From: Rambozin
Tell me? :) We could make it together, we both are Dutch :)
I don't have much time now, my exams start in 2 days, so i wont be very active
Pm me with your idea (if you want to) :)
Both dutch, nice, very nice :)
Btw the script idea i have we both even can't make that :P
There was a guy bobarkinator i thought who asked for the most difficult walking script, i have a rather nice idea, but it's for the higher advanced scripters ;)
W8 i'll go and copy the thing i posted………..
why not this:
Idea#1: a scripts that:
- kills red spiders at varrock sewers
- collect spider eggs and bank them when inv full
- also go to bank when almost no food left
- deathwalk: when character dies, walks back from lumby to varrock
- nr 3&4: able to setup to eat or not, when not fight until dead and than use the deathwalk(nr4).
uhhm, you really wanne make it a chalengde right? i know other things you can add :p
Adds: - able to setup what to fight: red spider eggs/moss giants (pick up loot, eggs/bones and able to choose to pickup mith swords etc)
- *goes along with previous one* able to choose fighting hill giants, go to hill giants and pickup some other keys, go back to bank and bank them so when you die you have some keys left on bank to use (if user setted up :p)
After that you can go and kill them (again able to user to eat or not, deathwalk) and pickup big bones
- GENERAL: user can choose what to train > range/melee/mage, spiders only melee
You want something else? np i have another idea :P
What do you think about this: Idea#2: - Start at draynor
- go to dock, head to karamja
- over there go fish some lobbies/swordfishes (withdraw equipment + thinderbox + axe at bank in beginning)
- (fighting depends on combat lvl/player's setup)
low lvl players fights those scorpions over there, eat, no food left
> go fish some lobbies/swordies and go back to fight some more (only melee)
- (further from previous)the more high lvl players can go and fight 2 dif things:
*mage/range (maybe also combat) lessers at cave or crandor(at settings);
*mage/range/melee moss giants
FOR BOTH: eat, pickup b bones, bury and coins and deathwalk
Script idea#2 still to les chalenge? ok here are
the adds :p
Adds: - pick up other items like: mith longswords, med helms, etc… the most valuables you can high alch and sell to general shop
- extra training spot for ONLY mages/rangers: green dragon from quest, he's behind "prison", if i'm right, there's a spot were those giant skeletons can't attack you but you can attack green dragon (dunno sure if you still can attack him after doing quest, still an idea :P)
A REMINDER: *don't forget those ""special" mage/range spots over at mossies (crandor), lessers (cave & crandor) and scorpions (> cave entrance, only when you decide to add range/mage)
*when total kills/time limit (player settings) done, teleports to fally or just home tele
*evenskills option?
And if that still isn't good enough, than just simply combine those scripts and they start from place were lowest lvl is required and goes further when lvl's up :p (hills > spiders > moss giants at varrock sewers (multi combat zone: ppl could help ya :p) > crandor (lessers/moss giants)
>> with adds of these:
*scorpion killer for lowest lvl characters (not a really add :p)
*(dang telling my idea :()over at prison at port sarim, kills goblins/others by mage power mage/range ;)
I hope you LIKE IT! :)P.S. let me know something ;)
The Scar Noob.
EDIT: Btw you thought about the supported skills??
*att/str/def/mage/range
*cooking
*fishing
*firemaking
*woodcutting
*prayer