Pancakes
2007-07-17 21:53:14
Hey all, how are you going?
I was in the shower just before, and I got thinking. When we use Mouse, there is no way to tell if we actually clicked on an object or not. Sometimes, for whatever reason, we can check for uptext and then click, but sometimes we will not click on the actual object that we want.
For every object in Runescape, on the mainscreen, if you click on it, it will have a little red 'click'. If we missed the object for whatever reason, we will have a little yellow 'click'. I have not built this function yet, but I might if anyone thinks it is worth it.
It would be great if we actually knew if we clicked on an object or not.
I'll write a little bit of Psuedo-code for anyone that wants to know how it will work.
Obviously that wont compile in SCAR, but its just showing you how it would work.
Anyone think that this would be valuable?
-Pancakes.
I was in the shower just before, and I got thinking. When we use Mouse, there is no way to tell if we actually clicked on an object or not. Sometimes, for whatever reason, we can check for uptext and then click, but sometimes we will not click on the actual object that we want.
For every object in Runescape, on the mainscreen, if you click on it, it will have a little red 'click'. If we missed the object for whatever reason, we will have a little yellow 'click'. I have not built this function yet, but I might if anyone thinks it is worth it.
It would be great if we actually knew if we clicked on an object or not.
I'll write a little bit of Psuedo-code for anyone that wants to know how it will work.
function RedMouse (RandomPixels : Integer) : Boolean;
MainMark : Integer;
begin
Mouse(x, y, RandomPixels, RandomPixels, True);
MarkTime(MainMark); //Not sure if this is correct...?
repeat
result := Check For Red Color within a 50 x 50 box of the mouse position.
Wait(50);
until (TimeFromMark > 1000);
end;
Obviously that wont compile in SCAR, but its just showing you how it would work.
Anyone think that this would be valuable?
-Pancakes.