Special Ed
2007-07-28 17:00:14
Hey I was wondering on if there was a way, when using a DDTM to make it ignore certain colors. For example you are making a DDTM of a T in the road but you want it to ignore the Player Colors, so if on of the subpoints where to end up landing on a Player dot or something it would still find the DTM. See the problem I am having is when I try to make certain DDTM's people always end up walking where one of the Sub Points need to be then it either "a" lags and rotates the DDTM a bunch creating substantial hang, or "b" it doesn't find the DDTM. Yes I've tried recreating the DDTM many many times, and I've found one DDTM that has worked perfectly so far except the spot where one of the Sub Points are is a spot where people walk a lot so it tends to not find the DDTM. If I increase the area of where the Sub Point should be in it finds a different spot somewhere else, so basically what I'm asking is, is there a way to make it look for the Normal Sub Points but if it find the Color of a player / monster dot / item dot at the location it will ignore it and still consider the spot correct? Or at least is there a way to make SCAR disregard "Seeing" certain DTM's like, make it ignore player dots, and item dots, ect. So if anyone can answer my question or give me an example or some help it would be much appreciated.
- Special Ed
P.S. if you need the DDTM I'm using I'd be more than glad to post it, the current one I'm having some issues with isn't necissarily a "T" but its kind of a squiggle in the road, just let me know if you need to see the DDTM.
- Special Ed
P.S. if you need the DDTM I'm using I'd be more than glad to post it, the current one I'm having some issues with isn't necissarily a "T" but its kind of a squiggle in the road, just let me know if you need to see the DDTM.