MasterKill
2007-06-12 13:13:54
2007-06-12 13:13:54
2007-06-12 13:18:41
2007-06-12 13:20:51
2007-06-13 05:48:09
2007-06-13 05:57:11
2007-06-13 06:01:52
2007-06-13 10:09:12
2007-06-14 13:17:47
10:Begin //
WhoWeDo; //
WriteLn(' Prosedure: how old?'); //
TypeSend('How old are you '+AccName+'?'); //
Wait(10000); //
TypeSend('i am 11');// im 15 lol (jun 2007) //
End;
u may get banned for asking personal details :rolleyes:
2007-06-15 01:24:29
2007-06-15 02:10:04
program RicksBoneBurryEr;
//MAJOR CREDIT TO LORDGREGGREG FOR FIXING ALL KINDS OF STUFF!!!
{.include srl/srl.scar}
{.include srl\srl\extended\xantiban.scar}
{.include SRL/SRL/Misc/Trade.scar}
const
ScriptName = ' bone burryer ';
Var
loats, bones, BuryTimes, Berror: Integer;
BonesInInv: integer;
FoundBonesDTM: Boolean;
UseTalkForNow: Boolean;
Procedure SetUpDTM;
begin
BonesInInv := DTMFromString('78DA6314676060106340038C4824905606129' +
'204D470030911026A2480043F0135A2404281801A4922DC230424' +
'84F0AB0100BBE40150');
end;
/////////////////////////////////////////////////////////////////////////////////////////////////
// ______ __ _____ __ __ ___ __ ______ ______ __ //
// / __ //_// ___// // / / / / / ____// __ // / //
// / __// // /__ / / /__ / /___ // __// /__ //
// /_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ //
// //
// //
// ~ THIS SCRIPT IS CREATED BY RICK (MASTERKILL ON SRL FORUMS) //
// //
// ~ RUN THIS SCRIPT IN BARBARIAN UNDERGROUND! AT THE LV 12 MINOTOURS //
// (DONT GO TO A PLACE WITH WOLVES!) //
// //
// ~ Only run this script at the minotaurs... //
// //
// ~ This script is having anti randoms and a trader! //
// //
// ~ Auto Talker! talks to other people with their name <-- (procedure created by: //
// Pentti) //
/////////////////////////////////////////////////////////////////////////////////////////////////
// LINES TO SET UP BEFORE YOU RUN THE SCRIPT //
// //
///////////////////////////////////////////////////////////////////////////////////////// //
Procedure DeclarePlayers;
// //
begin // //
HowManyPlayers := 4;
// //
NumberOfPlayers(HowManyPlayers);
// //
CurrentPlayer := 0;
// //
// //
Players[0].Name := 'UserName';
//acc name // //
Players[0].Pass := 'Password';
//acc pass // //
Players[0].Nick := 'serN';
//3-4 of name // //
Players[0].Active := True;
// //
// //
Players[1].Name := 'UserName';
// //
Players[1].Pass := 'Password';
// //
Players[1].Nick := 'rNam';
// //
Players[1].Active := True;
// //
// //
Players[2].Name := 'UserName';
// //
Players[2].Pass := 'Password';
// //
Players[2].Nick := 'serN';
// //
Players[2].Active := True;
// //
// //
Players[3].Name := 'UserName';
// //
Players[3].Pass := 'Password';
// //
Players[3].Nick := 'erna';
// //
Players[3].Active := False;
// //
end; // //
// //
Const // //
FightMode = 4;
//---Put 1 for the fight mode in the upper left hand corner.// //
//--2 for top right corner. 3 for bottom left. // //
//-4 for bottom right. // //
bonecolor = 11908543;
//bone color (dont Chage if isen't nessesairy!) // //
bonetol = 2;
//Dont Change // //
load = 3;
//loads before log out - 3/4 is good // //
RunDir = 'S';
//Dont Change // //
///////////////////////////////////////////////////////////////////////////////////////// //
// //
// //
/////////////////////////////////////////////////////////////////////////////////////////////////
///////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////
////////// RICK 4 SRL ///////////////////////////////////////////////////////////////////////////
Procedure Starting;
//
begin
//
disguiseScar('rick 4 srl - ' + ScriptName);
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ /' + ScriptName + '/');
//
WriteLn('');
//
Wait(5000);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure SetChatAt;
//
begin
//
SetChat('On', 1);
//
SetChat('On', 1);
//
SetChat('friends', 2);
//
SetChat('friends', 2);
//
SetChat('on', 3);
//
SetChat('on', 3);
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure Randoms;
//
Begin
//
FindNormalRandoms;
//
wait(10);
//
UseBoxSolver := True;
//
wait(10);
//
UseCerterSolver := True;
//
wait(10);
//
UseSandwichSolver := True;
//
FindMaze;
//
wait(10);
//
Solvepinball;
//
Wait(10);
//
if (FindFight) then
//
begin
//
RunAwayDirection(RunDir);
//
Wait(8500 + random(3500));
//
RunBack;
//
end;
//
Wait(10);
//
FindTalk;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure WhoWeDo;
//
begin
//
ClearDebug;
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ / HowWeDo?! /');
//
WriteLn('');
//
WriteLn('~ Running Time = ' + TimeRunning + ' =o');
//
WriteLn('~ Times Buryed = ' + IntToStr(BuryTimes) + ' ~ Buryed Bones = ' +
IntToStr(Bones));
//
WriteLn('~ status:');
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure pickup;
//
Begin
//
repeat
//
Randoms;
//
If FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
Mouse(x, y, 1, 1, False);
//
WhoWeDo;
//
WriteLn(' attamping to pick a bone');
//
ChooseOption(x, y, 'ones');
//
EnglishWords;
//
Wait(1000 + random(1000));
//
SRLRandomsReport;
//
end;
//
if (FindColor(x, y, 0, 137, 423, 150, 431)) then
//
begin
//
WhoWeDo;
//
WriteLn(' o dear, its serieus a bone! now i need to pick and bury it!');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
TypeSend(' ');
//
end;
//
If not FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
WhoWeDo;
//
WriteLn(' Not found bone collor');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
Berror := Berror + 1;
//
Wait(3000 + random(3000) + random(3000));
//
end;
// // //
if (Berror = 10) then
//
begin
//
WhoWeDo;
//
WriteLn(' to manny times not found the bone collor...');
//
Wait(3000);
//
UseTalkForNow := False;
//
exit;
//
end;
//
Until InvFull;
//
UseTalkForNow := True;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
// ~this procedure is created by PENTTI. pentti rocks //
// ~all the typesend text is steted up by RICK //
/////////////////////////////////////////////////////////////////////////////////////////////////
procedure HowAreYouTodayMrX;
//
var
FindAcc: Boolean;
//
AccName: String;
//
begin
//
if (UseTalkForNow = (False)) then
exit; //
if (UseTalkForNow = (True)) then
//
begin
//
FindAcc := False;
//
if (FindObj(x, y, 'evel', 2510975, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8474379, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4077094, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4544837, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 1085071, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8747097, 11)) then
//
FindAcc := True
else //
if (FindAcc = True) then
//
WriteLn('Found random account to talk with:')
//
else
//
exit;
//\\
begin
//\\
ClickToContinue;
///\\
AccName := GetTextAtEx(77, 7, 100, UpChars, True, True, 0, 2, 14606047,
12, False, tr_AllChars);//||
if (not (AccName = '')) and (not (AccName = '')) then
/////
WriteLn('Account name is: ' + AccName);
////
if (AccName = '') then
///
Exit
//
else
//
Case Random(35) of
//
0:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
1:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were good');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im good');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were good');
//
End;
//
2:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('sure');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
3:
Begin
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' if he is rich =o');
//
TypeSend('are you rich ' + AccName + ' ?');
//
End;
//
4:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
5:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
6:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
7:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he looks kool');
//
TypeSend(AccName + ', u look kool =p');
//
End;
//
8:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' is having a kool name');
//
TypeSend(AccName + ', you got an kool name');
//
End;
//
9:
Begin
//
WhoWeDo;
//
WriteLn(' noob ownage');
//
TypeSend('zezima is in lumberige! fast use home teleport!');
//
Wait(7500);
//
TypeSend('joking...');
//
End;
//
10:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(10000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
//
11:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(6000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
// //
12:
Begin
//
WhoWeDo;
//
WriteLn(' just saying somthing noobs...');
//
TypeSend('bones 4 live');
//
End;
//
13:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is a pk`er');
//
TypeSend('are you a pker ' + AccName + '?');
//
End;
//
14:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
15:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
16:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('nice armor ' + AccName);
//
End;
//
17:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he is kool');
//
TypeSend('ur kool ' + AccName);
//
End;
//
18:
begin
//
WhoWeDo;
//
WriteLn(' lets own this noobs!');
//
Wait(2000);
//
typesend('free 100k!');
//
WhoWeDo;
//
WriteLn(' haha !100k! not even in your dreams!');
//
Wait(5000);
//
TypeSend('sorry...');
//
Wait(2000);
//
TypeSend('I dont have 100k lol!!!!');
//
Wait(3000);
//
TypeSend('Sorry');
//
TypeSend('Im only joking =p');
//
WhoWeDo;
//
WriteLn(' congratz! u owned some noobs!');
//
end;
//
19:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
20:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
21:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he hates me');
//
TypeSend(AccName + ' do you hate me?');
//
End;
//
22:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' the time');
//
TypeSend(AccName + ', whats the time?');
//
wait(6000);
//
TypeSend('nvm, i allready know it');
//
End;
//
23:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' whats up');
//
TypeSend('whats up ' + AccName);
//
End;
//
24:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
25:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look greepy to you');
//
TypeSend('u look greepy to me ' + AccName);
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look nice to you');
//
TypeSend('u look nice to me ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look good to you');
//
TypeSend('u look good to me ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he can talk');
//
TypeSend('can you talk ' + AccName + '?');
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is doing');
//
TypeSend('How are you doing ' + AccName);
//
End;
//
29:
Begin
//
WhoWeDo;
//
WriteLn(' hmm getting sleepy of this!');
//
TypeSend('hmm gettling sleepy of this');
//
End;
//
30:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
31:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
32:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
33:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
34:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
end;
//
end;
//
end;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BuryTheBones2;
//
begin
//
MakeCompass('n');
//
repeat
// //
if FindDTM(BonesInInv, x, y, 525, 182, 745, 473) then
//
begin
//
FoundBonesDTM := True;
//
MoveMouseSmooth(x, y);
//
if IsUpTextMulti('Bones', 'ones', 'nes') then
//
begin
//
Wait(500);
//
MoveMouseSmooth(x, y);
//
ClickMouse(x, y, True);
//
Wait(1000 + random(200) + random(200));
//
Bones := Bones + 1;
//
WhoWeDo;
//
WriteLn(' burying');
//
end;
//
end;
//
if (not (FindDTM(BonesInInv, x, y, 525, 182, 745, 473))) then
//
begin
//
FoundBonesDTM := False;
//
WhoWeDo;
//
WriteLn(' all bones in ifentory are buried!');
//
Wait(2000);
//
end;
//
randoms;
//
until (FoundBonesDTM = (False));
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BeforeLogOut;
//
begin
//
SetChat('off', 1);
//
WriteLn('logging out =o');
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure MainLoop3;
//
begin
// //
PickUp;
// //
WhoWeDo;
//
Berror := 0;
//
WhoWeDo;
//
WriteLn(' Done Picking Bones!');
//
Randoms;
//
HowAreYouTodayMrX;
// <-- by Pentti //
MakeCompass('n');
//
BuryTheBones2;
//
BuryTimes := BuryTimes + 1;
//
SrlRandomsReport;
//
HowAreYouTodayMrX;
// <-- by Pentti //
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
procedure MainLoop2;
//
begin
//
LoginPlayer;
//
TypeSend(' ');
//
SetFightMode(FightMode);
//
GameTab(6);
//
Wait(2000);
//
SetChatAt;
//
SetRun(True);
//
repeat
//
MainLoop3;
//
loats := loats + 1;
//
WhoWeDo;
//
Until (loats = Load);
//
BeforeLogOut;
//
loats := 0;
//
NextPlayer(True);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
////////// MAINLOOP /////////////////////////////////////////////////////////////////////////////
begin
//
SetupSRL;
//
SetUpDTM;
//
BuryTimes := 0;
//
DeclarePlayers;
//
ClearDebug;
//
Starting;
//
Activateclient;
//
//
repeat
//
MainLoop2;
//
If Not LoggedIn then
NextPlayer(False); //
Until False;
//
ClearDeBug;
//
Starting;
//
WriteLn('program is at his and, tnx for use-ing my script ;)');
//
WriteLn('worked for: ' + TimeRunning);
//
WriteLn('bones buried: ' + IntToStr(Bones));
//
End.
//////////////////////////////////////////////////////////////////////////////////////////////////////////// END ////////// END ////////// END ////////// END ////////// END ////////// END ////////// TNX FOR USE-ING MY SCRIPT =]
2007-06-15 03:25:30
2007-06-15 03:53:39
2007-06-15 12:23:36
From: MasterKill
WHAT DID U CHANGED??? i can't find anything whats else?! :duh: :duh: :duh: pressing [enter] all the time is not bug-fixing………..
2007-06-15 13:53:00
2007-06-15 13:58:14
From: MasterKill
grrhmmpff… my script was and is good.
anywayz: I asked for a bug report, not correcting it. And the script runs perfect at my place. i dont know what that spaces make the different… but if ya say it… but i'll leave my script the same, but tnx for looking at my script and nice try changzing it…
2007-06-15 14:19:17
2007-06-15 15:31:06
2007-06-22 06:58:43
2007-06-22 08:38:24
2007-06-22 08:47:30
From: MasterKillI will check it out when i got my magers at 40 magic
VERSION 2.0 IS OUT!
plz commands and bug reports plz :D
2007-06-22 08:57:31
2007-08-01 04:01:33
2007-08-01 04:05:26
2007-08-03 17:32:28
From: YDOuCARE
please tell me how i can fix this im a new user of SCAR
2007-08-08 17:24:58
2007-08-10 10:24:52
From: tim0suprem0
I had to tweak a bunch of stuff, but overall it worked pretty well :) I got rid of the gatefinding and put it at the Lumbridge chicken farm instead of the minotaurs.
2007-08-10 12:19:06
2007-08-11 12:31:00
2007-08-11 13:48:41
From: tim0suprem0
Yayyy now I can get my army past lvl 6 prayer! Lol, kind of unnecessary though :p
2007-08-19 13:32:25
2007-08-20 10:55:54
From: hiro_monkey
Line 116: [Error] (12347:1): Unknown identifier 'disguiseScar' in script C:\Users\Eric\AppData\Local\Microsoft\Windows\Temporary Internet Files\Low\Content.IE5\VUWD1S8K\RICK%204%20SRL%20%20%20%20%20bone%20pick%20and%20burryer%20%20%20%20%20V3[1].scar i get this when i press run whats wrong
2007-08-26 05:37:26
2007-08-28 05:47:12
______ __ _____ __ __ ~ Running time = 46 Minutes and 47 Seconds
/ __ //_// ___// // / ~ Times buryed = 6
/ __// // /__ / / ___ __ ~ Buryed bones = 271
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 54
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
all bones in ifentory are buried!
THIS IS THE PROB, nogametab2007-08-28 13:59:25
From: nose_smasher
Awesome script! Heres a proggy (first one was better, but I deleted) =\
so in total it's almost been 2 hours, buryed over 500 bones, and killed like 100 "mouse's" =p
Both times it auto-logged me out was because of randoms (balloon popping one + evil twin one) Jus thought I'd share… Thanks again!
Oh yea! And this was all on ONE char btw! :spot:
2007-08-28 14:08:31
From: MasterKill
oops it's "mices" isen't it?
and tnx :D kool proggy.
2007-08-29 04:01:25
From: hugolord
nah just 'mice'
2007-09-04 07:09:51
2007-09-05 02:42:00
From: jas0npc
Great scipt well done here is a short proggy 4 u.
______ __ _____ __ __ ~ Running time = 38 Minutes and 11 Seconds
/ __ //_// ___// // / ~ Times buryed = 7
/ __// // /__ / / ___ __ ~ Buryed bones = 247
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 45
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
burying
2007-09-05 12:12:40
2007-09-08 06:55:03
2007-09-08 09:28:12
2007-09-22 20:44:36
______ __ _____ __ __ ~ Running time = 25 Minutes and 27 Seconds
/ __ //_// ___// // / ~ Times buryed = 5
/ __// // /__ / / ___ __ ~ Buryed bones = 69
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 51
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
not found a mouse =[
NextPlayer
2007-09-23 04:37:55
2007-10-22 06:20:07
2007-10-22 06:25:22
2007-10-26 18:36:40
From: MasterKill
lol ok, i hope it's still working, it's like my first script lOl :)
gl
2007-10-29 15:13:48
2007-10-29 15:17:31
2007-11-03 09:31:33
2007-11-03 14:32:12
2007-11-10 23:37:50
2007-11-11 03:25:36
2007-11-13 01:01:57
2007-11-13 01:24:24
From: red eyes 20
correct grammer would be:
burier.
i think, lol
i might use it to get my cb up more on my army =p
2007-12-16 09:12:26
2007-12-16 09:41:29
2007-12-17 02:18:57
2007-12-18 08:42:45
2007-12-18 09:14:31
2008-01-03 13:32:52
2008-01-03 17:45:28
From: Treedude
Awsome it works best at the chaos shrine in lvl 12 wilderness.
Bones always spawn there.
AWSOME PRAYER POINTS!
Btw its for rev 4