SRL Archive - RS3 Help

Includes?


Clutch

2015-03-09 22:40:55

if not gameTabs.isTabActive(TAB_BACKPACK) then
gameTabs.openTab(TAB_BACKPACK);
minimap.clickCompass;
minimap.setAngle(MS_ANGLE_HIGH)

Okay so basically when it calls on the TAB_BACKPACK it opens/closes it regardless if it is open or not. Is this intended or am I doing something wrong?

MS_ANGLE_HIGH. I have below attached images of what it does, and what I THOUGHT it should do. Is it working correctly or am I again doing something wrong (for my expected result).

What it does:
[ATTACH=CONFIG]25242[/ATTACH]


What I think it should do:
[ATTACH=CONFIG]25243[/ATTACH]

KeepBotting

2015-03-09 22:43:54

if not gameTabs.isTabActive(TAB_BACKPACK) then
gameTabs.openTab(TAB_BACKPACK);
will only open the backpack if it's not already open - shouldn't toggle it regardless. Check your brightness, be sure it's set to max (slider all the way to the right)

Your first screenshot looks somewhat like the result of .clickCompass(), are you sure that's not what that is?
Also if you've just logged in, the lag can prevent SRL from raising the camera high enough

Turpinator

2015-03-09 22:47:13

From: OzoneClutch

What I think it should do:
[ATTACH=CONFIG]25243[/ATTACH]

It helps if you dont have it on RS3 Camera.

Clutch

2015-03-09 22:52:51

From: KeepBotting
if not gameTabs.isTabActive(TAB_BACKPACK) then
gameTabs.openTab(TAB_BACKPACK);
will only open the backpack if it's not already open - shouldn't toggle it regardless. Check your brightness, be sure it's set to max (slider all the way to the right)

Your first screenshot looks somewhat like the result of .clickCompass(), are you sure that's not what that is?
Also if you've just logged in, the lag can prevent SRL from raising the camera high enough
@KeepBotting;
@Turpinator;
Brightness is set to max - using classic camera now and it still doesn't go all the way up. The Backpack tab opens closes regardless still (gonna try moving it higher up in the call) and this is an account that's already logged in. Basically running this right now;

begin;
if not (minimap.isRunEnabled()) then
minimap.toggleRun(true);
if not gameTabs.isTabActive(TAB_BACKPACK) then
gameTabs.openTab(TAB_BACKPACK);
minimap.clickCompass;
minimap.setAngle(MS_ANGLE_HIGH);
lodestoneScreen.teleportTo(LOCATION_BURTHORPE);
end;

edit: Backpack Tab was malfunctioning because it was being hidden by the gameclock. Once I moved it to any other location (besides the far left tab) it worked perfectly. Still haven't figured out the angle though. I also attempted to add a wait before the ANGLE call and that had no effect.