So, to provide a little bit more info on my claims and to reinforce my argument, the reason that I think people aren't banned nowadays is because
Jagex can't handle that profit loss. Just look at the look at the upsides of not banning those crap dragon killing bots. Jagex gets continued membership payments and the bone economy stays the same. The only reason that the bot awareness movement is gaining traction on reddit is because Jagex is not even banning them after the reach 99 combat stats. Take that hunter bot clarity mentioned in the original post for instance. That bot was supposedly there for months, and was only manually banned after the community had an uproar.
To add to that just watch this video of the original bot nuke:
https://www.youtube.com/watch?v=q4-d21MUQAsI didn't play members during this time period, so seeing
that many bots is an absolutely crazy image for me. When I did more research, I found that 40% of active RS accounts were banned. This was in 2011 and since SOF was introduced in 2012, Jagex lost a ridiculous
40% of their profits. From a business perspective, that is
absolutely ridiculous for a company to take that risk. The more I research this, the more that I think that either 1. They planned the loss of membership accounts so that they could introduce SoF in early 2012 to recoup losses or 2. They introduce SoF as a panic maneuver.
For those who are still unsure, look at it this way: In a game (Old School) that is solely profitable through memberships, has a growing and active playerbase, and an actual valuable ingame currency, bots
must be banned within a day or two of detection to stabilize the ingame economy. A couple of IRL friends and I have been doing a couple of yew bots just to fund out actual main accounts, and we found that we couldn't get the bots to last more than one or two days. I even started to go legit on a couple of accounts and play on shifts of around 6 hours a day with a very slightly 1 day longer range before a ban. I definitely don't think its the script maker's fault. Ineedbot has some of the most amazing scripts out there and I've tried upping the antiban as well. Even the ban rates on Tribot, which has "human-like mouse movements" and "Anti Ban Compliance Levels" are still remarkably high. However, in RS3 in which it appears that Treasure Hunter and Solomon Store are the biggest money makers, have a declining population, and a worthless in-game currency, ban rates are almost nonexistent because its the only way to slow down the game's death (other than to scrap dead content and such). The only ban I've had was on an account that had a microing minor offence already recorded.
And just to give those who only bot RS3 a perspective, a f2p account with around 65 wc'ing can cut around 130-150 yew logs (dependent on world population and other factors of course) an hour which is roughly around 450-520k an hour RS3. If it gets banned? Just make another one.