Setup Instructions:Launch the Script - you will see at the top where it states to change your information. Everything at the top here NEEDS to be changed, excluding Tree, Logs, and Fire. Below I will go over all of these and how to find their IDs, please read carefully if you don't understand please let me know so I can update this and be more clear/precise with my instructions. If you haven't already please refer to
https://villavu.com/forum/showthread.php?t=112486 and get a basic understanding of OGL and ensure you are setup correctly.
To begin, in order to find your IDs (even though you should know how to do this if you'd read the thread mentioned in the last sentence) you will need to go to the bottom of the script and change it to the following;
begin
ogl.setup();
repeat
ogl.setDebugMode('models');
writeLn(ogl.getModels);
until false;
{repeat
mainLoop;
until false;}
end.
*Note* you will need to revert your script back to the way it was in order for it to work properly, take a SS of what it looks like if you honestly can't figure it out, I will not help you with this part..Once the above is done, you will follow the steps below;
1. Click Play
2. Enable SMART
3. Enable Debug
This should now be showing you Model IDs. In order to find Texture IDs use the following code;
begin
ogl.setup();
repeat
ogl.setDebugMode('textures');
writeLn(ogl.gettextures);
until false;
{repeat
mainLoop;
until false;}
end.
*Note* this is only needed for Logs:=Texture ID
Now on to finding the appropriate Models so our script can run correctly.
Tree - I have a list on the right-hand side within the script. If you run debug mode you will see that there are two Model ID's on top of one another. So far the only way to get the correct ID is to patiently decipher the numbers by rotating the minimap and altering your zoom and slowly piecing it together. Unfortunately it does not show ALL of the numbers, so you'll have to start inputting random numbers until you eventually decipher it. I am looking into an alternate way to finding this, if you decide to go this route, please share with me the ID that you retrieved.
Logs - Texture ID, see above on how to retrieve textures. Ultimately this will give an ID on top of your logs in your inventory as seen here;
[ATTACH=CONFIG]25614[/ATTACH]
Clearly you can't read the texture ID because once again they are on top of one another. In this instance, we simply need to click and drag the logs off to the mainscreen. Notice how the ID remains? Copy that Texture ID and input it in your Logs field, if you could post it here so I can update the script for everyone!
Fire - From my tests this should remain the same at all times if not light a fire step away from it and get Model ID for it, plain and simple as that.
Chopping - Another Model ID - Simply begin chopping a tree, notice your characters Model ID changes? You need the ID that it changes to. In the picture below the ID with a square around it is our idle Model ID. Notice our idle Model ID changes when woodcutting? This is our Chopping Model ID that we need.
[ATTACH=CONFIG]25615[/ATTACH]
Lighting - This one can be difficult as you have a short time to grab it. You will likely need to light multiple logs. Right-click light logs. In this instance you will need to find the Lighting ID it'll last approximately 1-2 seconds. Best way to find it in my opinion is to go to Edgeville and stand on the hill beside the bank (see image) zoom in all the way and put your camera down as far as it will go then light, the lighting ID should populate above OR below your character Model ID.
[ATTACH=CONFIG]25616[/ATTACH]
Burning - Simply start adding logs to a bonfire you will notice your character Model ID changing.