Spidas for Nubs
Hey! how ya doin? good to hear.
introducing…
The Train-o-Matic 5000
Formerly "Spidas For Nubs"
Features
- Solid Monster Finding
- Suggested Locations with autocoloring.
- Customizable
- Form GUI (no script setup)
- Anti-ban
- Anti-randoms
- Automatic update button
- Multiplayer
- Saves Settings
- oh so much more!
UPDATES
v2.1 - added SRL stats for inkd.
v2.0 - Now named Train-o-matic 5000! Now has forms, and some other cool stuff.
v1.6 - Less tab clicking. Better HP checking. Better FindTalk. Set attack style for players individually. some other bugs worked out.
v1.5 - Fixed crazy-mouse bug. DL IT!
v1.4 - Sorry it's been so long, ive been busy with some stuff. I had enough time to really rework the script and I think i fixed all bugs reported. Extremely solid. Added food eating. Better randoms. Better timed anti-ban. Better monster mini-map finding if not found on main screen. Highly recommended update!
v1.3 - Added some basic stuff. Runs and logs out if you have low hp. Improved the finding monsters on minimap walking. Negaal fixed up the anti-randoms for me(thx!!). i highly suggest downloading this one if you have an older version.
v1.2 - Basically just increased script integrity. I dont get the freak-out mouse bug anymore at all in this version. Should be able to run for hours at a time.
v1.1 - ok, so the first release had a bug. after about 100 monsters the mouse would freak out. I fixed it, and added some other neat things. You can use it as just a regular autofighter now with a color defining option. More anti-ban and its fixed up too. I strongly suggest you update to this one. enjoy :p oh and big thanks to santaclause for the formatting!
[RIGHT]thanks ahead!
-munk[/RIGHT]
Negaal
2007-07-03 02:10:04
========================================================
The Spida Killa by munk
——————————————————–
Time : 1 Minutes, and 41 Seconds
Kills : 7
Lvls : +0 Combat, +0 Attack, +0 Strength, +0 Defense
========================================================
Successfully executed
Santa_Clause
2007-07-03 02:13:53
Nice. I think with a few adjustments you can apply to members with this. Try standards.
From: SantaClause
Nice. I think with a few adjustments you can apply to members with this. Try standards.
thx. i grew up writing basic, so i never worried about standards until like vbscript. still not good at it. I reallly only just used 1 space instead of 2.
Santa_Clause
2007-07-03 03:33:58
Ok, one second and I'll fix it for you:
///////////////////////////////////////////////////////////////////////
/// ///
/// ///
/// munk's spida killa for nubs ///
/// v1.0 4/02/07 ///
/// ///
/// This script is designed for new characters ///
/// straight off of tutorial island. It kills ///
/// spiders in the Lumbridge Castles basement and ///
/// on the rare chance you die, it will walk back ///
/// to the basement. Start in the basement logged ///
/// out or in, doesn't matter. Use Scar Divi 3.06 ///
/// with newest SRL. Thanks to WT-fakawi for the ///
/// anti-randoms. Please Post progress reports ///
/// and thanks for using the script. ///
/// ///
/// ///
///////////////////////////////////////////////////////////////////////
program spidaKilla;
{.include srl/srl.scar}
var
j, count, pcount, mover, oc, oatt, ostr, odef, b, r, deafs : integer;
colors : TVariantArray;
const killsTilSwitch = 500; //amount of kills til next player
const killslimit = 5000; //amount of kills til script ends
const fightmode = 1; //Use 1-4 depending on the weapon you are wielding
procedure declarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := ''; //3-4 letters of your username
Players[0].loc := 'basement'; //should always be basement to start
Players[0].Active := True;
end;
function FindFastRandoms : Boolean; //By WT-Fakawi.
var
i : Integer;
begin
for i := 1 to 8 do
begin
case I of
1 : if FindDead then
Result := True;
2 : if FindMod then
Result := True;
3 : if FindMime then
Result := True;
4 : if FindMaze then
Result := True;
5 : if FindQuiz then
Result := True;
6 : if FindDemon then
Result := True;
7 : begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7 : begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8 : RC;
end;
wait(1);
end;
end;
procedure randoms;
begin
findnormalrandoms;
findfastrandoms;
clearreport;
SRLRandomsReport;
end;
procedure ban;
var
skill, msg : string;
begin
if (not (LoggedIn)) then loginplayer;
if (inChat(Players[currentplayer].Name) or inChat(Players[currentplayer].Nick) or inChat(left(Players[currentplayer].Name, 4))) then
begin
case random(10) of
0 : msg := 'hey';
1 : msg := 'sup';
2 : msg := 'whatchu want?';
3 : msg := 'cant talk right now, sry';
4 : msg := 'what do you want?';
5 : msg := '...?';
6 : msg := '??';
7 : msg := 'haha';
8 : msg := 'sry, i dont feel like talking, im turning chat off now';
9 : msg := 'hello';
10 : msg := 'thats me!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('noob') or inChat('nub') or inChat('newb') or inChat('noobie') or inChat('nooby') or inChat('newbie')) then
begin
case random(10) of
0 : msg := 'thanks buddy';
1 : msg := 'haha, ok';
2 : msg := 'nice';
3 : msg := 'haha, your funny';
4 : msg := 'ok, gj';
5 : msg := 'right back atcha';
6 : msg := '...?';
7 : msg := 'haha';
8 : msg := 'alright, im turning chat off now';
9 : msg := 'yeah';
10 : msg := 'it happens';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('trade me') or inChat('let me buy') or inChat('can i have') or inChat('can i buy') or inChat('trade me your') or inChat('lemme see your')) then
begin
case random(10) of
0 : msg := 'nah, sry';
1 : msg := 'nfs';
2 : msg := 'go away';
3 : msg := 'no';
4 : msg := 'leave me alone';
5 : msg := 'no, sorry';
6 : msg := '...?';
7 : msg := 'not now, dawg! not now!';
8 : msg := '...turning off trade requests';
9 : msg := 'nope';
10 : msg := 'negative';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('hello') or inChat('whats up') or inChat('hey') or inChat('hows it goin')) then
begin
case random(10) of
0 : msg := 'hey';
1 : msg := 'sup';
2 : msg := 'whatchu want?';
3 : msg := 'cant talk right now, sry';
4 : msg := 'what do you want?';
5 : msg := '...?';
6 : msg := '??';
7 : msg := 'haha';
8 : msg := 'sry, i dont feel like talking, im turning chat off now';
9 : msg := 'hello';
10 : msg := 'thats me!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('fight?') or inChat('fight me') or inChat('fite me') or inChat('lets go to wild')) then
begin
case random(10) of
0 : msg := 'nah, not right now';
1 : msg := 'just go away';
2 : msg := 'go away';
3 : msg := 'haha, no';
4 : msg := 'not now, dawg! not now!';
5 : msg := 'maybe later';
6 : msg := 'haha, im ignoring you now';
7 : msg := 'leave me alone';
8 : msg := 'whatever';
9 : msg := 'i am training right now';
10 : msg := 'ha!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('att lvl?') or inChat('attack lvl?') or inChat('att level?') or inChat('attack level?') or inChat('attack?') or inChat('att?')) then
begin
sayCurrentLevels('attack');
end;
if (inChat('str lvl?') or inChat('strength lvl?') or inChat('str level?') or inChat('strength level?') or inChat('strength?') or inChat('str?')) then
begin
sayCurrentLevels('strength');
end;
if (inChat('def lvl?') or inChat('defence lvl?') or inChat('def level?') or inChat('defence level?') or inChat('defence?') or inChat('def?') or inChat('defense?') or inChat('defense lvl?') or inChat('defense level?')) then
begin
sayCurrentLevels('defence');
end;
case Random(5) of
0 : begin
case random(2) of
0 : skill := 'strength';
1 : skill := 'attack';
2 : skill := 'defense';
end;
HoverSkill(skill, false);
GameTab(4);
end;
1 : GameTab(1 + Random(12));
2 : begin
MMouse(random(600), -100, 0, 0);
wait(1000 + random(1000));
end;
3 : SleepAndMoveMouse(500 + random(500));
4 : begin
mouse(random(500), random(300), 0, 0, false);
wait(100 + random(500));
popup('Cancel');
end;
5 : boredhuman;
end;
end;
procedure dead;
begin
if (GetColor(28, 415) = 0) and (GetColor(72, 428) = 0) then //FindDead in antirandoms is off by 2 pixels, im guessing the last jagex update.
begin
inc(deafs);
if findobj(x, y, 'Large door', 6867707, 5) then
begin
mouse(x, y, 0, 3, false);
if not popup('Open') then
begin
popup('ancel');
end;
end;
mouse(622, 95, 1, 1, true);
flag;
if findobj(x, y, 'Trapdoor', 3427164, 3) then
begin
mouse(x, y, 0, 0, false);
if not popup('Open') then popup('ancel');
flag;
end;
if findobj(x, y, 'Climb-down', 1118484, 1) then
begin
mouse(x, y, 0, 0, true);
flag;
end else
begin
logout;
nextplayer(false);
end;
end;
end;
procedure proggie;
var
nc, natt, nstr, ndef : integer;
begin
gametab(1);
nc := getcombatlevel;
natt := getskilllevel('attack');
nstr := getskilllevel('strength');
ndef := getskilllevel('defense');
ClearDebug;
writeln('========================================================');
writeln('The Spida Killa by munk');
writeln('--------------------------------------------------------');
writeln('Time : ' + scripttime2(2));
writeln('Kills : ' + inttostr(count));
writeln('Lvls : +' + inttostr(nc - oc) + ' Combat, +' + inttostr(natt - oatt) + ' Attack, +' + inttostr(nstr - ostr) + ' Strength, +' + inttostr(ndef - odef) + ' Defense')
writeln('========================================================');
end;
procedure setup;
begin
SetUpSRL;
setarraylength(colors, 3);
colors[0] := 1977645;
colors[1] := 4482662;
colors[2] := 3427661;
count := 0;
b := 0;
r := 0;
mousespeed := 15;
declareplayers;
activateclient;
wait(2000 + random(1000));
if not loggedin then loginplayer;
makecompass('n');
highestangle;
gametab(1);
SetFightMode(fightmode);
oc := getcombatlevel;
oatt := getskilllevel('attack');
ostr := getskilllevel('strength');
odef := getskilllevel('defense');
setchat('on', 1);
setchat('off', 2);
setchat('off', 3);
end;
procedure attack;
begin
if not loggedin then loginplayer;
if not FindColor(x, y, 65280, 220, 100, 300, 160) then
begin
if (mover = 10) then
begin
mover := 0;
SendArrowWait(3, 800 + random(1000));
HighestAngle;
makecompass('n');
mouse(630 + random(30), 770 + random(20), 0, 0, true);
flag;
end
for j := 0 to 2 do
begin
if findobj(x, y, 'Attack', colors[j], 5) then
begin
mouse(x, y, 0, 0, false);
if popup('Attack') then
begin
inc(count);
inc(pcount);
mover := 0;
j := 2;
flag;
end else
begin
popup('ancel');
end;
end else
begin
inc(mover);
end;
end;
end;
wait(1000 - random(900));
end;
begin //main loop
setup;
repeat
attack;
dead;
inc(b);
if (b = 20) then
begin
ban;
proggie;
b := 0;
end;
inc(r);
if (r = 10) then
begin
randoms;
r := 0;
end;
if (pcount = killstilswitch) then
begin
nextplayer(true);
pcount := 0;
end;
until (count = killslimit);
end.
Haxor
2007-07-03 04:52:33
looks kool. nice idea for script.
haxor.
and its got walking woot woot
porian
2007-07-03 09:31:06
Hay. I have a weird problem with the script. First of all I'm not sure what happened but my character logged out for being afk and the mouse started freaking out and I had to close scar in order to get it working again. It was spazzing left and right on the edge of the runescape screen. How can I fix that?
edit: Hmm the reason he got kicked off for being afk was because the script wouldn't attack any spiders. Is that your scripts fault or is it a problem on my end?
Negaal
2007-07-03 10:12:55
From: porian
Hay. I have a weird problem with the script. First of all I'm not sure what happened but my character logged out for being afk and the mouse started freaking out and I had to close scar in order to get it working again. It was spazzing left and right on the edge of the runescape screen. How can I fix that?
edit: Hmm the reason he got kicked off for being afk was because the script wouldn't attack any spiders. Is that your scripts fault or is it a problem on my end?
I'v got same problem rarely, but try setup your script again, i'll hope that help
From: porian
Hay. I have a weird problem with the script. First of all I'm not sure what happened but my character logged out for being afk and the mouse started freaking out and I had to close scar in order to get it working again. It was spazzing left and right on the edge of the runescape screen. How can I fix that?
edit: Hmm the reason he got kicked off for being afk was because the script wouldn't attack any spiders. Is that your scripts fault or is it a problem on my end?
yeah, are you using 1.0 or 1.1? cause i thought i fixed that. thats what i meant by the mouse freaking out. I havent heard of him getting logged for being afk, this script has a great attack procedure and has worked flawlessly on all 8 of my computers. make sure your screen is 32 bit color, and your client is low detail, and Very Bright(highest).
porian
2007-07-03 17:33:57
From: munk
yeah, are you using 1.0 or 1.1? cause i thought i fixed that. thats what i meant by the mouse freaking out. I havent heard of him getting logged for being afk, this script has a great attack procedure and has worked flawlessly on all 8 of my computers. make sure your screen is 32 bit color, and your client is low detail, and Very Bright(highest).
I'm using 1.1 and my settings are all set like you mentioned. It seems that the mouse gets 'stuck' when he goes to log out. I've witnessed the mouse spaz out on the way to the log out button and then it gets stuck before it has the chance to click log out.
From: porian
I'm using 1.1 and my settings are all set like you mentioned. It seems that the mouse gets 'stuck' when he goes to log out. I've witnessed the mouse spaz out on the way to the log out button and then it gets stuck before it has the chance to click log out.
test if it happens to you in v1.2 for me :)
porian
2007-07-03 20:24:51
zomg 1.2. k will do capt.
hmm not sure how if this is what you intended to happen but the script clicks around for other spiders on the minimap before i kill one. the times that it's not clicking on another spider my char doesnt fight the spider that is attacking him,(even with auto retaliate on), he just stands there for a little a while and then starts running around getting attacked by a spider.
So is this for 3.06 with srl 3.81?
Negaal
2007-07-04 06:43:46
From: porian
So is this for 3.06 with srl 3.81?
Yes, it is
Haxor
2007-07-04 08:40:20
oh you updated it. ill give it anonther try.
haxor
Negaal
2007-07-04 11:22:32
Please dont use popup('cancel');
Humans wont wont click there, they just move mouse out of area…
i use this: mmouse(x,y,random(600), random (400));
i modfied it lil bit :) … i'm training on cows, works good for me :D
========================================================
The Spida Killa by munk
——————————————————–
Time : 6 Minutes, and 27 Seconds
Kills : 23
Lvls : +0 Combat, +0 Attack, +0 Strength, +0 Defense
Died : 0 times
========================================================
Successfully executed
hmm, 1 question more,
is it an antirandom that script moves mouse over monster while but wont click on them, like 30 sec and then start attacking them normally… is it a hidden feature or i can disable it ?
And what does b := 0;
it's something about antiban …?
Please, can you do anything about Antirandoms bugs, it dont run even from swarm …or is it about jagex new update?
porian
2007-07-04 11:22:39
From: negaal
Yes, it is
So what are your thoughts on my experience with it?
Negaal
2007-07-04 12:00:24
well, i dont think anything about that, i'm very newbie lol, i started like 3-4 days ago…but thing i know is that it works on Divi SRL 3.8/3.81
heh, i'v been mading some scripts aswell, but like year ago, on 2.03… i'v forgotten lotsa things…
About my expeience… i got lots of troubles with SRL, dont know nuthing about that, most of scripts not working, when i started SRL
was getting popular, there were time where all ppls used includes only…
porian
2007-07-04 13:11:23
oh I thought you were munk woops.
Anyway munk, the only problem I have is that he goes to find another monster on the minimap too fast to allow the char to kill the current spider. He starts the attack then clicks on the first game tab then the stats and inventory tab. If I get lucky and kill the spider before he's done clicking on those tabs, then I'm ok and he clicks on the yellow dot in the minimap. However if I don't kill the spider then the problem starts where he's running around with a spider attacking him and no retaliation. Is there any way to make change it so that he waits a few seconds after he starts fighting a spider?
Otherwise everything seems to be working great. The mouse problem is definitely fixed now. I really like the auto response, though I changed some of them to "sup" and "hi" instead of "whats goin on" and the other one you had =P. Overall I think this is my favorite auto fighter that I've tried.
Time : 2 Hours, 29 Minutes, and 42 Seconds
Kills : 480
Lvls : +4 Combat, +5 Attack, +1 Strength, +0 Defense
Died : 0 times
========================================================
thx everyone for the support!
porian - yeah, i added the feature if it doesnt find any spiders on screen it will click a yellow dot on the mini-map, but it should only do that if it doesnt find a spider on screen. Ill see if i can make that more failproof for ya.
negaal - i was thinkin about that, cause i never click cancel. thanks for the code tibdit, ill use it. Ill write something that makes it move off it 90% of the time, and click cancel 10% (just for variety :) ) . sometimes it will jsut hover over the monster and not click it, idk why. its actually just part of the findobj function i used, ill try to tighten it up. "b:=0" is just a counter so it doesnt do antibans everytime it goes through the main loop so itll be looking for spiders more than moving the mouse around randomly. and swarm has never been detectable by SRL, its one of the hard ones since there so small.
thanks for all the feedback. I'll try to do some updates if i got time today. Happy 4th of july to all you other dirty americans! :p
porian
2007-07-04 17:47:35
You should also know that sometimes it trys to logout too early, and since it can't logout because runescape gave it the "you must wait atleast 10 seconds after combat to logout" message, it starts killing spiders again >_>
Negaal
2007-07-04 21:29:27
From: munk
and swarm has never been detectable by SRL, its one of the hard ones since there so small.
But it should at least run on low hp?
I had like under 20 hp, it still didnt ran, or will it run on like 5 hp or something
(got 42 hp, training on cows)
I already added it to myself, but can you add antiban like examining something random…
Hope you still continue updating:)
Haxor
2007-07-05 06:10:57
though couldnt you get colour of swarm and solve?????. even though there small scar can still detect i think.
haxor
Markus
2007-07-05 06:34:06
Swarm is detectable by SRL, InFight :p
But InFight screws autofighters, so…
Killerdou
2007-07-05 06:37:58
dtm maybe? or findcolorSspiral… should be possible…
Negaal
2007-07-05 11:19:39
Any1 wanna have look on my litle bit modifed script, all credits still to munk :)
added some randoms, cause it didnt solved anything lol, run away if needed, modifed some antiban stuff, etc.(runaway mostly copy-paste)
also got some errors but it's still working :p
someone give me tips and if want help me to fix it or sumthing, im newbie, lstarted like week ago…
…so dont get angry on me if i did anything wrong
///////////////////////////////////////////////////////////////////////
/// ///
/// ///
/// munk's spida killa for nubs ///
/// v1.2 4/03/07 ///
/// ///
/// modifed by me ///
/// This script is designed for new characters ///
/// straight off of tutorial island. It kills ///
/// spiders in the Lumbridge Castles basement and ///
/// on the rare chance you die, it will walk back ///
/// to the basement. Start in the basement logged ///
/// out or in, doesn't matter. Use Scar Divi 3.06 ///
/// with newest SRL. Thanks to WT-fakawi for the ///
/// anti-randoms. Please Post progress reports ///
/// and thanks for using the script. ///
/// ///
/// ///
///////////////////////////////////////////////////////////////////////
program spidaKilla;
{.include srl/srl.scar}
var
j,count,pcount,oc,oatt,ostr,odef,deafs,b: integer;
colors: TVariantArray;
const killsTilSwitch = 500;
const killslimit = 500;
const fightmode = 1; //Use 1-4 depending on the weapon you are wielding
const color1 = 2109495; //no need to set, 0 for defaults…
const color2 = 2766153; //…can change to fight other monsters…
const color3 = 4676985; //…or if the colors are changed
const color4 = 4940416;
const color5 = 4087173;
const walkback = false; //set to false if not fighting in lumby castle basement to logout if you die
const mname = 'Cow';
const UseRunAway=true; //Use run away (True/False)
const RunAtHP= 42; //Run away if hp is at this level
const Direction='N'; //Runaway direction (N,S,E,W)
procedure declarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := 'username';
Players[0].Pass := 'pass';
Players[0].Nick := 'some letters from middle of your name';
Players[0].loc := 'field';
Players[0].Active := True;
end;
function FindFastRandoms: Boolean; //By WT-Fakawi.
var
i: Integer;
begin
for i := 2 to 8 do
begin
case I of
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;
end;
wait(1);
end;
end;
procedure randoms;
begin
wait(random(25)) Findfastrandoms;
wait(random(25)) FindNormalRandoms;
wait(random(25)) SolvePinBall;
wait(random(25)) SolveBox;
wait(random(25)) findname;
wait(random(25)) Findtalk;
PopUp('ontinue');
clearreport;
SRLrandomsreport;
end;
procedure responder;
var msg: string;
begin
if (inChat(Players[currentplayer].Name) or inChat(Players[currentplayer].Nick) or inChat('nobo') or inChat(left(Players[currentplayer].Name,4))) then
begin
case random(11) of
0: msg:='hey';
1: msg:='sup';
2: msg:='whatchu want?';
3: msg:='cant talk right now, sry';
4: msg:='what do you want?';
5: msg:='…?';
6: msg:='??';
7: msg:='haha';
8: msg:='sry, i dont feel like talking, im turning chat off now';
9: msg:='hello';
10: msg:='thats me!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('noob') or inChat('nub') or inChat('newb') or inChat('noobie') or inChat('what') or inChat('nooby') or inChat('newbie')) then
begin
case random(11) of
0: msg:='thanks buddy';
1: msg:='haha, ok';
2: msg:='lol';
3: msg:='haha, your funny';
4: msg:='ok, nvm';
5: msg:='right back atcha';
6: msg:='…?';
7: msg:='haha';
8: msg:='alright, im turning chat off now';
9: msg:='yeah';
10: msg:='it happens';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('trade me') or inChat('food plz') or inChat('can i have') or inChat('auto') or inChat('can i buy') or inChat('my cow') or inChat('plz food')) then
begin
case random(11) of
0: msg:='nah, sry';
1: msg:='oops';
2: msg:='go away';
3: msg:='no';
4: msg:='leave me alone';
5: msg:='no, sorry';
6: msg:='…?';
7: msg:='not now, dawg! not now!';
8: msg:='no, get your yourself';
9: msg:='nope';
10: msg:='negative';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('hello') or inChat('whats up') or inChat('talk') or inChat('hey') or inChat('hows it goin')) then
begin
case random(11) of
0: msg:='hey';
1: msg:='sup';
2: msg:='whatchu want?';
3: msg:='cant talk right now, sry';
4: msg:='what do you want?';
5: msg:='…?';
6: msg:='??';
7: msg:='haha';
8: msg:='sry, i dont feel like talking, im turning chat off now';
9: msg:='hello';
10: msg:='thats me!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('fight?') or inChat('fight me') or inChat('fite me') or inChat('lets go to wild')) then
begin
case random(11) of
0: msg:='nah, not right now';
1: msg:='just go away';
2: msg:='go away';
3: msg:='haha, no';
4: msg:='not now, dawg! not now!';
5: msg:='maybe later';
6: msg:='haha, im ignoring you now';
7: msg:='leave me alone';
8: msg:='whatever';
9: msg:='i am training right now';
10: msg:='ha!';
end;
typesend(HumanText(msg, 50));
end;
if (inChat('att lvl?') or inChat('attack lvl?') or inChat('att level?') or inChat('attack level?') or inChat('attack?') or inChat('att?')) then
begin
sayCurrentLevels('attack');
end;
if (inChat('str lvl?') or inChat('strength lvl?') or inChat('str level?') or inChat('strength level?') or inChat('strength?') or inChat('str?')) then
begin
sayCurrentLevels('strength');
end;
if (inChat('def lvl?') or inChat('defence lvl?') or inChat('def level?') or inChat('defence level?') or inChat('defence?') or inChat('def?') or inChat('defense?') or inChat('defense lvl?') or inChat('defense level?')) then
begin
sayCurrentLevels('defence');
end;
end;
Procedure ban;
var
skill: string;
Begin
b:=0;
if(not(LoggedIn))then loginplayer;
case Random(7) of
0: begin
if(FightMode = 1) then begin
HoverSkill('Attack',false);
end;
if(FightMode = 2) then begin
HoverSkill('Strength',false);
end;
if(FightMode = 3) then begin
HoverSkill('Attack',false);
wait(1000 + random(500));
HoverSkill('Strength',false);
end;
if(FightMode = 4) then begin
HoverSkill('Defence',false);
end;
end;
1: GameTab(1 + Random(6));
2: begin
MMouse(random(600),random(400),0,0);
wait(1000+random(1000));
if isuptext('Walk') then
begin
wait(300 + random (200));
mouse(x,y,2,2,true);
end;
end;
3: begin
MMouse(random(600),random(350),0,0);
wait(random(300));
MMouse(random(600),random(350),0,0);
wait(random(500));
MMouse(random(600),random(350),0,0);
wait(100+random(500));
end;
4: begin
mouse(random(500),random(300),0,0,false);
wait(100+random(500));
MMouse(random(600),random(350),0,0);
end;
5: begin
MMouse(random(450),random(600),0,0);
wait(500+random(1000));
end;
6: begin
SendArrowWait(3,800+random(1000));
HighestAngle;
wait(1000+random(1000));
makecompass('n');
end;
end;
end;
procedure dead;
begin
if (GetColor(28, 415) = 0) and (GetColor(72, 428) = 0) then //FindDead in antirandoms is off by 2 pixels, im guessing the last jagex update.
begin
if walkback=true then
begin
inc(deafs);
if findobj(x,y,'Large door',6867707,5) then
begin
mouse(x,y,0,3,false);
if not popup('Open') then
begin
popup('ancel');
end;
end;
mouse(622,95,1,1,true);
flag;
if findobj(x,y,'Trapdoor',3427164,3) then
begin
mouse(x,y,0,0,false);
if not popup('Open') then popup('ancel');
flag;
end;
if findobj(x,y,'Climb-down',1118484,1) then
begin
mouse(x,y,0,0,true);
flag;
end else
begin
logout;
nextplayer(false);
end;
end else
begin
logout;
nextplayer(false);
end;
end;
end;
procedure proggie;
var
nc,natt,nstr,ndef:integer;
begin
gametab(1);
nc:=getcombatlevel;
natt:=getskilllevel('attack');
nstr:=getskilllevel('strength');
ndef:=getskilllevel('defense');
ClearDebug;
writeln('========================================================');
writeln('The Spida Killa by munk');
writeln('——————————————————–');
writeln('Time : ' + scripttime2(2));
writeln('Kills : ' + inttostr(count));
writeln('Lvls : +' + inttostr(nc - oc) + ' Combat, +'+ inttostr(natt - oatt) + ' Attack, +'+ inttostr(nstr - ostr) + ' Strength, +'+ inttostr(ndef - odef) + ' Defense')
writeln('Died : ' + inttostr(deafs) + ' times');
writeln('========================================================');
end;
procedure setup;
begin
SetUpSRL;
setarraylength(colors,5);
if color1=0 then
begin
colors[0] := 5003368;
end else
begin
colors[0] := color1;
end;
if color2=0 then
begin
colors[1] := 2109495;
end else
begin
colors[1] := color2;
end;
if color3=0 then
begin
colors[2] := 3686221;
end else
begin
colors[2] := color3;
end;
if colors[3]=0 then
begin
colors[3] := 5138053;
end else
begin
colors[3] := color4;
end;
if colors[4]=0 then
begin
colors[4] := 2109495;
end else
begin
colors[4] := color5;
end;
count:=0;
mousespeed:=15;
declareplayers;
activateclient;
wait(2000+random(1000));
if not loggedin then loginplayer;
makecompass('n');
highestangle;
gametab(1);
SetFightMode(fightmode);
oc:=getcombatlevel;
oatt:=getskilllevel('attack');
ostr:=getskilllevel('strength');
odef:=getskilllevel('defence');
setchat('on',1);
setchat('friends',2);
setchat('off',3);
setRun(true);
end;
procedure attack;
begin
if not loggedin then loginplayer;
if not FindColor(x, y, 65280, 200, 100, 300, 180) then
begin
for j:=0 to 4 do
begin
if findobj(x,y,'Attack',colors[j],5) then
begin
if (80 > random(100)) then
begin
mouse(x,y,0,0,true);
inc(count);
inc(pcount);
fflag(10);
exit;
end else
begin
mouse(x,y,0,0,false);
if popup('Attack') then
begin
inc(count);
inc(pcount);
fflag(10);
proggie;
exit;
end else
begin
Mmouse(x,y,random(600), random (400));
end;
end;
end;
end;
end;
wait(100 + random(900));
end;
//==================runaway==========================//
procedure RunAwayIfNeed;
begin
if (35 > random(100)) then
begin
if(UseRunAway=True)
then begin
if(GetHp<=runAtHp)then
begin
ReportVars[2]:=1
RunAwayDirection(Direction);
wait(200);
SRLRAndomsReport;
fflag(10);
wait(7500 + random(5000));
logout;
nextplayer(false);
exit;
end;
end;
end;
wait(1000);
end;
begin //main loop
setup;
repeat
attack;
dead;
randoms;
RunAwayIfNeed;
responder;
inc(b);
if b>5 then ban;
if (pcount=killstilswitch) then
begin
nextplayer(true);
pcount:=0;
end;
until(count=killslimit);
end.
Thanks,
negaal
it randomly check's runaway, cause it very detectable when in switches stats tab and inv tab like between evry 2 sec, it's designed to work without food :S
im workin on an update right now, its basically the stuff negaal did and more. You(negaal) got some good ideas, i like the hover skill thing(even though it wont be perfect because fight styles change depending on weapon), and some other stuff i didnt really understand, and ya killed the standards, haha. but if it works for you, then good job ;)
although once the new version is out, i suggest using it. its gonna be beautiful (h)
EDIT
v1.3 is out! get it!
porian
2007-07-05 15:45:14
Hey munk. Went to test out 1.3 and I got this little gem:
8:4): Unknown identifier 'lumbyBasement'
So i changed it back to walkback and the script works.
Gonna let it run for a few hours on my sisters old shitty laptop and let you know how it works =].
edit: ok let it run for 2 and a half hours. got a dissappointing kill rate but I guess thats my sisters computer fault. It solves some randoms now, but still doesn't detect when I die. He doesn't run off and click on the minimap anymore while they are fighting. Seems like an overall improvement nice work and ty munk ^^.
Negaal
2007-07-05 20:06:07
Thank you, downloaded, you will get report soon, i'll hope somedays come autoeat function aswell and i'd very like if you stop hovering it on monsters…
wastes lot of time…
Keep going :P
Thanks,
Negaal
hmm, tip: if it works near lumby and walks back to monsters, then you should add autowield all weapons and armor…(i havent tested in lumby but i didnt found something what would equip armor)
From: negaal
i'd very like if you stop hovering it on monsters…
wastes lot of time…
doesnt do that for me ….?
From: negaal
hmm, tip: if it works near lumby and walks back to monsters, then you should add autowield all weapons and armor…(i havent tested in lumby but i didnt found something what would equip armor)
yeah, i forgot it unequips everything. There is already another update in the works with that on it, and maybe some food eating :)
also i was thinkin maybe makin forms if you guys egg me on enough
Zodia
2007-07-06 00:47:17
Looks pretty good, I'll try it out.
Negaal
2007-07-06 00:58:26
Tested, works nice, but sometimes clicks on minimap like five times in row, while monster is on mainscreen, and still hovers above monsters for me :(
Got caught by genie!
if you find some time, will you fix randoms, im not good on scripting :S
========================================================
The Spida Killa by munk
——————————————————–
Time : 21 Minutes, and 19 Seconds
Kills : 38
Lvls : +0 Combat, +0 Attack, +3 Strength, +0 Defense
Died : 0 times
========================================================
porian
2007-07-06 13:01:17
heres a proggie from sisters old laptop
========================================================
The Spida Killa by munk
——————————————————–
Time : 8 Hours, 47 Minutes, and 9 Seconds
Kills : 806
Lvls : +0 Combat, +-2 Attack, +-3 Strength, +6 Defense
Died : 0 times
========================================================
Successfully executed
Haxor
2007-07-06 19:01:22
i got 10attk 10strength 10defence from this. great job. just a question does the walkback work????
haxor
From: Haxor
i got 10attk 10strength 10defence from this. great job. just a question does the walkback work????
haxor
it has worked, but it doesnt work great. I only put one door opening procedure(the first big one) so really if one of the other two are closed, itll get stuck and logout. I was gonna redo it, but its pretty far down on the list of things to do.
porian
2007-07-07 16:58:59
Yeah I think I know why the mouse flips out now, it only happens when a random appears. Happened to me with the security guard guy. How many minutes do you recommend having it on for each bot?
Edfrommars
2007-07-11 22:05:45
Very nice script!
========================================================
The Spida Killa by munk
——————————————————–
Time : 2 Hours, 7 Minutes, and 34 Seconds
Kills : 218
Lvls : +0 Combat, +0 Attack, +11 Strength, +0 Defense
Died : 0 times
========================================================
Only problem is it didn't track my combat level but it's no big deal :P
Haxor
2007-07-12 06:45:24
i tried again. got heaps of lvls up on low lvl chars. but i forgot to save progs.
haxor
v1.4 is posted. It really is worth updating. I've been really busy, but i finally managed some time to work on it.
Negaal
2007-07-12 19:42:44
Thank you, i'll try out, you will get proggie for morning, i hope antirands are working :)
Once i had proggy like 1 hour 46 minutes and killed something over 270 cows, with v1.3,
couldnt save it, mouse freaked out had to restart, so i'm glad if you will make an autosave…
Keep updating mate :D
========================================================
The Spida Killa by munk
——————————————————–
Time : 45 Minutes, and 50 Seconds
Kills : 126
Lvls : +0 Combat, +0 Attack, +1 Strength, +0 Defense
Died : 0 times
========================================================
jmark9911
2007-07-15 18:21:27
i loved your auto, it works so great. keep it up. i am new to scar and slr. and urs was the only one that i could get to wrok. thank you:spot:
From: jmark9911
i loved your auto, it works so great. keep it up. i am new to scar and slr. and urs was the only one that i could get to wrok. thank you:spot:
thx. i kinda made it simple so it wouldn't lag at all and would always run.
for those who didnt notice v1.5 is out. Its not much of an update but I got rid of the crazymouse! those who saw it know what im talking about.
jmark9911
2007-07-15 22:41:26
i have having trouble with the new script. i just got the new one. here is my problem
line 212: [hint] 15065:1 varible skill never used in script.
here is the line.
skill: string; what do i do?:confused: ima noob lol
Negaal
2007-07-16 11:09:37
From: jmark9911
i have having trouble with the new script. i just got the new one. here is my problem
line 212: [hint] 15065:1 varible skill never used in script.
here is the line.
skill: string; what do i do?:confused: ima noob lol
This is scar notice that some variables are not used in this line, if your script work with this hint, just leave it like it is, it wont change anything
@munk - you will get proggie in 6 hours…
oliver1205
2007-07-16 21:47:25
very nice script
========================================================
The Spida Killa by munk
——————————————————–
Time : 21 Minutes, and 59 Seconds
Kills : 57
Lvls : +0 Combat, +0 Attack, +1 Strength, +0 Defense
Died : 0 times
========================================================
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
|
www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| New Box[es] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Zodia
2007-07-16 22:53:56
"Transfering profile"
The mouse just went into the corner and stopped moving.
EL_TYCHO
2007-07-17 15:02:21
Hi, i love the script, but theres just one thing, after it killed a spider it still waits super long, aint there a way to edit that?
Tyrant Bonaparte
2007-07-17 23:01:56
Hey about that freaking mouse thing. It dragged the mouse to the left hand corner of the screen, and everytime I tried to close the program it'll just keep on going to that corner.
So I pressed ALT + Tab to get to the Scar Divi. It said this:
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Then I started to freak and just pressed Alt + F4, BTW Alt + CTRL Del doesn't work to close it. So what is that?
bories36
2007-07-18 10:45:54
Make sure your running it on Scar 3.06 and Divi 3.81, it works for me.
From: EL_TYCHO
Hi, i love the script, but theres just one thing, after it killed a spider it still waits super long, aint there a way to edit that?
it's kinda hard because it goes by the green/red bar above your head, and sometimes it wont disapear til about 4 seconds after the spider is dead. And sometimes in that 4 seconds it gets sent to do anti-ban which'll delay it another 5-10 seconds. Ill try to think of something.
From: Tyrant Bonaparte
Hey about that freaking mouse thing. It dragged the mouse to the left hand corner of the screen, and everytime I tried to close the program it'll just keep on going to that corner.
So I pressed ALT + Tab to get to the Scar Divi. It said this:
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Transporting Profile (something) …..
Then I started to freak and just pressed Alt + F4, BTW Alt + CTRL Del doesn't work to close it. So what is that?
hmmm, i never got this. I have had the mouse do wierd things, but ive never got "transporting profile". I'll see what i can do. v1_6 is already in the works.
bories36
2007-07-18 17:51:08
Everytime it attacks a spider, it checks EVERY tab on the left side. This can be really suspicious, because it doesn't just check them once, it checks them each like 3 times before killing another spider. Can't you just have the mouse run over the tabs and not click on them??? I mean, I don't wanna start with my account flagged before I even started making money.
Besides that, its an amazing script, great idea, no one is ever down there.
im new to all this SCAR but got a flax script working
anyways
if this is intended for nub accounts and it dont eat food then after like i dunno maybe 20 mins the charecter will die no??
Smartzkid
2007-07-18 18:59:40
Spiders can hurt you?
From: Smartzkid
Spiders can hurt you?
Thought they could 1 hit you.
yep they hit 1's im sure ofit
ill just test it and find out anyway thnx :)
-edit-
ok i want to add a player do i just change and paste?
like on line 46 it starts
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[0].Active := True;
Players[1].Name := ''; //username
Players[1].Pass := ''; //password
Players[1].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[1].Active := True;
and change this HowManyPlayers := 2;
or point me to a tut please?
also can i quip 1 sword and 10 lobbys do they need to be in certain slots?
Haxor
2007-07-18 19:41:29
nice on on version 1.4 its such a good idea.
haxor
From: inkd
yep they hit 1's im sure ofit
ill just test it and find out anyway thnx :)
-edit-
ok i want to add a player do i just change and paste?
like on line 46 it starts
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[0].Active := True;
Players[1].Name := ''; //username
Players[1].Pass := ''; //password
Players[1].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[1].Active := True;
and change this HowManyPlayers := 2;
or point me to a tut please?
also can i quip 1 sword and 10 lobbys do they need to be in certain slots?
1. i think here was being sarcastic saying they could 1 hit you(meaning kill you in one hit)
2. ive used atleast 10 different guys straight from tut island using a bronze sword and wooden shield(or training shield/training sword from melee instructor), and ive never been hit once.
3. you got the player array stuff right. but next time just search for it instead of asking on an irrelevant thread.
4. uhh, i dont really get your last question, but slots dont matter.
:rolleyes:
sorry munk,
really appreciate the help thank you :)
and great script nice and simple for me a newbie ;)
first auto fighter ive used :D
thanks again buddy
ok gave it a quick go worked but it keeps switching from the stats to the inventory all the time
i started him lumbridge castle and it only attacked the level 2 men no spideys?
haha, thanks for the support, but uhh….can somebody get inkd some noob points.
http://www.villavu.com/forum/showthread.php?t=5265^read this, inkd
Negaal
2007-07-19 06:23:15
From: bories36
Everytime it attacks a spider, it checks EVERY tab on the left side. This can be really suspicious, because it doesn't just check them once, it checks them each like 3 times before killing another spider. Can't you just have the mouse run over the tabs and not click on them??? I mean, I don't wanna start with my account flagged before I even started making money.
Besides that, its an amazing script, great idea, no one is ever down there.
Same words from me…
From: munk
haha, thanks for the support, but uhh….can somebody get inkd some noob points.
http://www.villavu.com/forum/showthread.php?t=5265
^read this, inkd
i read that, tryed the search, read the whole thread
i need to start in lumbridge castles basement and i carnt find it and yes i searched for that also and on google
inkd - its the trapdoor in the kitchen by the cook
everyone else - version 1.6 fixed most of the bugs reported. Test it for me :D
get me some progs.
thnx munk!
will try 1.6 now will let it run all night long :)
=EDIT=
Did a quick run with the new V1.6
========================================================
The Spida Killa by munk
——————————————————–
Time : 2 Hours, 7 Minutes, and 49 Seconds
Kills : 367
Lvls : +1508 Combat, +2096 Attack, +2099 Strength, +2103 Defense
Died : 0 times
========================================================
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
|
www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talking Random
: 2 |
| OldMen Solved : 1 |
| Certer Solved : 1 |
| New Box[es] Solved : 3 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
works great man! page bookmarked.. i hope you do more scripts ill be sure to use em :)
jormisdf
2007-07-20 14:01:14
This is probably the best fighter here, ill post a proggie after i run it thru the night :3
And i hope the antirandom works..
EL_TYCHO
2007-07-20 17:41:42
gonna try and run an all nighter, hope it works :D
Negaal
2007-07-21 07:17:47
I'll giv it a try :D
EL_TYCHO
2007-07-21 15:28:15
well, killed 175spiders and then got teled to mage tower so it logged out.
Cant you implement something like it teleports home when its not in the cellar or at the lumbridge death thing?
jormisdf - Thx! I really appreciate that. Anti-randoms still need work, but work about 60-70% of the time (basically just findTalk misses some guys)
EL_TYCHO - I thought about that, itd just be hard to do the intial "not at basement" check. Plus….
Everyone - I am almost finished with a new script. Its essentially the same thing (an autofighter) only i tightened up everything, added new locations but still remains customizable, oh yeah and i spent about 36 hours straight(yeah, no sleep) designing the forms and its the sexiest thing ive ever seen. (h)
EDIT: Its out. Download it on this thread.
jormisdf
2007-07-22 05:32:52
3 Hours, 47 Minutes, and 53 Seconds
Kills : 581
Lvls : +810 Combat, +-1 Attack, +-1 Strength, +-1 Defense
Died : 0 times
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
|
www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 3 |
| Talking Random
: 2 |
| Dwarf Solved : 1 |
| OldMen Solved : 1 |
| New Box[es] Solved : 3 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
I made 4 new chars, 3 of them got 11 str :L
For some reason it didn't log in on the 3rd char, and yes i did setup it correctly..
wow love the forms man!
i set up my player in the goblins stronghold and did set all apart from eating food i got this error tho
Invalid SRL ID
Invalid SRL ID
Invalid SRL ID
but my id is set up right
has my number id and then my pass so i tryed it with my username which is inkd and the pass i chose when signing up to SRL stats still says invalid id?
jormisdf
2007-07-22 12:03:37
'eeyyyyyyyyy
I tried adding lots of new monsters to the script, but it gave me this error:
Line 259: [Error] (15112:1): Identifier expected in script D:\Documents and Settings\skdfksdklfskldfklsdfödf\Desktop\sdfksdkfsldflsd\train-o-matic5000.scar
I just added these:
'Minotaurs (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=5197653;
colors[1]:=11845053;
colors[2]:=6052963;
'Flesh Crawlers (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
and:
cboxLoc.Items.Add('Minotaurs (security stronghold)');
cboxLoc.Items.Add('Flesh Crawlers (security stronghold)');
cboxLoc.Items.Add('Dwarfs (dwarven mines)');
cboxLoc.Items.Add('Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)');
Someone please tell me how to fix that, i think i did something wrong there T_T
If someone tells me howto fix that, i could add thousands of monsters to the script :)
Tim0suprem0
2007-07-22 12:09:13
I use this script for all my nubs when they come off tut island. Thank you!
================================================== ======
The Spida Killa by munk
——————————————————–
Time : 3 Hours, 15 Minutes, and 18 Seconds
Kills : 397
Lvls : +0 Combat, +13 Attack, +3 Strength, +0 Defense
Died : 0 times
================================================== ======
Tim0suprem0
2007-07-22 12:11:16
From: jormisdf
'eeyyyyyyyyy
I tried adding lots of new monsters to the script, but it gave me this error:
Line 259: [Error] (15112:1): Identifier expected in script D:\Documents and Settings\skdfksdklfskldfklsdfödf\Desktop\sdfksdkfsldflsd\train-o-matic5000.scar
I just added these:
'Minotaurs (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=5197653;
colors[1]:=11845053;
colors[2]:=6052963;
'Flesh Crawlers (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
and:
cboxLoc.Items.Add('Minotaurs (security stronghold)');
cboxLoc.Items.Add('Flesh Crawlers (security stronghold)');
cboxLoc.Items.Add('Dwarfs (dwarven mines)');
cboxLoc.Items.Add('Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)');
Someone please tell me how to fix that, i think i did something wrong there T_T
If someone tells me howto fix that, i could add thousands of monsters to the script :)
It means you need to add end.
jormisdf
2007-07-22 13:52:54
From: tim0suprem0
It means you need to add end.
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
end;
colorpick1: begin
PickColor(Color, x, y);
txtColor1.text:=inttostr(color);
end;
colorpick2: begin .......................... etc etc
................................... script continues
Like this? It already had an end :3
And the other one:
cboxLoc.Text := 'Choose Your Location....';
cboxLoc.Items.Add('Lumbridge Castle Basement Spiders');
cboxLoc.Items.Add('Edgville Dungeon Giant Rats');
cboxLoc.Items.Add('Cows');
cboxLoc.Items.Add('Goblins (stronghold)');
cboxLoc.Items.Add('Minotaurs (security stronghold)');
cboxLoc.Items.Add('Flesh Crawlers (security stronghold)');
cboxLoc.Items.Add('Dwarfs (dwarven mines)');
cboxLoc.Items.Add('Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)');
cboxLoc.Items.Add('Custom...');
// cboxLoc.style:=csDropDownList;
cboxLoc.onchange:=@theSender;
txtColor1 := TEdit.Create(pnlLoc);
txtColor1.Parent := pnlLoc;
txtColor1.Left := 160;
txtColor1.Top := 61;
........... etc etc script continues ......... ....... . . .. .....
Negaal
2007-07-22 19:01:35
oh, man you are great,i remember hen you stared script with like 200 lines…
now it's kinda huge, great coder!:D
Tim0suprem0
2007-07-22 20:25:28
@jormisdf
sorry Identifier expected usually means that your number of begins dont match your ends or repeats and untils. So I just assumed it was an end you needed.
wow, i go to work for 8 hours after posting and when i get home theres some mad praise. Thanks everyone!
I will be adding new spots constantly, thats why i put the "Check For Updates" button. If a new update is available it will display a button saying "Click here to update". I thought that was cool. If anybody has any suggestions for spots, im all ears. Im going to use some of jormisdf's, but the possibilities are endless. Heres kinda what i was thinkin when i wrote it, with a new char:
combat lvl 3-15 use it on spider
combat lvl 15-30ish Giant Rats
combat lvl 25ish-? goblins and cows
Its how ive always trained my new chars.
well thanks again for the support! tell your friends!
oh yeah and to dormisdf, you need to put an "end;" for each case. but dont worry, ill add those spots as soon as i have some time off work. and if you really want, just use "Customize…" for now.
p.s. the name "Train-o-matic 5000" still makes me laugh everytime i read it.
Haxor
2007-07-22 22:48:43
lol nice forms, i like how its gotten better over time.
haxor.
nice job!
jormisdf
2007-07-23 04:45:19
From: munk
well thanks again for the support! tell your friends!
oh yeah and to dormisdf, you need to put an "end;" for each case. but dont worry, ill add those spots as soon as i have some time off work. and if you really want, just use "Customize…" for now.
p.s. the name "Train-o-matic 5000" still makes me laugh everytime i read it.
Ooh thank you, ill add more monsters :p
By the way someone needs to test the experiments? Im not so sure about them..
'Minotaurs (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=5197653;
colors[1]:=11845053;
colors[2]:=6052963;
end;
'Flesh Crawlers (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
end;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
'Hill giants': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=9090262;
colors[1]:=10601182;
colors[2]:=5335159;
end;
'Hobgoblins': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1140632;
colors[1]:=7631997;
colors[2]:=13634;
end;
'Guards (varrock only)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6652302;
colors[1]:=491693;
colors[2]:=10201256;
'cause i always seem to mess up the script somehow, theres the colors etc for you to add :l
Tim0suprem0
2007-07-23 14:59:34
Munk this script has gotten insanely good. That form is awesome, so much cooler than when this first came out :)
Tyrant Bonaparte
2007-07-23 16:43:47
================================================== ======
The Spida Killa by munk
——————————————————–
Time : 2 Hours, 7 Minutes, and 49 Seconds
Kills : 367
Lvls : +1508 Combat, +2096 Attack, +2099 Strength, +2103 Defense
Died : 0 times
================================================== ======
Fake lol. 1508 combat levels? 2096 attack levels? 2099 strength levels? 2103 defence levels?
BTW testin it, just DL new Divi.
HyperSecret
2007-07-24 11:24:25
w/ ur spida script i got this
========================================================
The Spida Killa by munk
——————————————————–
Time : 18 Minutes, and 20 Seconds
Kills : 47
Lvls : +0 Combat, +0 Attack, +0 Strength, +0 Defense
Died : 0 times
==========================
many beter ones that ran 3+hrs on 1 char, and got 400+ kills but didnt post sry man, also there is 1 fighting random that kills, also the eating function i had to put the word eat b4 the food for it to eat food
have you reged this Train o matic with SRL stats munk? cause its not doing the stats cus you aint reged it ?
2.1 is out. All i did was add SRL stats for inkd. but i do got the next 2 days off of work (finally) and i might do some updates.
Also im thinking about applying to members with this now. I did a while back when it was not that great but i lost the url to my application so idk what happened. If somebody would like to find that URL for me id really appreciate it, just to see what people said. anyways, i was gonna wait to finish one of my newer scripts to apply with because they have alot more to em, but i dont think theyll be finished for a while with my new job and all, and ive got alot of PHP i gotta write for a guy($$$).
Idk, man. Lifes tough, ya know?
HyperSecret
2007-07-24 23:53:27
yea good script tho, i dont like the -o-matic as much as ur spida one, so im keepin w/ the spida 1 but its a good script
armyfrog84
2007-07-24 23:59:33
I keep getting an error on line 26: expecting identifier
What could be causing this? I am really looking forward to tryin out this script
jormisdf
2007-07-25 06:27:43
From: HyperSecret
yea good script tho, i dont like the -o-matic as much as ur spida one, so im keepin w/ the spida 1 but its a good script
Yeah, same thing, dont know why :S
Tim0suprem0
2007-07-25 13:11:20
Yay its got SRL stats now thanksss munk :)
And would you mind helping me with forms?
w00t :D
thanks munk!
will use this script on all my nubs now no need for any other fighting script!
good luck with your new job :sasmokin:
-edit-
hm it seems to run off when its attacked one spider? runs to north which is where its set to run by default?
EL_TYCHO
2007-07-25 14:05:12
From: munk
wow, i go to work for 8 hours after posting and when i get home theres some mad praise. Thanks everyone!
I will be adding new spots constantly, thats why i put the "Check For Updates" button. If a new update is available it will display a button saying "Click here to update". I thought that was cool. If anybody has any suggestions for spots, im all ears. Im going to use some of jormisdf's, but the possibilities are endless. Heres kinda what i was thinkin when i wrote it, with a new char:
combat lvl 3-15 use it on spider
combat lvl 15-30ish Giant Rats
combat lvl 25ish-? goblins and cows
Its how ive always trained my new chars.
well thanks again for the support! tell your friends!
oh yeah and to dormisdf, you need to put an "end;" for each case. but dont worry, ill add those spots as soon as i have some time off work. and if you really want, just use "Customize…" for now.
p.s. the name "Train-o-matic 5000" still makes me laugh everytime i read it.
are those new places gonna have deadwalk to?
hypersecret- its essentially the same thing, same attack procedure/anti-ban/etc., the only thing is with the forms it might lag a little more but i dont see why youd keep the spider one otherwise
armyfrog- there is no reason in the world why that would be happening…? try redownloading it i guess.
tim0- sure, i could help ya out. If you have AIM thats what i mostly use, otherwise PM me and we will figure somethin out.
inkd- check to make sure you didnt start the script on a guy with lower HP then his "lowest hp til run" setting. I did that a couple time and got confused. haha.
el_tycho- hmm, i could give it a shot. Although walking to Edgeville would take alot of work, or even to the stronghold. Like i said, i dont know if ill have time for any big updates like that, but ill def keep it in mind.
asdfrewq
2007-07-25 18:37:11
When I try to start it, it tells me '"' is not a valid integer and the messagebox says
[Runtime Error] : Out Of Range in line 916 in script C:\WINDOWS\Desktop\train-o-matic5000.scar
Any help?
Am I doing something wrong?
Tim0suprem0
2007-07-26 13:11:31
the Form has only been saving my first character, and so then it fails to switch to the Nextplayer :( Still amazing script, but I can only use it for one player right now.
Train-o-Matic 5000!
Time : 16 Minutes, and 8 Seconds
Kills : 45
(better report coming soon)-munk
[Runtime Error] : Exception: Access violation at address 006FE359 in module 'scar.exe'. Read of address 00000034 in line 1356 in script C:\Program Files\SCAR 3.11\includes\srl\srl\core\AntiRandoms\AntiRandoms.scar
and it did it again
Train-o-Matic 5000!
Time : 17 Minutes, and 6 Seconds
Kills : 56
(better report coming soon)-munk
[Runtime Error] : Exception: Access violation at address 006FE359 in module 'scar.exe'. Read of address 00000034 in line 1356 in script C:\Program Files\SCAR 3.11\includes\srl\srl\core\AntiRandoms\AntiRandoms.scar
ive no idea why? how can i solve this?
mynameisjoe
2007-08-05 22:25:26
Whew.. this killer is da bomb man! Perfect for training my auto accs! Thanks a lot!
Timer
2008-02-16 12:49:39
BUMPing A Old Ownage Script ;)
haha, why would you go and bump this? It died so gracefully!
Harry
2008-02-16 23:14:38
From: munk
haha, why would you go and bump this? It died so gracefully!
I know, wth :(
Floor66
2008-02-17 05:27:44
I thought bumpin was illegal(?)