SRL Archive - Discussions & Debates

srl stats, nobody uses it anymore, is it "old tech" vs what we can really be doing?


grats

2015-01-29 20:37:09

What are your reasons you don't use it or thoughts majority of people don't use it anymore?

story time

I remember the old SRL stats was able to turn on / re-enable bots on the script, for example:
you have 5 bots running on a single script
bot #4 gets a random you go to your SRL stats page, login
you see your current script has #4 unchecked:

you would login to your bot, manually & then fix whatever was going on, usually it would be a random, keep in mind this was probably back when SCAR was the main & I remember using wizzups essence miner with like 20 different accounts 2 hours each… I'd have progress reports that were months long because I'd be like oh 5 bots are down? and I'd go fix them then click update & wizzups script would put them back into the rotation..

I assume every "progress report" update from SCAR (which would be simba now) instead of only pushing X data to the server for updating the stats.. also pulled Y data from the server specifying which account was "active" in the script. This allowed you to disable/enable bots on the fly as your script was working.
I remember disabling accounts while they were actually the active ones, mining essence.. and it would take maybe 1-3 minutes and then it'd logout and go to the next account in line. and I'd then go and replace their pick with a better one, a rune one perhaps their mining level was now level 41.. and maybe I would level their attack so they can wield the rune pick too.
and sometimes, though rarely since wizzups script was pretty good.. they would lose their pickaxe, because back then you could hit a mining node and your pick head would fly off and you'd have to go find it.

These were all things that can be compared to randoms of today and yesterday, or just silly glitches that occur, and eventually all the accounts will be "disabled" and thus progress reports start back from scratch

I believe they may have said "reactivated x amount of times" depending on the script, I think a willow log chopper was the first one I saw do that maybe.

The splitting of the community, turning this site into villavu from srl-forums, making simba instead of scar.. etc all had part in erasing that stats system from memory. Though I remember it, maybe some others will too.
Keep in mind this was probably 10 or so years ago.
If I had known anything I do today, I would have preserved it and recreated it for todays use… and I'm sure in 10 years I'll be amazed at the nothing I know today, too.

Ian

2015-01-29 20:55:16

Last I heard it wasn't working anymore, something to do with reaching the variables reaching the maximum limit. I think that it was said that
A) It wouldn't be that hard to fix, not really broken.
B) Some people wanted to completely rewrite it in a different language

I don't think anything came of either idea unfortunately. (This was 1-2 years ago I think)

grats

2015-01-29 21:11:14

From: BMWxi
Last I heard it wasn't working anymore, something to do with reaching the variables reaching the maximum limit. I think that it was said that
A) It wouldn't be that hard to fix, not really broken.
B) Some people wanted to completely rewrite it in a different language

I don't think anything came of either idea unfortunately. (This was 1-2 years ago I think)


I'd re-do it and we can add some graphs and such with D3 which (speaking about graphs) I know was something wizzup wanted to add eventually, especially since it says so on the bottom lol http://wizzup.org/stats/

What hit its maximum? because it still is being used daily, but the usage dropped by like 99%

Flight

2015-01-29 23:17:56

I would love to have SRL Stats back again.

grats

2015-01-29 23:23:29

From: Flight
I would love to have SRL Stats back again.


I'm sure the current stats only took wizzup like a day to make, been talking to others about the project and learned quite a few things. I guess some other stats projects have been rejected.. If this was the case I'd just host it myself.

I'd would add dynamic sig and graphics as just a default ability

I've never seen a point in time, in the past like 9 years I've lurked.. where wizzup wasn't busy, and having him manage something more like stats is just adding more to his plate. so whether or not I hosted it wouldn't matter but I'd want to be able to manage it since I can take peoples requests and implement them quicker

The Mayor

2015-01-30 02:39:58

From: grats
I'm sure the current stats only took wizzup like a day to make, been talking to others about the project and learned quite a few things. I guess some other stats projects have been rejected.. If this was the case I'd just host it myself.

I'd would add dynamic sig and graphics as just a default ability

I've never seen a point in time, in the past like 9 years I've lurked.. where wizzup wasn't busy, and having him manage something more like stats is just adding more to his plate. so whether or not I hosted it wouldn't matter but I'd want to be able to manage it since I can take peoples requests and implement them quicker


Here is the thread about it. You can still commit stuff (or you could last year) but it doesn't get added. Stats has been down since ~2012

grats

2015-01-30 02:54:16

From: The Mayor
Here is the thread about it. You can still commit stuff (or you could last year) but it doesn't get added. Stats has been down since ~2012


Yea I was mentioned in that thread and read it back then I'm sure and saw to no surprise nothing happened

If I took the project and hosted it the stats.villavu would probably be fixed instantly.. lol, and that's why it isn't already done.

doesn't look like it's a case of changing 'integer' to 'bigint' in the database, wizzup said there were a few issues & I also don't agree with integrating it into the forum

I work with D3 almost daily & would love to do graphs over anything else, and if the entire thing is rebuilt during, it doesn't bother me