkTime(TowerToVarrockTime);
Writeln('Starting with Tower To Varrock');
SetRun(false);
GameTab(4);
if (DTMCheck) then
if (not(FindDTM(DTMPackage, x, y, 549, 197, 744, 464))) then
begin
Writeln('Lost Research Package, Terminating...');
TerminateScript;
end;
WriteDebug('Following Tower Walkway colour');
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(TowerWalkwayColour, 350, 380, 65, 0, 1))) then
begin
c := c - 1;
TowerWalkwayColour := FindRoadColor;
end;
until(FindColorTolerance(Sx, Sy, RoadColour, MMCX - 15, MMCY - 15, MMCX + 15, MMCY + 15, 10)) and (c >= 2);;
MouseFlag(648, 58, 1, 1);
WriteDebug('Following road');
c := 0;
RoadColour := FindRoadColor;
repeat
c := c + 1;
if (not(RadialWalk(RoadColour, 400, 270, 55, 0, 1))) then
begin
RoadColour := FindRoadColor;
c := c - 1;
end;
if (c = 1) then
begin
WriteDebug('Running to avoid Jail Guards');
SetRun(True);
end;
until(FindColorTolerance(Sx, Sy, 2123751, MMCX, MMCY, MMX2, MMCY + 10, 40)) or (c >= 7);
SetRun(false);
GameTab(4);
RoadColour := FindRoadColor;
WriteDebug('Assembling Cross Roads DDTM');
SetCrossRoadsDTM
repeat
if (not (RadialWalk(RoadColour, 400, 270, 55, 0, 1))) then
RoadColour := FindRoadColor;
until(FindDtmRotated(CrossRoadsDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.1, Angle))
if (FindDtmRotated(CrossRoadsDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.1, Angle)) then
begin
Writeln('Found Cross Roads');
MouseFlag(Sx, Sy, 1, 1);
end;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(RoadColour, 290, 200, 55, 1, 0))) then
begin
RoadColour := FindRoadColor;
c := c - 1;
end;
until(c >= 3);
c := 0;
i := 0;
Writeln('Walking along the wall.');
repeat
if (c >= 8) then
if (FindSymbol(Sx, Sy, 'anvil')) and (i = 0) then
begin
i := i + 1;
ClickSymbol('anvil');
Mouse(MMCX, 30, 1, 1, true);
FFlag(10);
Break;
end;
if (not(WalkBesideWall('n'))) then
begin
WriteDebug('Using mouse clicks to walk along wall');
Mouse(RandomRange(MMCX - 5, MMCX + 5), RandomRange(30, 40), 1, 1, true);
AntiBanProc;
FFlag(0);
end else
WriteDebug('Using WalkBesideWall');
c := c + 1;
until(FindSymbol(Sx, Sy, 'spin')) or (c >= 20);
if (c >= 20) then
begin
Writeln('We appear to be lost... Terminating');
TerminateScript;
end;
if (FindSymbol(Sx, Sy, 'mining site')) then
begin
Writeln('We are in Barbarian Village, walking east to Varrock.');
WriteDebug('Found mining site symbol');
Mouse(Sx + 10, Sy + 5, 1, 1, true);
AntiBanProc;
FFlag(0);
end else
if (FindSymbol(Sx, Sy, 'spin')) then
begin
Writeln('We are in Barbarian Village, walking east to Varrock.');
WriteDebug('Found spinning wheel symbol');
Mouse(Sx + 10, Sy + 40, 1, 1, true);
AntiBanProc;
FFlag(0);
end;
repeat
Mouse(705, 82, 1, 1, true);
AntiBanProc;
FFlag(0);
until(FindColorTolerance(Sx, Sy, RoadColour, MMCX, MMY1, MMX2, MMY2, 10));
Mouse(Sx, Sy, 1, 1, true);
AntiBanProc;
FFlag(10);
{if (FindSymbol(Sx, Sy, 'transportation')) then
begin
WriteDebug('Found Transportation symbol');
Mouse(Sx, Sy - 35, 1, 1, true);
AntiBanProc;
FFlag(0);
end; }
repeat
if (not(RadialWalk(RoadColour, 125, 45, 60, -1, 0))) then
RoadColour := FindRoadColor;
until(not(FindColorTolerance(Sx, Sy, RoadColour, 670, 50, 675, 98, 5)));
MouseFlag(680, 84, 1, 1);
VarrockRoadColour := FindVarrockRoadColor;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(VarrockRoadColour, 125, 45, 60, -1, 0))) then
VarrockRoadColour := FindVarrockRoadColor;
until(FindSymbol(Sx, Sy, 'water')) or (c >= 20);
if (c >= 20) then
begin
Writeln('We appear to be lost... Terminating');
TerminateScript;
end;
ClickSymbol('water');
AntiBanProc;
FFlag(0);
Writeln('We are in Varrock');
Writeln('Wizard' + #39 + 's Tower to Varrock took: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerToVarrockTime)))) + ' sec');
Writeln('');
AddToReport(' Tower to Varrock: ' + IntToStr(Round(MsToSec(TimeFromMark(TowerToVarrockTime)))) + ' sec');
end;

procedure Varrock;
begin
if (not(LoggedIn)) then TerminateScript;
AuburyDTM := DTMFromString('78DA63AC666260C86140016FDF3230FC07D28' +
'C40FC1F08188B816AD420724C486AB8A06A4080B18308353544A8' +
'6920AC0600A21C11F8');
BankDTM := DTMFromString('78DA636C666260486140016FDEBC61F80FA41' +
'981F83F1030B603D5E4A0AA79FB96814103AA060418EB816AB251' +
'D57CFD8AAA0600B6210EA4');
MarkTime(VarrockTime);
Writeln('Starting with Varrock');
SetRun(true);
GameTab(4);
if (DTMCheck) then
if (not(FindDTM(DTMPackage, x, y, 549, 197, 744, 464))) then
begin
Writeln('Lost Research Package, Terminating...');
TerminateScript;
end;
repeat
if (not(RadialWalk(VarrockRoadColour, 125, 45, 60, -1, 0))) then
VarrockRoadColour := FindVarrockRoadColor;
until(FindDTMRotated(BankDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.05, Angle)) and (FindSymbol(x, y, 'training dummy'));
if (FindDTMRotated(BankDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.05, Angle)) then
begin
WriteDebug('Found Bank DTM');
Mouse(Sx, Sy - 40, 3, 3, true);
AntiBanProc;
FFlag(0);
end;
if (FindDTMRotated(BankDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.05, Angle)) then
begin
c := 0;
WriteDebug('Found Bank DTM');
repeat
c := c + 1;
if (Rs_OnMinimap(Sx + (40 - c), Sy)) then
Mouse(Sx + (40 - c), Sy, 1, 1, true);
until(Rs_OnMinimap(Sx + (40 - c), Sy));
AntiBanProc;
FFlag(0);
end;
Mouse(625, 136, 1, 1, true);
AntiBanProc;
FFlag(0);
if (FindDTMRotated(AuburyDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.05, Angle)) then
begin
Mouse(Sx, Sy, 1, 1, true);
WriteDebug('Found Aubury DTM');
AntiBanProc;
FFlag(0);
end else
if (FindSymbol(Sx, Sy, 'magic shop')) then
begin
WriteDebug('Using symbol to enter Aubury'+#39+'s shop');
MouseFlag(Sx, Sy + 10, 1, 1);
end else
begin
WriteDebug('Using mouse click to enter Aubury'+#39+'s shop');
Mouse(623, 86, 1, 1, true);
AntiBanProc;
FFlag(0);
end;
Writeln('Entering Aubury'+#39+'s Shop');
if (DTMCheck) then
begin
repeat
TalkToNpc('aubury');
until(FindDTM(DTMNotes, x, y, 549, 197, 744, 464));
end else
TalkToNpc('aubury');
if (Random(2) = 1) then
begin
Wait(2000 + random(500));
CheckQuestStatus;
end;
Mouse(678, 45, 1, 1, true);
if (FlagDistance < 40) then
begin
Mouse(MMCX, MMCY, 4, 4, true);
OpenAuburyDoor;
Mouse(678, 45, 1, 1, true);
end;
AntiBanProc;
FFlag(10);
Mouse(660, 54, 1, 1, true);
AntiBanProc;
FFlag(0);
c := 0;
if (FindDTMRotated(BankDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, 0, Pi, 0.05, Angle)) then
begin
WriteDebug('Found Bank DTM');
Mouse(Sx, Sy - 40, 1, 1, true)
AntiBanProc;
Wait(2000);
FFlag(0);
end;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(VarrockRoadColour, 250, 320, 60, 1, 0))) then
begin
VarrockRoadColour := FindVarrockRoadColor;
c := c - 1;
end;
if (c >= 4) then
Break;
until(FindSymbol(Sx, Sy, 'water')) and (FindSymbol(Sx, Sy, 'quest'));
ClickSymbol('water');
AntiBanProc;
FFlag(0);
Writeln('Varrock took: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockTime)))) + ' sec');
Writeln('');
AddToReport(' Varrock: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockTime)))) + ' sec');
end;

function TeleportHome: boolean;
begin
if (not(LoggedIn)) then TerminateScript;
MarkTime(VarrockToTowerTime);
c := 0;
repeat
c := c + 1;
Writeln('Casting '+#39+'Home Teleport'+#39);
Cast('Home Teleport');
Wait(15000 + Random(4000));
if (not(FindSymbol(Sx, Sy, 'fur trader'))) and (not(FindSymbol(Sx, Sy, 'clothes shop'))) then
begin
Writeln('Successfully cast Home Teleport');
Result := True;
ReportVars[1] := ReportVars[1] + 1;
end else
Writeln('We are still in Varrock');
until(Result = True) or (c >= 3);
end;

procedure VarrockToTower;
begin
if (not(LoggedIn)) then TerminateScript;
MarkTime(VarrockToTowerTime);
Writeln('Starting with Varrock To Tower');
SetRun(false);
GameTab(4);
if (DTMCheck) then
if (not FindDTM(DTMNotes, x, y, 549, 197, 744, 464)) then
begin
Writeln('Lost Aubury' + #39 + 's Notes, Terminating...');
TerminateScript;
end;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(VarrockRoadColour, 220, 320, 60, 1, 0))) then
VarrockRoadColour := FindVarrockRoadColor;
until(not(FindColorTolerance(Sx, Sy, VarrockRoadColour, 617, 56, 630, 109, 5))) and (c >= 4);
MouseFlag(609, 83, 1, 1);
c := 0;
SymbolAccuracy := 0.7;
repeat
c := c + 1;
if (not(RadialWalk(RoadColour, 220, 320, 60, 1, 0))) then
RoadColour := FindRoadColor;
until(FindSymbol(Sx, Sy, 'fish')) or (c >= 7);
SymbolAccuracy := 0.8;
WriteDebug('Found fish symbol');
c := 0;
repeat
c := c + 1;
Mouse(593, 87, 1, 1, true);
AntiBanProc;
FFlag(0);
until(FindSymbol(Sx, Sy, 'mining site')) or (FindSymbol(Sx, Sy, 'spin')) or (c >= 3);
if (Sx > MMCX) then
begin
Mouse(593, 87, 1, 1, true);
AntiBanProc;
FFlag(0);
end;
if (FindSymbol(Sx, Sy, 'mining site')) or (FindSymbol(Sx, Sy, 'spin')) then
begin
Writeln('We are in Barbarian Village, walking south to Wizard' + #39 + 's Tower.');
if (FindSymbol(Sx, Sy, 'mining site')) then
begin
WriteDebug('Found mining site symbol');
Mouse(Sx + 10, Sy, 1, 1, true);
AntiBanProc;
FFlag(0);
end else
if (FindSymbol(Sx, Sy, 'spin')) then
begin
WriteDebug('Found spinning wheel symbol');
Mouse(Sx + 10, Sy + 40, 1, 1, true);
AntiBanProc;
FFlag(0);
end;
end;
if (not(ClickSymbol('anvil'))) then
begin
Mouse(621, 130, 1, 1, true);
AntiBanProc;
FFlag(0);
end;
Mouse(621, 130, 1, 1, true);
AntiBanProc;
FFlag(0);
c := 0;
Writeln('Walking along the wall.');
repeat
if (not(WalkBesideWall('s'))) then
begin
WriteDebug('Using mouse clicks to walk along wall');
Mouse(RandomRange(645, 655), RandomRange(135, 145), 1, 1, true);
AntiBanProc;
FFlag(10);
end else
WriteDebug('Using WalkBesideWall');
c := c + 1;
until(c >= 5);
WriteDebug('Assembling Road DDTM');
SetRoadDTM;
repeat
if (c >= 20) then
begin
Writeln('We appear to be lost... Terminating');
TerminateScript;
end;
if (not(WalkBesideWall('s'))) then
begin
WriteDebug('Using mouse clicks to walk along wall');
Mouse(RandomRange(645, 655), RandomRange(135, 145), 1, 1, true);
AntiBanProc;
FFlag(10);
end else
WriteDebug('Using WalkBesideWall');
c := c + 1;
until(FindDtmRotated(RoadDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi/2, Pi/2, 0.1, Angle)) and (c >= 11);
if (FindDtmRotated(RoadDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi/2, Pi/2, 0.1, Angle)) then
Writeln('Found Road DDTM');
Mouse(Sx, Sy, 1, 1, true);
AntiBanProc;
FFlag(10);
RoadColour := FindRoadColor;
WriteDebug('Assembling Cross Roads DDTM');
SetCrossRoadsDTM;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(RoadColor, 60, 120, 60, -1, 0))) then
begin
RoadColour := FindRoadColor;
c := c - 1;
end;
until(FindDtmRotated(CrossRoadsDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi/2, Pi/2, 0.1, Angle)) or (c >= 3);
if (FindDtmRotated(CrossRoadsDTM, Sx, Sy, MMX1, MMY1, MMX2, MMY2, -Pi/2, Pi/2, 0.1, Angle)) then
begin
Writeln('Found Cross Roads');
MouseFlag(Sx, Sy, 1, 1);
end;
c := 0;
repeat
c := c + 1;
if (not(RadialWalk(RoadColor, 135, 230, 60, 0, -1))) then
begin
RoadColour := FindRoadColor;
c := c - 1;
end;
if (c = 3) then
begin
WriteDebug('Running to avoid Jail Guards');
SetRun(true);
end;
until(FindColorTolerance(Sx, Sy, 12161662, MMCX-20, MMCY-20, MMCX + 20, MMCY + 20, 40));
SetRun(false);
GameTab(4);
MouseFlag(640, 115, 1, 1);
WriteDebug('Following Tower Walkway colour');
TowerWalkwayColour := FindRoadColor;
repeat
if (not(RadialWalk(TowerWalkwayColour, 135, 230, 60, 0, -1))) then
TowerWalkwayColour := FindRoadColor;
until(not(FindColorTolerance(Sx, Sy, TowerWalkwayColour, 637, 90, 669, 103, 5)));//FindSymbol(Sx, Sy, 'water'));
Writeln('Varrock To Wizard' + #39 + 's Tower took: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockToTowerTime)))) + ' sec');
Writeln('');
AddToReport(' Varrock To Tower: ' + IntToStr(Round(MsToSec(TimeFromMark(VarrockToTowerTime)))) + ' sec');
ReportVars[2] := ReportVars[2] + 1;
end;

procedure Intro;
begin
Writeln(' ._________. ');
Wait(100);
Writeln(' \____ \ __ ');
Wait(100);
Writeln(' / / | | ____ ');
Wait(100);
Writeln(' / / _____ ._______ | |____.___ ___.____\ /______ ');
Wait(100);
Writeln(' / / / ___ \ ___ \ _ \ \/ / _ \/ ____/ ');
Wait(100);
Writeln(' ./ /__\ ____/| ___/ | | |\ /| | \_/\____ \ ');
Wait(100);
Writeln(' \_________\______\| | |__| |__| \ / |__| /______/ ');
Wait(100);
Writeln(' |___| Ver ' + VerNumber + ' /__/ Rune Mysteries Quest Runner ');
Writeln('');
Status('Zephyr' + #39 + 's Rune Mysteries Quest Runner Ver ' + VerNumber);
AddToReport('------------------------------- ');
AddToReport(' Zephyr' + #39's Rune Mysteries');
AddToReport(' Quest Runner ');
AddToReport('------------------------------- ');
end;

procedure Setup;
begin
SetupSRL;
ScriptID := '235';
SRLID := SRLStatsID;
SRLPassword := SRLStatsPass;
ClearDebug;
ClearReport;
ChangeReportWidth(275);
end;

begin
Setup;
Intro;
LoadDTMs;
MarkTime(TotalTime);
ActivateClient;
Wait(500);
MakeCompass('n');
HighestAngle;
SetRetaliateOff;
LummyCastle;
LummyToTower(1);
Tower(1);
TowerToVarrock;
Varrock;
if (HomeTeleport) then
begin
if (TeleportHome) then
begin
ClickBetweenFountains;
LummyToTower(2);
end else
if (FindSymbol(Sx, Sy, 'fur trader')) or (FindSymbol(Sx, Sy, 'clothes shop')) then
VarrockToTower;
end else
VarrockToTower;
Tower(2);
Writeln('Yay!!! We finished. Total Time: ' + IntToStr(Round(MsToMin(TimeFromMark(TotalTime)))) + ' min');
AddToReport('-------------------------------');
AddToReport(' Total Time: ' + IntToStr(Round(MsToMin(TimeFromMark(TotalTime)))) + ' min');
AddToReport('-------------------------------');
ReportVars[0] := ReportVars[0] + 1;
SendSRLReport;
LogOut;
end.

——————————————————
<!– END TEMPLATE: formanswers –>

GoF

2007-08-01 10:14:02

Well duh.. Obviously yes :D

n3ss3s

2007-08-01 10:28:11

Finally. Auto accept pl0x0r? :D


That door color finding procedure is pretty nice.

Smartzkid

2007-08-01 11:24:19

Yes; why's WriteDebug have 'If(not(LoggedIn))then Exit;'?

ZephyrsFury

2007-08-01 11:29:14

From: Smartzkid
Yes; why's WriteDebug have 'If(not(LoggedIn))then Exit;'?


Lol. I just went through and pasted that line in every function and procedure. ;)

Thanks everyone for voting yes. :D

Pentti

2007-08-01 11:38:53

It's yes from me.
Btw, how the hell did you learn so much in so short time?
Anyways, nice job with the rune mysteries runner.

Esteban

2007-08-01 12:07:31

[sarcasm]Hmm… I don't know, this is going to be tough…sarcasm]

Yes, yes, and yes. Can't wait to test out the script!

Special Ed

2007-08-01 12:28:24

WTF! - Thats about how to sum it up.

Hey well… you got everything on the list to be accepted as a member so I don't see why not to let you in, you've learned a lot in a short amount of time, which is kind of unnerving seeing as how this is such an amazing script. It just that something doesn't seem right about this. We've gotten like 3 amazing applications in the last week or so. Not that I don't trust you, its just a little unnerving,

Very nice though, I'm going to have to hold my vote though so I can contemplate :D. Just gotta do some searching and make sure you check out. But other than that it looks like a phenomenal script, I haven't gotten a chance to test it but from looking over the coding it looks amazing, good anti - ban, and AMAZINGLY a lot of fail safes. I mean come on you have fail safes for your fail safes…

Keep up the good work though, but you gotta know, now that you've posted this people are going to be expecting big things from you in the future. Just remember that if you slack off after you get in a lot of people I'm guessing will be kind of disappointed, * like me * so I hope you get in and I hope you stick with scripting and I'll see you around "PEACE OUT"!

JAD

2007-08-01 13:02:33

Even though I really do think this is MOB… I have no way of proving that so I guess I'll just vote yes :)

Just thought I'd point this out so people don't put all of their trust in him yet:

He has the same longtivity as InSane (MOB) had.

InSane said he was working on a rune mysteries quester that was going very well before he got banned..


So it's not fair for me to vote no just off pure instinct that you are MOB, I'm going to give it a yes, I'm just not putting all my trust in you, as all of us shouldn't, until you earn it.

belgin fish

2007-08-01 13:53:36

Hmm… well thats interesting jad :) well its a yes from me atleast! im going to try it out :D

Wanted

2007-08-01 14:00:07

Nice script, yes.

You've learned a lot in a short amount of time and have impressed me and others, I'll give you that, but remember once you are accepted it doesn't mean you should stop learning because you have received a title. Just be known that you have been granted access to learn more than before with small bit of recognition and that you have all the room in the world to improve.

It's a long path from here if you choose to continue, good luck; you'll need it.

-IceFire

n3ss3s

2007-08-01 14:08:33

eh, is MOB a word or a guy named InSane got IP banned and then came to SRL using proxy, used name MOB?

Pentti

2007-08-01 14:13:41

From: n3ss3s
eh, is MOB a word or a guy named InSane got IP banned and then came to SRL using proxy, used name MOB?

MOB=Mage of Begu: Used to be an SRL member, was banned, made a few new accounts and now is IP banned. (Se on suomalaine kans.)

Btw. Scripting style doesnt seem like MOB had.
Yeh… MOB's standards were all fucked up like mine. Because I taught MOB to script. :D

EDIT: I asked something from MOB on MSN, but he didnt answer actually if this guy is he or not. So Im not sure…

3Garrett3

2007-08-01 15:05:30

Just for safety, check out to see if his I.P. changes alot, cause proxies do that, and if it is, ban. I dont think its MOB, but we have to be safe.

SKy Scripter

2007-08-01 15:39:01

Yes. From me :)

n3ss3s

2007-08-01 15:54:02

MOB=Mage of Begu: Used to be an SRL member, was banned, made a few new accounts and now is IP banned. (Se on suomalaine kans.)

:O I can remember him! That bastard is ruining the finnish ppls "rep" here?! lolzor..

Markus

2007-08-01 15:58:16

HTTP Header check pl0x

RudeBoiAlex

2007-08-01 16:16:29

and i dont see anyone voteing no so yes from me excellent learned in a short while congratz i think ur 99.9% sure to get unless u are MOB

n3ss3s

2007-08-01 16:20:12

and i dont see anyone voteing no so yes from me excellent learned in a short while congratz i think ur 99.9% sure to get unless u are MOB

I think you mean

i think ur 99.9% sure to get in

instead of
i think ur 99.9% sure to get

;D

EDIT: Markus, CSS Pwnz0rrr!!

Markus

2007-08-01 16:38:43

@n3ss3s: Never played it, sig is made by RS Rebel, I play MGS

RudeBoiAlex

2007-08-01 16:47:38

From: n3ss3s
I think you mean

i think ur 99.9% sure to get in

instead of

;D

EDIT: Markus, CSS Pwnz0rrr!!


my mistake lol thanks for tht

RAM

2007-08-01 19:43:46

IP address is Australian, and hasn't changed in the last 200 posts.

Good Luck,

~RAM

ZephyrsFury

2007-08-02 04:26:59

From: RAM_RUNE
IP address is Australian, and hasn't changed in the last 200 posts.

Good Luck,

~RAM


Yes I'm in Australia but my IP should change quite a bit - I have posted from several computers. Anyway, why did this MOB guy get banned anyway? Unless he's Australian its safe to think that I'm not him. ;)

GoF

2007-08-02 06:02:00

He's from finland, and I think he put something in his script that stole usernames/passwords.. I wasn't too active back then when it happened so I'm not 100% sure.

n3ss3s

2007-08-02 06:15:13

Yeh but I think zeph isnt MOB…

GoF

2007-08-02 08:04:51

Yeh but he asked why MOB got banned.. And I told him that MOB isn't australian either..

ZephyrsFury

2007-08-02 09:00:14

From: GoF
He's from finland, and I think he put something in his script that stole usernames/passwords.. I wasn't too active back then when it happened so I'm not 100% sure.


Thats very nice nice of him…. :mad:.

Just to reassure some people… I'm not this MOB guy. I learnt PASCAL quickly because I'm a fast learner not because I'm some former SRL member. It just takes the motivation to learn and I think the desire to write scripts to release to the community gives me enough motivation to spend several weeks learning a new language.

And to the 4 people who voted 'no'. I hope it wasn't because of some other guy you think I am…

WT-Fakawi

2007-08-02 09:08:55

Dont worry. A lil' paranoia hasnt done anyone any harm. The community is very keen on keepin SRL a clean environment.

Welcome!