i will understand if you think these suggestions are completely useless
right now i'm more interested in points than colors:D
yea, i dont know how many of you know what KYAB does(which most probably do), but i would like to make a non-KYAB version of KYAB. if you look, at the minimap, you can see the different tiles on the screen

so if you divided the minimap into a grid like so:

(except more confined and all the same size) and had it click somewhere in in one of the grid squares, then it would be like KYAB, in being very accurate and using the tiles, but completely different. It would need a form like the Path one that some of the members are making, or the RWAid. click points on the screen where you want it to move(in the form) then the function will get the point's coords and put it in one of the tiles, then in a box, putting like: TileGridWalk(34,23) and the 34 would how many tiles in, and the 23 would be how many tiles down
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i dont know if this is possible, but if you could find a point on the minimap, and transfer that to the same place on the main screen it would be really good. Then you could Find a yellow dot, for fighting, or talking to NPC's then Move your mouse to the coorsponding spot on the mainscreen, then you could MAke fighting easier, and talking to Npc's easier too.
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pick up items-if you are ranging, and you only want to pick up you arrows, but there are many arrows on the ground, in different spots, then you could Find all the red dots, record the spots that the npc moved while you were fighting it, then if there are red dots on the spots that npc was then you could click on the red dots, then click on the red dot then click in the middle of the screen when the flag goes away, because you will be on top of the item.