Taric
2015-02-16 22:23:18
Goal:
Whenever a Coshing Volunteer is not successfully knocked out, the script does not go on to loot said Volunteer.
Problem:
The method I'm using, waiting for the chatbox to display a message ('Your player has been stunned'), is innificient and is cutting 20k xp per hour out of my coshing script.
Is there a better way to get this done? I'm considering using pixelshift to detect the stun animation… Am I silly for considering this?
You can tell it is cold outside, when you step outside and it is cold.
Whenever a Coshing Volunteer is not successfully knocked out, the script does not go on to loot said Volunteer.
Problem:
The method I'm using, waiting for the chatbox to display a message ('Your player has been stunned'), is innificient and is cutting 20k xp per hour out of my coshing script.
Is there a better way to get this done? I'm considering using pixelshift to detect the stun animation… Am I silly for considering this?
You can tell it is cold outside, when you step outside and it is cold.