SRL Archive - Archive

hugolord - SRL Member Application Form


Hugolord

2007-06-25 15:45:24

<!– BEGIN TEMPLATE: formanswers –>
hugolord - SRL Member Application Form
hugolord

What is the meaning to life?
SRL FTW!

Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
None

Other Communitys
Moparisthebest, Fagex, Cruels

How Long have You Played Runescape
2-3 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

erm I'm 14 years old, addicted to SRL forums, quit RS, love scripting, love SRL, live in the Netherlands and I'm Portuguese :D i have big plans for this community and i will stay for life :D! NOTE: i am not applying for SRL membership to leech scripts i want to get more involved with this community therefore move up a level if possible :D

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

                                                                              {******************************************************************************}{
_ _
| | | |
| --| |
| |--| |
| | | |
|_| |_|

_____ _ _ _
| __ \ | | | | (_)
| |__) | __ ___ __| |_ _ ___| |_ _ ___ _ __ ___
| ___/ '__/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \/ __|
| | | | | (_) | (_| | |_| | (__| |_| | (_) | | | \__ \
|_| |_| \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_|___/

{******************************************************************************}

program YewBlaster;
{.include SRL/SRL.Scar}
{.include SRL/SRL/skill/WoodCutting.scar}
{.include SRL/SRL/Extended/xBank.scar}
{.include SRL/SRL/Extended/xInventory.scar}
{.include SRL/SRL/Extended/xAntiBan.scar}

const

StartPlayer = 0; // Dont Forget 0
ClickTree = 1; // How Long Until Next Click (in seconds)
TreeTol = 5; // Color Of Tree Tol
BankLoads = 5;
BankFloorColor = 9; // Pick lightest bank color!
const
TreeColor = 1990736; //leave it as it is but if it does not work change it

//----------------------------------------------------------------------------//
const VersionNumber = '0.5';
//----------------------------------------------------------------------------//

var
TotalLogs, TotalLoads, EntAvoided, Loads, DungeonColor: Integer;
YewPosition: string;
//----------------------------------------------------------------------------//
//--------------------------------SETUP!--------------------------------------//
//----------------------------------------------------------------------------//

procedure DeclarePlayers;

begin
NewLine := NewLine;
HowManyPlayers := 4; // How many players you will be using SET THIS RIGHT!
NumberOfPlayers(HowManyPlayers);
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);

Players[0].Name := 'Your Username'; // Username
Players[0].Pass := 'Your Password'; // Password
Players[0].Nick := 'Nickname'; // Nick (3-4 Letter of Username)
Players[0].Active := True;

Players[1].Name := 'UserName';
Players[1].Pass := 'Password';
Players[1].Nick := 'Nick';
Players[1].Active := True;

Players[2].Name := 'UserName';
Players[2].Pass := 'Password';
Players[2].Nick := 'Nick';
Players[2].Active := True;

Players[3].Name := 'UserName';
Players[3].Pass := 'Password';
Players[3].Nick := 'Nick';
Players[3].Active := True;

Players[4].Name := 'UserName';
Players[4].Pass := 'Password';
Players[4].Nick := 'Nick';
Players[4].Active := True;

NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);


end;

//----------------------------------------------------------------------------//
//----------------------------------------------------------------------------//




procedure ProgressReport;
begin
writeln(' ');
writeln(' ');
writeln('<==============================================================>');
writeln('<===================== YewBlaster =====================>');
writeln('<============= -' + VersionNumber + '- Progress Report ==============>');
writeln('<==============================================================>');
writeln(' Worked for ' + TimeRunning);
writeln(' Chopped ' + IntToStr(TotalLogs) + ' Logs.');
writeln(' Banked : ' + IntToStr(TotalLoads) + ' Loads');
if (EntAvoided > 0) then writeln('Avoided Ents ' + IntToStr(EntAvoided) + ' times.');
writeln('<==============================================================>');
writeln(' Name : ' + Players[CurrentPlayer].Name);
writeln('<==============================================================>');
writeln('<========================Credits===============================>');
writeln(' Pentti (Sami): For His enormous help on all kinds of things');
writeln('JAD : (soory!) thank you for all the help m8!! thanks!!');
writeln('~alex~ : inspiration above all !');
writeln('such as errors, advice, inspiration, useful infromation, help ');
writeln(' Greg : Help with bugs and ideas and for being such a great modest scripter!');
writeln('rkroxpunk for his help in a fe bugs i had (thanks man!) and for ideas!');
writeln('The Rs Monkey: for his error fixing and help ');
writeln('Ejjman1 : for help with bug fixing !');
SRLRandomsReport;
end;

//----------------------------------------------------------------------------//

function FindFastRandoms: boolean; //By WT-Fakawi.
var
i: integer;
begin
for i := 0 to 9 do
begin
case I of
0: if FindDead then
Result := True;
1: if FindMod then
Result := True;
2: if FindMime then
Result := True;
3: if FindMaze then
Result := True;
4: if FindQuiz then
Result := True;
5: if FindDemon then
Result := True;
6: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;

9: ClickToContinue;
end;
wait(1);
end;
end;

//----------------------------------------------------------------------------//

procedure FindRandoms;
begin
FindFastRandoms;
FindNormalRandoms;
end;

//----------------------------------------------------------------------------//
var
LogDTM: Integer;

procedure LoadDTMs;

begin
Status('Loading DTM''s')

LogDTM := DTMFromString('78DA632C66626078CA8002DC4D3919FE03694' +
'620FE0F048CB940357718D000231209A42B806ADE1250530354F3' +
'88809A34C2E60000FACF0C50');
Status('DTM''s Loaded')

end;

//----------------------------------------------------------------------------//

function OpenTheDoor: Boolean;
var
DoorTries: Integer;
begin
Status('Opening Bank Door')
if not (BankScreen) then
repeat
if FindObjMultiText(x, y, 'Doo', 'oor', 'Door', 2574956, 3) then
begin
Mouse(x, y, 4, 4, False)
Wait(250);
if ChooseOption(x, y, 'pen') then
begin
Wait(500 + Random(500))
Result := True
end else
DoorTries := DoorTries + 1
writeln('Door Not Found' + IntToStr(DoorTries) + ' Times')
end;
until (Result) or (DoorTries > 3)
if (Result) then
begin
Exit;
if (DoorTries > 2) then
begin
writeln('Going Inside Bank')
end;
end;
end;
//----------------------------------------------------------------------------//

procedure FindDungeonFloorColor;
var DungeonFloor, MaxTolerance: integer;
begin
DungeonFloor := BitmapFromString(7, 5, 'z78DA33333071363232' +
'1B46240017DB2BE4');
MaxTolerance := 30;
DungeonColor := AutoColorThis(DungeonFloor, MaxTolerance, MMX1, MMY1, MMX2, MMY2);
writeln('Dungeon Floor color: ' + IntToStr(DungeonColor));
FreeBitmap(DungeonFloor);
end;


procedure FindBankFloorColor;
var BankFloorBitmap, MaxTolerance: integer;
begin
BankColor := BitmapFromString(5, 5, 'z78DAB3B4B470B53' +
'4B01C642400EB012199');
MaxTolerance := 30;
BankColor := AutoColorThis(BankFloorBitmap, MaxTolerance, MMX1, MMY1, MMX2, MMY2);
writeln('Bank Floor color: ' + IntToStr(BankColor));
FreeBitmap(BankFloorBitmap);
end;



procedure BankToYew;

begin
Status('Going To Yew')
YewPosition := 'Yew1';
FindDungeonFloorColor;
FindColor(x, y, DungeonColor, 629, 74, 662, 128)
if (rs_OnMinimap(x, y)) then
begin
Mouse(x, y, 0, 0, True)
writeln('going to Dirt');
Flag;
end;
if FindSymbol(x, y, 'Dungeon') then
begin
Mouse(x, y, 0, 0, True)
Flag;
writeln('Checking if the door is closed');
OpenTheDoor;
end;
if FindSymbolIn(X, Y, 'Tree', 572, 4, 721, 78) then
begin
Mouse(X + 2, Y + 20, 0, 0, True)
writeln('gonig to first tree');
SetRun(True)
GameTab(4)


end;
Wait(4000 + (1000))
Flag;
end;

//----------------------------------------------------------------------------//


function Yew1ToYew2: Boolean;

begin
Status('Changing Yews 1->2')
YewPosition := 'Yew2';
Flag;

if FindSymbolIn(X, Y, 'Tree', 573, 87, 722, 162) then
begin
Mouse(X + 2, Y - 4, 0, 0, True)
Flag;
writeln('at first tree');
SetRun(True)
GameTab(4)
Wait(3000)
Result := True;
end;
end;

//----------------------------------------------------------------------------//

procedure Yew2toYew1;

begin
Status('Changing Yews 2->1')
YewPosition := 'Yew1';
begin

if FindSymbolIn(X, Y, 'Tree', 567, 6, 722, 75) then
begin
Mouse(X + 4, Y + 4, 0, 0, True)
Flag;
writeln('gonig to first tree');
SetRun(True)
GameTab(4)
Wait(3000)
end;

end;
end;
//----------------------------------------------------------------------------//

procedure CheckYewPosition;
begin
case Yewposition of
'Yew1': Yew1toYew2;
'Yew2': Yew2toYew1;
end;
end;
//----------------------------------------------------------------------------//

procedure YewToBank;

begin

Status('Going To Bank')
FindDungeonFloorColor;

{FindBankFloorColor;
FindColor(x,y,BankColor,567, 6,722, 75)}

if FindSymbol(x, y, 'Dungeon') then
begin
Mouse(x, y, 0, 0, True)
Flag;
writeln('Checking if the door is closed');
OpenTheDoor;
FindColor(x, y, DungeonColor, 648, 8, 672, 68)
end;
if (rs_OnMinimap(x, y)) then
begin
Mouse(x, y, 0, 0, True)
writeln('going to Dirt next ot bank...');
Flag;
end;
if FindSymbol(x, y, 'Bank') then
Mouse(x, y, 0, 0, True)
if (FindColorTolerance(x, y, 195836, 569, 4, 724, 163, 10)) then
Mouse(x, y, 1, 1, True)
else
if (FindColorTolerance(x, y, 195836, 569, 4, 724, 163, 10)) then

Mouse(x, y, 1, 1, True)
Flag;
writeln('reached bank!')
begin
Mouse(x, y, 1, 1, True);


writeln('Checking if we are really in the bank');
Flag;
MakeCompass('N')
HighestAngle;
end;

if not FindSymbol(x, y, 'Bank') then
begin
writeln('We are lost =(');
TerminateScript

end;
end;



//----------------------------------------------------------------------------//

procedure AntiBanage; // Credits to JAD for ideas!
begin
if (not (LoggedIn)) then
Exit;
case Random(13) of

0: begin
HoverSkill('Attack', false);
wait(2052 + random(506));
GameTab(4);
end;

1: begin
HoverSkill('Defence', false);
wait(2052 + random(506));
GameTab(4);
end;

2: begin
HoverSkill('Runecrafting', false);
wait(1000 + random(700));
GameTab(4);
end;

3: begin
HoverSkill('Smithing', false);
wait(1000 + random(700));
GameTab(4);
end;

4: AntiBan;

5: LeaveScreenEvery(7 + Random(4));

6: PickUpMouse;

7: BoredEvery(10 + Random(5));

8: begin
GameTab(1 + Random(12));
wait(1000 + random(1600));
GameTab(4);
end;

9: begin
case random(4) of
0: TypeSend('Woodcutting lvls?');

1: TypeSend('Woodcutting levels');

2: TypeSend('woodcutting lvls');

3: TypeSend('wcing levels');
end;
end;

10: MouseBox(MSX1, MMY1, MMX2, MMY2, 3);

11: AntiBan;

12: SleepAndMoveMouse(600000 + random(300060));

end;
end;


function OpenTheBank: Boolean;
var
x, y, BankTries: Integer;
begin
Status('Opening Bank')
if not (BankScreen) then
repeat
if FindObjMultiText(x, y, 'ank', 'booth', 'Bank booth', 2842230, 3) then
begin
Mouse(x, y, 4, 4, False)
Wait(250);
if ChooseOption(x, y, 'uick') then
begin
Wait(2000 + Random(1000))
if (BankScreen) then
begin
Result := True
end
else
BankTries := BankTries + 1
writeln('Bank Screan Not Found, Tried ' + IntToStr(BankTries) + ' Times')
end;
end;
until (Result) or (BankTries > 5)
if (Result) then
begin
QuickFixBank;
if (BankTries > 5) then
begin
writeln('Cant Find Bank Screen')
LogOut;
NextPlayer(False);
Exit;
end;
end;
end;
//----------------------------------------------------------------------------//

procedure BankOtherStuff;

begin
Status('Banking')
repeat
begin
ClickItemColorTol(65536, 10, False);
Wait(10)
ChooseOption(x, y, 'All')
Wait(1000 + Random(1000))
end;
if not (LoggedIn) then NextPlayer(False);
until InventoryCount = 0
end;

//----------------------------------------------------------------------------//

procedure BankTheLogs;
begin
Status('Banking')
Wait(500 + Random(500))
if (BankScreen) then begin
repeat
if FindDTM(LogDTM, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(X, Y, 2, 2, False)
ChooseOption(x, y, 'All')
Wait(1000 + Random(1000))
end;
if not (LoggedIn) then NextPlayer(False);
until (not (FindDTM(LogDTM, X, Y, MIX1, MIY1, MIX2, MIY2)))
Wait(100 + Random(100))
end;
BankOtherStuff;
CloseBank;
end;

//----------------------------------------------------------------------------//

procedure Login;

begin
if (not (LoggedIn)) then
Status('Logging In')
LoginPlayer;
end;

//-----------------------------------------------------------------------------


function MyEntFinder(TreeColor: Integer): Boolean;

begin
Status('Checking For Ent')
if FindEnt(TreeColor) then
begin
Mouse(x + 10, y + 10, 2, 2, true)
Result := True;
Wait(1000 + Random(100));
RunBack;
EntAvoided := EntAvoided + 1;
end;
end;

//-----------------------------------------------------------------------------

procedure WoodCutting;

begin
Status('Chopping Wood')
MarkTime(Mark);
repeat
if FindObj(x, y, 'Chop', TreeColor, TreeTol) then
begin
Getmousepos(x, y);
if not (Loggedin) then Exit;

if not MyEntFinder(TreeColor) then
begin
Status('Chopping Wood')
if Random(9) < 7
then
Mouse(x, y, 2, 2, True)
end else
begin
Mouse(x, y, 2, 2, False);
ChooseOption(x, y, 'Chop');
end;
end;
begin
FindHead
FindNormalRandoms
MyEntFinder(TreeColor)
end;
until (TimeFromMark(Mark) >= ClickTree * 1000 + (500));


end;



//----------------------------------------------------------------------------//

procedure CutWood;
begin
repeat
while (not (InvFull)) do
begin
FindNormalRandoms;
FindHead
wait(25);
if (FindObj(x, y, 'Chop', TreeColor, TreeTol)) then
Woodcutting
else
begin
checkYewposition;
Woodcutting;
end;
end;
until (not LoggedIn)
end;

//----------------------------------------------------------------------------//

procedure Setup;

begin
Status('Setup')
SetupSRL;
DeclarePlayers;
ActivateClient;
BenMouse := False;
MouseSpeed := 5;
LoadDTMs
end;


procedure GoToBank;
begin
if (InvFull) then
begin
YewToBank;
OpenTheBank;
BankTheLogs;
Loads := Loads + 1;
TotalLoads := TotalLoads + 1;
ProgressReport;
end;
end;
//----------------------------------------------------------------------------//
//-----------------------------Main Loop--------------------------------------//
//----------------------------------------------------------------------------//


begin
Setup;
ClearDebug;
Login;
Wait(1000);
HighestAngle;
Status('Finding PickHead Color')
FindAxeHeadColor;
repeat
Wait(200)
repeat
MakeCompass('N')
FindRandoms;
BankToYew;
if Not Loggedin then
LogOut;
NextPlayer(True)
CheckYewPosition;
if Not Loggedin then
LogOut;
NextPlayer(True)
CutWood;
if Not Loggedin then
LogOut;
NextPlayer(True)
GotoBank;
if Not Loggedin then
begin
LogOut;
end;
until (TotalLoads >= BankLoads)
TotalLoads:=0
NextPlayer(True)

until False;

end.



——————————————————

PLEASE TELL ME IF I DID NOT CREDIT YOU, Sorry!
<!– END TEMPLATE: formanswers –>

Pentti

2007-06-25 15:47:12

Hell yeah! :sasmokin:
It's hugo, of course its a yes. :D

You have been learning script, and you sure have learned something, i can see it, script looks cool. :D

Also you have been very active, and you have been making good posts.

RudeBoiAlex

2007-06-25 15:47:16

im voteing yes but FIX up on the failsafes

Hugolord

2007-06-25 15:50:12

From: rudeboialex
im voteing yes but FIX up on the failsafes


ok could you possibly give me until tomorrow I'm going to have to go sleep now soon I'm so sorry :( thanks Sami and Rudeboi!

RudeBoiAlex

2007-06-25 15:52:03

rofl ofcourse

Killerdou

2007-06-25 15:57:17

omg, second good dutch speaking scripter that applys today:)

Hugolord

2007-06-25 16:01:12

From: iloveit8
omg, second good dutch speaking scripter that applys today:)


:D yer The Scar Noob too ty for voting btw !

Markus

2007-06-25 16:18:43

Voted yes.
[offtopic]
I thought you didn't speak dutch?
[/offtopic]

Hugolord

2007-06-25 16:21:36

From: markus
Voted yes.
[offtopic]
I thought you didn't speak dutch?
[/offtopic]


not well I'm not dutch ppl btw

but markus i can understand most dutch things :D 6 + years here FTW

and thanks m8!

JAD

2007-06-25 16:22:31

Well.. I do wish you applied with a script that showed radial walk, or added radial walking to this. And I don't get why you used FindObj for bank? That's a LOT less reliable then the SRL ones :p

Anyways, I'm going to hold my vote, but I may vote yes. I can't just vote yes because your my homie though :p

RudeBoiAlex

2007-06-25 16:23:34

come on JAD liven up say yes for once

Hugolord

2007-06-25 16:25:47

From: JAD
Well.. I do wish you applied with a script that showed radial walk, or added radial walking to this. And I don't get why you used FindObj for bank? That's a LOT less reliable then the SRL ones :p

Anyways, I'm going to hold my vote, but I may vote yes. I can't just vote yes because your my homie though :p


ok JAd i just thought about doing RW but since the walking works 100% well for me and i wanted to show i could do it without RW and i could use auto-coloring.

erm let's do like this you give me until tomorrow and i will add Rw walking instead of my walking and ill try to change the banking too although it works i think but ill change just hold your vote if you can.

thank you,

hugo

WhiteShadow

2007-06-25 16:25:57

yur smart. yes from me. "P

Hugolord

2007-06-25 16:30:45

From: WhiteShadow
yur smart. yes from me. "P


Thank you ! :D

edit : im gonig away for 40 mins or so i will come back please don't think i left this thread :P i just really need to go for a few minutes sorry ill be back

3Garrett3

2007-06-25 16:46:24

well, i <3 you (Not) and the script looks good. Dont listen to JAD, hes a hardass when it comes to votes. Yes from me :)

Hugolord

2007-06-25 16:49:08

From: 3garrett3
well, i <3 you (Not) and the script looks good. Dont listen to JAD, hes a hardass when it comes to votes. Yes from me :)


Thanks,
i see JADs ponit in RW tho tbh so i will update script for his liking tomorrow if i get RW to work as good as my walking is already :D


srry people i must go sleep now it getting late sorry :(

please leave questions, advice here ill look at it in er.. 8 - 10 hours !sorry once again goodnight and thanks again!

LordGregGreg

2007-06-25 17:10:44

You crack me up! Lol. The script defanitly looks like a yes. I'll edit this post with any improvements I see later.

Abyssal

2007-06-25 17:38:04

Yea :D

You deserve it, nice app.

JAD

2007-06-25 18:55:48

You don't need to change the script hugo :p I didn't even say this script needed radial walking, or would do better with it. I just wish I saw that you knew how to use it, that's all :p

And that hardbutt comment hurts; hurts on the inside :( Just because I have higher standards of what a SRL member should be doesn't make me to tough, it just means I don't let people in who aren't good in every aspect of helping this community.

For hugolord though:

helpfulness: Check.
Healthily High Post Count: Check.
Pretty good script: Check.
Credits to me for helping him: not check. :p

but 3 out of 4 is pretty darn good! And the last one wasn't even important :p

Aww This is terrible… I hate these days when I have to vote



yes



:(

lol j/k :p It is a yes though :D

Boreas

2007-06-25 23:27:43

Fix the player switching and take the begging out of your sig.

Hugolord

2007-06-26 01:59:58

From: JAD
You don't need to change the script hugo :p I didn't even say this script needed radial walking, or would do better with it. I just wish I saw that you knew how to use it, that's all :p

And that hardbutt comment hurts; hurts on the inside :( Just because I have higher standards of what a SRL member should be doesn't make me to tough, it just means I don't let people in who aren't good in every aspect of helping this community.

For hugolord though:

helpfulness: Check.
Healthily High Post Count: Check.
Pretty good script: Check.
Credits to me for helping him: not check. :p

but 3 out of 4 is pretty darn good! And the last one wasn't even important :p

Aww This is terrible… I hate these days when I have to vote



yes



:(

lol j/k :p It is a yes though :D


omg i keep forgetting to credit people I'm sorry JAD!! Thanks for vote!

and Boreas I'm going to do that as soon as i eat (ok, done i think that what you meant a few more failsafes for the layer switching =) )

Ashur2Good

2007-06-26 02:21:02

Yes.






Because the script is nice and all

Hugolord

2007-06-26 02:30:20

From: ashur2good
Yes.






Because the script is nice and all


Thank you! thanks m8. :p

Santa_Clause

2007-06-26 03:14:00

Yes!

Ashur2Good

2007-06-26 03:17:45

From: hugolord
Thank you! thanks m8. :p


Np, you deserve it :P And santa, did you accidently click no? :S




-Ashur

Hugolord

2007-06-26 03:19:09

From: SantaClause
Yes!


Thank you!! thanks Santa ! cheers m8!

~alex~

2007-06-26 05:35:56

Yes from me :).. I think we can safely say gratz on SRL membership.

Hugolord

2007-06-26 05:37:13

From: ~alex~
Yes from me :).. I think we can safely say gratz on SRL membership.


Thanks!! thank alot alex dang it forgot to credit you (inspiration) grrr i keep forgetting this !

Thanks!

n3ss3s

2007-06-26 05:50:24

I voted yes.

Hugolord

2007-06-26 06:19:15

From: n3ss3s
I voted yes.


Thank you n3ss3s!!

Boreas

2007-06-26 07:04:14

From: Boreas
Fix the player switching.
…

Pentti

2007-06-26 07:09:39

    until (TotalLoads >= BankLoads)
TotalLoads:=0;
NextPlayer(True)
until False;
:D

Hugolord

2007-06-26 07:12:51

Thanks Sami and Boreas er i though i edited it right before erm maybe it still isn't right erm give me a few minutes please ill look through it .

edit:

begin
Setup;
ClearDebug;
Login;
Wait(1000);
HighestAngle;
Status('Finding PickHead Color')
FindAxeHeadColor;
repeat
Wait(200)
repeat
MakeCompass('N')
FindRandoms;
BankToYew;
if Not Loggedin then
LogOut;
NextPlayer(True)
CheckYewPosition;
if Not Loggedin then
LogOut;
NextPlayer(True)
CutWood;
if Not Loggedin then
LogOut;
NextPlayer(True)
GotoBank;
if Not Loggedin then
LogOut;
until (TotalLoads >= BankLoads)
TotalLoads:=0
NextPlayer(True)

until False;

end.

ok from what i see i think it does the players switching right no?

Killerdou

2007-06-26 11:14:11

exactly the same mistake is the scar noob hehe, he solved it differently though…;)
no wait nvm… helping hugo with mp now, i didnt see it at first aswell lol….

Hugolord

2007-06-26 11:39:10

From: iloveit8
exactly the same mistake is the scar noob hehe, he solved it differently though…;)


oh does that mean i solved it?

everyone who is about to post no hold it a lil bit longer because I'm in process of fixing something in the script please if you just hold a bit thanks,

hugo

WT-Fakawi

2007-06-26 12:25:05

Welkom!

Boreas

2007-06-26 21:42:00

You shouldn't have nextplayer true in the middle like that. And you need nextplayer false. And wtf is
 if Not Loggedin then 
LogOut;
?