Ross
2015-04-20 11:37:11
Hi guys,
So I'm currently working on updating my Mazchna Slayer for OGL, and I wanted to post a thread where I can update you on my progress.
Please use this thread to discuss anything you wish on the development of OGL Slayer, such as feature request or debates on which section they should be posted to.
My current plans are to release a basic public version, and then when walking is done, release a full version to Junior Members. This is subject to change.
Once the full version is released, I will focus on maintaining it and use its skeleton to develop a Sumona Slayer followed by Kuradal.
Anyway, here's the progress so far:
Green: finished.
Orange: currently working on it.
Red: not yet started.
Purple: Won't be featured in current release.
Public Version / Basic Release:
Full Version Release:
Edit: With the latest version of ogLib, I have begun working on walking. I'll catalog below my progress on each specific task. If it's green, that means the task is 100% complete.
Thanks!
So I'm currently working on updating my Mazchna Slayer for OGL, and I wanted to post a thread where I can update you on my progress.
Please use this thread to discuss anything you wish on the development of OGL Slayer, such as feature request or debates on which section they should be posted to.
My current plans are to release a basic public version, and then when walking is done, release a full version to Junior Members. This is subject to change.
Once the full version is released, I will focus on maintaining it and use its skeleton to develop a Sumona Slayer followed by Kuradal.
Anyway, here's the progress so far:
Green: finished.
Orange: currently working on it.
Red: not yet started.
Purple: Won't be featured in current release.
Public Version / Basic Release:
- Gathering Monster ModelIDs
- General Combat (more difficult than it sounds)
- Getting Assigned Monster
- Getting number of kills left in assignment
- Emergency Teleporting
- Eating Food
- Executing Monsters (that require an execution item)
- Debugging Setup Windows [*]Basic Paint Progress Report
Full Version Release:
- Walking
- Banking
- Getting New Assignments
- Equipping Task Items
- Multiple Combat Styles/ Loadouts
- Breaking
- Detailed Paint/Progress Reports
- Looting charms
Edit: With the latest version of ogLib, I have begun working on walking. I'll catalog below my progress on each specific task. If it's green, that means the task is 100% complete.
- Banshees
- Bats
- Bears
- Catablepon
- Cave Crawlers
- Cave Slime
- Crawling Hands
- Cockatrices
- Desert Lizards
- Dogs
- Fleshcrawlers
- Ghouls
- Ghosts
- Grotworms
- Hill Giants
- Hobgoblins
- Ice Warriors
- Kalphites
- Pyrefiends
- Rockslugs
- Skeletons
- Vampyres
- Wallbeasts
- Wolves
- Zombies
Thanks!