SRL Archive - RS3 Help

openGL botting?


HKbotz

2015-02-02 06:15:53

So I recently discovered people make openGL bots, and I was wondering if there are any tuts on the forums that use OGL? I never botted when reflection/injection was popular(and not instaban) and from what I gather openGL is way more accurate than regular color, but still undetectable, so it has grabbed my interest.

If anyone could point me in the right direction I'd be grateful :)

Clarity

2015-02-02 06:18:27

Coming out with one in a day or so! I haven't ignored the many requests for this, just been a bit busy IRL this weekend.
The OGL plugin is also getting redone, and along with it a vastly upgraded library, so while a tutorial will still be put out, it will probably be outdated very soon.

It's not undetectable, it has the same detectability as color/SMART usage etc. But a heck of a lot better than using injection.

HKbotz

2015-02-02 06:34:43

From: Clarity
Coming out with one in a day or so! I haven't ignored the many requests for this, just been a bit busy IRL this weekend.
The OGL plugin is also getting redone, and along with it a vastly upgraded library, so while a tutorial will still be put out, it will probably be outdated very soon.

It's not undetectable, it has the same detectability as color/SMART usage etc. But a heck of a lot better than using injection.


Awesome! I can wait a day or so :p

And that's what I meant by undetectable. Doesn't have to modify the client or anything, and Simba/SMART are undetectable enough for me. Been botting months on several accounts without any bans ;)

grats

2015-02-02 06:43:05

yea the openGL is just reading what is sent to your graphics card, so not modifying anything really

Olly

2015-02-02 08:44:45

From: grats
yea the openGL is just reading what is sent to your graphics card, so not modifying anything really


The dynamic-link library is modified though!

grats

2015-02-02 18:00:52

From: Olly
The dynamic-link library is modified though!


oo I'm tellin jagex

riwu

2015-02-02 18:12:10

From: grats
oo I'm tellin jagex

It's just a wrapper plugin, jagex doesnt know we are intercepting since the plugin exports same number of ogl functions with the same method signatures :p

grats

2015-02-02 18:52:39

From: riwu
It's just a wrapper plugin, jagex doesnt know we are intercepting since the plugin exports same number of ogl functions with the same method signatures :p


Lol I know, was a joke. I remember when it was first being discussed

Olly

2015-02-02 21:48:31

From: riwu
It's just a wrapper plugin, jagex doesnt know we are intercepting since the plugin exports same number of ogl functions with the same method signatures :p


It's loaded from a different location tho (atleast, for SMART by default).

Anyway I doubt that makes it un-detectable wallhacks and such can work in the same way and they do a ok job at detecting them (CSGO, etc) though thats a massive cat and mouse game.

blah blah blah, it comes down to the same old, jagex could detect it if they wanted too. I'm sure.

lanadekat

2015-02-11 14:24:26

From: Olly

blah blah blah, it comes down to the same old, jagex could detect it if they wanted too. I'm sure.

what doesn't? Like really any bot out there right now can probably be detected if Jagex wanted too. I'm really starting to believe that bots are good for the game ( and Jagex's cash stack ) since bots make the game look more popular, buy memberhsip, … and I don't hear people blaming Jagex anymore for all the bots and there are still bots in the game so it's like a win win for Jagex. The community is happy and (some) botters are happy, their game is doing good so I don't see a reason to change anything.

grats

2015-02-11 14:34:42

From: Olly
It's loaded from a different location tho (atleast, for SMART by default).

Anyway I doubt that makes it un-detectable wallhacks and such can work in the same way and they do a ok job at detecting them (CSGO, etc) though thats a massive cat and mouse game.

blah blah blah, it comes down to the same old, jagex could detect it if they wanted too. I'm sure.


Well java sends its data to a client to be "ran" where-as those other games are just ran on the machine and data is sent to server to be synced with others

so not really anything similar at all… especially detection wise