SmallP3n0r
2015-05-11 18:27:16
What does everyone think of the new looting mechanic and its impact on how bots script might be able to utilize some of the custom settings?
2015-05-11 18:27:16
2015-05-11 18:33:26
2015-05-11 18:37:52
2015-05-11 21:54:06
2015-05-12 00:06:56
2015-05-12 00:40:34
From: Camel
It is now time to begin working on my next release.
The Camel Cock Master
Or Cockroach master..
2015-05-12 00:45:04
From: Taric
Has to be a chicken killer. Otherwise your killing peni'… penises? Penis.
2015-05-12 07:14:16
From: Camel
It could kill cockroaches and chickens, that way it would really live up to the name of Cock Master
2015-05-12 11:00:47
2015-05-12 11:54:32
if lootScreen.isOpen(2000) then
begin
lootScreen.lootSlot(1)
lootScreen.lootSlots([1, 2, 3])
lootScreen.lootDTM(BoneDTM)
lootScreen.lootDTMs([BoneDTM, CoinsDTM])
lootScreen.clickButton(LOOT_BUTTON_ALL);
lootScreen.clickButton(LOOT_BUTTON_CUSTOM);
lootScreen.close();
end;
2015-05-12 15:24:05
From: The Mayor
Thanks to @BMWxi; you can now use the lootScreen in your scripts
if lootScreen.isOpen(2000) then
begin
lootScreen.lootSlot(1)
lootScreen.lootSlots([1, 2, 3])
lootScreen.lootDTM(BoneDTM)
lootScreen.lootDTMs([BoneDTM, CoinsDTM])
lootScreen.clickButton(LOOT_BUTTON_ALL);
lootScreen.clickButton(LOOT_BUTTON_CUSTOM);
lootScreen.close();
end;
2015-05-12 15:34:17
From: Hawker
Fyi there is no .simba extension on the end of lootscreen.simba :spongebob:
https://github.com/SRL/SRL-6/blob/master/lib/interfaces/lootscreen
2015-05-12 15:36:40
From: Hawker
Fyi there is no .simba extension on the end of lootscreen.simba :spongebob:
https://github.com/SRL/SRL-6/blob/master/lib/interfaces/lootscreen
2015-05-12 16:52:35
From: fady
yup, no scripts would work for me, until I manually renamed it to lootscreen.simba
2015-05-12 18:31:02
From: Camel
It is now time to begin working on my next release.
The Camel Cock Master
Or Cockroach master..
2015-05-12 19:49:35
2015-05-12 20:29:33
From: Clarity
It's extremely bugged at the moment when interacting with other drop cleaning items and some other situations. I'm waiting for it to get sorted out before implementing into scripts.
For botting, it will make color botting 10x easier and OGL botting simply a change of style, as color bots will no longer need to detect every single model on the mainscreen. They will simply need to use DTMs now, provided they can detect a standard monster drop such as bones or ashes.