SRL Archive - SRL Development and Help

Burthope Banking


klopfie

2015-04-18 11:53:13

Hello, and the next rpoblem… sorry for spamming the forum with my problems and failures.

I want to bank in burthope and use the 'BANK_TABLE_BURTHORPE' parameter and mostly the debug console say me :


-- TRSBankscreen.__openChest()
---- ERROR: Failed to find enough chest colors [1 1241, 2 0 ]
-- TRSBankscreen.__openChest(): result = false

What can I do ? and for what are the numbers stand for ?

Thanks !

theholyone

2015-04-18 13:15:58

problem #1 debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

unless all bankcodes use that as a debug msg

klopfie

2015-04-18 13:21:44

From: theholyone
problem #1 debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

unless all bankcodes use that as a debug msg


i used this code :


mainScreen.setAngle(MS_ANGLE_HIGH);
wait(randomRange(899,1500));
bankScreen.open(BANK_TABLE_BURTHORPE);
if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
begin
wait(random(1000,1500));
pathToBank :=[Point(115, 85)];
if SPS.walkPath(pathToBank) then
minimap.waitPlayerMoving();

theholyone

2015-04-18 15:36:03

From: klopfie
i used this code :


mainScreen.setAngle(MS_ANGLE_HIGH);
wait(randomRange(899,1500));
bankScreen.open(BANK_TABLE_BURTHORPE);
if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
begin
wait(random(1000,1500));
pathToBank :=[Point(115, 85)];
if SPS.walkPath(pathToBank) then
minimap.waitPlayerMoving();

just confirmed that the colors are still working

you must have rs set up incorrectly

make sure;

1) slim headers is on
2) brightness all the way down
3) direct-x mode