Renzanity
2015-03-07 06:03:43
Wine Drinker and Jug Filler
VERSION: 6.2
STATUS: WORKING
Special thanks to:
The Mayor for his Beginners Guide and All-In-One Tutorials.
Enigmatic for his Enigmatic Drinker 1.0.
What it basically does:
-Only drink wine
-Only fill jugs with water
-Do both
Features:
-Updated declarePlayers procedure.
-Logs you out when the tasks are finished.
-The ability to choose to do certain tasks. Whether it be, just to drink the wine, fill the empty jugs with water or do both.
-Antiban
-DTM
-Ability to choose which quick key to use for drinking wine
-Area Checker (Initiates a failsafe if you're not within the vicinity of the script)
Requirements:
-The only requirement is that you should have enough gold to buy Jug of Wine, or you can also steal from the Wine Stalls located in Draynor and Taverley.
Instructions of use:
[SPOILER=Instruction steps]
1. Be sure that your client is properly setup. Click me
2. Have your players setup in the Rafiki Player Manager.
[SPOILER=Rafiki Player Manager]
[/SPOILER]3. Make sure your inventory's empty and infront of the Lumby Chest before launching the script.
[SPOILER= Image]
[/SPOILER]4. Have your PRESET 1 set with the Jug of Wine and your PRESET 2 to the empty jugs.
[SPOILER= Image]
[/SPOILER]5. Drag your wine over to which quick key you wish to use to drink the wine.
6. Download this SPS map and name it as LUMBY_SPS_00.
[SPOILER= SPS Map]
[/SPOILER][/SPOILER]
Updates:
[SPOILER=Updates]
EDIT: v2.3.2
-Added writeLn calls
-Fixed indentations (probably missed some though, please inform me about any improvements that you would recommend)
-Changed the procedure alwanysN(); to minimap.clickCompass();
EDIT: v2.4
-Fixed more indentations
-Changed the jug filling procedure into SRL 6 functions
-Finally implemented the antiBan() while you wait for the jugs to be filled with water
EDIT: v3.0 Release
-Replaced the gp calculation to manually typing the amounts yourself. (Will be adding that in my instructional guide)
-Implemented the antiBan() on the wine drinking procedure
[SPOILER= Sample Proggy v3.0]
[/SPOILER]EDIT: v3.1 Release
-Made a change on a line in the script to get rid of the bug that makes you walk back to the bank chest when the progress screen says "Done". And instead, waits for the progress screen until it's gone on your mainscreen.
EDIT: v3.2 Release
-
-
-(Maybe)FIXED by adding if conversationBox.isOpen() then.
EDIT: v4.0 Release
-You may now enter the price of the jugs on the player form.
-Updated the script's structure
-Minibreak/Smart reload
-New antiBan procedure
EDIT: v4.1 Release
-Added custom paint (run the script twice, it downloads the file the first time you run it and then runs the script the second time)
-Added a feature where you can choose what to do, whether to ONLY drink wine, ONLY fill empty jugs or do both of them. just edit line 25.
EDIT: v4.2 Release
-Edited the antiBan a little.
-Changed the findObj function.
EDIT: v4.2.1 Release
-Did some minor tweaks with the script.
-Now terminates the script when you're out of wine when running in 'Wine'(Only drinks wine).
-Progress report shortened.
-Fixed some writeLn calls, removed unnecessary ones in wWine procedure.
EDIT: v5.0 Release
-Added the break, break length and run timer on the playerForm. (You may now specify how long before you take breaks or to run the script)
-Now uses DTM to count the jugs for the progress report.
-Pretty much updated the whole script.
-Sadly, still no multiplayer capabilities.:( (If there's somebody who can help me out, leave me a PM)
EDIT: v6.0 Release
-Pretty much re-did the whole script
-Ability to choose which quick key to use for drinking wine
-Area Checker (Initiates a failsafe if you're not within the vicinity of the script)
EDIT: v6.1 Release
-Updated the DTMs
-Fixed the (not taking a break) problem
EDIT: v6.2 Release
-Fixed the current problem about filling jugs with water and if there was a problem with drinking wine (tested with over 20k jugs of wine and empty jugs)
-Updated DTMs
[/SPOILER]

Same problem :-(

[/SPOILER]
