SRL Archive - News and General

Cancelling the High Alchemy animation


MasterXehanort

2015-02-09 00:20:31

Hello everyone, I am currently writing a script and I've gotten all the bugs and kinks out of it. BUT I want to optimize the speed of the script. The script involves me casting high level alchemy on herbs, and the standard is that high alchemy is 5 game ticks (~3 seconds). Yet, I've done some testing and the animation can be cancelled slightly during fletching. For example, if you quickly fletch an item right after casting high alchemy, the high alchemy animation is cancelled and the player proceeds to fletch. The fletch animation can then be cancelled by high alchemy, and it can loop for faster fletch/magic xp without building up items in the inventory and reducing wait time to fletch/alch.

Unfortunately for my case, I am alching clean herbs after cleaning the grimy herbs. And cleaning the grimy herbs is too fast of an animation to quickly switch back and forth between cleaning one and alching one.

I was wondering if anyone on the forum knew of a way to cancel the alchemy animation in order to boost alchemies casted per time?

Hoodz

2015-02-09 03:06:34

Alching is too slow, try superheating

MasterXehanort

2015-02-10 02:52:03

From: hoodz
Alching is too slow, try superheating


I can't superheat herbs.:surprised:

Hoodz

2015-02-10 02:58:04

From: MMOE
I can't superheat herbs.:surprised:


Thats a huge lose..

riwu

2015-02-10 03:02:22

But why are u high alching herbs? Aren't their alch value extremely low?

MasterXehanort

2015-02-10 03:25:16

From: riwu
But why are u high alching herbs? Aren't their alch value extremely low?


I'm alching them in Dungeoneering. Planting seeds, and alching herbs allows you to remain in a dungeon indefinitely because the money made alching ~5 herbs is greater than the seed cost from the smuggler. AKA inf farm/herb xp.

Im New Sry

2015-02-10 05:35:47

From: MMOE
I'm alching them in Dungeoneering. Planting seeds, and alching herbs allows you to remain in a dungeon indefinitely because the money made alching ~5 herbs is greater than the seed cost from the smuggler. AKA inf farm/herb xp.


What's the XP/H for both of those?

MasterXehanort

2015-02-10 19:57:11

From: Im New Sry
What's the XP/H for both of those?


Will post a proggy of a semi working script soon.

Edit: Short proggy when I was using magebane seeds.
========================================================
Sephiroth Dungeoneering Farmer
Time Ran: 20 Minutes and 35 Seconds
Herbs farmed: 165
Herbs Per Hour: 481
Loads Per Hour: 32
Farm Experience Gainzzzz: 5676
Herb Experience Gainzzzz: 1221
Farm Experience Per Hour: 16543
Herb Experience Per Hour: 3559
Magic Experience Per Hour: 3126
========================================================

mylastregret

2015-02-10 21:56:47

everything I have tried for herblore has been a major loss, and I would love to see this concept in action.

MasterXehanort

2015-02-11 00:07:01

From: mylastregret
everything I have tried for herblore has been a major loss, and I would love to see this concept in action.


Here's the amazing thing, at level 62 farming, you can start farming featherfoils. And at level 42 herblore, you can make defence potions in daemonheim that give 89 xp per potion using a clean featherfoil. If you alch these potions, their alchemy return value is greater than the seed cost of a featherfoil seed. Which means making 89 xp potions for free. I don't have 62 farming yet, but I can't wait to see what the herb xp/hr is once I include the make pots procedure to the script. ALL at 0 cost. :spot:

Im New Sry

2015-02-11 01:01:47

Not that bad. To boost up your Farm/Herb levels by a bit you can do Warbands everyday.

This is something people can look into, if they don't want to grind Livid Farm and lose money.

MasterXehanort

2015-02-11 01:05:45

From: Im New Sry
Not that bad. To boost up your Farm/Herb levels by a bit you can do Warbands everyday.

This is something people can look into, if they don't want to grind Livid Farm and lose money.


I'd rather not risk dying with an hc ironman at warbands D: . Based on the current run, using higher level seeds later on should rival, maybe even surpass livid farm xp rates.

Edit:

Stable proggy



========================================================
Master Xehanorts Dungeoneering Farmer
Time Ran: 1 Hour, 28 Minutes and 13 Seconds
Herbs farmed: 768
Herbs Per Hour: 522
Loads Per Hour: 33
Farm Experience Gainzzzz: 26419.2
Herb Experience Gainzzzz: 5683.2
Farm Experience Per Hour: 17966
Herb Experience Per Hour: 3865
Magic Experience Per Hour: 3395
========================================================


AMAZING GAINNZZZZZ



========================================================
Master Xehanorts Dungeoneering Farmer
Time Ran: 4 Hours, 24 Minutes and 50 Seconds
Herbs farmed: 2272
Herbs Per Hour: 515
Loads Per Hour: 32
Farm Experience Gainzzzz: 78156.8
Herb Experience Gainzzzz: 16812.8
Farm Experience Per Hour: 17707
Herb Experience Per Hour: 3809
Magic Experience Per Hour: 3346
========================================================


Another Proggy, stopped because 62 farming:


========================================================
Master Xehanorts Dungeoneering Farmer
Time Ran: 2 Hours, 32 Minutes and 11 Seconds
Herbs farmed: 1328
Herbs Per Hour: 524
Loads Per Hour: 33
Farm Experience Gainzzzz: 45683.2
Herb Experience Gainzzzz: 10225.6
Farm Experience Per Hour: 18011
Herb Experience Per Hour: 4032
Magic Experience Per Hour: 3403
========================================================


Given this and the experience given by higher level seeds/herbs:
  • Featherfoil seeds (62 Farming & 44.5 xp/herb): ~23k farm xp/hr & ~4.5k herb xp/hr
  • Winters grip seeds (73 Farming & 58.1 xp/herb): ~30k farm xp/hr & ~6.5k herb xp/hr
  • Lycopus seeds (84 Farming & 75.9 xp/herb): ~39k farm xp/hr & ~6.7k herb xp/hr

destinyxx

2015-02-16 06:23:06

Ive never thought about farming and training herblore in dungeons :P