Avaphi
2006-05-20 02:52:24
Idea 1: Make an srl client sort of like scar scape(This takes the challenge out, I think we can overcome this obstacle without going this route, this is like the easy way out.)
Idea 2: Make HUGE lists of color built into srl, like say you want to search the screen for iron, it will go to the mining section of scar, and there will be a list of possible ore colors for iron. We can apply this to most things in runescape.>>>>My idea<<<<
Idea 3: (Can be used with Idea 3) small function, that runs every 3 seconds or so to detect, Loading…Please Wait. If we used this with Idea 2 it will look for the list of colors to what ever color you want to find and click on.>>>>My Idea<<<<
Idea 4: Your Idea Here !
new girl69
2006-05-20 03:30:03
Didn't you just post on my topic, in which was stated that clients were out of the picture?
Avaphi
2006-05-20 03:42:22
I did but… we are a private community now, We will see what fakawi/wizzup?/Dankness(BTW congrats dankness.) says.
WhiteShadow
2006-05-20 03:42:42
Dude stop posting stuff 3x ea topic. Like the other thread what was it again. Oh yea "post working script/non…"
+This problem is only bad because many SRL procedures/functions like the whole Symbol.Scar will be deleted. AutoColors can't be used for mapwalk no more.
+In your own script this problem is very easily solved. See in same worlds even if you log in out a 1000 times, the color will be pretty much the same(in the past it was always the same color). So all you do is not do world switching and use tolerance in your colors. Or use DTMs.
+and again one thread one topic, enough.
+//If only a procedure was invented that detected symbols even with there vaster color variations in worlds.
Avaphi
2006-05-20 04:07:43
Calm down whiteshadow, I dont know whats going on dude…. I guess… I am sorry :confused: I was just trying to stir conversations. guess, I will delete topic, Flamage….
inferno
2006-05-20 05:10:46
Meh, the symbol colour finder works for me still.
So if we make a home world, the colors will stay the same there for all of us? Or just the person who's in it
phantombmx
2006-05-20 06:28:06
just the person in it.. otherwise, we would just be able to get the colors of each and every world.. but since it doesnt work that way, we cant.. ;)
Wizzup?
2006-05-20 07:11:22
The colors change after every loading.. please wait.
Avaphi
2006-05-20 11:52:17
Wizzup, is right. So that means we would have to make a function run about every 3 seconds :eek: to detect the black screen… Or here is my new Idea I was thinking last night… We can just start gathering colors, like ok lets say your mininig iron, it goes to mining part of srl, and it looks in a huge list of colors that iron could be. then you can apply that to mostly everything in the game. I dont know its just an idea :o
ub3r |<1||3r*1337*
2006-05-20 12:07:05
first of all… the 'Loading 20%' only happens the first time you run the engine… it has never happened to me since i logged in the first time with the engine. So this shall not be a problem… if you are talking about the 'Loading - Please Wait' That shouldnt be a problem either… it has never been a problem…
Dankness
2006-05-20 12:07:37
From: db_cheater
Wizzup, is right. So that means we would have to make a function run about every 3 seconds :eek: to detect the black screen… Or here is my new Idea I was thinking last night… We can just start gathering colors, like ok lets say your mininig iron, it goes to mining part of srl, and it looks in a huge list of colors that iron could be. then you can apply that to mostly everything in the game. I dont know its just an idea :o
I Firmly Belive that with the Proper Usage of Tolerances in our Color Searches we will only need to set the colors once per run and it should be able to find most of the colors perfectly. We just need to determine the Tolerance range of the Color changes to do this correctly.
Ejjman
2006-05-20 12:09:20
From: Wizzup?
The colors change after every loading.. please wait.
What loading please wait…?
Idea 1: No Good.
Idea 2: Good idea, may cause lag.
Idea 3: Good idea, may cause major lag.
Idea 4: No Ideas.
Avaphi
2006-05-20 12:12:44
Ejjman, Idea 3 may cause lag, at the time of compiling. I think after that it will not be too bad.
Renax
2006-05-20 15:39:19
Dankness is right, you just collect a large amount of colors and screen them together.
Mutant Squirrle
2006-05-20 15:49:51
dtms tolerance and less colors its not that hard to avoid this situation
From: Mutant Squirrle
dtms tolerance and less colors its not that hard to avoid this situation
will dtming on the minimap still work?
The Un-Named
2006-05-20 16:20:34
From: Inholtz
will dtming on the minimap still work?
Yes, you just need lots'o'tol.
From: The Un-Named
Yes, you just need lots'o'tol.
What's lots of tols, give me a number :) (max :p)