SRL Archive - Research & Development Lounge

Ross' OGL Slayer Development Thread


Ross

2015-04-20 11:37:11

Hi guys,

So I'm currently working on updating my Mazchna Slayer for OGL, and I wanted to post a thread where I can update you on my progress.
Please use this thread to discuss anything you wish on the development of OGL Slayer, such as feature request or debates on which section they should be posted to.


My current plans are to release a basic public version, and then when walking is done, release a full version to Junior Members. This is subject to change.
Once the full version is released, I will focus on maintaining it and use its skeleton to develop a Sumona Slayer followed by Kuradal.

Anyway, here's the progress so far:


Green: finished.
Orange: currently working on it.
Red: not yet started.
Purple: Won't be featured in current release.


Public Version / Basic Release:
  1. Gathering Monster ModelIDs
  2. General Combat (more difficult than it sounds)
  3. Getting Assigned Monster
  4. Getting number of kills left in assignment
  5. Emergency Teleporting
  6. Eating Food
  7. Executing Monsters (that require an execution item)
  8. Debugging Setup Windows
  9. [*]Basic Paint Progress Report

Full Version Release:
  1. Walking
  2. Banking
  3. Getting New Assignments
  4. Equipping Task Items
  5. Multiple Combat Styles/ Loadouts
  6. Breaking
  7. Detailed Paint/Progress Reports
  8. Looting charms


Edit: With the latest version of ogLib, I have begun working on walking. I'll catalog below my progress on each specific task. If it's green, that means the task is 100% complete.

  • Banshees
  • Bats
  • Bears
  • Catablepon
  • Cave Crawlers
  • Cave Slime
  • Crawling Hands
  • Cockatrices
  • Desert Lizards
  • Dogs
  • Fleshcrawlers
  • Ghouls
  • Ghosts
  • Grotworms
  • Hill Giants
  • Hobgoblins
  • Ice Warriors
  • Kalphites
  • Pyrefiends
  • Rockslugs
  • Skeletons
  • Vampyres
  • Wallbeasts
  • Wolves
  • Zombies


Thanks!

Antonio

2015-04-20 12:14:52

Good luck with this man! You've already managed Mazchna so I'm sure you'll manage this. I'll be following this thread quite religiously since once my exams have finished up I will be looking at learning OGL. Perhaps add Morvran after Kuradal? :whistling:

Ross

2015-04-20 12:28:54

From: Nice Balance Bro
Good luck with this man! You've already managed Mazchna so I'm sure you'll manage this. I'll be following this thread quite religiously since once my exams have finished up I will be looking at learning OGL. Perhaps add Morvran after Kuradal? :whistling:


I believe someone else is in the development of that at the moment, but I won't mention any names. Havnig Slayer Masters from 1-120 would be super cool though :)

Lipcot

2015-04-20 12:44:47

Nice to see this ! good luck on the project

Ross

2015-04-20 12:50:55

Thank you! It's already proving to be monumentally easier than colour :P

Ross

2015-04-20 18:20:58

Updated OP.

Twinki

2015-04-20 20:35:05

Nice, apparently Clarity was able to manage a full AIO slayer in 1K lines.

I can be a Tester if you ever need it, i'm busy training slayer up on multiple accounts with my OGL fighter as is.

Ross

2015-04-20 21:16:29

From: Twinki
Nice, apparently Clarity was able to manage a full AIO slayer in 1K lines.

I can be a Tester if you ever need it, i'm busy training slayer up on multiple accounts with my OGL fighter as is.


Mine should be similarly short, depending on walking methods :D

StickToTheScript

2015-04-20 21:56:50

Sounds amazing! Looking forward to the release! Good luck on writing the project!

Obscurity

2015-04-20 22:15:17

From: Twinki
Nice, apparently Clarity was able to manage a full AIO slayer in 1K lines.

I can be a Tester if you ever need it, i'm busy training slayer up on multiple accounts with my OGL fighter as is.


We've got it much shorter then that now. :P. Keep in mind, this is full cannon support, different combat styles, etc. :P.

Ross - if ya need a hand, you know who to ask. Will be watching this thread - keep us updated, please!

Ross

2015-04-21 18:12:54

Updated OP: Will release basic/public version once @Obscurity releases the newest version of ogLib!

UrbanSmoke

2015-04-21 21:32:09

Can't wait to test this. Slayer scripts are arguably the most complex.

Obscurity

2015-04-21 22:25:20

Drove 12+ hours today, mate, so won't be on to update tonight. Will send 'er over tomorrow after work. :-).

Ross

2015-04-21 23:29:17

From: Obscurity
Drove 12+ hours today, mate, so won't be on to update tonight. Will send 'er over tomorrow after work. :-).


Awesome! I have many more requests too, when you're done with those! :p

Ross

2015-04-29 21:06:00

Updated OP:

Taking a small break from this until OGL walking is up and running!

Taric

2015-04-29 21:10:48

From: Ross
walking up and running


Please tell me the pun was intended.

Rans

2015-05-17 08:31:23

man I cannot wait to see this when its done :)

NickWord

2015-05-18 19:01:47

This is awesome dude! I cant wait to run this!

dutchp0wner

2015-05-19 11:17:38

Keep on the good work!

Ross

2015-05-30 09:58:12

Updated OP: Created a pretty reliable way of walking, so I'm working on that today and will be updating accordingly.

Twinki

2015-05-30 10:03:34

From: Ross
Updated OP: Created a pretty reliable way of walking, so I'm working on that today and will be updating accordingly.


Any way you could post/send it my way? I've been stuck with OGL walking, only way I could do it is just looking for minimap symbols.

Ross

2015-05-30 10:05:08

From: Twinki
Any way you could post/send it my way? I've been stuck with OGL walking, only way I could do it is just looking for minimap symbols.


One of my methods uses that, the other uses points. Combined it becomes pretty reliable regardless of map direction. I will post later today.

Vocalss

2015-06-03 09:41:04

When you say "Full Version" will that be for sale, and if so how much?

Looks Amazing!

Ross

2015-06-03 11:35:49

From: Vocalss
When you say "Full Version" will that be for sale, and if so how much?

Looks Amazing!


No, the sale of scripts is not allowed on Villavu. The full version will be available to Jr Members+.

adc

2015-06-03 17:49:58

Any plans to add higher level slayer masters? I'd be happy to help gather IDs and stuff (assuming you show me how), if the issue is legwork of that sort.

superfonz

2015-06-03 23:22:10

how does one become junior member?

fady

2015-06-03 23:24:00

From: superfonz
how does one become junior member?


You have to be a registered user for more than 1 month, and also have 30+ meaningful posts on the forums. Spamming just to reach 30 does NOT count.

superfonz

2015-06-03 23:45:52

i see thank you very much, Just one more question. Would it happen instantly or have to apply for it?

Ross

2015-06-04 00:34:31

From: superfonz
i see thank you very much, Just one more question. Would it happen instantly or have to apply for it?


Instant.

Ross

2015-06-04 11:58:51

Update: Adding in charm and spirit gem looting, then I will focus on code efficiency and failsafes before releasing. Hopefully this will all be done today.