SRL Archive - Archive

Pancakes - SRL Member Application Form


Pancakes

2007-06-29 10:24:30

<!– BEGIN TEMPLATE: formanswers –>
Pancakes - SRL Member Application Form
Pancakes

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
Visual Basic 6, ActionScript

Other Communitys
http://www.vbforums.net, http://www.kirupa.com

How Long have You Played Runescape
3 years on and off.

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Because I come from a family background of computers (My dad is a computer programmer for Telsta, an Australian Company) I have been around and using computers since a young age. I first got into programming at around age 12, just some simple actionscript (which is used with Macromedia, now Adobe Flash). At 14 I bought a book on 'Learn Visual Basic in 21 Days' and studied that. I became very skilled at visual basic, but eventually my interest dropped because I had no real uses for my knowledge. A week and a half ago I discovered this site, and it re-ignited my love for programming. I studied SRL and Scar, asked a few questions around the place, and now I am able to write a fully-fledged script (See Attachment).

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

Pancakes TreeFeller (Power Cutter) - Complete Working Script.
Features:
  • AntiRandoms
  • AntiBan
  • Cut Down Willow, Oak or Normal Trees
  • Failsafes (lots)
  • Progress Report
  • Advanced Forms
  • Realtime Status (i.e 'Chopping', 'Finding Tree')
  • Multiplayer
  • Lots of other features

program PancakesTreefeller;
{.include SRL\SRL.scar}
{.include SRL\SRL\Skill\Woodcutting.scar}
{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
SCRIPT SETUP
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}
//[1. USE Runescape with Low Detail, Very Bright. ]
//[ 2. Set your Screen to 32 bit TRUE color. ]
//[ 3. Set Playernames and Passwords in DeclarePlayers. ]
//[ 4. SET HOWMANYPLAYERS inside DeclarePlayers ]
//[ 5. Start script Logged Out!


//Script Setup
const
NormTreeColor = 1730648;
OakTreeColor = 2252880;
WillowTreeColor = 1982520;
TreeTolerance = 3; //Default should work fine, if it doesnt change it.
RunDir = 'N';
TreeName = 'Tree';
TimeOnline = 20; //In minutes.
var
TreeColor, WorkingAxeDTM, LogDTM, BrokenAxeDTM, AxeHandleDTM : Integer;
LogsChopped, StartTime : Integer;
frmDesign : TForm;
FormStatus : TLabel;
MainTimer : TTimer;
EmoteList : array[1..20] of String;

{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
END SCRIPT SETUP
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}
{*******************************************************************************
procedure ProgressReport;
By: Pancakes.
Description: Self Explanatory?
*******************************************************************************}
procedure ProgressReport;
begin
ClearDebug;
Writeln('««««««««««««««« PROGRESS REPORT »»»»»»»»»»»»»»»»»');
Writeln('Cut down ' + IntToStr(LogsChopped) + ' logs total.');
Writeln('Recieved ' + FloatToStr(GetTreeExp(TreeName) * LogsChopped) + ' experience total');
Writeln('Worked for: ' + TimeRunning);
end;

{*******************************************************************************
procedure LoadEmotes;
By: Pancakes.
Description: So we know what emote we are doing.
*******************************************************************************}
procedure LoadEmotes;
begin
EmoteList[1]:= 'Yes';
EmoteList[2]:= 'No';
EmoteList[3]:= 'Bow';
EmoteList[4]:= 'Angry';
EmoteList[5]:= 'Think';
EmoteList[6]:= 'Wave';
EmoteList[7]:= 'Shrug';
EmoteList[8]:= 'Cheer';
EmoteList[9]:= 'Beckon';
EmoteList[10]:= 'Laugh';
EmoteList[11]:= 'Jump For Joy';
EmoteList[12]:= 'Yawn';
EmoteList[13]:= 'Dance';
EmoteList[14]:= 'Jig';
EmoteList[15]:= 'Spin';
EmoteList[16]:= 'Headbang';
EmoteList[17]:= 'Cry';
EmoteList[18]:= 'BlowKiss';
EmoteList[19]:= 'Panic';
EmoteList[20]:= 'Raspberry';
end;

procedure MTimer(sender: TObject);
begin
ProgressReport;
end;

{*******************************************************************************
procedure SetCaption(Status : String);
By: Pancakes.
Description: Sets the caption of our little form.
*******************************************************************************}
procedure SetCaption(Status : String);
begin
FormStatus.Caption := Status;
end;

{*******************************************************************************
procedure DeclarePlayers;
Description: Declare the players.. for multiplayer and randoms and such.
*******************************************************************************}
procedure DeclarePlayers;
begin
HowManyPlayers := 3; //Number of players
NumberOfPlayers(HowManyPlayers);
CurrentPlayer:= 1;

Players[0].Name :='rayann01';
Players[0].Pass :='gh12adkl';
Players[0].Nick :='yann';
Players[0].Active:=True;

Players[1].Name :='rayann02';
Players[1].Pass :='gh12adkl';
Players[1].Nick :='yann';
Players[1].Active:=True;

Players[2].Name :='rayann03';
Players[2].Pass :='gh12adkl';
Players[2].Nick :='yann';
Players[2].Active:=True;
end;

{*******************************************************************************
procedure InitForm;
Description: Initialises the Form.
*******************************************************************************}
procedure InitForm;
begin
frmDesign := CreateForm;
frmDesign.Left := 650;
frmDesign.Top := 0;
frmDesign.Align := alNone;
frmDesign.BorderStyle := bsSizeToolWin;
frmDesign.Caption := 'Pancakes TreeFeller v1.0';
frmDesign.ClientHeight := 75;
frmDesign.ClientWidth := 371;
frmDesign.Color := clBlack;
frmDesign.Font.Color := clWindowText;
frmDesign.Font.Height := -11;
frmDesign.Font.Name := 'MS Sans Serif';
frmDesign.Font.Style := [];
frmDesign.Formstyle := fsStayOnTop;
frmDesign.Visible := False;
frmDesign.PixelsPerInch := 96;
MainTimer := TTimer.Create(frmDesign);
MainTimer.Interval := 10000;
MainTimer.onTimer := @MTimer;
FormStatus := TLabel.Create(frmDesign);
FormStatus.Parent := frmDesign;
FormStatus.Left := 51;
FormStatus.Top := 15;
FormStatus.Width := 262;
FormStatus.Height := 41;
FormStatus.Alignment := taCenter;
FormStatus.Caption := 'Starting Script...';
FormStatus.Enabled := False;
FormStatus.Font.Color := clWindowText;
FormStatus.Font.Height := -29;
FormStatus.Font.Name := 'Arial Black';
FormStatus.Font.Style := [];
FormStatus.ParentFont := False;
FormStatus.Layout := tlCenter;
end;

procedure ShowForm;
begin
frmDesign.Show;
end;

procedure SafeShowForm;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('ShowForm', v);
end;

procedure SafeInitForm;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('InitForm', v);
end;

{*******************************************************************************
function EntThere:Boolean;
By: Yohojo8
Description: Returns true if an ent is there.
*******************************************************************************}
function EntThere:Boolean;
var CX, CY : Integer;
begin
if (IsUpText (TreeName)) then
if FindColorTolerance( CX, CY, 55769, 85, 15, 115, 15, 20) then
Result:=True;
end;

procedure WaitForEnt;
begin
MouseFindFlag(648,83,5,5);
Wait(15000 + Random(5000));
repeat
Wait(5000 + Random(1000));
until(Not(EntThere));
end;

{*******************************************************************************
procedure LoadDTMS;
Description: Loads the DTMS for the scipt. Must be called before any DTM
finding is done.
*******************************************************************************}
procedure LoadDTMS; //Courtesy FourScape for the DTMS
begin
Writeln('Setting DTMS');
WorkingAxeDTM := DTMFromString('78DA6314656060E06240013A46EE0CFF81342' +
'310FF07024659208383010D302291405A0E48F012502340843920' +
'330409A801B9571ABF1A007E06067C');
LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
'448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
'22604E23500D0F0135C94035DCF8D50000507909F5');
BrokenAxeDTM := DTMFromString('78DA633CCAC4C090C1C8800C9A127919FE036' +
'990E87F2060BC0C54938CAA06220B2381F445A09A04026A8E01D5' +
'C41050B31FA8A698809AB384CD0100CBBD0D20');
AxeHandleDTM := DTMFromString('78DA637CCFC4C0E0C6C8800CCA227819FE036' +
'990E87F2060FC06546389AA06220B2381F473A09A00026ADE00D5' +
'F81350F316A8C685809A97403541F8D50000D0090D3C');
end;

{*******************************************************************************
procedure AntiBan;
By: Pancakes.
Description: Don't ban me! PLEASE! I'm legit, I SWEAR!.
*******************************************************************************}
procedure AntiRandoms; forward;
procedure SkillRandoms; forward;
procedure AntiBan;
var BanRand, RandEmote : Integer;
begin
AntiRandoms;
SkillRandoms;

BanRand := Random(200);
case BanRand of
0: AntiRandoms;
1: SkillRandoms;
2: BoredHuman;
3: begin
RandEmote := 1 + Random(19);
SetCaption('Emote: [' + EmoteList[RandEmote] + ']');
DoEmote(RandEmote);
end;
4: BoredHuman;
5: PickUpMouse;
6: HighestAngle;
7: GameTab(1 + Random(7));
8: HoverSkill('woodcutting', False);
9: HoverSkill('firemaking', False);
10: HoverSkill('mining', False);
11: PickUpMouse;
12: TypeSend('Woodcutting levels?');
13: RandomRClick;
14: SayCurrentLevels('woodcutting');
15: begin
SetCaption('AlmostLogout');
AlmostLogout;
end;
16: RandomRClick;
17: SkillRandoms;
18: AntiRandoms;
end;
end;

{*******************************************************************************
procedure AntiRandoms;
By: Pancakes.
Description: This procedure checks for Randoms and solves them.
*******************************************************************************}
procedure AntiRandoms;
begin
FindTalk;
FindNormalRandoms;
ClickToContinue;
if (FindFight) then
begin
RunAwayDirection(RunDir);
Wait(10000 + random(2000));
RunBack;
end;
end;

{*******************************************************************************
procedure SkillRandoms;
By: Pancakes.
Description: Performs random checking for skills
*******************************************************************************}
procedure SkillRandoms;
begin
Wait(100 + random(50));
if (EntThere) then WaitForEnt;
Wait(100 + random(50));
FindHead;
end;

{*******************************************************************************
procedure BrokenAxe;
Description: Checks for a broken axe.
*******************************************************************************}
procedure BrokenAxe;
begin
Writeln('Checking for broken axe');
if (FindDTM(BrokenAxeDTM, x, y, MIX1, MIY1, MIX2, MIY2)) and (Not(FindDTM(WorkingAxeDTM, x, y, MIX1, MIY1, MIX2, MIY2))) then
begin
Writeln('We broke an axe, next player.');
SetCaption('Next Player');
Wait(100 + random(50));
Logout;
SetCaption('Working...');
Wait(200 + random(200));
NextPlayer(False);
end;
end;

{*******************************************************************************
procedure SetTreeColor;
Description: Set Tree Color.
*******************************************************************************}
procedure SetTreeColor;
begin
Writeln('Setting Tree Color');
case Treename of
'Tree' : TreeColor := NormTreeColor;
'Oak' : TreeColor := OakTreeColor;
'Willow' : TreeColor := WillowTreeColor;
end;
end;

{*******************************************************************************
procedure Signature;
Description: Mmmnnn Pancakes.
*******************************************************************************}
procedure Signature;
begin
ClearDebug;
Writeln('_________ SCRIPT BY: __ ');
Wait(200);
Writeln('\______ \_____ ____ ____ _____ | | __ ____ ______ ');
Wait(200);
Writeln(' | ___/\__ \ / \_/ ___\\__ \ | |/ // __ \ / ___/ ');
Wait(200);
Writeln(' | | / __ \| | \ \___ / __ \| <\ ___/ \___ \ ');
Wait(200);
Writeln(' |____| (____ /___| /\___ >____ /__|_ \\___ >____ > ');
Wait(200);
Writeln(' \/ \/ \/ \/ \/ \/ \/ ');
Wait(200);
Wait(2000);
end;

{*******************************************************************************
function ChooseOptionFast;
By: Pancakes.
Description: Chooses option faster.
*******************************************************************************}
function ChooseOptionFast(x, y, Over: Integer; txt: string): Boolean;
var
x1, y1, x2, y2, LeftCorner, RightCorner: Integer;
begin
LeftCorner := BitmapFromString(4, 4, 'z78DA33753135313137C5' +
'411A600064715CEA914500CACE13F0');
RightCorner := BitmapFromString(4, 4, 'z78DA33753135313137' +
'C5200D30002E35F8C501C9C013F0');
if (FindBitmap(LeftCorner, x1, y1)) and (FindBitmap(RightCorner, x2, y2)) then
begin
if (FindText(x, y, txt, upchars, x1, y1, x2, 502)) then
begin
Result := True;
Mouse(x + Length(txt) * 3 + (Over), y + 3, 2, 2, True);
end
else if (FindText(x, y, 'Cancel', upchars, x1, y1, x2, 502)) then
Mouse(x + 9, y + 3, 2, 2, True);
end;
FreeBitmap(LeftCorner);
FreeBitmap(RightCorner);
end;

{*********************************************************************
procedure DropToFast(StartSlot, EndSlot: Integer);
By: JAD
Description: Drops Fast. FAST!
*********************************************************************}
procedure DropToFast(StartSlot, EndSlot: Integer);
var FastSlot: array[1..28] of Integer;
DropSlot: array[1..28] of TPoint;
I, Q, T: Integer;
begin
T := 1;
for I := 1 to 28 do
begin
FastSlot[i] := T + Q;
Q := Q + 4;
if(Q > 24)then
begin
T := T + 1;
Q := 0;
end;
end;
GameTab(4);
Q := 0;
for I := StartSlot to EndSlot do
begin
if(ExistsItem(FastSlot[i]))then
begin
DropSlot[i] := ItemCoords(FastSlot[i]);
Mouse(DropSlot[i].x,DropSlot[i].y,3,3,false);
if(I > 7)then
ChooseOptionFast(x,y,30,'Drop') else
ChooseOptionFast(x,y,4,'Drop');
LogsChopped := LogsChopped + 1;
end;
end;
end;

{*******************************************************************************
procedure ChoppingProcedure;
By: Pancakes.
Description: Chops the logs until invetory is full.
*******************************************************************************}

procedure ChoppingProcedure;
var
FindTries, x, y : Integer;
begin
AntiRandoms;
SkillRandoms;
repeat
SetCaption('Finding A Tree');
FindTries := 0
repeat
FindTries := FindTries + 1;
Wait(1000 + random(500));
until(FindObj3(x, y, TreeName, TreeColor, TreeTolerance)) or (FindTries > 10);
if (FindTries > 10) then
begin
Writeln('Couldnt find tree, next player');
SetCaption('Next Player');
Logout;
SetCaption('Working...');
Wait(200 + random(100));
NextPlayer(False);
end;
SetCaption('Chopping...');
Mouse(x, y, 1, 1, True);
Wait(100);
SkillRandoms;
AntiRandoms;
AntiBan;
Wait(4000 + random(250));
until(InvFull) or (Not(LoggedIn));
end;

{*******************************************************************************
procedure SetupForm;
By: Pancakes.
Description: Sets up our status form. =D
*******************************************************************************}
procedure SetupForm;
begin
SafeInitForm;
SafeShowForm;
end;

{*******************************************************************************
procedure DestroyForm;
By: Pancakes.
Description: Destroys up our status form. =D
******************************************************************************}
procedure DestroyForm;
begin
FreeForm(frmDesign);
end;

{*******************************************************************************
procedure DropAllLogs;
By: Pancakes.
Description: If invetory is full then drop some logs, else go back to chopping.
*******************************************************************************}
procedure DropAllLogs;
begin
if (InvFull) then
begin
SkillRandoms;
AntiRandoms;
SetCaption('Dropping Logs');
DropToFast(2, 28); //Drops all of our logs.
AntiBan;
if (TimeFromMark(StartTime) >= TimeOnline * 60 * 20) then
begin
SetCaption('Next Player');
LogOut;
SetCaption('Working...');
NextPlayer(True);
end;
end else
begin
ChoppingProcedure;
end;
end;

{*******************************************************************************
procedure SetupChats;
By: Pancakes.
Description: Turns Public to Hide, Private To Off and Trade To Off.
*******************************************************************************}
procedure SetupChats;
begin
Wait(50 + random(30));
ChatsOff;
Wait(50 + random(30));
SetChat('hide', 1);
end;

{*******************************************************************************
procedure CanIAuto;
By: Pancakes.
Description: Checks for broken axe / axe handle.
*******************************************************************************}
procedure CanIAuto;
begin
if (FindDTM(BrokenAxeDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
SetCaption('Broken Axe!');
Wait(100);
Logout;
Wait(100 + Random(100));
SetCaption('Next Player');
Wait(100);
NextPlayer(False);
end;
if (FindDTM(AxeHandleDTM, x, y, MIX1, MIY1, MIX2, MIY2)) and (Not(FindDTM(WorkingAxeDTM, x, y, MIX1, MIX2, MIY1, MIY2))) then
begin
SetCaption('No Axe Head!');
Wait(100);
Logout;
Wait(100 + Random(100));
SetCaption('Next Player');
Wait(100);
NextPlayer(False);
end;
end;



procedure SetPlayerUp;
begin
SetupChats;
Wait(100 + Random(50));
LoadDTMS;
Wait(100 + Random(50));
FindAxeHeadColor;
Wait(100 + Random(50));
SetTreeColor;
Wait(20 + Random(50));
HighestAngle;
Wait(20 + Random(50));
MakeCompass('N');
end;


begin
SetupSRL;
SetupForm;
Signature;
MarkTime(StartTime);
Wait(100 + Random(50));
SetCaption('Activate Client');
ActivateClient;
Wait(100 + Random(50));
DeclarePlayers;
Wait(100 + Random(50));
SetCaption('Logging In');
LoginPlayer;
Wait(300 + random(200));
SafeShowForm;
Wait(200);
SetCaption('Setting Up');
SetPlayerUp;
SetCaption('Working...');

repeat
ChoppingProcedure;
AntiBan;
DropAllLogs;
until(false);
end.

Pancakes Powerminer - Incomplete (First Script Ever!)
program PancakesPowerMiner;
{.include SRL\SRL.scar}
{.include SRL\SRL\skill\mining.scar}

type //This type is for the rocks
iRock = record
Color : Integer;
Uptxt : string;
RockLevel : Integer;
Experience : Extended;
end;

const
CopperColor = 3824768; // _
TinColor = 8290185; // |
ClayColor = 4553880; // |
IronColor = 2569045; // |
SilverColor = 12434885; // |
CoalColor = 2834753; // | --------- ROCK COLORS
GoldColor = 1881051; // |
MithrilColor = 7359564; // |
AdamantiteColor = 6322272; // |
RuniteColor = 0; // -
RunningDir = 'N'; //Direction to run in.
OreToMine = 'Copper'; //Which ore to mine.
OreTolerance = 3; //Ore Color Tolerance.
MiningWait = 3; //Time to wait before mining next ore in seconds.
PickEquipped = False;
var
Clay : iRock;
Copper : iRock;
Tin : iRock;
Iron : iRock;
Silver : iRock;
Coal : iRock;
Gold : iRock;
Mithril : iRock;
Adamantite : iRock;
Runite : iRock;
OreDTM : Integer;

{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤START FUNCTIONS¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}

procedure CheckLoggedIn;
begin
if (Not(LoggedIn)) then TerminateScript;
end;


procedure FindSomeGas; //This procedure is used for finding gas.
begin
if (FindGas(x,y)) then
begin
//Make the compass north, just so we run the right way.\
MakeCompass('N');
HighestAngle;
RunAwayDirection(RunningDir);
Wait(19000 + random(2000));
RunBack;
end;
end;

procedure FindSomeRandoms; //My Random Finding Procedure.
var i : Integer;
begin
for i := 1 to 7 do
begin
case i of
1: FindTalk;
2: FindNormalRandoms;
3: FindSomeGas;
4: FindPick;
5: FindTalk;
6: FindSomeGas;
7: CheckLoggedIn;
end;
Wait(100 + random(100));
end;

if (FindFight) then
begin
RunAwayDirection(RunningDir);
Wait(10000 + random(10000));
RunBack;
end;
end;


function ChooseOptionFast(x, y, Over: Integer; txt: string): Boolean; //JAD
var
x1, y1, x2, y2, LeftCorner, RightCorner: Integer;
begin
LeftCorner := BitmapFromString(4, 4, 'z78DA33753135313137C5' +
'411A600064715CEA914500CACE13F0');
RightCorner := BitmapFromString(4, 4, 'z78DA33753135313137' +
'C5200D30002E35F8C501C9C013F0');
if (FindBitmap(LeftCorner, x1, y1)) and (FindBitmap(RightCorner, x2, y2)) then
begin
if (FindText(x, y, txt, upchars, x1, y1, x2, 502)) then
begin
Result := True;
Mouse(x + Length(txt) * 3 + (Over), y + 3, 2, 2, True);
end
else if (FindText(x, y, 'Cancel', upchars, x1, y1, x2, 502)) then
Mouse(x + 9, y + 3, 2, 2, True);
end;
FreeBitmap(LeftCorner);
FreeBitmap(RightCorner);
end;

procedure MyAntiBan;
var
GameTabRandom : Integer;
RandomNumber : Integer;
begin
RandomNumber := Random(9);
case RandomNumber of
0: begin
HoverSkill('Mining', False);
Wait(2123 + Random(413));
end;
1: RandomRClick;
2: begin
GameTabRandom := Random(6);
GameTab(GameTabRandom);
end;
3: PickupMouse;
4: AlmostLogOut;
5: SayCurrentLevels('Mining');
6: begin
case Random(8) of
0: TypeSend('Mining levels?');
1: TypeSend('Mining lvls?');
2: TypeSend('Mining levls');
3: TypeSend('Minning levels');
4: TypeSend('Mining lvls');
5: TypeSend('Mining levs?');
6: TypeSend('Miining levels');
7: TypeSend('Mining lvls??');
8: TypeSend('Mining levels??');
end;
end;
7: begin
MakeCompass('N');
Wait(10 + Random(80));
MakeCompass('S');
Wait(10 + Random(80));
MakeCompass('N');
end;
8: begin
LowestAngle;
Wait(10 + Random(80));
HighestAngle;
end;
9: SleepAndMoveMouse(600000 + Random(400000));
end;
end;
function FindFastRandoms: Boolean; //WT-Fakawi
var
i: Integer;
begin
for i:=1 to 9 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Logout;
Exit;
end;
end;
8: if FindTalk then
Result := True;
9: CheckLoggedIn;
end;
wait(1);
end;
end;


{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤START PROCEDURES¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}

procedure DropToFast(StartSlot, EndSlot: Integer); //JAD
var FastSlot: array[1..28] of Integer;
DropSlot: array[1..28] of TPoint;
I, Q, T: Integer;
begin
T := 1;
for I := 1 to 28 do
begin
FastSlot[i] := T + Q;
Q := Q + 4;
if(Q > 24)then
begin
T := T + 1;
Q := 0;
end;
end;
GameTab(4);
Q := 0;
for I := StartSlot to EndSlot do
begin
if(ExistsItem(FastSlot[i]))then
begin
DropSlot[i] := ItemCoords(FastSlot[i]);
Mouse(DropSlot[i].x,DropSlot[i].y,3,3,false);
if(I > 7)then
ChooseOptionFast(x,y,30,'Drop') else
ChooseOptionFast(x,y,4,'Drop');
end;
end;
end;

procedure StartMining;
var x, y : Integer;
var OreColorInt : Integer;
var RandomNumber2 : Integer;
begin
case OreToMine of
'Clay': OreColorInt := Clay.Color;
'Tin': OreColorInt := Tin.Color;
'Copper': OreColorInt := Copper.Color;
'Iron': OreColorInt := Iron.Color;
'Silver': OreColorInt := Silver.Color;
'Coal': OreColorInt := Coal.Color;
'Gold': OreColorInt := Gold.Color;
'Mithril': OreColorInt := Mithril.Color;
'Adamantite': OreColorInt := Adamantite.Color;
'Runite': OreColorInt := Runite.Color;

end;
repeat
RandomNumber2 := Random(6);
CheckLoggedIn;
if(FindObj3(x, y, 'ine', OreColorInt, 3)) then
begin
MMouse(x, y, 0, 0);
FindSomeGas;
Wait(100 + random(150));
Mouse(x, y, 0, 0, True);
FindSomeRandoms;
FindSomeGas;
Wait(MiningWait * 1000 + random(500));
end;
Wait(100 + Random(200));
if (RandomNumber2) = 4 then
MyAntiban;
until(invFull);
end;

procedure DropOre;
begin
if (Not(InvFull)) then
begin
StartMining;
Exit;
end;
Wait(200 + random(200));
if (PickEquipped) then DropToFast(1, 28);
if (Not(PickEquipped)) then DropToFast(2,28);
end;


procedure LoadDTMS;
begin
OreDTM := DTMFromString('78DA635CC8C0C0D0C98002F6E41A30FC07D28' +
'C40FC1F0818970219B50C6880918115AA06CC5B03241A08A8590E' +
'242611503317484C27A0661211E680CC68C6AF06001A2C0EAA');
end;

procedure FreeDTMS;
begin
FreeDTM(OreDTM);
end;




procedure Signature;
begin
Writeln('_________ SCRIPT BY: __ ');
Wait(200);
Writeln('\______ \_____ ____ ____ _____ | | __ ____ ______ ');
Wait(200);
Writeln(' | ___/\__ \ / \_/ ___\\__ \ | |/ // __ \ / ___/ ');
Wait(200);
Writeln(' | | / __ \| | \ \___ / __ \| <\ ___/ \___ \ ');
Wait(200);
Writeln(' |____| (____ /___| /\___ >____ /__|_ \\___ >____ > ');
Wait(200);
Writeln(' \/ \/ \/ \/ \/ \/ \/ ');
Wait(200);
end;

procedure SetRockValues;
//This procedure sets information about the rock types.
begin
Clay.Color := ClayColor;
Clay.Uptxt := 'lay';
Clay.RockLevel := 1;
Clay.Experience := 5;
Copper.Color := CopperColor;
Copper.Uptxt := 'oppe';
Copper.RockLevel := 1;
Copper.Experience := 17.5;
Tin.Color := TinColor;
Tin.Uptxt := 'in';
Tin.RockLevel := 1;
Tin.Experience := 17.5;
Iron.Color := IronColor;
Iron.Uptxt := 'ron';
Iron.RockLevel := 15;
Iron.Experience := 35;
Silver.Color := SilverColor;
Silver.Uptxt := 'ilve';
Silver.RockLevel := 20;
Silver.Experience := 40;
Coal.Color := CoalColor;
Coal.Uptxt := 'oal';
Coal.RockLevel := 30;
Coal.Experience := 50;
Gold.Color := GoldColor;
Gold.Uptxt := 'old';
Gold.RockLevel := 40;
Gold.Experience := 65;
Mithril.Color := MithrilColor;
Mithril.Uptxt := 'thri';
Mithril.RockLevel := 55;
Mithril.Experience := 80;
Adamantite.Color := AdamantiteColor;
Adamantite.Uptxt := 'amant';
Adamantite.RockLevel := 70;
Adamantite.Experience := 95;
Runite.Color := RuniteColor;
Runite.Uptxt := 'unit';
Runite.RockLevel := 85;
Runite.Experience := 125;
end;

procedure SetRetaliation(Retaliate : Boolean);
//This procedure is used to set retaliation.
var
x : Integer;
y : Integer;
begin
if (Not(Retaliate)) then
begin
GameTab(1);
Wait (20 + Random(80));
if FindColorSpiralTolerance(x, y, 1711220, 610, 367, 620, 393, 7) then
Mouse(x, y, 0, 0, True);
end;
end;


procedure DisguiseX;
//This procedure is used to disguise Scar.
var
varDisguise : Integer;
begin
varDisguise:= Random(10);
case varDisguise of
0 : DisguiseScar('iTunes');
1: DisguiseScar('New Folder');
2: DisguiseScar('Untitled - Wordpad');
3: DisguiseScar('Untitled - Notepad');
4: DisguiseScar('Google - Microsoft Internet Explorer');
5: DisguiseScar('Untitled - Paint');
6: DisguiseScar('CommandPrompt');
7: DisguiseScar('Windows Live Messenger - Log In');
8: DisguiseScar('Yahoo - Microsoft Internet Explorer');
9: DisguiseScar('Google - Mozilla Firefox');
10: DisguiseScar('Yahoo - Mozilla Firefox');
end;
end;

procedure MainLoop;
begin
repeat
FindSomeRandoms;
if (Not(LoggedIn)) then
begin
FreeDTMS;
Exit;
end;
StartMining;
DropOre;
MyAntiBan;
until (Not(LoggedIn));
end;


procedure SetupScript;
begin
SetupSRL; //Setup SRL to make sure we compile.
SetupSRLMining; //Setup SRLMining.
ActivateClient; //Activate Runescape Client, so we can WORK!
DisguiseX; //Changes the caption of SCAR to a random string.
Wait(200 + Random(500)); //We wait now for a little bit.

SetRun(True); //Sets running to on.
SetRetaliation(False); //Sets retaliation to false.
SetRockValues; //Set the rock values.

FindPickHeadColor; //Find the pick head color, used for pickhead finding. Duh!
end;

begin
ClearDebug;
Signature;
Wait(2000);
ClearDebug;
SetupScript;
MainLoop;
end.

Pancakes Varrock East Firemaker - Incomplete (Second Script Ever)
program BurntPancakes;
{.include SRL\SRL.scar}
{.include SRL\SRL\Skill\Firemaking.scar}
{*****************************************************************************
SCRIPT SETUP
******************************************************************************}
const
TheMouseSpeed = 6;
Loads = 20;
MaxTimePerLog = 7; //In Seconds, before attempting to light another.
//Should be lower for higher levels.
MaxTimePerLogRandom = 3; //In Seconds, before attempting to light another.
var
DTMLogs, DTMTinderbox, DTMRocks : Integer;


{¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
DECLARE PLAYERS
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤}
procedure DeclarePlayers;
begin
HowManyPlayers := 1; //Number of players
NumberOfPlayers(HowManyPlayers);
CurrentPlayer:= 0;

Players[0].Name :='Johndoe';
Players[0].Pass :='123FakeSt';
Players[0].Nick :='hndo';
Players[0].Active:=True;
end;


{*****************************************************************************
END SCRIPT SETUP
******************************************************************************}
{*******************************************************************************
procedure SetupChats;
By: Pancakes.
Description: Turns Public to Hide, Private To Off and Trade To Off.
*******************************************************************************}
procedure SetupChats;
begin
Wait(50 + random(30));
ChatsOff;
Wait(50 + random(30));
SetChat('hide', 1);
end;

{*******************************************************************************
procedure ScrollChatDown;
Made By: Pancakes.
Description: Scrolls the chat down so we can actually read information in.
*******************************************************************************}
procedure ScrollChatDown;
var x, y, i, ScrollBMP : Integer;
begin
ScrollBMP := BitmapFromString(16, 16, 'z78DABDD43D92C3200C0' +
'5E02BE91F286DB0EF7FA4F5200A31ACBD4EB149F19AE02F9A6711' +
'80EB83F0CFB9B5A2D6CA9ED5A8506A5A734D45CB942599A629259' +
'1CA94608752626329D177797C9B2D49F533CF69A78198ED5A4562' +
'6A91C6DBE4F799A33C9E0D39CE6F708DB19AA69A040D94F9902AC' +
'4533FDEC09DEC82CBD060873CB428BFF6C7AF2C13BA8F08076C93' +
'1952AB22D757F32FBECBA848507FF1FBE46FFCBB9E5DC61D134E3' +
'26D24B8D349199BBF59297C324C7EDFB7E1879E471BEE7799081B' +
'EA2A335325187EE693CE3B7F6D23CA2357B937337CE14A6DF2FBE' +
'D589BFF5456B9BA49B7FEBACFDEC3B3FCA97FB31BB733C7ECFEF5' +
'76334DF7D76F6ED4E2BE3D6B317D33393392467F08E1CC1FD937D' +
'07B88E9B237095FF967FE01D6734032');
For i:= 1 To 5 do
begin
if (FindBitmapToleranceIn(ScrollBMP, x, y, MCX1, MCY1, MCX2, MCY2, 3)) then Break;
Wait(100 + random(50));
end;
FreeBitmap(ScrollBMP);
Wait(100 + random(50));
Mouse(x + 2, y + 2, 0, 0, True);
end;

{*******************************************************************************
procedure LoadTheDTMS;
By: Pancakes.
Description: Loads the DTMS. Duh...
*******************************************************************************}
procedure LoadTheDTMS;
begin
DTMLogs := DTMFromString('78DA631465606010614001A9BEBA0CFF81342' +
'310FF0702465920839B010D302291405A094888115003929725A0' +
'861348C81050C302244409A81107129CF8D50000C3FC0709');
DTMTinderbox := DTMFromString('78DA633CC8C4C0B083910119AC9A3B97E13F9' +
'00689FE0702C67D4035EB51D54064612490DE0A54B39D809A1D40' +
'358708A83941849A0B986EC6507316A8660D7E3500BBE31160');
DTMRocks := DTMFromString('78DA63D4646060706140013EDE7E0C46409A1' +
'188FF0301A31E90618D5B0D08309A000937543569A9A9A86A40E6' +
'78A3AA3133354355A30E24BC08A851C57433BA1A00C6F90CB5');
end;

{*******************************************************************************
function CheckTinderBox:Boolean;
Description: Have we got a tinderbox handy?
*******************************************************************************}
function CheckTinderBox : Boolean;
begin
if (Not(FindDTM(DTMTinderbox, x, y, MIX1, MIY1, MIX2, MIY2))) then
Result:=False;
if (FindDTM(DTMTinderbox, x, y, MIX1, MIY1, MIX2, MIY2)) then
Result:=True;
end;

{*******************************************************************************
function JADSymbol;
By: JAD
Description: Covered Symbol Finding.
*******************************************************************************}
function JadSymbol(WhatSymbol: String; Click, Switch: Boolean): Boolean;
var I: Integer;
begin
for I := 1 to 25 do
begin
if(FindSymbol(x,y,(WhatSymbol)))then
begin
if(Click)then
Mouse(x,y,2,2,true);
Result := True;
Exit;
end;
wait(750+random(500));
end;
Writeln('Could NOT find symbol.');
Result := False;
if(Switch)then
LogOut;
end;

{*******************************************************************************
procedure CantLightHere;
Description: Walks to another spot.
*******************************************************************************}
procedure LightAllLogs; forward;
procedure CantLightHere;
var VarrockRoads, x, y, Tries : Integer;
begin
VarrockRoads := FindVarrockRoadColor;
Tries := 0;
MakeCompass('N');
repeat
Tries := Tries + 1;
Wait(100 + random(50));
if (JADSymbol('bank', True, False)) then Break;
until(Tries > 10);
if (Tries > 10) then
begin
Writeln('ERROR PROCEDURE CANTLIGHTHERE');
TerminateScript;
end;
Flag;
end;

{*******************************************************************************
procedure LightAllLogs;
Description: Lights ALL of our logs. =D
*******************************************************************************}
procedure LightAllLogs;
var x, y, Rand, TimeMarked : Integer;
var LightLogs1, LightLogs2 : Boolean;
begin
if(Not(CheckTinderBox)) then
begin
Writeln('NO TINDERBOX FOUND');
TerminateScript;
end;
repeat
MarkTime(TimeMarked);
LightLogs1 := True;

Rand := Random(10)
case Rand of
1: ScrollChatDown;
end;

if (CantLightCheck) then CantLightHere;
Wait(50 + random(50));
FindDTM(DTMLogs, x, y, MIX1, MIY1, MIX2, MIY2);
Mouse(x, y, 0, 0, True);
Wait(50 + random(50));
FindDTM(DTMTinderbox, x, y, MIX1, MIY1, MIX2, MIY2);
Mouse(x, y, 0, 0, True);
LightLogs1 := False;
repeat
Wait(20);
if (FindBlackChatMessage('ttemp')) then LightLogs1 := True;
if (FindBlackChatMessage('urn')) and LightLogs1 then LightLogs2 := True;
if (CantLightCheck) then CantLightHere;
until(LightLogs2) or (ClickToContinue) or (TimeFromMark(TimeMarked) > 10000);
until(InventoryCount = 1);
end;


{*******************************************************************************
procedure WalkBackToBank;
Description: Find out which way we went, then walk back.
*******************************************************************************}
procedure WalkBackToBank;
var x, y, VarrockRoads : Integer;
var a : Extended;
begin
VarrockRoads := FindVarrockRoadColor;
MakeCompass('N');
if(FindDTMRotated(DTMRocks, x, y, MMX1, MMY1, MMX2, MMY2, -20, 20, 0.01, a)) then
begin
//We went east
Wait(50 + random(50));
RadialWalk(VarrockRoads , 265, 275, 70, 0, 0);
{FIND BANK SYMBOL AND WALK THERE}
Wait(100 + random(200));
JADSymbol('bank', True, False);
Flag;
end;
if(JADSymbol('shop', False, False)) then
begin
//We went west
RadialWalk(VarrockRoads , 82, 88, 75, 0, 0);
Wait(100 + random(200));
RadialWalk(VarrockRoads , 88, 104, 75, 0, 0);
{FIND BANK SYMBOL AND WALK THERE}
Wait(100 + random(200));
JADSymbol('bank', True, False);
Flag;
end;
end;


{*******************************************************************************
procedure WalkOutside;
Description: Walk Outside Varrock East Bank.
*******************************************************************************}
procedure WalkOutside;
var VarrockRoads : Integer;
begin
MakeCompass('N');
Wait(100 + random(50));
VarrockRoads := FindVarrockRoadColor;
RadialWalk(VarrockRoads , 0, 5, 32, 0, 0);
Wait(100 + random(50));
end;


{*******************************************************************************
procedure AntiBanTalker;
By: Pancakes.
Description: Heh, just a little thing I made. Lol.
*******************************************************************************}
procedure AntiBanTalker;
var
Nouns:Array[1..10] of String;
InterAdjectives:Array[1..11] of String; //, , , , , , , , ,
Adjectives:Array[1..13] of String;
RandomNoun, RandomIntAdjective, RandomAdjective : Integer;
begin
Nouns[1] := 'Tables';
Nouns[2] := 'Bananas';
Nouns[3] := 'Footballs';
Nouns[4] := 'Floorboards';
Nouns[5] := 'Apples';
Nouns[6] := 'Keyboards';
Nouns[7] := 'Books';
Nouns[8] := 'Birds';
Nouns[9] := 'Shoes';
Nouns[10] := 'Forklifts';
InterAdjectives[1] := 'quite';
InterAdjectives[2] := 'enormously';
InterAdjectives[3] := 'very';
InterAdjectives[4] := 'massively';
InterAdjectives[5] := 'really';
InterAdjectives[6] := 'real';
InterAdjectives[7] := 'actually';
InterAdjectives[8] := 'absolutely';
InterAdjectives[9] := '';
InterAdjectives[10] := '';
InterAdjectives[11] := '';
Adjectives[1] := 'fruity';
Adjectives[2] := 'strong';
Adjectives[3] := 'rough';
Adjectives[4] := 'orange';
Adjectives[5] := 'loud';
Adjectives[6] := 'scary';
Adjectives[7] := 'fantastic';
Adjectives[8] := 'flexible';
Adjectives[9] := 'bendy';
Adjectives[10] := 'sporty';
Adjectives[11] := 'heavy';
Adjectives[12] := 'light';
Adjectives[13] := 'radioactive';

RandomNoun := Random(10);
RandomIntAdjective := Random(11);
RandomAdjective := Random(13);

TypeSend (Nouns[RandomNoun] + ' are ' + InterAdjectives[RandomIntAdjective] + ' ' + Adjectives[RandomAdjective] + '.');
end;

{*******************************************************************************
Function FindFastRandoms;
By: SRL-Forum
Description: FindFast.
*******************************************************************************}
Function FindFastRandoms: Boolean;
var
i: Integer;
begin
for i:=1 to 10 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
9: RC;
10: ClickToContinue;
end;
wait(1);
end;
end;

{*******************************************************************************
procedure Randoms;
Description: Does the Randoms, Finds all (hopefully).
*******************************************************************************}
procedure Randoms;
begin
FindFastRandoms;
FindNormalRandoms;
end;


{*******************************************************************************
procedure WithdrawLogs;
Description: Opens the bank, gets some logs, closes the bank.
*******************************************************************************}
procedure WithdrawLogs;
var i, x, y : Integer;
begin

Wait(50 + random(50));
MakeCompass('N');
Wait(50 + random(50));
HighestAngle;
repeat
Wait(50 + random(50));
until(OpenBankQuiet('veb'));
Flag;
Wait(500 + random(500));
If(Not(BankScreen)) then Exit;
FixBank;
//Get out them logs...
if (FindDTM(DTMLogs, x, y, MSX1, MSY1, MSX2, MSY2)) then
Writeln('WE FOUND THE LOGS! WOOT!');
Wait(50 + random(50));
Mouse(x, y, 0, 0, False);
Wait(50 + random(50));
ChooseOptionEx('aw All');
Wait(50 + random(50));
CloseBank;
end;


{*******************************************************************************
procedure TheAntiBan;
By: Pancakes.
Description: This is so you can keep using your account (not get banned). Duh!
*******************************************************************************}
procedure TheAntiBan;
var BanRandom : Integer;
begin
BanRandom := Random(400);
case BanRandom of
1: HoverSkill('Firemaking', False);
2: PickUpMouse;
3: AlmostLogout;
4: PickUpMouse;
5: BoredHuman;
6: begin
RandomMovement;
Wait(100 + Random(50));
MakeCompass('N');
end;
7: DoEmote(1 + Random(20));
8: AntiBanTalker;
end;
end;

{*******************************************************************************
procedure Signature;
Description: Mmmnnn Pancakes.
*******************************************************************************}
procedure Signature;
begin
Writeln('_________ SCRIPT BY: __ ');
Wait(200);
Writeln('\______ \_____ ____ ____ _____ | | __ ____ ______ ');
Wait(200);
Writeln(' | ___/\__ \ / \_/ ___\\__ \ | |/ // __ \ / ___/ ');
Wait(200);
Writeln(' | | / __ \| | \ \___ / __ \| <\ ___/ \___ \ ');
Wait(200);
Writeln(' |____| (____ /___| /\___ >____ /__|_ \\___ >____ > ');
Wait(200);
Writeln(' \/ \/ \/ \/ \/ \/ \/ ');
Wait(200);
end;

{*******************************************************************************
procedure Main;
Description: Loads bitmaps into memory or frees it from memory.
*******************************************************************************}
procedure Main;
begin
//This is our main loop.
repeat
WithdrawLogs;
WalkOutside;
LightAllLogs;
WalkBackToBank;
until(Not(LoggedIn));
end;

{*******************************-MAIN-*****************************************}
begin
Signature;
ClearDebug;
SetupSRL;
ActivateClient;
LoadTheDTMS;
SymbolAccuracy := 0.6;
Wait(2000);
SetupChats;
Wait(50 + random(30));
ScrollChatDown;
Wait(50 + random(30));
CheckTinderbox;

Main;
end.

Thanks. I hope I've gotten in. :spot:

Pancakes.

P.S For some reason the Attach Files link isn't working.

——————————————————
<!– END TEMPLATE: formanswers –>

Santa_Clause

2007-06-29 10:35:55

Definite yes! You deserve it!

Lmao, nice forms. I love forms!

Got an email dude?

JAD

2007-06-29 10:48:53

I do love that you used my functions.. :p

But you didn't show player switching in any of your scripts (at least from what I saw), so I'm going to hold my vote.

tim46

2007-06-29 10:49:32

You left your usernames and passwords of your characters in your first script. I changed them for you, will send you a pm with the new pass.

Pancakes

2007-06-29 11:25:47

@ Santa: firenze_69@hotmail.com… I don't care about spam :) I'm on msn now.

@ Jad: I did?

EDIT: @ Jad: Maybe they're not working, IDK. I wrote the 'working' script in just 3 hours. It was basically just to demonstrate my abilities, I didn't really have much time to test.

Bobarkinator

2007-06-29 11:33:19

I vote yes.

@Jad: He had player switching, from what I saw. I saw him write in ('Next player…'); a few times so I assumed he had player switching.

LordGregGreg

2007-06-29 11:44:35

Mouse(x, y, 0, 0, True);
is always a big no no.
Anyhows, I want to vote no just because its aerly in the morning and im grumpy, so I'm going to hold me vote for you sakes lol. It looks like some good stuff.

I went and looked at your 20 someodd posts…
They were all very helpfull, and I dont think i saw one asking a question.
They also show that you have a very very good understanding of srl and the works.
which is good and all, but i mean, you havnt been here very long. Like, almo0st nothing

I find it suspicious for you to know so much, never ask questions, and havent been here for very long. Are you someone else? You went answering simple, read the wiki questions all the time either.r

Abyssal

2007-06-29 12:23:08

He could have just looked around and learned without being a complete noob and posting stupid questions :D

LordGregGreg

2007-06-29 12:28:06

he hasnt been around long enough to do that and know so much IMHO. In fact, go look for youself, some of these questions are pretty advanced.

note: pankakes, dont get mad at me, i love you, i do. Im just kinda grump right now, and in a very interesting mood. Dont worry, im still holding my vote.

Hugolord

2007-06-29 12:34:25

@ Abyssal: in two days highly unlikely im going to hold my vote until i hear from YohoJo

in 42 hours…

meh what do you guys think?

LordGregGreg

2007-06-29 12:39:53

hes only been regester for two days?? ftw?? this is a scam of masive porpotions.
No one can know that much, and be hat advanced, and only exist for two days. He is defanitly someone else.

We all need to be MUCH more carefull on who we let in!!

Think, he could have just registered like a month ago and stayed in active a bit, and wed probly let him in.

Absolute. NO

Granted, mabey im crazy, its stil early, ill wait for yohojo before i vote.

Hugolord

2007-06-29 13:00:18

From: lordgreggreg
hes only been regester for two days?? ftw?? this is a scam of masive porpotions.
No one can know that much, and be hat advanced, and only exist for two days. He is defanitly someone else.

We all need to be MUCH more carefull on who we let in!!

Think, he could have just registered like a month ago and stayed in active a bit, and wed probly let him in.

Absolute. NO

Granted, mabey im crazy, its stil early, ill wait for yohojo before i vote.


Excellent point

guys i think we should have new rules (my opinion) about appliances

for example have at least 75 post count or 50% activity?

i mean ok, i know you don't judge people by their post count and all *looks at greg* (joke) but i mean we all know who MOB was right? (people who don't nvm then)

so well just though I'd share my point of view with you :D

3Garrett3

2007-06-29 13:01:25

im with you greg, its pretty suspicious that he would know that much with his 2 days here :confused:

LordGregGreg

2007-06-29 13:09:02

does everyone here think about the consequences of having a bad leaker in srl members. I know lots of people here are trying to be encoraging, and helpful to people trying to get in, and that great and good and wonderfull and should not stop.
But
You need to always keep a firm idea in the back of you head about what a memeber would have acces to. Leaking to other sites and such, could be pretty messy.

i would much rather have one honest good scripter get declined once, than have a leaker be let in.

just my own grumpy opinion. I think im a go turn on the bot and go to sleep.

Hugolord

2007-06-29 13:12:52

From: lordgreggreg
does everyone here think about the consequences of having a bad leaker in srl members. I know lots of people here are trying to be encoraging, and helpful to people trying to get in, and that great and good and wonderfull and should not stop.
But
You need to always keep a firm idea in the back of you head about what a memeber would have acces to. Leaking to other sites and such, could be pretty messy.

i would much rather have one honest good scripter get declined once, than have a leaker be let in.

just my own grumpy opinion. I think im a go turn on the bot and go to sleep.


with you 120% greg ;p!

tim46

2007-06-29 13:16:08

Hmm, you made a good point Greg. Lets wait for YoHoJo :p

LordGregGreg

2007-06-29 13:22:31

Thanks,
This worrys me alot. I don't think that we pay much attention to peaople background as we should.
We need to still be nice, constuctive critical, and all.
But we need to all do a through background check first. Think
IF he was any smarter, I can think of quite a few ways where he could have easily goten through under the radar. Please, for the sake of srl, don't vote untill you have really loked at their background.

Now, this is not to say that post count matters to become a member. Even if it did, it wouldnt be that hard to get around.
We need to look more at what his posts where, see if they make seince, look at the time stamps on them, mods, check ips and other stuff.

All you have to do is click on the persons name, and choose to view all of their posts. Its important.

I know i should wait for yohojo, but im voting no for now, to hopefully stop bad members who look at the polls and vote yes, if its mostly yes.

P.s. Yohojo, if you find out he is a sily goose, ill be pissed lol. I tried looking forever to find where he copied this from lol, couldnt do it. Whith adds to why i think he is someone else.

Hugolord

2007-06-29 14:06:15

From: lordgreggreg
Thanks,
This worrys me alot. I don't think that we pay much attention to peaople background as we should.
We need to still be nice, constuctive critical, and all.
But we need to all do a through background check first. Think
IF he was any smarter, I can think of quite a few ways where he could have easily goten through under the radar. Please, for the sake of srl, don't vote untill you have really loked at their background.

Now, this is not to say that post count matters to become a member. Even if it did, it wouldnt be that hard to get around.
We need to look more at what his posts where, see if they make seince, look at the time stamps on them, mods, check ips and other stuff.

All you have to do is click on the persons name, and choose to view all of their posts. Its important.

I know i should wait for yohojo, but im voting no for now, to hopefully stop bad members who look at the polls and vote yes, if its mostly yes.

P.s. Yohojo, if you find out he is a sily goose, ill be pissed lol. I tried looking forever to find where he copied this from lol, couldnt do it. Whith adds to why i think he is someone else.


I don't think he copied ti emr i duno…















*cough* MOB *cough* Home * *cough* *cough*

~alex~

2007-06-29 17:11:38

From: lordgreggreg

i would much rather have one honest good scripter get declined once, than have a leaker be let in.


How would you feel if you were that "one honest good scripter"? Chances are this is MOB or something, attempting to get in again. As for the scripts they look good. I'll wait for a copybuster.

JAD

2007-06-29 17:19:37

I think it's MOB to… 10 bucks says it is :)

If it is you MOB, your stupid! Trying to frame me…

the scar noob

2007-06-29 17:34:53

—-=—-=—-=—-= Power Cutter =—-=—-=—-=—-
* btw NextPlayer already logs current player out :)

* ChoppingProcedure;
no exit; over there, needed (if FindTries < 10 …)

* until false !!! error! DON'T use until false!

—-=—-=—-=—-= Power Miner =—-=—-=—-=—-
* main mining could be better
*
begin
ClearDebug;
Signature;
Wait(2000);
ClearDebug;
SetupScript;
MainLoop;
end.
>? only does do 1 time

—-=—-=—-=—-= Fire Maker =—-=—-=—-=—-
* why making procedure ScrollChatDown ? doesn't that already excists in SRL folder?
*
if (Tries > 10) then
begin
Writeln('ERROR PROCEDURE CANTLIGHTHERE');
TerminateScript;
why not simply nextplayer(LoggedIn)?
same for:
if(Not(CheckTinderBox)) then
begin
Writeln('NO TINDERBOX FOUND');
TerminateScript;
*
procedure Main;
begin
//This is our main loop.
repeat
WithdrawLogs;
WalkOutside;
LightAllLogs;
WalkBackToBank;
until(Not(LoggedIn));
end;

why not until x- number of loads or until no logs left in bank?


some suggestions, some "bugs", dunno what to vote, what you guys think?

LordGregGreg

2007-06-29 17:44:16

From: ~alex~
How would you feel if you were that "one honest good scripter"? Chances are this is MOB or something, attempting to get in again. As for the scripts they look good. I'll wait for a copybuster.

If i was that one honest good scripter. I would realise that mabey i should get to now the community more before trying to become a member, and realise that the gains they get for me getting in are minimal, while the potential looses if i was the leeker are great.

I know its cynical, unchristian, aand perhaps even unpatriotic, and i am sorry, but I belive that it is necisarry.

A good background check is very necisiary, we were all about to go ahead and let him in! I know that unless there was another person in such a roten mood as i was this morning, no one would Bother reasdfing over all of his 25 posts.

Anyhows, its off to work i go…



hihohiho

Hugolord

2007-06-29 17:55:00

From: JAD
I think it's MOB to… 10 bucks says it is :)

If it is you MOB, your stupid! Trying to frame me…


lets make that 40$ and my banned lv 91 main with 35 mil in bank ? :D :p

RAM

2007-06-29 18:18:02

PanCakes, who is jbrauman ?

~RAM

Pancakes

2007-06-29 18:58:45

From: lordgreggreg
is always a big no no.
Anyhows, I want to vote no just because its aerly in the morning and im grumpy, so I'm going to hold me vote for you sakes lol. It looks like some good stuff.

I went and looked at your 20 someodd posts…
They were all very helpfull, and I dont think i saw one asking a question.
They also show that you have a very very good understanding of srl and the works.
which is good and all, but i mean, you havnt been here very long. Like, almo0st nothing

I find it suspicious for you to know so much, never ask questions, and havent been here for very long. Are you someone else? You went answering simple, read the wiki questions all the time either.r


Lol. jbrauman is the other account I've used on this website, I think I used it for about a week. I made a new account because I asked too many nooby questions on that one, and I think I was getting a bad reputation. Plus, I think I only used that account for about a week. Go search for yourselves, I've asked lots of nooby questions on that one. :) don't worry. I know I haven't been here for that long but… I have a good programming background, plus I search and search and search, then read a tutorial, before posting a question. I have read almost all of the tutorials. Once you know one programming language, it is easy to pick up others. Believe me. :) NOTE: This is not a scam… How could you even think that? So don't vote no because I'm 'suspicious', I've just made this account, my old one was jbrauman. Thats my name - James Brauman. :)

Santa_Clause

2007-06-29 19:34:26

Mmm, I believe Pancakes. He's actually asked a few questions a few times…might be advanced but hey, why not?

Pancakes

2007-06-29 19:36:31

From: SantaClause
Mmm, I believe Pancakes. He's actually asked a few questions a few times…might be advanced but hey, why not?


Thanks Santa. Just search jbrauman and you'll find me asking lots of n00by questions.

Pancakes, aka jbrauman.

YoHoJo

2007-06-29 19:46:46

PancakesTreefeller
EntChecker-Yohojo8(Credited)
DTMs-Fourscape
BrokenAxe-Fourscape
ChooseOptionFast-Jad (credited)
DropToFast-jad (credited)

PancakesPowerMIner
VERY SIMILAR TO
http://www.villavu.com/forum/showthread.php?t=10395
Id say similar enough to be busted…

Most scripts dont use multiplayer properly.
You got a lot of terminate scripts, wchich stops everything completely.
We have no use for terminate script when thers multiplayer.
A lot of your things in your powerchoper are similar to fourscapes such as DTMs and your minerminer if im not mistaken is a very VERY close copy to Ralf's.

Please credit fourscape for his DTMs and explain why the powerminer is so similar to Ralphs?


Ralf's Ore DTM
  OreDTM := DTMFromString('78DA635CC8C0C0D0C98002F6E41A30FC07D28' +
'C40FC1F0818970219B50C6880918115AA06CC5B03241A08A8590E' +
'242611503317484C27A0661211E680CC68C6AF06001A2C0EAA');
Yours
  OreDTM := DTMFromString('78DA635CC8C0C0D0C98002F6E41A30FC07D28' +
'C40FC1F0818970219B50C6880918115AA06CC5B03241A08A8590E' +
'242611503317484C27A0661211E680CC68C6AF06001A2C0EAA');

Ralf's Findgas
procedure FindTheGas;
begin
if (FindGas(x, y)) then
begin
//PerfectNorth; // Same here, we don't want to run in the wrong dir
MakeCompass('N');
HighestAngle; // Just to make sure
RunAwayDirection(RunningDir);
Wait(19000);
RunBack;
end;
end;

Yours
procedure FindSomeGas; //This procedure is used for finding gas.
begin
if (FindGas(x,y)) then
begin
//Make the compass north, just so we run the right way.\
MakeCompass('N');
HighestAngle;
RunAwayDirection(RunningDir);
Wait(19000 + random(2000));
RunBack;
end;

Ralph's Randoms
procedure FindTheRandoms;
var
i: Integer;
begin
for i := 1 to 5 do
begin
case I of
1: FindTalk;
2: FindNormalRandoms;
3: FindTheGas; // Always good to check for this an extra time
4: FindPick; // Checking for the pickaxe
5: FindTalk; // Call it a third time to be sure
end;
Wait(1)
end;

if (FindFight) then
begin
Runawaydirection(RunningDir);
Wait(16000);
RunBack;
end;
end;

Yours
procedure FindSomeRandoms;  //My Random Finding Procedure.
var i : Integer;
begin
for i := 1 to 7 do
begin
case i of
1: FindTalk;
2: FindNormalRandoms;
3: FindSomeGas;
4: FindPick;
5: FindTalk;
6: FindSomeGas;
7: CheckLoggedIn;
end;
Wait(100 + random(100));
end;

if (FindFight) then
begin
RunAwayDirection(RunningDir);
Wait(10000 + random(10000));
RunBack;
end;
end;

Ralph's Mining
procedure MiningProcedure;
begin
repeat
if(FindObj3( x, y, 'Mine' , OreToMineColor, OreTolerance)) then
begin
MMouse(x,y,0,0);
FindTheGas;
Wait(150+random(100));
Mouse(x,y,0,0,true);
FindTheRandoms;
FindTheGas;
Wait(MiningWait * 1000);
end;
Wait(Random(500));
until (invfull)
end;

Yours
repeat
RandomNumber2 := Random(6);
CheckLoggedIn;
if(FindObj3(x, y, 'ine', OreColorInt, 3)) then
begin
MMouse(x, y, 0, 0);
FindSomeGas;
Wait(100 + random(150));
Mouse(x, y, 0, 0, True);
FindSomeRandoms;
FindSomeGas;
Wait(MiningWait * 1000 + random(500));
end;
Wait(100 + Random(200));
if (RandomNumber2) = 4 then
MyAntiban;
until(invFull);
end;

I also dont understand why you coppied his ore DTM, when you use
DropToFast(1, 28) in your script anyways -.-.
And droptofast will drop all itmes, including ores, gems, money, random event clothes, extra pics, ect.

Overall i THINK that you know a bit about scripting. But you just chop up scripts, put them together, add some other peoples procedurse, and add a few lines of your own.

And copying Ralf's script alone is an automatic no, even if you DID make the others on your own.

The only script that i can find anything copied on is your firemaker, which is incomplete anyways….

Please explain and/or correct any false accusations.

Janilabo

2007-06-29 19:52:35

EDIT: –^ ahh :/

Yeah, today earlier he asked a bit help from me too - via PM.. For Form Status thing. :p I believe he does all the hard work, and that he isn't copying everything to hes script (and I see him crediting about things he haven't made for his script(s))…

So yeah, I voted yes for him. :)

-Jani

Pancakes

2007-06-29 19:57:21

The reason that my powerminer is so similar to Ralphs is that I had Ralphs open while I was coding my - so I could flick back through, to make sure that I didn't miss anything.

My Power Chopper (Pancakes Treefeller) is similar to Fourscapes because, I occasionally opened Fourscapes, to see how he did things. This is how I learn things.

I swear though, that I did not copy ANY code, from either of them (to my memory, although the Powerminer could POSSIBLY have extracts from ralphs).

Note: The firemaker and powermine have are incomplete, and have TerminateScript in them because I didn't get around to adding in multiplayer / proper ending of loops. This was because I either ran into problems that I couldn't solve, or just gave up on them.

If you find it necessary, you can ask me to write up a quick script for something, any task in Runescape, and I'll be able to prove to you that I didn't copy anything, and I actually DO know how to code. Just don't include too much Radialwalk ;)

Pancakes, aka jbrauman.

RAM

2007-06-29 20:03:03

From: Pancakes


If you find it necessary, you can ask me to write up a quick script for something, any task in Runescape, and I'll be able to prove to you that I didn't copy anything, and I actually DO know how to code. Just don't include too much Radialwalk ;)

Pancakes, aka jbrauman.


Sounds like a challenge…I'll get back to you on my idea ;)

~RAM

Pancakes

2007-06-29 20:20:57

From: RAM_RUNE
Sounds like a challenge…I'll get back to you on my idea ;)

~RAM


O god no:duh:

Jk. Jk. I need to prove to these people that I can script.

Pancakes aka jbrauman

EDIT: Thanks for all your replies everyone… Some of you have made it very clear that your not willing to accept me as an SRL Member yet. Even one vote no to me means that there is something wrong with the way I am doing things. I'll post around in the forums some more, create some more (WORKING!) scripts, and then reapply. Thanks for all your time.

Pancakes. :spot:

YoHoJo

2007-06-29 20:57:10

=)
Wondeful way to take it all good.
Try NOT looking at other scripts and making your own.
Hope to see some of YOUR OWN work later on.