SRL Archive - Archive

joerobo - SRL Member Application Form


joerobo

2007-07-26 15:18:04

<!– BEGIN TEMPLATE: formanswers –>
joerobo - SRL Member Application Form
joerobo

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
C++ to an extent

Other Communitys


How Long have You Played Runescape
2 years on and off

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Well… started writing this script for the purpose of raising my woodcutting level only. However I soon realised how rewarding it was to script using SCAR, the logical aproach needed is great and can be somewhat thought provoking. I find the logic easy to work with and very comparable to algerbra in maths. The script I have submitted is my first and only one so far, though I hope to go on to make several more scripts. Though it is a powerchopper I have tried to introduce some originality by designing it to use in a particular area, normally free of level3 bots. As a future script (though i may need to improve my current script first) I would look to do something never done before, because generaly speaking there are far too many scripts which all do the same thing.

As for the script I have submitted, I would hope that you appreciate that it has Anti-Randoms, Anti-Ban, DTM's, Multi-Player (with extra player arrays), fail safes and important for your viewing of the script, Standards! ..I have also used cases to avoid endless if's.

Of course yes votes would be nice :P but just any feedback would be greatly appreciated. Cheers

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

program JuicyChops;

{Juicy Chops, a power willow chopper created by joerobo, his first script.
true effort has been made to include credit,
should any credit be missing please let me know
i shall include it asap.

This script is designed to run at the clump of trees found to
the left of the graveyard in WT-Fakawi's RATS script. (south west port sarim)
It uses FindDtm to find this cluster of trees if for some reason it goes off track.
Should you not want to chop in this location (which is nice and quiet),
then set boolean1 to False.

Currently Axe cannot be equiped, i may change this.
All items not to be dropped should be held in the first places in inv.}

const
NoOfLoads = 2; //Loads of Wood to Chop Before Droppin'
Colour1 = 2113592; //Tree Colours, set if you wish
Colour2 = 1718320;
Colour3 = 2177072;

var
Loads, TotalLoads, LogsDropped, Ents : Integer;
AexDTM : Integer;
WillowTreesDTM, WillowTrees2DTM, WillowTrees3DTM : Integer;
Mx, My, Ax, Ay :integer;
t,w : integer;

{.include SRL\SRL.scar}
{.include SRL\SRL\skill\Woodcutting.scar}


procedure DeclarePlayers;
begin
HowManyPlayers := 4;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 3;

Players[0].Name := '';// -Username
Players[0].Pass := '';// -Password
Players[0].Nick := '';
Players[0].Active:=True;// -Active??
Players[0].Integer1 := 2 // -How many items not to drop?
Players[0].String1 := 'rune'; //Type Of Axe (rune, addy, mith, steel)
Players[0].Boolean1 := True; //Are you chopping at designed location?

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active:=True;
Players[1].Integer1 := 2
Players[1].String1 := 'rune';
Players[1].Boolean1 := True;

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active:=False;
Players[2].Integer1 := 2
Players[2].String1 := 'rune';
Players[2].Boolean1 := True;

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Active:=True;
Players[3].Integer1 := 2
Players[3].String1 := 'rune';
Players[3].Boolean1 := True;
end;

{*******************************************************************************
function FindAxeHeadColor: Boolean;
By: Sumilion
*******************************************************************************}

Procedure FindHeadColour;
var
Ix, Iy :integer;
begin
if LoggedIn then
begin
GameTab(4);
case Players[CurrentPlayer].String1 of
'rune' : AexDTM := DTMFromString('78DA639CCEC4C0F09401051485F1318800694' +
'620FE0F048C4B806AEEA2AA718E4864E082AA0101C6C54035F751' +
'D5D887C6A1AA590A547313558D4B740A8A1A00CFA10E03'); //rune
'addy' : AexDTM := DTMFromString('78DA6374606060686440014D497C0C22409A1' +
'188FF0301A337905187AAC6C6D786810BAA0604187D804415AA1A' +
'7B7F7B5435BE40A21C558D73B0338A1A00C1660AA8'); //addy
'mith' : AexDTM := DTMFromString('78DA633CC4C4C010C0C8800C5A53F81852803' +
'448F43F10309E05AAF14155636111CCC0055503028CE7816A5C51' +
'D5D839C4A2AA3981A9C6C52D0D450D0061FC0C64'); //mith
'steel': AexDTM := DTMFromString('78DA63CC636260D8C3C8800C5A53F81852803' +
'448F43F10305602D5EC4055939B9ACAC0055503028CD540351B51' +
'D594E5E5A2AA29C154D3545989A20600C3BC0E32'); //steel
end;
FindDtm(AexDTM, Ix, Iy, MIX1, MIY1, MIX2, MIY2);
GameTab(4);
if (Ix > 592) or (Iy > 238) then
Drag(Ix, Iy, 5, 5, 579, 227, 5, 5, True);
HeadColor[0] := GetColor(590, 220);
HeadColor[1] := GetColor(587, 219);
HeadColor[2] := GetColor(588, 218);
WriteLn('Axe head colors: ' + IntToStr(HeadColor[0]) + ' ' + IntToStr(HeadColor[1]) + ' ' +
IntToStr(HeadColor[1]));
FreeBitmap(AexDTM);
end;
end;

{*******************************************************************************
function AttachHead: Boolean;
By: Liquid and Starblaster100
*******************************************************************************}

function AttacHead: Boolean;
var
AxeHandleDTM, AxeHeadDTM: Integer;
begin
AxeHandleDTM := DTMFromString('78DA637465626078C48002CA2379191E02694' +
'620FE0F048C0E40352F19D000231209A4ED806A3E1150E30454F3' +
'86801A2FA09AEB04D47800D5DC23A0C616A8E61D01358E4035EF0' +
'9A80185CF03FC6A00E1CD105C');
AxeHeadDTM := DTMFromString('78DA63CC62626078C180021C2312191E02694' +
'620FE0F048C694035CF18D000231209A473816A9E12A1E6150135' +
'A94035AF09A801B9F9090135994498930C54F392809A3CCCF0415' +
'70300FB8311DF');
GameTab(4);
if (FindDTM(AxeHeadDTM, x, y, 550, 200, 745, 465)) and
(FindDTM(AxeHandleDTM, x, y, 550, 200, 745, 465)) then
begin
if (FindDTM(AxeHeadDTM, x, y, 550, 200, 745, 465)) then
begin
Mouse(x, y, 3, 3, True);
Wait(600 + Random(400));
end;
if (FindDTM(AxeHandleDTM, x, y, 550, 200, 745, 465)) then
begin
Mouse(x, y, 3, 3, True);
Wait(500 + Random(200));
AxeAttaches := AxeAttaches + 1;
Result := True;
WriteLn('Attached Axe Head!');
GameTab(4);
MakeCompass('N');
end;
end;
FreeDTM(AxeHandleDTM);
FreeDTM(AxeHeadDTM);
end;
{*******************************************************************************
function FindHead: Boolean;
By: Liquid and Starblaster100
*******************************************************************************}

function FindHeed: Boolean;
var
AxeHeadDTM, Tries, x, y: Integer;
begin
if not (GetColor(590, 220) = HeadColor[0]) or
not (GetColor(587, 219) = HeadColor[1]) or
not (GetColor(588, 218) = HeadColor[2]) then
begin
AxeHeadDTM := DTMFromString('78DA63CC62626078C180021C2312191E02694' +
'620FE0F048C694035CF18D000231209A473816A9E12A1E6150135' +
'A94035AF09A801B9F9090135994498930C54F392809A3CCCF0415' +
'70300FB8311DF');
GameTab(4);
Result := True;
begin
Result := False;
Tries := 0;
repeat
if not LoggedIn then Exit;
if (FindDTM(AxeHeadDTM, x, y, 550, 200, 745, 465)) then
Break;
if not (FindObjMulti('Take', HeadColor[0], HeadColor[1], HeadColor[2], 5)) then
begin
Tries := Tries + 1;
WriteLn('Axe head not found. Taken ' + IntToStr(tries) + ' tries');
Status('Axe Head not found - Rotating Screen');
KeyDown(VK_LEFT);
Wait(1000 + Random(1000));
KeyUp(VK_LEFT);
Wait(400 + Random(300));
if not FindObjMulti('Take', HeadColor[0], HeadColor[1], HeadColor[2], 5) then
begin
Status('Axe Head not found - Moving to Red Dot');
x := 648;
y := 83;
FindColorSpiral(x, y, 241, 570, 5, 725, 155)
Mouse(x + 3, y + 3, 2, 2, True);
Flag;
Wait(500 + Random(300));
end;
end;
if FindObjMulti('Take', HeadColor[0], HeadColor[1], HeadColor[2], 5) then
begin
Status('Found Axe Head');
WriteLn('Axe head was found. Picking it up');
Wait(450 + Random(400));
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
Flag;
Wait(500 + Random(300));
end;
until (tries > 9) or
(FindDTM(AxeHeadDTM, x, y, 550, 200, 745, 465))
if not (tries > 9) then
if (AttacHead) then
Result := True;
end;
FreeDTM(AxeHeadDTM);
end;
end;

//->Ent Checker<--Credit to FOURScape!! and YoHoJo!!//

Procedure EntChecker;
Var
EX, EY : integer;
FX, FY : integer;
Begin
Status('Checking For Ent')
Flag;
If (FindObjEx(EX, EY, 'illow', Ax - 50, Ay -50, Ax + 50, Ay + 50, Colour1, 4, 0, 0, 0, true)) then
Begin
MMouse(Ex, EY, 0, 0)
Mx := Ex
My := Ey
If FindColorTolerance( FX, FY, 55769, 85, 15, 115, 15, 20) then
Begin
Status('Ent Found');
MouseFindFlag(648,83,5,5);
Wait(15000+Random(5000));
EntsAvoided := EntsAvoided + 1
end;
end;
end;


function FindFastRandoms: Boolean; //By WT-Fakawi.
var
i: Integer;
begin
for I := 1 to 10 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
writeln('No GameTab');
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
writeln('InBlack');
Logout;
Exit;
end;
end;
8: If RC Then
Result := True;
9: If FindFight Then
Begin
Result := True;
RunAwayDirection('N');
Wait(8000 + random(6535));
RunBack;
End;

10: If FindTalk Then
Result := True;
end;
wait(1);
end;
end;

procedure FindRandoms;
begin
Status('Checking For Randoms');
FindFastRandoms;
If (FindNormalRandoms) then Mouse(x, y, 2, 2, true);
end;


procedure Respond;
begin
If (FindChatText('Hey ')) then TypeSend('hi');
If (FindChatText('lvl')) then TypeSend(IntToStr(GetSkillAmount('woodcutting')));
If (FindChatText('hi ')) then TypeSend('hey!');
If (FindChatText('sup')) then TypeSend('yo');
If (FindChatText(Players[CurrentPlayer].Nick)) then TypeSend('hi')
end;


procedure AntBan;
begin
Status('AntiBAn');
If (FindChatText(Players[CurrentPlayer].Name)) then
begin
TypeSend('hi, bye lol, sry i g2g')
repeat
Logout;
Wait(1500 + Random(500));
until not (LoggedIn);
Wait((60000) + Random(60000));
LoginPlayer;
end;
Case Random(100) of
0 : MouseBox(MIx1, MIy1, MIx2, MIy2, 3);
1 : RandomRClick;
2 : GameTab(1 + Random(7));
3 : BoredHuman;
4 : AlmostLogOut;
5 : FTWait(5);
6 : begin
HoverSkill('Woodcutting', False);
wait(500+random(2000));
GameTab(4);
end;
7 : PickUpMouse;
8 : PickUpMouse;
9 : PickUpMouse;
10: PickUpMouse;
11: begin
HoverSkill('Woodcutting', False);
wait(500+random(500));
GameTab(4);
end;
12: GameTab(1 + Random(7));
13: GameTab(1 + Random(7));
14: GameTab(1 + Random(7));
15: GameTab(1 + Random(7));
16: GameTab(1 + Random(7));
17: begin
MakeCompass('N');
wait(10+random(5));
MakeCompass('S');
wait(10+random(5));
MakeCompass('N');
end;
18: begin
MakeCompass('N');
wait(10+random(5));
MakeCompass('S');
wait(10+random(5));
MakeCompass('N');
end;
19: respond;
20: respond;
21: respond;
end;
end;

procedure Rand; //Credit to Special Ed (used only a couple of his ideas)
begin
EntChecker;
FindRandoms;
FindRandoms;
if(DetectFrogCave)then SolveFrogSwamp;
if (FindNewBox) then OpenBox;
if(TalkToRand)then
begin
repeat
ClickToContinue;
until(not(TalkToRand));
end;
end;

procedure Axes;
var
DTMBroken: integer;
begin
DTMBroken := DTMFromString('78DA63F4656260B8C580021C1CE218FE03694' +
'620FE0F048C7E40353718D000231209A48330CDC1501300547387' +
'08350F09A8F106AAB94B408D2B50CD4D026ADC816AAEE3570300B' +
'6A30F3B');
Gametab(4);
if FindDTM(DTMBroken,x,y,MIX1,MIY1,MIX2,MIY2)then
begin
writeln('Damn, missed an ent, axe is broken!');
nextplayer(false);
end;
FreeDTM(DTMBroken);
end;

function IsTreeGone :boolean;
begin
MMouse(MX,MY,2,2);
if (not(IsUpText('illow')))then result:=true;
end;

procedure FindTrees;
var
s : integer;
found : boolean;
begin
if (Players[CurrentPlayer].Boolean1 = False) then
begin
if (t>80) or (w>40) then nextplayer(false);
end;
if (Players[CurrentPlayer].Boolean1 = True) then
begin
if (t>40) or (w>30) then
begin
Status('Finding Willow Trees on MM');
writeln('looking for willows...');
if ( Not (LoggedIn) ) then exit;
s:=0;
t:=0;
w:=0;
MakeCompass('S');
MakeCompass('N');
WillowTreesDTM := DTMFromString('78DA636C6162608862400126D1120C72409A1' +
'188FF03016325508D1F6E3520C0580D54E3865B0D187702D5B8E2' +
'56C304A29380A433AA9AFA49BB50D40000545E0CEC');
WillowTrees2DTM := DTMFromString('78DA63EC616260F06140010E29F20C22409A1' +
'188FF0301633D508D3F6E3520C0580754138E5B0D187701D524E0' +
'56C304A253806430AA9ABA893B51CC0100835A0D69');
WillowTrees3DTM := DTMFromString('78DA639CC8C4C010CF80021C52E4194480342' +
'310FF0702C636A09A54DC6A4080B103A82617B71A309E0A545384' +
'5B0D13882E069259A86AEA26EE44310700BD520E01');
repeat
if (DTMRotated(WillowTreesDTM, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
found := true;
writeln('found them!')
Mouse(x, y, 0, 0, True);
Wait(2000 + Random(4000));
end;
if (found=false) then
begin
if (DTMRotated(WillowTrees2DTM, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
found := true;
writeln('found them!')
Mouse(x, y, 0, 0, True);
Wait(2000 + Random(4000));
end;
if (found=false) then
begin
if (DTMRotated(WillowTrees3DTM, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
found := true;
writeln('found them!')
Mouse(x, y, 0, 0, True);
Wait(2000 + Random(4000));
end;
end;
end;
if (found=false) then s := s + 1;
until (found=true) or (s>20);
FreeDTM(WillowTreesDTM);
FreeDTM(WillowTrees2DTM);
FreeDTM(WillowTrees3DTM);
if s>20 then
begin
writeln('NextPlayer cos cant find the willows!');
nextplayer(false);
end;
end;
end;
end;

procedure ChopTree;
var
Time1, Time2: LongInt;
gone : boolean;
begin
HighestAngle;
t := 0;
w := 0;
repeat
if ( Not (LoggedIn) ) then exit;
if (t>40) then FindTrees;
if (FindColorTolerance(Ax, Ay, Colour1, 110, 70, 300, 300, 3)) or
(FindColorTolerance(Ax, Ay, Colour2, 110, 70, 300, 300, 3)) or
(FindColorTolerance(Ax, Ay, Colour3, 110, 70, 300, 300, 3)) then
begin
Status('Found Tree, Checking It Is Willow');
MMouse(Ax,Ay,3,3);
t := 0;
if (w>30) then FindTrees;
if (IsUpText('illow')) then
begin
w:=0
Status('Found Willow, Chopping Up and Away');
Mouse(Ax, Ay, 2, 2, true);
gone:=false
Time1 := GetSystemTime;
Rand;
repeat
If (InvFull) then exit;
If (IsTreeGone) then gone:=true;
Rand;
FindHeed;
If (IsTreeGone) then gone:=true;
Rand;
If (IsTreeGone) then gone:=true;
AntBan;
Rand;
If (IsTreeGone) then gone:=true;
FindHeed;
Axes;
Time2 := GetSystemTime;
until (Time2 - Time1 >30000 + Random(8000)) or
(IsTreeGone) or (gone=true);
end else w:=w+1;
end else t:=t+1;
until (InvFull);
end;

procedure DropLogs;
var
LogSpace : integer;
begin
If (InvFull) then
begin
DropTo(Players[CurrentPlayer].Integer1 + 1,28);
Loads:=Loads + 1;
TotalLoads:=TotalLoads + 1;
LogSpace:= 28 - Players[CurrentPlayer].Integer1;
LogsDropped:=LogsDropped + LogSpace;
end;
end;

procedure ProgressReport;
Var
Active: String;
i:Integer;
begin
writeln('~!~!~!~!~!~Progress Report~!~!~!~!~!~');
Writeln('Worked For : ' + ScriptTime2(2));
writeln('Logs Dropped: ' + IntToStr(LogsDropped));
writeln('Axe head re-attaches: ' + IntToStr(AxeAttaches));
writeln('Ents Avoided: ' + IntToStr(EntsAvoided + Ents));
for i := 0 to HowManyPlayers - 1 Do
begin
if Players[i].Active=True then Active := 'T' else Active := 'F';
WriteLn( (IntToStr(i))+' : '+Players[i].nick+ ' = '+
Active);
end;
end;

begin
SetupSRL;
DeclarePlayers;
ActivateClient;
if(Not(LoggedIn)) then LoginPlayer;
repeat
If ( Not (LoggedIn) ) then NextPlayer (false);
HighestAngle;
FindHeadColour;
ChopTree;
DropLogs;
ProgressReport;
If(Loads = NoOfLoads + random(2)) then
begin
Loads:= 0;
NextPlayer(True);
HighestAngle;
end;
until(false);
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Bobarkinator

2007-07-26 15:41:29

That actually looks pretty nice. Pending YoHo's check I think I will vote yes.

Esteban

2007-07-26 15:55:14

I looks like he used quite a bit of other people's functions. I'm unaware if there is a required amount of the script to be his own for it to be accepted. Can aynone confirm this?

3Garrett3

2007-07-26 16:08:09

There is a rule that it has to be 90% your own though, isnt there?

Plus the 4 posts thing.

bullzeye95

2007-07-26 16:12:56

[nerd]According to my calculator, it's about 62% his work.[/nerd]

n3ss3s

2007-07-26 16:18:57

Yeah, thats some of the best apps I've seen.
I think so…

Yes from me depending of YoHoJo's check.

EDIT: OOPS didnt check the other ppls work part.

JAD

2007-07-26 16:22:02

YoHoJo is on vacation, I'm pretty sure he left already. It's up to me to bust this one; I wish YoHoJo had taught me how he copy busts so good :p

I'll check on it once I get back from my swim meet..

joerobo

2007-07-26 16:32:49

62% seems a tad low… dunno if uve included the srl functions such as findaxeheadcolour in that calculation, cos i included them so as to alter them slightly- if i had just called the srl function then they wudnt have altered the percentage, so it is maybe unfair to include them when deciding how much is my own work perhaps. To simplify matters the following procedures are not my work: findfastrandoms (used in vast numbers of scripts) and the EntChecker. I must also mention 'rand' which draws upon Special Ed's work but is not wholely his- I have included Special Ed's work form which I took it here:
procedure SpecialAntiRandoms;
begin
Status('Procedure SpecialAntiRandoms;');
FindNormalRandoms;
DwarfItem;
FindLamp('Woodcutting');
OpenBox;
SolveBox;
if(DetectFrogCave)then SolveFrogSwamp;
if(InBlack)then Logout;
if(FindFight)then RunAway;
if(TalkToRand)then
begin
repeat
ClickToContinue;
until(not(TalkToRand));
end;
if(WeAreDead)then
begin
Logout;
Players[CurrentPlayer].Active:= False;
NextPlayer(True);
end;
end;
For background purposes, I used a small excerpt from his script becasue I was having problems with strange boxes, though in the end my script lagged when using solvebox (if it was called evrytime rand was used) lol.

bullzeye95

2007-07-26 16:37:34

You don't need findhead or attachhead. Jagex took out that random.

joerobo

2007-07-26 16:50:19

oh kk, hadnt realised they had done that lol:o wen abouts they do it?
anyway i did my own calculations: lines 73-216 are all modified srl functions and so perhaps shudnt be considered when considering what is my own work. 216-73 =143 lines. My script length is 583 lines so if you take away 143 from that then you get a workable length of 440 lines.

Now, lines 220-240 are the entchecker. = 20 lines
lines 220-296 are findfastrandoms = 76 lines
+ 8 lines in the rand procedure.

if findfastrandoms is ignored, then the percentage of script which is not mine is 28/440 = 6.4% my script is therefore 93.6% my own.
if findfastrandoms is included, then my script is yes, below 90% my own.
However going by this logic, if sumone is to include findfastradoms in their script then their script would have to be a minimum of 760 lines in order for it to be 90% their own work- given this, perhaps findfastrandoms should be overlooked. However this is simply a suggestion..

RAM

2007-07-26 17:43:48

Yes to your script….

No to your activity/longevity/post count….

Good Luck,

~RAM

Bobarkinator

2007-07-26 19:32:19

Does that mean you didn't vote?

RAM

2007-07-26 19:53:42

From: bobarkinator
Does that mean you didn't vote?


Of course I didn't vote ;)…waiting for GOF to chime in ;)…see Harled for explanation….

~RAM

Harry

2007-07-26 20:33:02

I said NO, he needs more posts. A low post count means that you prolly don't care much about the community. And lots of the work was not his.

LordGregGreg

2007-07-26 22:57:23

obsoltute NO

6 posts is an insult to this community. He very likly could be someone else we dont want in that just changed their name

sorry, but we NEED to get to know you better.

BIG NO

Bobarkinator

2007-07-27 01:46:43

RAM you want to do an IP scan?

Santa_Clause

2007-07-27 02:01:39

From: lordgreggreg
obsoltute NO

6 posts is an insult to this community. He very likly could be someone else we dont want in that just changed their name

sorry, but we NEED to get to know you better.

BIG NO


Bit harsh…but I agree 100%.

LordGregGreg

2007-07-27 02:12:57

yeah, sorry, it was a bit harsh. Ok, look, if you are legit, then we REALLY want you in. Please just understand our paranoia. You post count is more than suspicious.

joerobo

2007-07-27 04:48:40

lol kk, i understand that my post count is a bit of a disgrace.. the two scripts I have used from the forums have been wizzups ess miner and briefly (until i realised i could make a better one) a powerchopper by machoman. I regret not having posted a proggy report on wizzups however i did take the time posting on macho mans script as to how he could sort out a problem with the script dropping logs. Given it looks like its gonna be a no :( I shall try and raise my post count, then re-apply if everybody thinks that is acceptable. Cheers

edit- ip check would be cool if it would help to relieve your suspisions but lol i understand that my low post count does look very suspicious- I shall improve it quick lol.

GoF

2007-07-27 09:17:34

From: RAM_RUNE
Of course I didn't vote ;)…waiting for GOF to chime in ;)…see Harled for explanation….

~RAM


:) You remember his application? Ah well, weird if this person gets in.. as he had under 10 post count when he applied.. Of course jad hasn't started spamming up his application yet..

JAD

2007-07-27 10:37:28

From: GoF
:) You remember his application? Ah well, weird if this person gets in.. as he had under 10 post count when he applied.. Of course jad hasn't started spamming up his application yet..


First of all, it's JAD :p It's easier to find my name in a post if you put it all in caps lol.

And spamming up the app? I don't spam up applications… You were attacking me in harled's app and I was defending my point, that's all.

Back on topic, too low of a post count and not enough of the script is yours, I'm going to have to vote no, sorry.

joerobo

2007-07-27 11:08:09

Right, well looks like its defo gonna be a no- perhaps a mod might want to close this thread nd ill reapply when ive got a higer post count, nd poss with an additional script?

n3ss3s

2007-07-27 11:12:28

haha

joerobo

2007-07-27 11:23:25

:( n3ss3s u make me feel really gr8……..

LordGregGreg

2007-07-27 11:42:56

joerobo,

there is more to srl members than a script. you have the script part doen great (congrats)

but we need to get to know you enough to know your atitude. Try spending some time on the help fourms , helping some people out and stuff.

or maybe write a tutorial if you see one missing.

dont feel sad, youl be fine.

RAM

2007-07-27 12:26:40

@ Gof, Yeah, I've been wondering when he might reapply, and I always keep him in mind, when there is someone like this, who has talent, but not been around the community to much….

@JAD, I didn't forget about you either ;), I think you and GOF have been on the same page since that application, and you guys always make good posts to them here

@Bob, IP check is always the first thing I do for an applicant, If I don't post, then I haven't found anything….

@Joe, like Greg said, don't give up hope, you have talent, now let's see how helpful you can be to the community

~RAM

joerobo

2007-07-27 19:35:36

than you greg nd ram 4 the kind words/advice- which i plan to follow!

I'm happy to maintain that a mod could close this poll if they want- im clear that i have applied prematurely (just too eager:p ) nd plan to re-apply in about a months time with better community status etc.
Once again cheers, :)

Santa_Clause

2007-07-27 19:55:42

From: RAM_RUNE
@ Gof, Yeah, I've been wondering when he might reapply, and I always keep him in mind, when there is someone like this, who has talent, but not been around the community to much….

@JAD, I didn't forget about you either ;), I think you and GOF have been on the same page since that application, and you guys always make good posts to them here

@Bob, IP check is always the first thing I do for an applicant, If I don't post, then I haven't found anything….

@Joe, like Greg said, don't give up hope, you have talent, now let's see how helpful you can be to the community

~RAM


Ar you suggesting that there's something suspicious about his I.P?

RAM

2007-07-27 21:23:28

From: SantaClause
Ar you suggesting that there's something suspicious about his I.P?


Not at all, It's just the first thing I check for on an app,(especially if they have a low post count) to see if it matches any known user names, if it does, I'll ask them about it…there are some logical reasons for this…shared public computer, sibling, limited amount of address' by provider, etc…..if it doesn't match, and I have posted and not mentioned it, then you can assume that I didn't find anything….

Good Luck Joe, I think you'll do fine….Don't forget to check out the mentor program as well.

~RAM