SRL Archive - RS3 Outdated / Broken Scripts

RICK 4 SRL - bone pick and bury'er!


MasterKill

2007-06-12 13:13:54

warning, this script is outdated and wont be updated again.


ADVERTISE:



Warning: my script is for scar 3.11 with srl 4.0
Download here:

Killerdou

2007-06-12 13:18:41

thats really good for a first script:) maybe take a look at this: http://www.villavu.com/forum/showthread.php?t=11652
so your script will be a little bit more structured.

MasterKill

2007-06-12 13:20:51

and tnx to you Iloveit8 :D

i'll take a look at it

Santa_Clause

2007-06-13 05:48:09

I second what Iloveit said. Maybe add a small autoresponder for extra antiban?

MasterKill

2007-06-13 05:57:11

i'll try to make a v1.5 whit auto responder ^.^:D
and tnx

Santa_Clause

2007-06-13 06:01:52

Check out Pentti's. It's in the utilities section of free scripts. It's long and doesn't lag your script…

MasterKill

2007-06-13 10:09:12

ohh that way, i'll take a look at that to, but it would be nicer if a create a own one :D

mx1000

2007-06-14 13:17:47

dont use this

10:Begin //
WhoWeDo; //
WriteLn(' Prosedure: how old?'); //
TypeSend('How old are you '+AccName+'?'); //
Wait(10000); //
TypeSend('i am 11');// im 15 lol (jun 2007) //
End;
u may get banned for asking personal details :rolleyes:

MasterKill

2007-06-15 01:24:29

nah, i'm sure not =p but tnx for looking at my script

LordGregGreg

2007-06-15 02:10:04

Ok, not a bad script. But. You need to imporve these things.
You NEED to go read up on pascal standards!!!
You NEED to go and find out when you put in semi colons!

If you feel like it, you might wana go and add in some walking method, like, to walk you back to the bones if you get too far away

I spent about 1 hour going through your code. It looks like every time you do anything with a variable you forget to put a semi colon. I think I fixed about 30 of them.
Now, i dont know why sometimes you did it right, and sometimes you didn't , perhaps copying and pasting code mabey, but anyhows.

I FIXED IT ALL FOR YOU
Yeah, took me about 1 hour, you owe me a cake or something.
here you are.



program RicksBoneBurryEr;
//MAJOR CREDIT TO LORDGREGGREG FOR FIXING ALL KINDS OF STUFF!!!

{.include srl/srl.scar}
{.include srl\srl\extended\xantiban.scar}
{.include SRL/SRL/Misc/Trade.scar}

const
ScriptName = ' bone burryer ';
Var
loats, bones, BuryTimes, Berror: Integer;
BonesInInv: integer;
FoundBonesDTM: Boolean;
UseTalkForNow: Boolean;

Procedure SetUpDTM;
begin
BonesInInv := DTMFromString('78DA6314676060106340038C4824905606129' +
'204D470030911026A2480043F0135A2404281801A4922DC230424' +
'84F0AB0100BBE40150');
end;




/////////////////////////////////////////////////////////////////////////////////////////////////
// ______ __ _____ __ __ ___ __ ______ ______ __ //
// / __ //_// ___// // / / / / / ____// __ // / //
// / __// // /__ / / /__ / /___ // __// /__ //
// /_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ //
// //
// //
// ~ THIS SCRIPT IS CREATED BY RICK (MASTERKILL ON SRL FORUMS) //
// //
// ~ RUN THIS SCRIPT IN BARBARIAN UNDERGROUND! AT THE LV 12 MINOTOURS //
// (DONT GO TO A PLACE WITH WOLVES!) //
// //
// ~ Only run this script at the minotaurs... //
// //
// ~ This script is having anti randoms and a trader! //
// //
// ~ Auto Talker! talks to other people with their name <-- (procedure created by: //
// Pentti) //
/////////////////////////////////////////////////////////////////////////////////////////////////
// LINES TO SET UP BEFORE YOU RUN THE SCRIPT //
// //
///////////////////////////////////////////////////////////////////////////////////////// //
Procedure DeclarePlayers;
// //
begin // //
HowManyPlayers := 4;
// //
NumberOfPlayers(HowManyPlayers);
// //
CurrentPlayer := 0;
// //
// //
Players[0].Name := 'UserName';
//acc name // //
Players[0].Pass := 'Password';
//acc pass // //
Players[0].Nick := 'serN';
//3-4 of name // //
Players[0].Active := True;
// //
// //
Players[1].Name := 'UserName';
// //
Players[1].Pass := 'Password';
// //
Players[1].Nick := 'rNam';
// //
Players[1].Active := True;
// //
// //
Players[2].Name := 'UserName';
// //
Players[2].Pass := 'Password';
// //
Players[2].Nick := 'serN';
// //
Players[2].Active := True;
// //
// //
Players[3].Name := 'UserName';
// //
Players[3].Pass := 'Password';
// //
Players[3].Nick := 'erna';
// //
Players[3].Active := False;
// //
end; // //
// //
Const // //
FightMode = 4;
//---Put 1 for the fight mode in the upper left hand corner.// //
//--2 for top right corner. 3 for bottom left. // //
//-4 for bottom right. // //
bonecolor = 11908543;
//bone color (dont Chage if isen't nessesairy!) // //
bonetol = 2;
//Dont Change // //
load = 3;
//loads before log out - 3/4 is good // //
RunDir = 'S';
//Dont Change // //
///////////////////////////////////////////////////////////////////////////////////////// //
// //
// //
/////////////////////////////////////////////////////////////////////////////////////////////////




///////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////

////////// RICK 4 SRL ///////////////////////////////////////////////////////////////////////////
Procedure Starting;
//
begin
//
disguiseScar('rick 4 srl - ' + ScriptName);
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ /' + ScriptName + '/');
//
WriteLn('');
//
Wait(5000);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure SetChatAt;
//
begin
//
SetChat('On', 1);
//
SetChat('On', 1);
//
SetChat('friends', 2);
//
SetChat('friends', 2);
//
SetChat('on', 3);
//
SetChat('on', 3);
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure Randoms;
//
Begin
//
FindNormalRandoms;
//
wait(10);
//
UseBoxSolver := True;
//
wait(10);
//
UseCerterSolver := True;
//
wait(10);
//
UseSandwichSolver := True;
//
FindMaze;
//
wait(10);
//
Solvepinball;
//
Wait(10);
//
if (FindFight) then
//
begin
//
RunAwayDirection(RunDir);
//
Wait(8500 + random(3500));
//
RunBack;
//
end;
//
Wait(10);
//
FindTalk;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure WhoWeDo;
//
begin
//
ClearDebug;
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ / HowWeDo?! /');
//
WriteLn('');
//
WriteLn('~ Running Time = ' + TimeRunning + ' =o');
//
WriteLn('~ Times Buryed = ' + IntToStr(BuryTimes) + ' ~ Buryed Bones = ' +
IntToStr(Bones));
//
WriteLn('~ status:');
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure pickup;
//
Begin
//
repeat
//
Randoms;
//
If FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
Mouse(x, y, 1, 1, False);
//
WhoWeDo;
//
WriteLn(' attamping to pick a bone');
//
ChooseOption(x, y, 'ones');
//
EnglishWords;
//
Wait(1000 + random(1000));
//
SRLRandomsReport;
//
end;
//
if (FindColor(x, y, 0, 137, 423, 150, 431)) then
//
begin
//
WhoWeDo;
//
WriteLn(' o dear, its serieus a bone! now i need to pick and bury it!');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
TypeSend(' ');
//
end;
//
If not FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
WhoWeDo;
//
WriteLn(' Not found bone collor');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
Berror := Berror + 1;
//
Wait(3000 + random(3000) + random(3000));
//
end;
// // //
if (Berror = 10) then
//
begin
//
WhoWeDo;
//
WriteLn(' to manny times not found the bone collor...');
//
Wait(3000);
//
UseTalkForNow := False;
//
exit;
//
end;
//
Until InvFull;
//
UseTalkForNow := True;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
// ~this procedure is created by PENTTI. pentti rocks //
// ~all the typesend text is steted up by RICK //
/////////////////////////////////////////////////////////////////////////////////////////////////
procedure HowAreYouTodayMrX;
//
var
FindAcc: Boolean;
//
AccName: String;
//
begin
//
if (UseTalkForNow = (False)) then
exit; //
if (UseTalkForNow = (True)) then
//
begin
//
FindAcc := False;
//
if (FindObj(x, y, 'evel', 2510975, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8474379, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4077094, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4544837, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 1085071, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8747097, 11)) then
//
FindAcc := True
else //
if (FindAcc = True) then
//
WriteLn('Found random account to talk with:')
//
else
//
exit;
//\\
begin
//\\
ClickToContinue;
///\\
AccName := GetTextAtEx(77, 7, 100, UpChars, True, True, 0, 2, 14606047,
12, False, tr_AllChars);//||
if (not (AccName = '')) and (not (AccName = '')) then
/////
WriteLn('Account name is: ' + AccName);
////
if (AccName = '') then
///
Exit
//
else
//
Case Random(35) of
//
0:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
1:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were good');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im good');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were good');
//
End;
//
2:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('sure');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
3:
Begin
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' if he is rich =o');
//
TypeSend('are you rich ' + AccName + ' ?');
//
End;
//
4:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
5:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
6:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
7:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he looks kool');
//
TypeSend(AccName + ', u look kool =p');
//
End;
//
8:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' is having a kool name');
//
TypeSend(AccName + ', you got an kool name');
//
End;
//
9:
Begin
//
WhoWeDo;
//
WriteLn(' noob ownage');
//
TypeSend('zezima is in lumberige! fast use home teleport!');
//
Wait(7500);
//
TypeSend('joking...');
//
End;
//
10:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(10000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
//
11:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(6000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
// //
12:
Begin
//
WhoWeDo;
//
WriteLn(' just saying somthing noobs...');
//
TypeSend('bones 4 live');
//
End;
//
13:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is a pk`er');
//
TypeSend('are you a pker ' + AccName + '?');
//
End;
//
14:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
15:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
16:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('nice armor ' + AccName);
//
End;
//
17:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he is kool');
//
TypeSend('ur kool ' + AccName);
//
End;
//
18:
begin
//
WhoWeDo;
//
WriteLn(' lets own this noobs!');
//
Wait(2000);
//
typesend('free 100k!');
//
WhoWeDo;
//
WriteLn(' haha !100k! not even in your dreams!');
//
Wait(5000);
//
TypeSend('sorry...');
//
Wait(2000);
//
TypeSend('I dont have 100k lol!!!!');
//
Wait(3000);
//
TypeSend('Sorry');
//
TypeSend('Im only joking =p');
//
WhoWeDo;
//
WriteLn(' congratz! u owned some noobs!');
//
end;
//
19:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
20:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
21:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he hates me');
//
TypeSend(AccName + ' do you hate me?');
//
End;
//
22:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' the time');
//
TypeSend(AccName + ', whats the time?');
//
wait(6000);
//
TypeSend('nvm, i allready know it');
//
End;
//
23:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' whats up');
//
TypeSend('whats up ' + AccName);
//
End;
//
24:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
25:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look greepy to you');
//
TypeSend('u look greepy to me ' + AccName);
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look nice to you');
//
TypeSend('u look nice to me ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look good to you');
//
TypeSend('u look good to me ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he can talk');
//
TypeSend('can you talk ' + AccName + '?');
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is doing');
//
TypeSend('How are you doing ' + AccName);
//
End;
//
29:
Begin
//
WhoWeDo;
//
WriteLn(' hmm getting sleepy of this!');
//
TypeSend('hmm gettling sleepy of this');
//
End;
//
30:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
31:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
32:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
33:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
34:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
end;
//
end;
//
end;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BuryTheBones2;
//
begin
//
MakeCompass('n');
//
repeat
// //
if FindDTM(BonesInInv, x, y, 525, 182, 745, 473) then
//
begin
//
FoundBonesDTM := True;
//
MoveMouseSmooth(x, y);
//
if IsUpTextMulti('Bones', 'ones', 'nes') then
//
begin
//
Wait(500);
//
MoveMouseSmooth(x, y);
//
ClickMouse(x, y, True);
//
Wait(1000 + random(200) + random(200));
//
Bones := Bones + 1;
//
WhoWeDo;
//
WriteLn(' burying');
//
end;
//
end;
//
if (not (FindDTM(BonesInInv, x, y, 525, 182, 745, 473))) then
//
begin
//
FoundBonesDTM := False;
//
WhoWeDo;
//
WriteLn(' all bones in ifentory are buried!');
//
Wait(2000);
//
end;
//
randoms;
//
until (FoundBonesDTM = (False));
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BeforeLogOut;
//
begin
//
SetChat('off', 1);
//
WriteLn('logging out =o');
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure MainLoop3;
//
begin
// //
PickUp;
// //
WhoWeDo;
//
Berror := 0;
//
WhoWeDo;
//
WriteLn(' Done Picking Bones!');
//
Randoms;
//
HowAreYouTodayMrX;
// <-- by Pentti //
MakeCompass('n');
//
BuryTheBones2;
//
BuryTimes := BuryTimes + 1;
//
SrlRandomsReport;
//
HowAreYouTodayMrX;
// <-- by Pentti //
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////
procedure MainLoop2;
//
begin
//
LoginPlayer;
//
TypeSend(' ');
//
SetFightMode(FightMode);
//
GameTab(6);
//
Wait(2000);
//
SetChatAt;
//
SetRun(True);
//
repeat
//
MainLoop3;
//
loats := loats + 1;
//
WhoWeDo;
//
Until (loats = Load);
//
BeforeLogOut;
//
loats := 0;
//
NextPlayer(True);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////

////////// MAINLOOP /////////////////////////////////////////////////////////////////////////////
begin
//
SetupSRL;
//
SetUpDTM;
//
BuryTimes := 0;
//
DeclarePlayers;
//
ClearDebug;
//
Starting;
//
Activateclient;
//
//
repeat
//
MainLoop2;
//
If Not LoggedIn then
NextPlayer(False); //
Until False;
//
ClearDeBug;
//
Starting;
//
WriteLn('program is at his and, tnx for use-ing my script ;)');
//
WriteLn('worked for: ' + TimeRunning);
//
WriteLn('bones buried: ' + IntToStr(Bones));
//
End.
//////////////////////////////////////////////////////////////////////////////////////////////////////////// END ////////// END ////////// END ////////// END ////////// END ////////// END ////////// TNX FOR USE-ING MY SCRIPT =]

Santa_Clause

2007-06-15 03:25:30

What the?! Why's there a space between every line?!

MasterKill

2007-06-15 03:53:39

hmm u setted up some space's… why's that

LordGregGreg

2007-06-15 12:23:36

From: MasterKill
WHAT DID U CHANGED??? i can't find anything whats else?! :duh: :duh: :duh: pressing [enter] all the time is not bug-fixing………..

Right, ok, all the enter signs are just because you had comments at the end of your line, and I really didnt feel like corecting them after a reformated your stardards. Your standards where not always correct, sometime you went a tab over instead of 2 spaces, and so i fixed all of that for you. Also, there were a bunch of times when you didnt end your line with a semi colon. I don't know why it compiled with scar, but its wrong. Ever statement needs to end with a semicolon, unles you are doing something fancy with else statement of seomthing.
If you really need all go through and show you all the semi colons you missed, but they are there, I swear, you normaly had them missing every time you said "myVariable := myVariable + 1"

Soory about the enters everywhere, I didnt do that, thats just how stuff lined up after a reformated it with 2 spaces (it looks messed up because you had "//" at the end of every line.

Sorry if you think its a down grade, but um, it's not.

MasterKill

2007-06-15 13:53:00

anywayz: I asked for a bug report, not correcting it. And the script runs perfect at my place. i dont know what that spaces make the different… but if ya say it…

LordGregGreg

2007-06-15 13:58:14

From: MasterKill
grrhmmpff… my script was and is good.

anywayz: I asked for a bug report, not correcting it. And the script runs perfect at my place. i dont know what that spaces make the different… but if ya say it… but i'll leave my script the same, but tnx for looking at my script and nice try changzing it…

No no, the spaces are not good, they got put there as a byproduct of fixing it. Get rid of the spaces.
ANd yes, your script is good, i never said it wasnt, but you will never make it into members unless you have semi colons put correctly regardless of whether it compiles or not. (everyone there is ocd about standards, including me)

Edit: would another member like to come along and back me up please? I don't think im getting through

MasterKill

2007-06-15 14:19:17

meh… okay u win,

i'll use it my upgrade in my scripts, u own me a cake :D
i'm looking for a auto respownder ore i'll try to make one by my self, but thats for my v1.5

uhh tnx then

MasterKill

2007-06-15 15:31:06

I'm having problems whit the auto trader. it click's at a trade.. but then don't find the trade window and gets frozen until the other player dicignet… then its go running again. not a big problem but its anoying… can someone help me fixing this problem?:D

MasterKill

2007-06-22 06:58:43

ALMOST A UPDATE



heey people,


atm I am bussy whit V2.0!

in that version i'll have a:
* Trader (created by RICK4SRL)
* MouseKiller (if not found the bones)
* Gate Runner (if found an Fighting random)
* ProgersReport update
* Placing 'space's' for srl standaards
* Added some 'if not logged in then next'

This will come soon :D

MasterKill

2007-06-22 08:38:24

VERSION 2.0 IS OUT!

plz commands and bug reports plz :D

WinterDream

2007-06-22 08:47:30

From: MasterKill
VERSION 2.0 IS OUT!

plz commands and bug reports plz :D
I will check it out when i got my magers at 40 magic

Btw is this SRL 3.8 and Scar Divi 3.06?

MasterKill

2007-06-22 08:57:31

tnx u want to look at it,

uhhh…
i created this script with: SCAR 2.03 by kaitnieks

YDOuCARE

2007-08-01 04:01:33

Line 29: [Error] (29:6): Unknown identifier 'TimeFromMark' in script C:\Program Files\SCAR 3.06\includes\srl\srl\extended\xantiban.scar

YDOuCARE

2007-08-01 04:05:26

please tell me how i can fix this im a new user of SCAR

MasterKill

2007-08-03 17:32:28

From: YDOuCARE
please tell me how i can fix this im a new user of SCAR


you need scar 3.11 with srl 3.81 ;)

Tim0suprem0

2007-08-08 17:24:58

______ __ _____ __ __ ~ Running time = 2 Hours, 30 Minutes and 59 Seconds
/ __ //_// ___// // / ~ Times buryed = 23
/ __// // /__ / / ___ __ ~ Buryed bones = 178
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 0
/__ / ______ ______ __
<——————/__/—/ ____// __ // /————————->
/___ // __// /__
~ status: /_____//_/\_\ /____/
Not found bone collor
Successfully executed


I had to tweak a bunch of stuff, but overall it worked pretty well :) I got rid of the gatefinding and put it at the Lumbridge chicken farm instead of the minotaurs.

MasterKill

2007-08-10 10:24:52

From: tim0suprem0
I had to tweak a bunch of stuff, but overall it worked pretty well :) I got rid of the gatefinding and put it at the Lumbridge chicken farm instead of the minotaurs.


ok kool tnx ( i gues i need to update it couse its kind of a first script :)

MasterKill

2007-08-10 12:19:06

V3.0 release!

problems are fixed! it's working agian!
now accepting free item's again!




edit: i gues most of you are still waiting for the srl update :D

Tim0suprem0

2007-08-11 12:31:00

Yayyy now I can get my army past lvl 6 prayer! Lol, kind of unnecessary though :p

MasterKill

2007-08-11 13:48:41

From: tim0suprem0
Yayyy now I can get my army past lvl 6 prayer! Lol, kind of unnecessary though :p



hehehe, i got 1 charater wich is combat 12 with lvl 43 prayer lol

hiro_monkey

2007-08-19 13:32:25

Line 116: [Error] (12347:1): Unknown identifier 'disguiseScar' in script C:\Users\Eric\AppData\Local\Microsoft\Windows\Temporary Internet Files\Low\Content.IE5\VUWD1S8K\RICK%204%20SRL%20%20%20%20%20bone%20pick%20and%20burryer%20%20%20%20%20V3[1].scar i get this when i press run whats wrong

mickaliscious

2007-08-20 10:55:54

From: hiro_monkey
Line 116: [Error] (12347:1): Unknown identifier 'disguiseScar' in script C:\Users\Eric\AppData\Local\Microsoft\Windows\Temporary Internet Files\Low\Content.IE5\VUWD1S8K\RICK%204%20SRL%20%20%20%20%20bone%20pick%20and%20burryer%20%20%20%20%20V3[1].scar i get this when i press run whats wrong


lol, you're not using the right versions scar and srl, what a nooby question lol. i have 5 posts and i know the answer. btw it probably won't work until he updates it to srl 4 beta

MasterKill

2007-08-26 05:37:26

V3.5 for srl 4.0

boner is back online :D

Nose Smasher

2007-08-28 05:47:12

Awesome script! Heres a proggy (first one was better, but I deleted) =\

   ______ __ _____ __ __            ~ Running time   = 46 Minutes and 47 Seconds
/ __ //_// ___// // / ~ Times buryed = 6
/ __// // /__ / / ___ __ ~ Buryed bones = 271
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 54
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
all bones in ifentory are buried!
THIS IS THE PROB, nogametab

so in total it's almost been 2 hours, buryed over 500 bones, and killed like 100 "mouse's" =p


Both times it auto-logged me out was because of randoms (balloon popping one + evil twin one) Jus thought I'd share… Thanks again!

Oh yea! And this was all on ONE char btw! :spot:

MasterKill

2007-08-28 13:59:25

From: nose_smasher
Awesome script! Heres a proggy (first one was better, but I deleted) =\

so in total it's almost been 2 hours, buryed over 500 bones, and killed like 100 "mouse's" =p


Both times it auto-logged me out was because of randoms (balloon popping one + evil twin one) Jus thought I'd share… Thanks again!

Oh yea! And this was all on ONE char btw! :spot:


oops it's "mices" isen't it?
and tnx :D kool proggy.

Hugolord

2007-08-28 14:08:31

From: MasterKill
oops it's "mices" isen't it?
and tnx :D kool proggy.


nah just 'mice'

MasterKill

2007-08-29 04:01:25

From: hugolord
nah just 'mice'


i'm not going to change that :D

jas0npc

2007-09-04 07:09:51

Great scipt well done here is a short proggy 4 u.

______ __ _____ __ __ ~ Running time = 38 Minutes and 11 Seconds
/ __ //_// ___// // / ~ Times buryed = 7
/ __// // /__ / / ___ __ ~ Buryed bones = 247
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 45
/__ / ______ ______ __
<——————/__/—/ ____// __ // /————————->
/___ // __// /__
~ status: /_____//_/\_\ /____/
burying

MasterKill

2007-09-05 02:42:00

From: jas0npc
Great scipt well done here is a short proggy 4 u.

______ __ _____ __ __ ~ Running time = 38 Minutes and 11 Seconds
/ __ //_// ___// // / ~ Times buryed = 7
/ __// // /__ / / ___ __ ~ Buryed bones = 247
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 45
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
burying



kool tnx

mat_de_b

2007-09-05 12:12:40

your currently saying the killed belongs to the mouse :D

lindstrom

2007-09-08 06:55:03

hi,. it works real good, to bad that it comes randoms every 15 minutes -.- cant be runned over night but i cant find any bugs.. i will post proggy when i got a good one. thx :)

MasterKill

2007-09-08 09:28:12

yea the amoult of randoms sucks :) tnx for replying

BobboHobbo

2007-09-22 20:44:36

Nice script, with one player. Just i get to many randoms :l

   ______ __ _____ __ __            ~ Running time   = 25 Minutes and 27 Seconds
/ __ //_// ___// // / ~ Times buryed = 5
/ __// // /__ / / ___ __ ~ Buryed bones = 69
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 51
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
not found a mouse =[
NextPlayer

MasterKill

2007-09-23 04:37:55

lol it's a wonder people still use my first script ;) and yes way to many randoms. but thanks :D

99str bang

2007-10-22 06:20:07

im going to try it as soon i need my pures pray up :)

MasterKill

2007-10-22 06:25:22

lol ok, i hope it's still working, it's like my first script lOl :)

gl

NiCbaZ

2007-10-26 18:36:40

From: MasterKill
lol ok, i hope it's still working, it's like my first script lOl :)

gl


werve heard

99str bang

2007-10-29 15:13:48

awesome ill try it now

MasterKill

2007-10-29 15:17:31

oki hope it still works flawless ;)

Varattu

2007-11-03 09:31:33

wheres (minotaurs! (out-boat!)) lol??

MasterKill

2007-11-03 14:32:12

rofl.

deleted that. that's couse i copyd the look of the pest controller :p thanks for reporting that ;)

Varattu

2007-11-10 23:37:50

i made chicken version of this but its abit buggy. but running faster:)

MasterKill

2007-11-11 03:25:36

lol oki nice ;)

red eyes 20

2007-11-13 01:01:57

correct grammer would be:
burier.
i think, lol
i might use it to get my cb up more on my army =p

MasterKill

2007-11-13 01:24:24

From: red eyes 20
correct grammer would be:
burier.
i think, lol
i might use it to get my cb up more on my army =p


hmm, correcting a dysslect in his second languadze (what a word), hmmm

anyway good luck burry'ing :)

lindstrom

2007-12-16 09:12:26

Hi, It works really really great, heres proggy:

~ Running time = 2 Hours, 57 Minutes and 55 Seconds
~ Times buryed = 51
~ Buryed bones = 328
~ Mouse`s killed = 0
~ status:
not found a mouse =[

script finnished cause of a hopup window from my anitvirus program, ty verry much :D

MasterKill

2007-12-16 09:41:29

woot this script is still working :D

thank you thank you

wihooo!

HayHay89

2007-12-17 02:18:57

______ __ _____ __ __ ~ Running time = 13 Minutes and 58 Seconds
/ __ //_// ___// // / ~ Times buryed = 2
/ __// // /__ / / ___ __ ~ Buryed bones = 95
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 17
/__ / ______ ______ __
<——————/__/—/ ____// __ // /————————->
/___ // __// /__
~ status: /_____//_/\_\ /____/

this an awesome script

lindstrom

2007-12-18 08:42:45

ran it for 7 hours this night, works like a charm, :D
i run in wilderness, chaos altar, but im gonna try some other places soon,

MasterKill

2007-12-18 09:14:31

rofl nice

thanks for your reply :)

Treedude

2008-01-03 13:32:52

Awsome it works best at the chaos shrine in lvl 12 wilderness.
Bones always spawn there.
AWSOME PRAYER POINTS!
Btw its for rev 4

MasterKill

2008-01-03 17:45:28

From: Treedude
Awsome it works best at the chaos shrine in lvl 12 wilderness.
Bones always spawn there.
AWSOME PRAYER POINTS!
Btw its for rev 4


hehe thanks. it's good leveling yes :)
but it works better at the minotaurs underground barbarian :)