SRL Archive - MSI Archives

Fcmb


Special Ed

2007-06-14 02:04:58

Hey well I've finally decided to release this… It works pretty well a few of the functions still are buggy but work quite well, has a lot of fail safes *I think* and runs relatively smooth. I've gotten one character to run through 10 or so loads, without any problems, so I think it should be good. Fire finding is still trying to be perfected and the fishing procedure is a little laggy but it all works out well, any thoughts opinions progress reports, bugs, and pretty much any feedback is welcome :D. Also I'd like to thank everyone who's apart of the MSI team who helped work on this, it would have never been possible without your support. No joke… I would have never gotten to think of all these ideas and make all these amazing procedures myself. I've also learned a little along the way.

Start at Draynor "Bank" or "Willows" for locations, make sure you have at least one axe, net, and tinderbox in your inventory.

Here it is Version 1.0 - Works with MSI Version 2.65+

rkroxpunk

2007-06-14 02:21:39

w00t first post on l33tz0rz script :D yay good work all

Special Ed

2007-06-14 02:30:20

Lol… that was fast did you even run it yet?

EDIT: I g2g for tonight… I hope to see at least 1 proggy or bug, or something constructive when I wake up tomorrow… lol. j/k but seriously…

~alex~

2007-06-14 03:14:46

This is suprisingly small! Ill test this out after school.

rkroxpunk

2007-06-14 06:48:33

about to knock off now. I'll leave it running tonight, except i dont know how many dudes i have with 30 wc lol

Bobarkinator

2007-06-14 09:19:23

Yay I'm glad you guys finished but I don't have any WCers so I can't really test this but I will work on some.

Special Ed

2007-06-14 12:38:40

You can run it with 1 woodcutting too.. you don't need to be able to cut willows, it can cut normals trees to make fires too. You just need to set in "ScriptLoop" where it says treetext, to whatever you want it to cut, normally for now I just put "ree" for normal trees. If you leave it blank it will cut the trees for your level, except for Oaks because the walking procedure is FUBAR… lol

bullzeye95

2007-06-14 12:44:24

Great! Now let's see what kind of horrible reports we get :rolleyes:
:p

EDIT: Yeah the guy that made the BankToOaks procedure is a retard…

Markus

2007-06-14 12:47:43

Nice, does it have a deathwalk?

bullzeye95

2007-06-14 12:49:33

I don't believe so because the FindDirtRoadColor (all of them that I could find) won't work.

Special Ed

2007-06-14 13:02:23

No it doesn't at the moment because it does not use KYAB but we "i think we are" are still working on death walking. But like Bullzeye said we can't make a procedure to find the dirt road color well, it just won't work for us.

P.S. You shouldn't die so don't worry about it. :P

Markus

2007-06-14 13:45:57

From: Special Ed
we "i think we are" are still working on death walking.


And I worked so hard on LumbyToDraynor :(
It is finished now, and it works :) Full colourwalking btw, no KYAB stuff :p

Special Ed

2007-06-14 13:47:52

Is it in MSI or do you think we could use it for FCMB? I hadn't seen it sorry.

Markus

2007-06-14 17:03:57

It is in walking.scar :)

bullzeye95

2007-06-14 17:17:46

I see… yours walks the long way around, so it doesn't need to find the dirt color.

rkroxpunk

2007-06-14 17:45:08

Well I ran it all night and not a single proggy was printed into debug lawl. I just got 25032 lines of writeln's saying, fishing, findwhirlpool and crap. Oh and some firemaking array. So we need some cleardebugs, err make sure it's posting the proggy, and that tree thing should be a const >.<. Worked pretty dang well good on ya guys

Special Ed

2007-06-14 18:26:47

Wait… It ran all night? Like you woke up in the morning and it was running still?!?!?!

OMFG! It thats awsome!

Markus

2007-06-15 07:47:14

From: bullzeye95
I see… yours walks the long way around, so it doesn't need to find the dirt color.


Is there a shorter way?!?!

And I will take a look at the progressreport.

rkroxpunk

2007-06-15 09:11:39

From: Special Ed
Wait… It ran all night? Like you woke up in the morning and it was running still?!?!?!

OMFG! It thats awsome!


lawl no :p. I left it running all night and woke up to my screensaver and logged out at rs window. think it was on findfastrandoms or something. meh no proggy :p

EDIT: I just got rid of the 'ree' text in finding tree to see if it checks wat tree u can chop to make fires. but it checks ur wcing lvl not ur firemaking lvl. So i had 55 wc and like 3 fm so it chopped willows because it could but it tried to light them which it obviously couldn't with 3 fm so it needs to check firemaking lvl not wc.

Special Ed

2007-06-15 13:59:50

Oh… hahahahaha, well we'll just have to make it do a cross check to see the highest tree you can cut and then check the highest fire you can make, and cut the tree that you can light.

Markus

2007-06-15 14:28:54

I ran it too, it worked perfect except for massive lag at fishing, it was too much lag and my computer couldn't handle it anymore so I stopped it.

bullzeye95

2007-06-15 14:30:24

Yeah there is a problem with the fishing. Try going into your task manager, processes tab, and set the priority of your browser's process to high.

Ejjman

2007-06-15 15:53:00

Sorry haven't been there for you guys..Family business came up.

Markus

2007-06-15 15:59:05

From: bullzeye95
Yeah there is a problem with the fishing. Try going into your task manager, processes tab, and set the priority of your browser's process to high.


I don't know if ClickToContinue is called during the fishing procedure, but I know that ClickToContinue causes much lag if the text isn't there.

bullzeye95

2007-06-15 16:07:14

I learned that the hard way :p
I'll try to optimize it when I get time.

Special Ed

2007-06-15 20:58:13

Well it doesn't use click to continue it just re-clicks the fishing spot if you level… so that doesn't cause lag, I don't believe..

Markus

2007-06-16 03:03:14

And what do you use to look for the level-up text?

nielsie95

2007-06-16 08:27:17

If you still need a faster ClickToContinue:


procedure ChatWait;
var
i, x, y, Time: integer;
Colors:Array [0..1] of Integer;
begin
Colors[0] := 16711680;
Colors[1] := 16777215;

for i := 0 to 1 do
if FindColor(x, y, Colors[i], MCX1, MCY1, MCX2, MCY2) then
begin
Time := GetSystemTime;
while IsTextAtEx(x -5, y -1, 'Please W', 0, NPCChars, False, False, 0, 2, Colors[i]) do
begin
Wait(50);
if GetSystemTime - Time >= (3 * 1000) then Break;
end;
Break;
end;

Wait(100 +Random(250));
end;

function ClickContinue(Click, Wait: Boolean): Boolean;
var
i, x, y: integer;
Colors: Array [0..1] of Integer;
begin
Colors[0] := 16711680;
Colors[1] := 16777215;

for i := 0 to 1 do
if FindColor(x, y, Colors[i], MCX1, MCY1, MCX2, MCY2) then
if IsTextAtEx(x -5, y -1, 'Click her', 0, NPCChars, False, False, 0, 2, Colors[i]) then Result := True;

if Result and Click then
begin
ClickMouseBox(x, y +3, x +130, y + 7, True);
if Wait then ChatWait;
end;
end;

:)

rkroxpunk

2007-06-16 15:29:56

my fishing procedure doesn't lag a tiny bit. It's actually flawless for me, was responding faster than the legit players :D so i dunno wat's going on there

Markus

2007-06-16 16:44:38

It only lags while waiting to catch shrimps.

rkroxpunk

2007-06-17 00:34:06

doesn't for me :D

bullzeye95

2007-06-17 00:49:14

I PM'ed a fixed fishing procedure to Special Ed. He'll release it when he stops… well, you can guess.

Dark_Sniper

2007-06-17 11:52:34

hey guys sorry i have not been here i just cannot get free time to do anything!

ill be back late monday night early tuesday morning.

Harry

2007-07-22 10:18:06

Bump pl0x? Does this still work well? :D