MasterXehanort
2015-02-09 00:20:31
Hello everyone, I am currently writing a script and I've gotten all the bugs and kinks out of it. BUT I want to optimize the speed of the script. The script involves me casting high level alchemy on herbs, and the standard is that high alchemy is 5 game ticks (~3 seconds). Yet, I've done some testing and the animation can be cancelled slightly during fletching. For example, if you quickly fletch an item right after casting high alchemy, the high alchemy animation is cancelled and the player proceeds to fletch. The fletch animation can then be cancelled by high alchemy, and it can loop for faster fletch/magic xp without building up items in the inventory and reducing wait time to fletch/alch.
Unfortunately for my case, I am alching clean herbs after cleaning the grimy herbs. And cleaning the grimy herbs is too fast of an animation to quickly switch back and forth between cleaning one and alching one.
I was wondering if anyone on the forum knew of a way to cancel the alchemy animation in order to boost alchemies casted per time?
Unfortunately for my case, I am alching clean herbs after cleaning the grimy herbs. And cleaning the grimy herbs is too fast of an animation to quickly switch back and forth between cleaning one and alching one.
I was wondering if anyone on the forum knew of a way to cancel the alchemy animation in order to boost alchemies casted per time?