SRL Archive - RuneScape News and General

New Looting


SmallP3n0r

2015-05-11 18:27:16

What does everyone think of the new looting mechanic and its impact on how bots script might be able to utilize some of the custom settings?

Ian

2015-05-11 18:33:26

I like it, it will make looting much easier/faster for combat scripts.

Clarity

2015-05-11 18:37:52

It's extremely bugged at the moment when interacting with other drop cleaning items and some other situations. I'm waiting for it to get sorted out before implementing into scripts.

For botting, it will make color botting 10x easier and OGL botting simply a change of style, as color bots will no longer need to detect every single model on the mainscreen. They will simply need to use DTMs now, provided they can detect a standard monster drop such as bones or ashes.

KeepBotting

2015-05-11 21:54:06

I'm very glad I was too lazy to perfect iFight's looting. That's all I can say. Maybe I'll pick the project up again after the bugs Clarity mentioned are ironed out.

Camel

2015-05-12 00:06:56

It is now time to begin working on my next release.

The Camel Cock Master

Or Cockroach master..

Taric

2015-05-12 00:40:34

From: Camel
It is now time to begin working on my next release.

The Camel Cock Master

Or Cockroach master..


Has to be a chicken killer. Otherwise your killing peni'… penises? Penis.

Camel

2015-05-12 00:45:04

From: Taric
Has to be a chicken killer. Otherwise your killing peni'… penises? Penis.


It could kill cockroaches and chickens, that way it would really live up to the name of Cock Master

Antonio

2015-05-12 07:14:16

From: Camel
It could kill cockroaches and chickens, that way it would really live up to the name of Cock Master


It could also detect when a JMod was in the wildy and kill them too. True Cock Killing ability!

uhit

2015-05-12 11:00:47

Makes looting whilst in combat a bitch

The Mayor

2015-05-12 11:54:32

Thanks to @BMWxi; you can now use the lootScreen in your scripts


if lootScreen.isOpen(2000) then
begin

lootScreen.lootSlot(1)
lootScreen.lootSlots([1, 2, 3])
lootScreen.lootDTM(BoneDTM)
lootScreen.lootDTMs([BoneDTM, CoinsDTM])
lootScreen.clickButton(LOOT_BUTTON_ALL);
lootScreen.clickButton(LOOT_BUTTON_CUSTOM);

lootScreen.close();
end;

Harrier

2015-05-12 15:24:05

From: The Mayor
Thanks to @BMWxi; you can now use the lootScreen in your scripts


if lootScreen.isOpen(2000) then
begin

lootScreen.lootSlot(1)
lootScreen.lootSlots([1, 2, 3])
lootScreen.lootDTM(BoneDTM)
lootScreen.lootDTMs([BoneDTM, CoinsDTM])
lootScreen.clickButton(LOOT_BUTTON_ALL);
lootScreen.clickButton(LOOT_BUTTON_CUSTOM);

lootScreen.close();
end;


Fyi there is no .simba extension on the end of lootscreen.simba :spongebob:
https://github.com/SRL/SRL-6/blob/master/lib/interfaces/lootscreen

fady

2015-05-12 15:34:17

From: Hawker
Fyi there is no .simba extension on the end of lootscreen.simba :spongebob:
https://github.com/SRL/SRL-6/blob/master/lib/interfaces/lootscreen


yup, no scripts would work for me, until I manually renamed it to lootscreen.simba

Ian

2015-05-12 15:36:40

From: Hawker
Fyi there is no .simba extension on the end of lootscreen.simba :spongebob:
https://github.com/SRL/SRL-6/blob/master/lib/interfaces/lootscreen


Yep, sorry about that. Olly fixed it.

photomac54

2015-05-12 16:52:35

From: fady
yup, no scripts would work for me, until I manually renamed it to lootscreen.simba


same thing here and had to add .simba so the file would change

SmallP3n0r

2015-05-12 18:31:02

From: Camel
It is now time to begin working on my next release.

The Camel Cock Master

Or Cockroach master..


I was just manually fighting these, was hoping someone might be up for idea :)

srlMW

2015-05-12 19:49:35

The looting system will be semi beneficial for most scenarios in runescape, though is it necessary… Probably not.

Sin

2015-05-12 20:29:33

From: Clarity
It's extremely bugged at the moment when interacting with other drop cleaning items and some other situations. I'm waiting for it to get sorted out before implementing into scripts.

For botting, it will make color botting 10x easier and OGL botting simply a change of style, as color bots will no longer need to detect every single model on the mainscreen. They will simply need to use DTMs now, provided they can detect a standard monster drop such as bones or ashes.


Not even that complicated! In my Airut killer (color, not OGL) all I literally needed to do was count colors in the looting screen grid.