SRL Archive - RS3 Outdated / Broken Scripts

in case person gets lost


sniper360

2007-07-13 20:35:20

one thing that would help out any autoer is that if it gets lost instead of logging out then it home tele and walks back to the bank where it it starts over from where it left off it would be more efficient and u can get more ppl done. what u think.

Harry

2007-07-13 20:37:17

I would like to see you script all that walking.. *rolls eyes*

bullzeye95

2007-07-13 20:39:01

What he's trying to say is… HARD STUFF!!!

sniper360

2007-07-13 22:40:05

true but they would only have to be made once. when i learn more about scar programing language i will try to make one from lumby to varrock

shaunthasheep

2007-07-13 23:56:35

this has been thought of before… and there is a huge chance your player can get lost the way to varrock/fally/etc. Just not worth the time, if your script is good, you won't get lost often, it's those pesky unsolved-randoms.

sniper360

2007-07-14 08:06:45

ya that is the main reason if u get teleported then the script home teles and walks to the bank u where at.

NocKme

2007-07-15 05:47:04

dudes… Players who uses scar for cheating never get lost…

GoF

2007-07-15 06:38:35

… So you mean like deathwalk type of thing? Very hard and very high chance of getting lost.. Unless you use KYAB :p

Negaal

2007-07-16 11:39:10

hometele>lumby>warrok = already exists…look around b4 typing anything…

http://www.villavu.com/forum/showthread.php?t=11265

gerauchert

2007-07-17 02:12:50

it would be pretty easy to make one that works around the lumby area cuz i made a few deathwalk procedures that take you to the willow pond thats near draynor or to oaks in lumby or regular trees in lumby…

but to make one to work anywhere would be very tedious

hats off to any1 who attempts this lol