SRL Archive - Reflection (Old School RuneScape)

Latest Hooks Log


Kyle

2015-01-20 11:05:44

Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.

Kyle

2015-01-20 11:06:26

Revision # 70

Beginning Deob..
Removed 2595 Dummy Methods (1457.85 ms)
Reordered 2385 Multiplier Instructions (143.78 ms)
Reordered 2072 Arithmetic Statements (1428.13 ms)
Removed 4275 Exceptions (1182.84 ms)
Removed 987 Opaque Predicates (293.08 ms)
Removed 579 Dummy Parameters (516.95 ms)
Total Deob took 5022.63 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gs -> Extends java/lang/Object
^ UID................gs.eb -> J
^ Next...............gs.er -> Lgs;
^ Prev...............gs.ea -> Lgs;
Identified 3 / 3 Fields

|>Cacheable = ga -> Extends gs
^ Next...............ga.ct -> Lga;
^ Prev...............ga.cm -> Lga;
Identified 2 / 2 Fields

|>Renderable = cj -> Extends ga
^ ModelHeight........cj.cn * 263061173 -> I
Identified 1 / 1 Fields

|>Animable = k -> Extends cj

|>Model = ck -> Extends cj

|>AnimationSequence = ar -> Extends ga

|>NpcDefinition = as -> Extends ga
^ Actions............as.o -> [Ljava/lang/String;
^ Name...............as.p -> Ljava/lang/String;
^ ID.................as.h * 1088210017 -> I
^ CombatLevel........as.d * 1673662501 -> I
Identified 4 / 4 Fields

|>LinkedList = fr -> Extends java/lang/Object
^ Head...............fr.x -> Lgs;
^ Current............fr.v -> Lgs;
Identified 2 / 2 Fields

|>Actor = ab -> Extends cj
^ Animation..........ab.bk * 1388441449 -> I
^ QueueX.............ab.bm -> [I
^ QueueY.............ab.bi -> [I
^ WorldX.............ab.o * -127655233 -> I
^ WorldY.............ab.z * 1441948399 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.av * 1519043073 -> I
^ Health.............ab.al * 1760173349 -> I
^ MaxHealth..........ab.af * -1082016153 -> I
^ Interactingindex...ab.aj * -860894253 -> I
Identified 10 / 10 Fields

|>Npc = am -> Extends ab
^ Definition.........am.x -> Las;
Identified 1 / 1 Fields

|>ObjectDefinition = ah -> Extends ga
^ Actions............ah.ac -> [Ljava/lang/String;
^ Name...............ah.q -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dm -> Extends gs

|>Widget = et -> Extends gs
^ Children...........et.ds -> [Let;
^ InvIDs.............et.dx -> [I
^ StackSizes.........et.de -> [I
^ ItemAmount.........et.dr * 1109214045 -> I
^ ItemID.............et.df * 454191437 -> I
^ WidgetID...........et.b * -1884642563 -> I
^ Name...............et.bu -> Ljava/lang/String;
^ Text...............et.bj -> Ljava/lang/String;
^ IsHidden...........et.y -> Z
^ AbsoluteX..........et.r * -230957739 -> I
^ AbsoluteY..........et.x * 523444805 -> I
^ RelativeX..........et.f * -545121905 -> I
^ RelativeY..........et.t * 1803355887 -> I
^ Width..............et.o * -538762125 -> I
^ Height.............et.z * 1989741601 -> I
^ ParentID...........et.d * -450458375 -> I
^ ScrollX............et.a * 830204599 -> I
^ ScrollY............et.n * -628261171 -> I
^ BoundsIndex........et.dn * -1657773883 -> I
Identified 19 / 19 Fields

|>WidgetNode = e -> Extends gs
^ ID.................e.x * 35736987 -> I
Identified 1 / 1 Fields

|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgs;
^ Size...............fd.x -> I
Identified 2 / 2 Fields

|>GameShell = eb -> Extends java/applet/Applet

|>Client = client -> Extends eb
^ LoopCycle..........client.r * 1601901809 -> I
^ Region.............ap.du -> Lcq;
^ Plane..............dp.hf * 2084826697 -> I
^ MenuCount..........client.in * -918571417 -> I
^ MenuWidth..........fa.iu * -1775861983 -> I
^ MenuHeight.........by.ik * -2033507929 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ij -> [Ljava/lang/String;
^ IsMenuOpen.........client.hc -> Z
^ MenuX..............cv.hp * -1340196463 -> I
^ MenuY..............al.hr * 1643010459 -> I
^ BaseX..............f.ck * -2042408279 -> I
^ BaseY..............af.cx * -357380903 -> I
^ Widgets............et.v -> [[Let;
^ LocalPlayer........k.hu -> Lm;
^ LocalPlayers.......client.ge -> [Lm;
^ TileSettings.......p.v -> [[[B
^ TileHeights........p.x -> [[[I
^ LocalNpcs..........client.bm -> [Lam;
^ NpcIndices.........client.bc -> [I
^ Sine...............cf.am -> [I
^ Cosine.............cf.au -> [I
^ CameraPitch........u.ft * -155365477 -> I
^ CameraYaw..........et.fy * 1083245601 -> I
^ CameraX............eb.fc * -1123644797 -> I
^ CameraY............cb.fq * 1664431117 -> I
^ CameraZ............ah.fz * -1136825067 -> I
^ GroundItems........client.hs -> [[[Lfr;
^ GameSettings.......fx.m -> [I
^ MapScale...........client.fe * -44176843 -> I
^ MapAngle...........client.dy * -1236362935 -> I
^ MapOffset..........client.dn * -1344761283 -> I
^ CurrentLevels......client.hz -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jw * 1072163223 -> I
^ Weight.............client.jm * -1336289845 -> I
^ Rights.............client.jc * 1705169487 -> I
^ CurrentWorld.......client.h * -1552976471 -> I
^ LoginState.........client.s * 672893323 -> I
^ PlayerIndex........client.hm * -1028529055 -> I
^ WidgetPositionX....client.lg -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.li -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jy -> Lfd;
^ CrosshairColor.....client.gd * 501439333 -> I
^ DestinationX.......client.mj * 1431893173 -> I
^ DestinationY.......client.me * 1695498740 -> I
Identified 49 / 49 Fields

|>Region = cq -> Extends java/lang/Object
^ SceneTiles.........cq.p -> [[[Lcb;
Identified 1 / 1 Fields

|>BoundaryObject = cn -> Extends java/lang/Object
^ ID.................cn.i * -1221649549 -> I
Identified 1 / 1 Fields

|>GameObject = ce -> Extends java/lang/Object
^ ID.................ce.b * -1354640943 -> I
Identified 1 / 1 Fields

|>GroundDecoration = cw -> Extends java/lang/Object
^ ID.................cw.p * -2092519493 -> I
Identified 1 / 1 Fields

|>WallDecoration = cp -> Extends java/lang/Object
^ ID.................cp.l * 1581896175 -> I
Identified 1 / 1 Fields

|>SceneTile = cb -> Extends gs
^ GameObject.........cb.q -> [Lce;
^ GroundDecoration...cb.u -> Lcw;
^ WallDecoration.....cb.i -> Lcp;
^ BoundaryObject.....cb.j -> Lcn;
Identified 4 / 4 Fields

|>Player = m -> Extends ab
^ Definition.........m.v -> Lfq;
^ Name...............m.x -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = n -> Extends cj
^ ID.................n.x * -1429811179 -> I
^ StackSizes.........n.v * 823893833 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 109 / 109 Fields..

Kyle

2015-01-22 08:12:14

Revision 71

215 Classes Found

Beginning Deob..
Removed 2571 Dummy Methods (1776.8 ms)
Reordered 2244 Multiplier Instructions (148.32 ms)
Reordered 1957 Arithmetic Statements (1437.91 ms)
Removed 4244 Exceptions (1282.0 ms)
Removed 1059 Opaque Predicates (311.63 ms)
Removed 559 Dummy Parameters (506.27 ms)
Total Deob took 5462.92 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gy -> Extends java/lang/Object
^ UID................gy.en -> J
^ Next...............gy.em -> Lgy;
^ Prev...............gy.ey -> Lgy;
Identified 3 / 3 Fields

|>Cacheable = gp -> Extends gy
^ Next...............gp.ci -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields

|>Renderable = cg -> Extends gp
^ ModelHeight........cg.cu * -735425887 -> I
Identified 1 / 1 Fields

|>Animable = i -> Extends cg

|>Model = cl -> Extends cg

|>AnimationSequence = ad -> Extends gp

|>NpcDefinition = ab -> Extends gp
^ Actions............ab.d -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.f * -1427656437 -> I
^ CombatLevel........ab.q * 1780141639 -> I
Identified 4 / 4 Fields

|>LinkedList = fn -> Extends java/lang/Object
^ Head...............fn.c -> Lgy;
^ Current............fn.j -> Lgy;
Identified 2 / 2 Fields

|>Actor = as -> Extends cg
^ Animation..........as.be * -1899432805 -> I
^ QueueX.............as.bx -> [I
^ QueueY.............as.bl -> [I
^ WorldX.............as.d * 688758637 -> I
^ WorldY.............as.m * 236997305 -> I
^ SpokenText.........as.as -> Ljava/lang/String;
^ CombatCycle........as.au * -394236539 -> I
^ Health.............as.aa * -1445342197 -> I
^ MaxHealth..........as.aq * -2094586383 -> I
^ Interactingindex...as.av * -1124866513 -> I
Identified 10 / 10 Fields

|>Npc = ap -> Extends as
^ Definition.........ap.c -> Lab;
Identified 1 / 1 Fields

|>ObjectDefinition = an -> Extends gp
^ Actions............an.ae -> [Ljava/lang/String;
^ Name...............an.x -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dx -> Extends gy

|>Widget = ed -> Extends gy
^ Children...........ed.dt -> [Led;
^ InvIDs.............ed.db -> [I
^ StackSizes.........ed.dp -> [I
^ ItemAmount.........ed.dv * -2001112055 -> I
^ ItemID.............ed.dn * -795851465 -> I
^ WidgetID...........ed.w * -645498469 -> I
^ Name...............ed.bj -> Ljava/lang/String;
^ Text...............ed.bq -> Ljava/lang/String;
^ IsHidden...........ed.e -> Z
^ AbsoluteX..........ed.u * 540054127 -> I
^ AbsoluteY..........ed.x * -1059186527 -> I
^ RelativeX..........ed.y * -545717427 -> I
^ RelativeY..........ed.a * 520346211 -> I
^ Width..............ed.d * -701814111 -> I
^ Height.............ed.m * -596718887 -> I
^ ParentID...........ed.q * -148582851 -> I
^ ScrollX............ed.t * -1981778037 -> I
^ ScrollY............ed.o * -780428589 -> I
^ BoundsIndex........ed.dc * -1408104721 -> I
Identified 19 / 19 Fields

|>WidgetNode = r -> Extends gy
^ ID.................r.c * -1721727275 -> I
Identified 1 / 1 Fields

|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.j -> [Lgy;
^ Size...............fh.c -> I
Identified 2 / 2 Fields

|>GameShell = en -> Extends java/applet/Applet

|>Client = client -> Extends en
^ LoopCycle..........client.u * -729316653 -> I
^ Region.............el.da -> Lck;
^ Plane..............i.hq * -674040823 -> I
^ MenuCount..........client.il * -317220201 -> I
^ MenuWidth..........w.ib * -939510455 -> I
^ MenuHeight.........aq.is * 1804482685 -> I
^ MenuOptions........client.if -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hm -> Z
^ MenuX..............ds.hx * -1795336413 -> I
^ MenuY..............n.hi * 683542247 -> I
^ BaseX..............cn.cl * -2018718993 -> I
^ BaseY..............cf.cp * -2061813269 -> I
^ Widgets............ed.c -> [[Led;
^ LocalPlayer........n.hy -> Ly;
^ LocalPlayers.......client.gg -> [Ly;
^ TileSettings.......l.j -> [[[B
^ TileHeights........l.c -> [[[I
^ LocalNpcs..........client.bx -> [Lap;
^ NpcIndices.........client.bd -> [I
^ Sine...............cm.ap -> [I
^ Cosine.............cm.ao -> [I
^ CameraPitch........y.fc * 128410095 -> I
^ CameraYaw..........s.fd * 255476823 -> I
^ CameraX............ae.fe * -178649267 -> I
^ CameraY............d.fw * -1331796705 -> I
^ CameraZ............e.ff * 2110342301 -> I
^ GroundItems........client.ho -> [[[Lfn;
^ GameSettings.......fa.y -> [I
^ MapScale...........client.fo * -363344241 -> I
^ MapAngle...........client.dk * -438245207 -> I
^ MapOffset..........client.dc * 1293456851 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hz -> [I
^ Energy.............client.jj * -1606673831 -> I
^ Weight.............client.je * -300046125 -> I
^ Rights.............client.jx * 1659465835 -> I
^ CurrentWorld.......client.f * 1382112203 -> I
^ LoginState.........client.z * 58094443 -> I
^ PlayerIndex........client.hr * -1694749535 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.ln -> [I
^ WidgetWidths.......client.lt -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lfh;
^ CrosshairColor.....client.gw -> I
^ DestinationX.......client.mm * -570644689 -> I
^ DestinationY.......client.mb * 901660271 -> I
Identified 49 / 49 Fields

|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.l -> [[[Lch;
Identified 1 / 1 Fields

|>BoundaryObject = cu -> Extends java/lang/Object
^ ID.................cu.k * 1823108805 -> I
Identified 1 / 1 Fields

|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.h * -118103801 -> I
Identified 1 / 1 Fields

|>GroundDecoration = cs -> Extends java/lang/Object
^ ID.................cs.f * -1691434399 -> I
Identified 1 / 1 Fields

|>WallDecoration = ct -> Extends java/lang/Object
^ ID.................ct.v * 333255441 -> I
Identified 1 / 1 Fields

|>SceneTile = ch -> Extends gy
^ GameObject.........ch.x -> [Lcw;
^ GroundDecoration...ch.g -> Lcs;
^ WallDecoration.....ch.k -> Lct;
^ BoundaryObject.....ch.b -> Lcu;
Identified 4 / 4 Fields

|>Player = y -> Extends as
^ Definition.........y.j -> Lfw;
^ Name...............y.c -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = o -> Extends cg
^ ID.................o.c * 1406927545 -> I
^ StackSizes.........o.j * 19586299 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 109 / 109 Fields..

Kyle

2015-02-12 22:09:19

Sorry about the delay today! Had two tests today and have one more tomorrow. Completely forgot to see if there was an update and I just ran my updater now! Pushed hooks to github as always, there are a significant of new hooks that I added since the last update. Expect a big reflection update in the near future with some pretty neat additions!

Revision # 72


215 Classes Found

Beginning Deob..
Removed 2580 Dummy Methods (1727.21 ms)
Reordered 3125 Multiplier Instructions (293.2 ms)
Reordered 2544 Arithmetic Statements (2181.31 ms)
Removed 4259 Exceptions (2040.89 ms)
Removed 1042 Opaque Predicates (470.62 ms)
Removed 565 Dummy Parameters (842.08 ms)
Total Deob took 7555.3 ms
Deob Finished..

Starting Analysers..

Analysers Finished..

|>Node = gp -> Extends java/lang/Object
^ UID................gp.em -> J
^ Next...............gp.en -> Lgp;
^ Prev...............gp.ec -> Lgp;
Identified 3 / 3 Fields

|>Cacheable = gr -> Extends Node
^ Next...............gr.cj -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields

|>Renderable = ck -> Extends Cacheable
^ ModelHeight........ck.cc * -456183817 -> I
Identified 1 / 1 Fields

|>Animable = j -> Extends Renderable

|>Model = cu -> Extends Renderable

|>AnimationSequence = ap -> Extends Cacheable

|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.y -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.q * -766267757 -> I
^ CombatLevel........ab.m * 824767525 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.e -> Lgp;
^ Current............fg.v -> Lgp;
Identified 2 / 2 Fields

|>Actor = ao -> Extends Renderable
^ Animation..........ao.bw * -1635363517 -> I
^ QueueX.............ao.bs -> [I
^ QueueY.............ao.bd -> [I
^ WorldX.............ao.y * -1837147497 -> I
^ WorldY.............ao.o * -1097863169 -> I
^ SpokenText.........ao.ao -> Ljava/lang/String;
^ CombatCycle........ao.aw * -590153087 -> I
^ Health.............ao.ak * 1925287549 -> I
^ MaxHealth..........ao.aq * 944541327 -> I
^ Interactingindex...ao.aa * -964087001 -> I
Identified 10 / 10 Fields

|>Npc = ah -> Extends Actor
^ Definition.........ah.e -> Lab;
Identified 1 / 1 Fields

|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.af -> [Ljava/lang/String;
^ Name...............ai.p -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dd -> Extends Node

|>Widget = er -> Extends Node
^ Children...........er.dm -> [Ler;
^ InvIDs.............er.dk -> [I
^ StackSizes.........er.dp -> [I
^ ItemAmount.........er.dv * -1107911611 -> I
^ ItemID.............er.dc * 1544876767 -> I
^ WidgetID...........er.p * 678333491 -> I
^ Name...............er.bo -> Ljava/lang/String;
^ Text...............er.bt -> Ljava/lang/String;
^ IsHidden...........er.h -> Z
^ AbsoluteX..........er.c * -1870876879 -> I
^ AbsoluteY..........er.t * 2000525559 -> I
^ RelativeX..........er.i * -810791525 -> I
^ RelativeY..........er.u * -11456729 -> I
^ Width..............er.y * 1971519665 -> I
^ Height.............er.o * -557140845 -> I
^ ParentID...........er.m * -1307931071 -> I
^ ScrollX............er.x * 711913487 -> I
^ ScrollY............er.d * 1314172203 -> I
^ BoundsIndex........er.du * -571932315 -> I
Identified 19 / 19 Fields

|>WidgetNode = g -> Extends Node
^ ID.................g.e * 396096963 -> I
Identified 1 / 1 Fields

|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgp;
^ Size...............fd.e -> I
Identified 2 / 2 Fields

|>GameShell = em -> Extends java/applet/Applet

|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 737899399 -> I
^ Region.............du.dn -> Lcv;
^ Plane..............j.he * -488112017 -> I
^ MenuCount..........client.iw * -1216751055 -> I
^ MenuWidth..........client.if * -764977857 -> I
^ MenuHeight.........q.im * 375469585 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.il -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ew.hl * -3363225 -> I
^ MenuY..............t.hs * 227408155 -> I
^ BaseX..............co.cu * 1899451807 -> I
^ BaseY..............an.cx * -1363749287 -> I
^ Widgets............er.e -> [[Ler;
^ LocalPlayer........client.js -> Ler;
^ LocalPlayers.......client.gf -> [Lk;
^ TileSettings.......l.v -> [[[B
^ TileHeights........l.e -> [[[I
^ LocalNpcs..........client.bs -> [Lah;
^ NpcIndices.........client.bj -> [I
^ Sine...............cp.ah -> [I
^ Cosine.............cp.ar -> [I
^ CameraPitch........fh.ft * 1275644157 -> I
^ CameraYaw..........cg.fc * 335875369 -> I
^ CameraX............dp.fw * 1560919349 -> I
^ CameraY............di.fk * 804195057 -> I
^ CameraZ............cm.fy * 1724252201 -> I
^ GroundItems........client.hm -> [[[Lfg;
^ GameSettings.......fa.k -> [I
^ MapScale...........client.da * 981388969 -> I
^ MapAngle...........client.fz * -209853153 -> I
^ MapOffset..........client.du * 1569718607 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hp -> [I
^ Experiences........client.hq -> [I
^ Energy.............client.jd * 226963261 -> I
^ Weight.............client.jf * 205330531 -> I
^ Rights.............client.jg * 961072827 -> I
^ CurrentWorld.......client.g * 1192188579 -> I
^ LoginState.........client.s * -354138937 -> I
^ PlayerIndex........client.hv * -695034263 -> I
^ WidgetPositionX....client.lj -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lv -> [I
^ WidgetNodeCache....client.jo -> Lfd;
^ CrosshairColor.....client.go -> I
^ DestinationX.......client.mc * 719111439 -> I
^ DestinationY.......client.ml * 1305516855 -> I
Identified 49 / 49 Fields

|>Region = cv -> Extends java/lang/Object
^ SceneTiles.........cv.l -> [[[Lcr;
Identified 1 / 1 Fields

|>BoundaryObject = cc -> Extends java/lang/Object
^ ID.................cc.b * -924363823 -> I
^ Flags..............cc.z * 1553352997 -> I
^ Plane..............cc.e * 1494420173 -> I
^ Height.............cc.q * -1000101607 -> I
^ Render.............cc.l -> Lck;
^ Render2............cc.a -> Lck;
^ Orientation........cc.g * 540954229 -> I
^ LocalX.............cc.v * 1706020299 -> I
^ LocalY.............cc.k * 376863071 -> I
Identified 9 / 9 Fields

|>GameObject = cy -> Extends java/lang/Object
^ ID.................cy.n * -1969901061 -> I
^ Flags..............cy.r * -1445462641 -> I
^ Plane..............cy.e * 1081654433 -> I
^ WorldX.............cy.k * -570064651 -> I
^ WorldY.............cy.g * -1344478653 -> I
^ Height.............cy.v * -1052695161 -> I
^ Render.............cy.q -> Lck;
^ Orientation........cy.l * 1728617553 -> I
^ LocalX.............cy.a * -1282198987 -> I
^ LocalY.............cy.z * -663122803 -> I
^ OffsetX............cy.b * 1130505629 -> I
^ OffsetY............cy.w * -1986211247 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cq -> Extends java/lang/Object
^ Render.............cq.g -> Lck;
^ LocalX.............cq.v * -2107981025 -> I
^ LocalY.............cq.k * -326989297 -> I
^ Plane..............cq.e * 559047593 -> I
^ ID.................cq.q * 226168579 -> I
^ Flags..............cq.l * -999164651 -> I
Identified 6 / 6 Fields

|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.w * 752396509 -> I
^ Flags..............cb.j * -1450941271 -> I
^ LocalX.............cb.v * -1943280291 -> I
^ LocalY.............cb.k * 1511302329 -> I
^ Plane..............cb.e * 356338379 -> I
^ Renderable.........cb.b -> Lck;
^ Renderable2........cb.z -> Lck;
^ Orientation........cb.g * -716890557 -> I
^ Height.............cb.q * -885654277 -> I
^ RelativeX..........cb.l * 1931017305 -> I
^ RelativeY..........cb.a * -255659361 -> I
Identified 11 / 11 Fields

|>SceneTile = cr -> Extends Node
^ GameObject.........cr.p -> [Lcy;
^ GroundDecoration...cr.z -> Lcq;
^ WallDecoration.....cr.b -> Lcb;
^ BoundaryObject.....cr.a -> Lcc;
Identified 4 / 4 Fields

|>Player = k -> Extends Actor
^ Definition.........k.v -> Lfk;
^ Name...............k.e -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = d -> Extends Renderable
^ ID.................d.e * -724726607 -> I
^ StackSizes.........d.v * 1166837837 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Brandon

2015-02-12 23:19:55


//Trading post..

TradingPost: gu
---------------------------------
Status -> e
ItemID -> v * 805835335
Price -> k * 2112353459
Quantity -> g * 346602619
QueryIDs -> ak.op

Kyle

2015-02-19 08:19:17

Revision 73


218 Classes Found

Starting Analysers..

Analysers Finished..

|>Node = gx -> Extends java/lang/Object
^ UID................gx.ey -> J
^ Next...............gx.ev -> Lgx;
^ Prev...............gx.eq -> Lgx;
Identified 3 / 3 Fields

|>Cacheable = gw -> Extends Node
^ Next...............gw.cq -> Lgw;
^ Prev...............gw.ct -> Lgw;
Identified 2 / 2 Fields

|>Renderable = ci -> Extends Cacheable
^ ModelHeight........ci.ck * 842390727 -> I
Identified 1 / 1 Fields

|>Animable = t -> Extends Renderable

|>Model = cr -> Extends Renderable

|>AnimationSequence = aw -> Extends Cacheable

|>NpcDefinition = ak -> Extends Cacheable
^ Actions............ak.c -> [Ljava/lang/String;
^ Name...............ak.p -> Ljava/lang/String;
^ ID.................ak.h * -378333641 -> I
^ CombatLevel........ak.d * -1980888695 -> I
Identified 4 / 4 Fields

|>LinkedList = fs -> Extends java/lang/Object
^ Head...............fs.b -> Lgx;
^ Current............fs.e -> Lgx;
Identified 2 / 2 Fields

|>Actor = al -> Extends Renderable
^ Animation..........al.bq * -860879585 -> I
^ QueueX.............al.bl -> [I
^ QueueY.............al.bn -> [I
^ WorldX.............al.c * -551901 -> I
^ WorldY.............al.j * -805056843 -> I
^ SpokenText.........al.al -> Ljava/lang/String;
^ CombatCycle........al.av * 1788932729 -> I
^ Health.............al.ax * 1266088585 -> I
^ MaxHealth..........al.ap * 760020085 -> I
^ Interactingindex...al.af * -1869370535 -> I
Identified 10 / 10 Fields

|>Npc = aa -> Extends Actor
^ Definition.........aa.b -> Lak;
Identified 1 / 1 Fields

|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ah -> [Ljava/lang/String;
^ Name...............at.y -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dc -> Extends Node

|>Widget = fv -> Extends Node
^ Children...........fv.dw -> [Lfv;
^ InvIDs.............fv.df -> [I
^ StackSizes.........fv.dt -> [I
^ ItemAmount.........fv.ds * 218426873 -> I
^ ItemID.............fv.db * -1755146963 -> I
^ WidgetID...........fv.w * 1924724857 -> I
^ Name...............fv.by -> Ljava/lang/String;
^ Text...............fv.ba -> Ljava/lang/String;
^ IsHidden...........fv.l -> Z
^ AbsoluteX..........fv.a * -1680537665 -> I
^ AbsoluteY..........fv.x * 2006967427 -> I
^ RelativeX..........fv.y * -1404174031 -> I
^ RelativeY..........fv.m * -905898785 -> I
^ Width..............fv.c * -1263550747 -> I
^ Height.............fv.j * -504189851 -> I
^ ParentID...........fv.d * -966593757 -> I
^ ScrollX............fv.u * 1447433963 -> I
^ ScrollY............fv.r * -99555733 -> I
^ BoundsIndex........fv.dy * -883940395 -> I
Identified 19 / 19 Fields

|>WidgetNode = k -> Extends Node
^ ID.................k.b * 162214083 -> I
Identified 1 / 1 Fields

|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.e -> [Lgx;
^ Size...............fx.b -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 1258640475 -> I
^ Region.............ab.df -> Lcf;
^ Plane..............ae.hh * -116701603 -> I
^ MenuCount..........client.ir * 2021413055 -> I
^ MenuWidth..........dx.is * 2055352659 -> I
^ MenuHeight.........ah.ik * -199990797 -> I
^ MenuOptions........client.ib -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............ea.ih * -1104496523 -> I
^ MenuY..............t.ic * -978486703 -> I
^ BaseX..............at.cx * 1186905085 -> I
^ BaseY..............y.cj * 296215395 -> I
^ Widgets............fv.b -> [[Lfv;
^ LocalPlayer........aw.hc -> Li;
^ LocalPlayers.......client.gu -> [Li;
^ TileSettings.......p.e -> [[[B
^ TileHeights........p.b -> [[[I
^ LocalNpcs..........client.bv -> [Laa;
^ NpcIndices.........client.cf -> [I
^ Sine...............cy.aa -> [I
^ Cosine.............cy.ag -> [I
^ CameraPitch........m.fh * 894737773 -> I
^ CameraYaw..........p.fc * 1042346789 -> I
^ CameraX............bh.fg * -259063939 -> I
^ CameraY............client.fo * -1299576321 -> I
^ CameraZ............dq.fm * -170346523 -> I
^ GroundItems........client.hp -> [[[Lfs;
^ GameSettings.......fa.i -> [I
^ MapScale...........client.ft * -622951739 -> I
^ MapAngle...........client.dy * -567739477 -> I
^ MapOffset..........client.er * -808625283 -> I
^ CurrentLevels......client.hm -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hd -> [I
^ Energy.............client.ji * -1381284195 -> I
^ Weight.............client.jr * 1940712049 -> I
^ Rights.............client.jb * -2018582515 -> I
^ CurrentWorld.......client.k * -177359897 -> I
^ LoginState.........client.a * 671167361 -> I
^ PlayerIndex........client.hs * 599978869 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lg -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jo -> Lfx;
^ CrosshairColor.....client.gg * -732180143 -> I
^ DestinationX.......client.my * 1769075259 -> I
^ DestinationY.......client.md * 1238877545 -> I
Identified 49 / 49 Fields

|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.p -> [[[Lcc;
Identified 1 / 1 Fields

|>BoundaryObject = ck -> Extends java/lang/Object
^ ID.................ck.o * 564831467 -> I
^ Flags..............ck.g * -1653933131 -> I
^ Plane..............ck.b * 224794799 -> I
^ Height.............ck.h * -1255248795 -> I
^ Render.............ck.p -> Lci;
^ Render2............ck.n -> Lci;
^ Orientation........ck.k * 265271673 -> I
^ LocalX.............ck.e * -1113594721 -> I
^ LocalY.............ck.i * 1272278549 -> I
Identified 9 / 9 Fields

|>GameObject = cv -> Extends java/lang/Object
^ ID.................cv.w * -1819078663 -> I
^ Flags..............cv.x * 1852856361 -> I
^ Plane..............cv.b * 285057569 -> I
^ WorldX.............cv.i * -836364561 -> I
^ WorldY.............cv.k * -1308107785 -> I
^ Height.............cv.e * 584688213 -> I
^ Render.............cv.h -> Lci;
^ Orientation........cv.p * -1877250055 -> I
^ LocalX.............cv.n * -237732833 -> I
^ LocalY.............cv.g * -905981917 -> I
^ OffsetX............cv.o * 1187390829 -> I
^ OffsetY............cv.z * 106685067 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cn -> Extends java/lang/Object
^ Render.............cn.k -> Lci;
^ LocalX.............cn.e * -322435311 -> I
^ LocalY.............cn.i * -2016553023 -> I
^ Plane..............cn.b * 1094891375 -> I
^ ID.................cn.h * 194009537 -> I
^ Flags..............cn.p * -1133823737 -> I
Identified 6 / 6 Fields

|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.z * 1300414769 -> I
^ Flags..............ce.t * 36749803 -> I
^ LocalX.............ce.e * -82386193 -> I
^ LocalY.............ce.i * -686075305 -> I
^ Plane..............ce.b * -2080710915 -> I
^ Renderable.........ce.o -> Lci;
^ Renderable2........ce.g -> Lci;
^ Orientation........ce.k * -1490951853 -> I
^ Height.............ce.h * -1403102901 -> I
^ RelativeX..........ce.p * 638682415 -> I
^ RelativeY..........ce.n * -1218064393 -> I
Identified 11 / 11 Fields

|>SceneTile = cc -> Extends Node
^ GameObject.........cc.y -> [Lcv;
^ GroundDecoration...cc.g -> Lcn;
^ WallDecoration.....cc.o -> Lce;
^ BoundaryObject.....cc.n -> Lck;
Identified 4 / 4 Fields

|>Player = i -> Extends Actor
^ Definition.........i.e -> Lfo;
^ Name...............i.b -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = r -> Extends Renderable
^ ID.................r.b * 841385459 -> I
^ StackSizes.........r.e * -1272897971 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle

2015-02-26 08:38:48

Revision 74

218 Classes Found 

Beginning Deob..
Removed 2572 Dummy Methods (1339.34 ms)
Reordered 2238 Multiplier Instructions (127.85 ms)
Reordered 2134 Arithmetic Statements (1459.01 ms)
Removed 4255 Exceptions (1005.55 ms)
Removed 1036 Opaque Predicates (244.0 ms)
Removed 579 Dummy Parameters (494.35 ms)
Total Deob took 4670.09 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gq -> Extends java/lang/Object
^ UID................gq.ej -> J
^ Next...............gq.ee -> Lgq;
^ Prev...............gq.eq -> Lgq;
Identified 3 / 3 Fields

|>Cacheable = ge -> Extends Node
^ Next...............ge.ci -> Lge;
^ Prev...............ge.cq -> Lge;
Identified 2 / 2 Fields

|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.cw * 1802750145 -> I
Identified 1 / 1 Fields

|>Animable = k -> Extends Renderable

|>Model = cl -> Extends Renderable

|>AnimationSequence = aa -> Extends Cacheable

|>NpcDefinition = ax -> Extends Cacheable
^ Actions............ax.g -> [Ljava/lang/String;
^ Name...............ax.m -> Ljava/lang/String;
^ ID.................ax.l * 753371259 -> I
^ CombatLevel........ax.p * 1014158119 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.a -> Lgq;
^ Current............fg.v -> Lgq;
Identified 2 / 2 Fields

|>Actor = aq -> Extends Renderable
^ Animation..........aq.bu * -433706235 -> I
^ QueueX.............aq.bh -> [I
^ QueueY.............aq.bj -> [I
^ WorldX.............aq.g * 404428603 -> I
^ WorldY.............aq.y * -1490664571 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ad * -724893931 -> I
^ Health.............aq.au * -1828850553 -> I
^ MaxHealth..........aq.ak * 100013999 -> I
^ Interactingindex...aq.aj * -1206972333 -> I
Identified 10 / 10 Fields

|>Npc = ae -> Extends Actor
^ Definition.........ae.a -> Lax;
Identified 1 / 1 Fields

|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.ah -> [Ljava/lang/String;
^ Name...............az.f -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = di -> Extends Node

|>Widget = ft -> Extends Node
^ Children...........ft.dn -> [Lft;
^ InvIDs.............ft.dr -> [I
^ StackSizes.........ft.dv -> [I
^ ItemAmount.........ft.dl * -1877296303 -> I
^ ItemID.............ft.dt * -5424365 -> I
^ WidgetID...........ft.f * -1866039137 -> I
^ Name...............ft.ba -> Ljava/lang/String;
^ Text...............ft.bm -> Ljava/lang/String;
^ IsHidden...........ft.r -> Z
^ AbsoluteX..........ft.h * -1209469007 -> I
^ AbsoluteY..........ft.x * -493238439 -> I
^ RelativeX..........ft.u * -1111468299 -> I
^ RelativeY..........ft.j * 1595666411 -> I
^ Width..............ft.g * 805002637 -> I
^ Height.............ft.y * -1004717071 -> I
^ ParentID...........ft.p * 1574594539 -> I
^ ScrollX............ft.z * 531263513 -> I
^ ScrollY............ft.c * -1991825281 -> I
^ BoundsIndex........ft.dm * -553106931 -> I
Identified 19 / 19 Fields

|>WidgetNode = b -> Extends Node
^ ID.................b.a * -1220935357 -> I
Identified 1 / 1 Fields

|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.v -> [Lgq;
^ Size...............fh.a -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Player = i -> Extends Actor
^ Definition.........i.v -> Lff;
^ Name...............i.a -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -1223223371 -> I
^ Region.............gc.dv -> Lct;
^ Plane..............y.he * 87713183 -> I
^ MenuCount..........client.ik * 445599935 -> I
^ MenuWidth..........v.is * 55630027 -> I
^ MenuHeight.........cb.iv * 183606305 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............ad.if * -856693505 -> I
^ MenuY..............fu.iw * -1766645199 -> I
^ BaseX..............dc.cu * -2071335905 -> I
^ BaseY..............cu.ca * -1046564359 -> I
^ Widgets............ft.a -> [[Lft;
^ LocalPlayer........cr.hz -> Li;
^ LocalPlayers.......client.hd -> [Li;
^ TileSettings.......m.v -> [[[B
^ TileHeights........m.a -> [[[I
^ LocalNpcs..........client.cr -> [Lae;
^ NpcIndices.........client.cw -> [I
^ Sine...............co.ae -> [I
^ Cosine.............co.av -> [I
^ CameraPitch........ao.fl * 362746213 -> I
^ CameraYaw..........dr.fd * -1758149661 -> I
^ CameraX............an.fo * 1659667383 -> I
^ CameraY............er.fz * -875394883 -> I
^ CameraZ............n.ff * 820898407 -> I
^ GroundItems........client.hj -> [[[Lfg;
^ GameSettings.......fu.i -> [I
^ MapScale...........client.fm * -422086387 -> I
^ MapAngle...........client.et * -148158859 -> I
^ MapOffset..........client.ej * -695888753 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hw -> [I
^ Energy.............client.ju * -1490565209 -> I
^ Weight.............client.jp * 885212209 -> I
^ Rights.............client.jz * -1572330347 -> I
^ CurrentWorld.......client.b * -1276662997 -> I
^ LoginState.........client.u * -214882771 -> I
^ PlayerIndex........client.hv * -1508358289 -> I
^ WidgetPositionX....client.lu -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jr -> Lfh;
^ CrosshairColor.....client.gt * -1127086643 -> I
^ DestinationX.......client.mo * 1192318035 -> I
^ DestinationY.......client.mt * 1715520267 -> I
Identified 49 / 49 Fields

|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.m -> [[[Lcv;
Identified 1 / 1 Fields

|>BoundaryObject = cw -> Extends java/lang/Object
^ ID.................cw.e * -1483668077 -> I
^ Flags..............cw.n * 1203523989 -> I
^ Plane..............cw.a * -1781326829 -> I
^ Height.............cw.l * 1332204993 -> I
^ Render.............cw.m -> Lcr;
^ Render2............cw.w -> Lcr;
^ Orientation........cw.b * -977052365 -> I
^ LocalX.............cw.v * -429630655 -> I
^ LocalY.............cw.i * -1732503103 -> I
Identified 9 / 9 Fields

|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.d * -1211010875 -> I
^ Flags..............ck.x * -1327140669 -> I
^ Plane..............ck.a * -1560652333 -> I
^ WorldX.............ck.i * -97829513 -> I
^ WorldY.............ck.b * -1272970967 -> I
^ Height.............ck.v * -1443553043 -> I
^ Render.............ck.l -> Lcr;
^ Orientation........ck.m * -322547213 -> I
^ LocalX.............ck.w * -451326837 -> I
^ LocalY.............ck.n * -1669424973 -> I
^ OffsetX............ck.e * 589114397 -> I
^ OffsetY............ck.s * -469048253 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.b -> Lcr;
^ LocalX.............cd.v * -1772566441 -> I
^ LocalY.............cd.i * -351681755 -> I
^ Plane..............cd.a * -1549596987 -> I
^ ID.................cd.l * 2119625601 -> I
^ Flags..............cd.m * -436741667 -> I
Identified 6 / 6 Fields

|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.s * -1933340315 -> I
^ Flags..............cb.k * -847517709 -> I
^ LocalX.............cb.v * -2085214893 -> I
^ LocalY.............cb.i * 387289189 -> I
^ Plane..............cb.a * -748628777 -> I
^ Renderable.........cb.e -> Lcr;
^ Renderable2........cb.n -> Lcr;
^ Orientation........cb.b * -344024793 -> I
^ Height.............cb.l * -769355953 -> I
^ RelativeX..........cb.m * 360398885 -> I
^ RelativeY..........cb.w * -1686394995 -> I
Identified 11 / 11 Fields

|>SceneTile = cv -> Extends Node
^ GameObject.........cv.f -> [Lck;
^ GroundDecoration...cv.n -> Lcd;
^ WallDecoration.....cv.e -> Lcb;
^ BoundaryObject.....cv.w -> Lcw;
Identified 4 / 4 Fields

|>Item = c -> Extends Renderable
^ ID.................c.a * 2057899465 -> I
^ StackSizes.........c.v * 1902127977 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..

Kyle

2015-03-19 08:33:12

Revision 75


218 Classes Found

Beginning Deob..
Removed 2608 Dummy Methods (1421.3 ms)
Reordered 2204 Multiplier Instructions (131.35 ms)
Reordered 2100 Arithmetic Statements (1519.82 ms)
Removed 4367 Exceptions (1108.45 ms)
Removed 991 Opaque Predicates (266.8 ms)
Removed 570 Dummy Parameters (523.74 ms)
Total Deob took 4971.46 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gu -> Extends java/lang/Object
^ UID................gu.ek -> J
^ Next...............gu.ey -> Lgu;
^ Prev...............gu.eq -> Lgu;
Identified 3 / 3 Fields

|>Cacheable = ga -> Extends Node
^ Next...............ga.cj -> Lga;
^ Prev...............ga.co -> Lga;
Identified 2 / 2 Fields

|>Renderable = cg -> Extends Cacheable
^ ModelHeight........cg.ch * -2076584165 -> I
Identified 1 / 1 Fields

|>Animable = o -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = ax -> Extends Cacheable

|>NpcDefinition = ac -> Extends Cacheable
^ Actions............ac.i -> [Ljava/lang/String;
^ Name...............ac.g -> Ljava/lang/String;
^ ID.................ac.l * -679904907 -> I
^ CombatLevel........ac.x * -1518960983 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.v -> Lgu;
^ Current............fg.t -> Lgu;
Identified 2 / 2 Fields

|>Actor = aq -> Extends Renderable
^ Animation..........aq.bx * 1541259289 -> I
^ QueueX.............aq.bg -> [I
^ QueueY.............aq.bq -> [I
^ WorldX.............aq.i * 742315799 -> I
^ WorldY.............aq.w * 679388599 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ak * -900377641 -> I
^ Health.............aq.aw * 30698337 -> I
^ MaxHealth..........aq.ag * 1309584439 -> I
^ Interactingindex...aq.ay * -1632167987 -> I
Identified 10 / 10 Fields

|>Npc = at -> Extends Actor
^ Definition.........at.v -> Lac;
Identified 1 / 1 Fields

|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ao -> [Ljava/lang/String;
^ Name...............ap.c -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dp -> Extends Node

|>Widget = fb -> Extends Node
^ Children...........fb.df -> [Lfb;
^ InvIDs.............fb.dt -> [I
^ StackSizes.........fb.dc -> [I
^ ItemAmount.........fb.da * -26218729 -> I
^ ItemID.............fb.dh * 1330697751 -> I
^ WidgetID...........fb.r * -1799935417 -> I
^ Name...............fb.bw -> Ljava/lang/String;
^ Text...............fb.bt -> Ljava/lang/String;
^ IsHidden...........fb.h -> Z
^ AbsoluteX..........fb.d * -1074946661 -> I
^ AbsoluteY..........fb.b * -262566727 -> I
^ RelativeX..........fb.y * -1786875589 -> I
^ RelativeY..........fb.a * 727017525 -> I
^ Width..............fb.i * -629861411 -> I
^ Height.............fb.w * 1797821409 -> I
^ ParentID...........fb.x * -1152345533 -> I
^ ScrollX............fb.z * -787493209 -> I
^ ScrollY............fb.u * 447954951 -> I
^ BoundsIndex........fb.di * 2058010591 -> I
Identified 19 / 19 Fields

|>WidgetNode = j -> Extends Node
^ ID.................j.v * 1542280929 -> I
Identified 1 / 1 Fields

|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.t -> [Lgu;
^ Size...............fx.v -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Player = f -> Extends Actor
^ Definition.........f.t -> Lfv;
^ Name...............f.v -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.a * -410087427 -> I
^ Region.............r.dc -> Lcf;
^ Plane..............dy.hx * 1506130791 -> I
^ MenuCount..........client.io * -575648597 -> I
^ MenuWidth..........at.id * -1149652185 -> I
^ MenuHeight.........cq.ih * 1453017375 -> I
^ MenuOptions........client.iw -> [Ljava/lang/String;
^ MenuActions........client.im -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............v.ib * 1756018063 -> I
^ MenuY..............y.ic * 100359279 -> I
^ BaseX..............l.cm * -357986281 -> I
^ BaseY..............ds.cs * -2125242175 -> I
^ Widgets............fb.v -> [[Lfb;
^ LocalPlayer........cv.hq -> Lf;
^ LocalPlayers.......client.hs -> [Lf;
^ TileSettings.......g.t -> [[[B
^ TileHeights........g.v -> [[[I
^ LocalNpcs..........client.cg -> [Lat;
^ NpcIndices.........client.ch -> [I
^ Sine...............cz.at -> [I
^ Cosine.............cz.ai -> [I
^ CameraPitch........fj.fq * 1667479439 -> I
^ CameraYaw..........ax.fo * 267381981 -> I
^ CameraX............dt.fe * -946112513 -> I
^ CameraY............h.fc * -2062147283 -> I
^ CameraZ............u.fv * -237353751 -> I
^ GroundItems........client.hi -> [[[Lfg;
^ GameSettings.......fu.f -> [I
^ MapScale...........client.ft * 1594305451 -> I
^ MapAngle...........client.eb * -434749445 -> I
^ MapOffset..........client.ek * 1829127997 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hb -> [I
^ Energy.............client.jd * -1046507791 -> I
^ Weight.............client.jq * 1038250285 -> I
^ Rights.............client.jo * -1834444241 -> I
^ CurrentWorld.......client.j * 434998089 -> I
^ LoginState.........client.d * -2125457235 -> I
^ PlayerIndex........client.hh * 752862473 -> I
^ WidgetPositionX....client.lt -> [I
^ WidgetPositionY....client.ls -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.jy -> Lfx;
^ CrosshairColor.....client.gx * 534281385 -> I
^ DestinationX.......client.mf * 550179199 -> I
^ DestinationY.......client.mz * -355320924 -> I
Identified 49 / 49 Fields

|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.g -> [[[Lce;
Identified 1 / 1 Fields

|>BoundaryObject = ch -> Extends java/lang/Object
^ ID.................ch.p * -1935573789 -> I
^ Flags..............ch.y * -1915850753 -> I
^ Plane..............ch.v * 1994366875 -> I
^ Height.............ch.l * 1930174247 -> I
^ Render.............ch.g -> Lcg;
^ Render2............ch.k -> Lcg;
^ Orientation........ch.j * 1939817619 -> I
^ LocalX.............ch.t * 247142883 -> I
^ LocalY.............ch.f * 1817835363 -> I
Identified 9 / 9 Fields

|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.r * 896242355 -> I
^ Flags..............cq.s * -1858542261 -> I
^ Plane..............cq.v * -1393543967 -> I
^ WorldX.............cq.f * 1665910457 -> I
^ WorldY.............cq.j * 1031819937 -> I
^ Height.............cq.t * 338400677 -> I
^ Render.............cq.l -> Lcg;
^ Orientation........cq.g * -836683317 -> I
^ LocalX.............cq.k * -1785184799 -> I
^ LocalY.............cq.y * -952548273 -> I
^ OffsetX............cq.p * -1410855579 -> I
^ OffsetY............cq.m * 1050678045 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.j -> Lcg;
^ LocalX.............cr.t * -14092033 -> I
^ LocalY.............cr.f * -598166183 -> I
^ Plane..............cr.v * -1370118701 -> I
^ ID.................cr.l * -64332139 -> I
^ Flags..............cr.g * 2101179183 -> I
Identified 6 / 6 Fields

|>WallDecoration = cv -> Extends java/lang/Object
^ ID.................cv.m * 1758031355 -> I
^ Flags..............cv.o * 692429477 -> I
^ LocalX.............cv.t * -619391667 -> I
^ LocalY.............cv.f * -991178023 -> I
^ Plane..............cv.v * -1355693239 -> I
^ Renderable.........cv.p -> Lcg;
^ Renderable2........cv.y -> Lcg;
^ Orientation........cv.j * -2027692487 -> I
^ Height.............cv.l * 1480729625 -> I
^ RelativeX..........cv.g * 1261465955 -> I
^ RelativeY..........cv.k * -2094839705 -> I
Identified 11 / 11 Fields

|>SceneTile = ce -> Extends Node
^ GameObject.........ce.c -> [Lcq;
^ GroundDecoration...ce.y -> Lcr;
^ WallDecoration.....ce.p -> Lcv;
^ BoundaryObject.....ce.k -> Lch;
Identified 4 / 4 Fields

|>Item = u -> Extends Renderable
^ ID.................u.v * -1250006305 -> I
^ StackSizes.........u.t * -1349191617 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle

2015-03-30 08:36:22

Revision 76

Beginning Deob..
Removed 2571 Dummy Methods (1430.23 ms)
Reordered 2180 Multiplier Instructions (138.78 ms)
Reordered 2128 Arithmetic Statements (1491.26 ms)
Removed 4340 Exceptions (1131.31 ms)
Removed 1021 Opaque Predicates (275.33 ms)
Removed 578 Dummy Parameters (488.32 ms)
Total Deob took 4955.23 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gu -> Extends java/lang/Object
^ UID................gu.ej -> J
^ Next...............gu.ev -> Lgu;
^ Prev...............gu.ee -> Lgu;
Identified 3 / 3 Fields

|>Cacheable = go -> Extends Node
^ Next...............go.cd -> Lgo;
^ Prev...............go.cx -> Lgo;
Identified 2 / 2 Fields

|>Renderable = cc -> Extends Cacheable
^ ModelHeight........cc.cq * -1519657271 -> I
Identified 1 / 1 Fields

|>Animable = h -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = at -> Extends Cacheable

|>NpcDefinition = aq -> Extends Cacheable
^ Actions............aq.x -> [Ljava/lang/String;
^ Name...............aq.f -> Ljava/lang/String;
^ ID.................aq.r * 1232602479 -> I
^ CombatLevel........aq.v * 1904337163 -> I
Identified 4 / 4 Fields

|>LinkedList = ft -> Extends java/lang/Object
^ Head...............ft.p -> Lgu;
^ Current............ft.y -> Lgu;
Identified 2 / 2 Fields

|>Actor = ab -> Extends Renderable
^ Animation..........ab.be * 2003772957 -> I
^ QueueX.............ab.by -> [I
^ QueueY.............ab.bv -> [I
^ WorldX.............ab.x * 344324731 -> I
^ WorldY.............ab.n * 410133195 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.an * 214177295 -> I
^ Health.............ab.ad * -278487809 -> I
^ MaxHealth..........ab.ae * -735327649 -> I
^ Interactingindex...ab.ak * -1978155977 -> I
Identified 10 / 10 Fields

|>Npc = ax -> Extends Actor
^ Definition.........ax.p -> Laq;
Identified 1 / 1 Fields

|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.af -> [Ljava/lang/String;
^ Name...............az.m -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dg -> Extends Node

|>Widget = fy -> Extends Node
^ Children...........fy.du -> [Lfy;
^ InvIDs.............fy.do -> [I
^ StackSizes.........fy.dc -> [I
^ ItemAmount.........fy.dx * 547767165 -> I
^ ItemID.............fy.dd * 277266241 -> I
^ WidgetID...........fy.w * -343568587 -> I
^ Name...............fy.bq -> Ljava/lang/String;
^ Text...............fy.bp -> Ljava/lang/String;
^ IsHidden...........fy.l -> Z
^ AbsoluteX..........fy.g * 270397711 -> I
^ AbsoluteY..........fy.j * -1559992561 -> I
^ RelativeX..........fy.y * 1714124075 -> I
^ RelativeY..........fy.a * 1955978631 -> I
^ Width..............fy.x * -979979339 -> I
^ Height.............fy.n * -679845263 -> I
^ ParentID...........fy.v * 1296219715 -> I
^ ScrollX............fy.t * -105191769 -> I
^ ScrollY............fy.i * 118919307 -> I
^ BoundsIndex........fy.dh * -1424134083 -> I
Identified 19 / 19 Fields

|>WidgetNode = c -> Extends Node
^ ID.................c.p * 264510519 -> I
Identified 1 / 1 Fields

|>HashTable = fv -> Extends java/lang/Object
^ Buckets............fv.y -> [Lgu;
^ Size...............fv.p -> I
Identified 2 / 2 Fields

|>GameShell = ee -> Extends java/applet/Applet

|>Player = d -> Extends Actor
^ Definition.........d.y -> Lfx;
^ Name...............d.p -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.n * -663489053 -> I
^ Region.............ab.dc -> Lcb;
^ Plane..............aa.hk * 1605115673 -> I
^ MenuCount..........client.ik * -1439405891 -> I
^ MenuWidth..........gw.ih * -122757737 -> I
^ MenuHeight.........p.iy * 1657212383 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.io -> Z
^ MenuX..............ag.id * -253453921 -> I
^ MenuY..............ar.ib * 241721807 -> I
^ BaseX..............y.cl * 647841267 -> I
^ BaseY..............ak.ca * 1859666401 -> I
^ Widgets............fy.p -> [[Lfy;
^ LocalPlayer........es.hr -> Ld;
^ LocalPlayers.......client.hz -> [Ld;
^ TileSettings.......f.y -> [[[B
^ TileHeights........f.p -> [[[I
^ LocalNpcs..........client.cc -> [Lax;
^ NpcIndices.........client.cx -> [I
^ Sine...............ct.ax -> [I
^ Cosine.............ct.av -> [I
^ CameraPitch........fy.ff * -817478599 -> I
^ CameraYaw..........eq.fq * 883937737 -> I
^ CameraX............m.fi * -134536449 -> I
^ CameraY............ap.fa * -2083022013 -> I
^ CameraZ............bl.fx * 216170931 -> I
^ GroundItems........client.hd -> [[[Lft;
^ GameSettings.......fj.d -> [I
^ MapScale...........client.fo * 1723977503 -> I
^ MapAngle...........client.ez * 1470531647 -> I
^ MapOffset..........client.ej * 1268555147 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.jr * 284204431 -> I
^ Weight.............client.jk * -579546487 -> I
^ Rights.............client.ja * -237948135 -> I
^ CurrentWorld.......client.r * 1156372269 -> I
^ LoginState.........client.j * 213146737 -> I
^ PlayerIndex........client.ht * 105206393 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lr -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jv -> Lfv;
^ CrosshairColor.....client.gt * 540374079 -> I
^ DestinationX.......client.mz * -389896781 -> I
^ DestinationY.......client.mf * -2088166175 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.f -> [[[Lcs;
Identified 1 / 1 Fields

|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.o * 1524863537 -> I
^ Flags..............cx.k * -1905021885 -> I
^ Plane..............cx.p * -1508515667 -> I
^ Height.............cx.r * 928469089 -> I
^ Render.............cx.f -> Lcc;
^ Render2............cx.z -> Lcc;
^ Orientation........cx.c * -344631017 -> I
^ LocalX.............cx.y * 655678353 -> I
^ LocalY.............cx.d * 901350325 -> I
Identified 9 / 9 Fields

|>GameObject = cp -> Extends java/lang/Object
^ ID.................cp.w * 1572652897 -> I
^ Flags..............cp.q * -1716270821 -> I
^ Plane..............cp.p * 472151543 -> I
^ WorldX.............cp.d * -648805017 -> I
^ WorldY.............cp.c * 137145835 -> I
^ Height.............cp.y * -1795330315 -> I
^ Render.............cp.r -> Lcc;
^ Orientation........cp.f * -1218553541 -> I
^ LocalX.............cp.z * 684549113 -> I
^ LocalY.............cp.k * -181260325 -> I
^ OffsetX............cp.o * 2049434497 -> I
^ OffsetY............cp.s * -1923188837 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.c -> Lcc;
^ LocalX.............cg.y * 1864479847 -> I
^ LocalY.............cg.d * 1754613847 -> I
^ Plane..............cg.p * -495892737 -> I
^ ID.................cg.r * 1956093051 -> I
^ Flags..............cg.f * -2145416247 -> I
Identified 6 / 6 Fields

|>WallDecoration = co -> Extends java/lang/Object
^ ID.................co.s * 1000241739 -> I
^ Flags..............co.h * -489536597 -> I
^ LocalX.............co.y * -891121663 -> I
^ LocalY.............co.d * -828818205 -> I
^ Plane..............co.p * -2069465491 -> I
^ Renderable.........co.o -> Lcc;
^ Renderable2........co.k -> Lcc;
^ Orientation........co.c * -1484195167 -> I
^ Height.............co.r * 1180749621 -> I
^ RelativeX..........co.f * 529856113 -> I
^ RelativeY..........co.z * 240448247 -> I
Identified 11 / 11 Fields

|>SceneTile = cs -> Extends Node
^ GameObject.........cs.m -> [Lcp;
^ GroundDecoration...cs.k -> Lcg;
^ WallDecoration.....cs.o -> Lco;
^ BoundaryObject.....cs.z -> Lcx;
Identified 4 / 4 Fields

|>Item = i -> Extends Renderable
^ ID.................i.p * -1162569333 -> I
^ StackSizes.........i.y * 1716037057 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle

2015-04-16 07:17:20

Revision 77:


221 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gw -> Extends java/lang/Object
^ UID................gw.ei -> J
^ Next...............gw.ed -> Lgw;
^ Prev...............gw.en -> Lgw;
Identified 3 / 3 Fields

|>Cacheable = gb -> Extends Node
^ Next...............gb.cs -> Lgb;
^ Prev...............gb.cx -> Lgb;
Identified 2 / 2 Fields

|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.ct * -114090705 -> I
Identified 1 / 1 Fields

|>Animable = u -> Extends Renderable

|>Model = ch -> Extends Renderable

|>AnimationSequence = as -> Extends Cacheable

|>NpcDefinition = al -> Extends Cacheable
^ Actions............al.z -> [Ljava/lang/String;
^ Name...............al.t -> Ljava/lang/String;
^ ID.................al.n * -1876632011 -> I
^ CombatLevel........al.v * -1611440989 -> I
Identified 4 / 4 Fields

|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.q -> Lgw;
^ Current............gq.s -> Lgw;
Identified 2 / 2 Fields

|>Actor = ak -> Extends Renderable
^ Animation..........ak.bu * -540495267 -> I
^ QueueX.............ak.bm -> [I
^ QueueY.............ak.bk -> [I
^ WorldX.............ak.z * 75290311 -> I
^ WorldY.............ak.x * -363141049 -> I
^ SpokenText.........ak.ac -> Ljava/lang/String;
^ CombatCycle........ak.au * -1333242219 -> I
^ Health.............ak.ap * 1114196473 -> I
^ MaxHealth..........ak.aw * -1005324827 -> I
^ Interactingindex...ak.ar * 1538224937 -> I
Identified 10 / 10 Fields

|>Npc = av -> Extends Actor
^ Definition.........av.q -> Lal;
Identified 1 / 1 Fields

|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ai -> [Ljava/lang/String;
^ Name...............ao.u -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dx -> Extends Node

|>Widget = fl -> Extends Node
^ Children...........fl.dz -> [Lfl;
^ InvIDs.............fl.do -> [I
^ StackSizes.........fl.da -> [I
^ ItemAmount.........fl.dv * -918666219 -> I
^ ItemID.............fl.dt * -1373681089 -> I
^ WidgetID...........fl.u * -676538189 -> I
^ Name...............fl.bh -> Ljava/lang/String;
^ Text...............fl.bt -> Ljava/lang/String;
^ IsHidden...........fl.i -> Z
^ AbsoluteX..........fl.j * -703792851 -> I
^ AbsoluteY..........fl.f * 1276333931 -> I
^ RelativeX..........fl.y * -377056223 -> I
^ RelativeY..........fl.w * -1595102667 -> I
^ Width..............fl.z * 161636371 -> I
^ Height.............fl.x * -924378175 -> I
^ ParentID...........fl.v * 2143387449 -> I
^ ScrollX............fl.c * 1105336537 -> I
^ ScrollY............fl.r * -1362364259 -> I
^ BoundsIndex........fl.dh * -59517411 -> I
Identified 19 / 19 Fields

|>WidgetNode = e -> Extends Node
^ ID.................e.q * -803837919 -> I
Identified 1 / 1 Fields

|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.s -> [Lgw;
^ Size...............gj.q -> I
Identified 2 / 2 Fields

|>GameShell = ep -> Extends java/applet/Applet

|>Player = h -> Extends Actor
^ Definition.........h.s -> Lfd;
^ Name...............h.q -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * -324659881 -> I
^ Region.............g.da -> Lct;
^ Plane..............ge.hb * 1936859087 -> I
^ MenuCount..........client.iq * -1716544455 -> I
^ MenuWidth..........a.is * 1057493767 -> I
^ MenuHeight.........g.ic * 728688157 -> I
^ MenuOptions........client.ik -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.ie -> Z
^ MenuX..............d.ii * 53338249 -> I
^ MenuY..............ck.ip * 112425713 -> I
^ BaseX..............bd.cb * 707716209 -> I
^ BaseY..............dk.cw * -2080426823 -> I
^ Widgets............fl.q -> [[Lfl;
^ LocalPlayer........client.hg -> Lh;
^ LocalPlayers.......client.hn -> [Lh;
^ TileSettings.......t.s -> [[[B
^ TileHeights........t.q -> [[[I
^ LocalNpcs..........client.ck -> [Lav;
^ NpcIndices.........client.ct -> [I
^ Sine...............cy.aq -> [I
^ Cosine.............cy.av -> [I
^ CameraPitch........bg.fl * 1673524137 -> I
^ CameraYaw..........client.fw * 1090233445 -> I
^ CameraX............fj.fk * -929761141 -> I
^ CameraY............da.fn * 1246349073 -> I
^ CameraZ............p.fo * -409216847 -> I
^ GroundItems........client.hi -> [[[Lgq;
^ GameSettings.......fy.h -> [I
^ MapScale...........client.eb * 227972967 -> I
^ MapAngle...........client.fi * 772996239 -> I
^ MapOffset..........client.ei * 1604018603 -> I
^ CurrentLevels......client.hc -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jf * 1583331183 -> I
^ Weight.............client.jr * 175429797 -> I
^ Rights.............client.jp * 1387198355 -> I
^ CurrentWorld.......client.e * 1092300457 -> I
^ LoginState.........client.j * -672382549 -> I
^ PlayerIndex........client.hk * -1755399287 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.lj -> [I
^ WidgetNodeCache....client.js -> Lgj;
^ CrosshairColor.....client.gb * -1038664893 -> I
^ DestinationX.......client.mg * -203790631 -> I
^ DestinationY.......client.mt * -1220267055 -> I
Identified 49 / 49 Fields

|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.t -> [[[Lcr;
Identified 1 / 1 Fields

|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.m * 1159473645 -> I
^ Flags..............cx.o * -186390567 -> I
^ Plane..............cx.q * -152677505 -> I
^ Height.............cx.n * -1477530327 -> I
^ Render.............cx.t -> Lcq;
^ Render2............cx.l -> Lcq;
^ Orientation........cx.e * 1334815241 -> I
^ LocalX.............cx.s * 325897567 -> I
^ LocalY.............cx.h * -260565535 -> I
Identified 9 / 9 Fields

|>GameObject = cz -> Extends java/lang/Object
^ ID.................cz.g * -72363843 -> I
^ Flags..............cz.a * 2219179 -> I
^ Plane..............cz.q * 1196306389 -> I
^ WorldX.............cz.h * 417053007 -> I
^ WorldY.............cz.e * -812364163 -> I
^ Height.............cz.s * 1412047677 -> I
^ Render.............cz.n -> Lcq;
^ Orientation........cz.t * 1283234505 -> I
^ LocalX.............cz.l * -48842163 -> I
^ LocalY.............cz.o * -1801033531 -> I
^ OffsetX............cz.m * -801683185 -> I
^ OffsetY............cz.k * 140343819 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.e -> Lcq;
^ LocalX.............cg.s * -1888135039 -> I
^ LocalY.............cg.h * 1022359193 -> I
^ Plane..............cg.q * 1513039059 -> I
^ ID.................cg.n * 4764675 -> I
^ Flags..............cg.t * -2073091927 -> I
Identified 6 / 6 Fields

|>WallDecoration = cu -> Extends java/lang/Object
^ ID.................cu.k * 404638575 -> I
^ Flags..............cu.p * -1602612401 -> I
^ LocalX.............cu.s * 464325435 -> I
^ LocalY.............cu.h * -111253481 -> I
^ Plane..............cu.q * 1667428927 -> I
^ Renderable.........cu.m -> Lcq;
^ Renderable2........cu.o -> Lcq;
^ Orientation........cu.e * -621481783 -> I
^ Height.............cu.n * -1442130283 -> I
^ RelativeX..........cu.t * 771298549 -> I
^ RelativeY..........cu.l * 1903409447 -> I
Identified 11 / 11 Fields

|>SceneTile = cr -> Extends Node
^ GameObject.........cr.u -> [Lcz;
^ GroundDecoration...cr.o -> Lcg;
^ WallDecoration.....cr.m -> Lcu;
^ BoundaryObject.....cr.l -> Lcx;
Identified 4 / 4 Fields

|>Item = an -> Extends Renderable
^ ID.................an.q * -372926419 -> I
^ StackSizes.........an.s * -1412142893 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..

Kyle

2015-04-30 08:34:18

Revision 78

221 Classes Found

Beginning Deob..
Removed 2611 Dummy Methods (1417.67 ms)
Reordered 2768 Multiplier Instructions (149.39 ms)
Reordered 2376 Arithmetic Statements (1572.93 ms)
Removed 4359 Exceptions (1016.35 ms)
Removed 965 Opaque Predicates (247.91 ms)
Removed 577 Dummy Parameters (508.13 ms)
Total Deob took 4912.37 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gm -> Extends java/lang/Object
^ UID................gm.ec -> J
^ Next...............gm.ej -> Lgm;
^ Prev...............gm.eo -> Lgm;
Identified 3 / 3 Fields

|>Cacheable = gd -> Extends Node
^ Next...............gd.ci -> Lgd;
^ Prev...............gd.cv -> Lgd;
Identified 2 / 2 Fields

|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cb * -718238777 -> I
Identified 1 / 1 Fields

|>Animable = h -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = ah -> Extends Cacheable

|>NpcDefinition = ay -> Extends Cacheable
^ Actions............ay.b -> [Ljava/lang/String;
^ Name...............ay.w -> Ljava/lang/String;
^ ID.................ay.u * -1471228279 -> I
^ CombatLevel........ay.n * 210860257 -> I
Identified 4 / 4 Fields

|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.e -> Lgm;
^ Current............gh.a -> Lgm;
Identified 2 / 2 Fields

|>Actor = ab -> Extends Renderable
^ Animation..........ab.bl * 1048158519 -> I
^ QueueX.............ab.bs -> [I
^ QueueY.............ab.bo -> [I
^ WorldX.............ab.b * 1164900853 -> I
^ WorldY.............ab.x * 109190397 -> I
^ SpokenText.........ab.ae -> Ljava/lang/String;
^ CombatCycle........ab.ar * 94507795 -> I
^ Health.............ab.aq * -1246048179 -> I
^ MaxHealth..........ab.ac * 1064445695 -> I
^ Interactingindex...ab.ad * -522366309 -> I
Identified 10 / 10 Fields

|>Npc = am -> Extends Actor
^ Definition.........am.e -> Lay;
Identified 1 / 1 Fields

|>ObjectDefinition = ag -> Extends Cacheable
^ Actions............ag.ao -> [Ljava/lang/String;
^ Name...............ag.h -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dh -> Extends Node

|>Widget = fb -> Extends Node
^ Children...........fb.do -> [Lfb;
^ InvIDs.............fb.dv -> [I
^ StackSizes.........fb.ds -> [I
^ ItemAmount.........fb.de * 1702477405 -> I
^ ItemID.............fb.db * 689007975 -> I
^ WidgetID...........fb.h * 952871887 -> I
^ Name...............fb.bz -> Ljava/lang/String;
^ Text...............fb.bc -> Ljava/lang/String;
^ IsHidden...........fb.v -> Z
^ AbsoluteX..........fb.z * -1286163637 -> I
^ AbsoluteY..........fb.q * 1649028313 -> I
^ RelativeX..........fb.y * -925735233 -> I
^ RelativeY..........fb.d * -1484471775 -> I
^ Width..............fb.b * -606292603 -> I
^ Height.............fb.x * 891461123 -> I
^ ParentID...........fb.n * 737715635 -> I
^ ScrollX............fb.p * 1503817007 -> I
^ ScrollY............fb.k * -884306721 -> I
^ BoundsIndex........fb.dq * 1922251675 -> I
Identified 19 / 19 Fields

|>WidgetNode = c -> Extends Node
^ ID.................c.e * -193401837 -> I
Identified 1 / 1 Fields

|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.a -> [Lgm;
^ Size...............gf.e -> I
Identified 2 / 2 Fields

|>GameShell = ew -> Extends java/applet/Applet

|>Player = l -> Extends Actor
^ Definition.........l.a -> Lfq;
^ Name...............l.e -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.b * -117546507 -> I
^ Region.............n.ds -> Lcb;
^ Plane..............fd.hz * -837647185 -> I
^ MenuCount..........client.ii * 811532485 -> I
^ MenuWidth..........dx.ij * 998725751 -> I
^ MenuHeight.........ax.il * 92436607 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ih -> Z
^ MenuX..............n.ie * -1975238971 -> I
^ MenuY..............e.ic * 195333235 -> I
^ BaseX..............x.cs * 616886125 -> I
^ BaseY..............co.cz * 1317226893 -> I
^ Widgets............fb.e -> [[Lfb;
^ LocalPlayer........hg.hv -> Ll;
^ LocalPlayers.......client.hg -> [Ll;
^ TileSettings.......w.a -> [[[B
^ TileHeights........w.e -> [[[I
^ LocalNpcs..........client.cf -> [Lam;
^ NpcIndices.........client.cb -> [I
^ Sine...............cp.aw -> [I
^ Cosine.............cp.am -> [I
^ CameraPitch........s.fb * -827356221 -> I
^ CameraYaw..........ez.fk * -472476531 -> I
^ CameraX............ev.fj * -514809633 -> I
^ CameraY............e.fe * -494234791 -> I
^ CameraZ............ev.fz * -866461883 -> I
^ GroundItems........client.hx -> [[[Lgh;
^ GameSettings.......fl.l -> [I
^ MapScale...........client.el * 1158077643 -> I
^ MapAngle...........client.fy * 154136385 -> I
^ MapOffset..........client.ec * -981441773 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hu -> [I
^ Experiences........client.hj -> [I
^ Energy.............client.ji * -90505793 -> I
^ Weight.............client.je * 1061692207 -> I
^ Rights.............client.jp * 339448555 -> I
^ CurrentWorld.......client.c * 2109224683 -> I
^ LoginState.........client.q * 1532705327 -> I
^ PlayerIndex........client.ht * 1958675107 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lu -> [I
^ WidgetWidths.......client.ll -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jv -> Lgf;
^ CrosshairColor.....client.gd * -2018558187 -> I
^ DestinationX.......client.mm * 168290855 -> I
^ DestinationY.......client.mz * -1930970372 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.w -> [[[Lcw;
Identified 1 / 1 Fields

|>BoundaryObject = cv -> Extends java/lang/Object
^ ID.................cv.r * 1627121253 -> I
^ Flags..............cv.f * 728284527 -> I
^ Plane..............cv.e * -1605675473 -> I
^ Height.............cv.u * 1837388735 -> I
^ Render.............cv.w -> Lch;
^ Render2............cv.i -> Lch;
^ Orientation........cv.c * -591119661 -> I
^ LocalX.............cv.a * -1368048731 -> I
^ LocalY.............cv.l * -230841143 -> I
Identified 9 / 9 Fields

|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.s * -938357665 -> I
^ Flags..............cu.j * 150472211 -> I
^ Plane..............cu.e * 2042013497 -> I
^ WorldX.............cu.l * -736485875 -> I
^ WorldY.............cu.c * 2074895117 -> I
^ Height.............cu.a * -680421831 -> I
^ Render.............cu.u -> Lch;
^ Orientation........cu.w * -1008723557 -> I
^ LocalX.............cu.i * 310519991 -> I
^ LocalY.............cu.f * -330792047 -> I
^ OffsetX............cu.r * 772835857 -> I
^ OffsetY............cu.g * 577111763 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.c -> Lch;
^ LocalX.............cm.a * -538245315 -> I
^ LocalY.............cm.l * -1106362979 -> I
^ Plane..............cm.e * -774551615 -> I
^ ID.................cm.u * 640944941 -> I
^ Flags..............cm.w * -2050199613 -> I
Identified 6 / 6 Fields

|>WallDecoration = cj -> Extends java/lang/Object
^ ID.................cj.g * 2054314659 -> I
^ Flags..............cj.o * -1586471995 -> I
^ LocalX.............cj.a * -2056340955 -> I
^ LocalY.............cj.l * -1608571511 -> I
^ Plane..............cj.e * 937229279 -> I
^ Renderable.........cj.r -> Lch;
^ Renderable2........cj.f -> Lch;
^ Orientation........cj.c * 2027356631 -> I
^ Height.............cj.u * -1016335997 -> I
^ RelativeX..........cj.w * -272480731 -> I
^ RelativeY..........cj.i * 1843878199 -> I
Identified 11 / 11 Fields

|>SceneTile = cw -> Extends Node
^ GameObject.........cw.h -> [Lcu;
^ GroundDecoration...cw.f -> Lcm;
^ WallDecoration.....cw.r -> Lcj;
^ BoundaryObject.....cw.i -> Lcv;
Identified 4 / 4 Fields

|>Item = ax -> Extends Renderable
^ ID.................ax.e * 1019941107 -> I
^ StackSizes.........ax.a * -1813401567 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle

2015-06-04 17:30:48

Revision 79:

222 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gv -> Extends java/lang/Object
^ UID................gv.ef -> J
^ Next...............gv.ek -> Lgv;
^ Prev...............gv.ex -> Lgv;
Identified 3 / 3 Fields

|>Cacheable = gr -> Extends Node
^ Next...............gr.cr -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields

|>Renderable = cm -> Extends Cacheable
^ ModelHeight........cm.cb * -734091663 -> I
Identified 1 / 1 Fields

|>Animable = n -> Extends Renderable

|>Model = cx -> Extends Renderable

|>AnimationSequence = az -> Extends Cacheable

|>NpcDefinition = au -> Extends Cacheable
^ Actions............au.g -> [Ljava/lang/String;
^ Name...............au.l -> Ljava/lang/String;
^ ID.................au.p * -1536623773 -> I
^ CombatLevel........au.y * 905796195 -> I
Identified 4 / 4 Fields

|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.b -> Lgv;
^ Current............gh.e -> Lgv;
Identified 2 / 2 Fields

|>Actor = ak -> Extends Renderable
^ Animation..........ak.bj * -129982891 -> I
^ QueueX.............ak.bd -> [I
^ QueueY.............ak.bu -> [I
^ WorldX.............ak.g * 714387585 -> I
^ WorldY.............ak.f * 443183909 -> I
^ SpokenText.........ak.al -> Ljava/lang/String;
^ CombatCycle........ak.aq * -1403997273 -> I
^ Health.............ak.as * 1916365129 -> I
^ MaxHealth..........ak.ay * 1946223691 -> I
^ Interactingindex...ak.ad * -435283347 -> I
Identified 10 / 10 Fields

|>Npc = ac -> Extends Actor
^ Definition.........ac.b -> Lau;
Identified 1 / 1 Fields

|>ObjectDefinition = am -> Extends Cacheable
^ Actions............am.ai -> [Ljava/lang/String;
^ Name...............am.n -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dj -> Extends Node

|>Widget = fx -> Extends Node
^ Children...........fx.ep -> [Lfx;
^ InvIDs.............fx.do -> [I
^ StackSizes.........fx.dm -> [I
^ ItemAmount.........fx.ez * -377425935 -> I
^ ItemID.............fx.eq * 652646019 -> I
^ WidgetID...........fx.z * -1428688301 -> I
^ Name...............fx.ca -> Ljava/lang/String;
^ Text...............fx.bz -> Ljava/lang/String;
^ IsHidden...........fx.ap -> Z
^ AbsoluteX..........fx.d * 280533711 -> I
^ AbsoluteY..........fx.ax * 150978763 -> I
^ Width..............fx.ag * -978834493 -> I
^ Height.............fx.ai * -62917981 -> I
^ ParentID...........fx.ac * -513345053 -> I
^ ScrollX............fx.al * 1041005965 -> I
^ ScrollY............fx.ak * -847651301 -> I
^ BoundsIndex........fx.el * 1730503215 -> I
Identified 17 / 19 Fields

|>WidgetNode = k -> Extends Node
^ ID.................k.b * 550133409 -> I
Identified 1 / 1 Fields

|>HashTable = ge -> Extends java/lang/Object
^ Buckets............ge.e -> [Lgv;
^ Size...............ge.b -> I
Identified 2 / 2 Fields

|>GameShell = eb -> Extends java/applet/Applet

|>Player = a -> Extends Actor
^ Definition.........a.e -> Lfy;
^ Name...............a.b -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.h * -2061225245 -> I
^ Region.............d.dl -> Lcb;
^ Plane..............a.hm * -436484799 -> I
^ MenuCount..........client.iu * 1121447219 -> I
^ MenuWidth..........ay.ha * -1117658985 -> I
^ MenuHeight.........dc.hu * 2088094925 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.io -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............az.hs * -306763191 -> I
^ MenuY..............ee.hr * 365734005 -> I
^ BaseX..............dy.cw * 1307004557 -> I
^ BaseY..............ad.cj * -1916106429 -> I
^ Widgets............fx.b -> [[Lfx;
^ LocalPlayer........f.hg -> La;
^ LocalPlayers.......client.gl -> [La;
^ TileSettings.......l.e -> [[[B
^ TileHeights........l.b -> [[[I
^ LocalNpcs..........client.cg -> [Lac;
^ NpcIndices.........client.cb -> [I
^ Sine...............cf.aw -> [I
^ Cosine.............cf.ac -> [I
^ CameraPitch........a.fn * 1973349267 -> I
^ CameraYaw..........dj.fo * -242029701 -> I
^ CameraX............ca.eo * 99420353 -> I
^ CameraY............eh.fj * -1231385699 -> I
^ CameraZ............client.fm * -1132651853 -> I
^ GroundItems........client.hh -> [[[Lgh;
^ GameSettings.......fi.a -> [I
^ MapScale...........client.eq * -334710349 -> I
^ MapAngle...........client.fw * -1147639833 -> I
^ MapOffset..........client.ej * 1757100609 -> I
^ CurrentLevels......client.hf -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hv -> [I
^ Energy.............client.k * -462981805 -> I
^ Weight.............client.jq * 1485798329 -> I
^ Rights.............client.h * -2061225245 -> I
^ CurrentWorld.......client.ar * -939231799 -> I
^ LoginState.........client.c * -2061786953 -> I
^ PlayerIndex........client.hk * -643248669 -> I
^ WidgetPositionX....client.la -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.lo -> [I
^ WidgetHeights......client.lu -> [I
^ WidgetNodeCache....client.jt -> Lge;
^ CrosshairColor.....client.gb * -822258891 -> I
^ DestinationX.......client.mt * 467466875 -> I
^ DestinationY.......client.mr * -1157010332 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.l -> [[[Lci;
Identified 1 / 1 Fields

|>BoundaryObject = cs -> Extends java/lang/Object
^ ID.................cs.o * -1530326365 -> I
^ Flags..............cs.m * -1398482299 -> I
^ Plane..............cs.b * -892155191 -> I
^ Height.............cs.p * -506977239 -> I
^ Render.............cs.l -> Lcm;
^ Render2............cs.u -> Lcm;
^ Orientation........cs.k * -8046679 -> I
^ LocalX.............cs.e * -1211607659 -> I
^ LocalY.............cs.a * -1446263589 -> I
Identified 9 / 9 Fields

|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.z * -902221355 -> I
^ Flags..............cu.r * -1886144005 -> I
^ Plane..............cu.b * 1307425195 -> I
^ WorldX.............cu.a * 844169099 -> I
^ WorldY.............cu.k * -825066889 -> I
^ Height.............cu.e * -902909889 -> I
^ Render.............cu.p -> Lcm;
^ Orientation........cu.l * 959181943 -> I
^ LocalX.............cu.u * 827064225 -> I
^ LocalY.............cu.m * -9411951 -> I
^ OffsetX............cu.o * -305552111 -> I
^ OffsetY............cu.q * -1416883087 -> I
Identified 12 / 12 Fields

|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.k -> Lcm;
^ LocalX.............ct.e * -1233039595 -> I
^ LocalY.............ct.a * -1913912235 -> I
^ Plane..............ct.b * 476456035 -> I
^ ID.................ct.p * -1585321645 -> I
^ Flags..............ct.l * -1974313147 -> I
Identified 6 / 6 Fields

|>WallDecoration = ck -> Extends java/lang/Object
^ ID.................ck.q * 1427324801 -> I
^ Flags..............ck.v * -502751645 -> I
^ LocalX.............ck.e * -1204426185 -> I
^ LocalY.............ck.a * -806965815 -> I
^ Plane..............ck.b * -1696201559 -> I
^ Renderable.........ck.o -> Lcm;
^ Renderable2........ck.m -> Lcm;
^ Orientation........ck.k * 1773153601 -> I
^ Height.............ck.p * -1263130157 -> I
^ RelativeX..........ck.l * -721839653 -> I
^ RelativeY..........ck.u * 957896505 -> I
Identified 11 / 11 Fields

|>SceneTile = ci -> Extends Node
^ GameObject.........ci.n -> [Lcu;
^ GroundDecoration...ci.m -> Lct;
^ WallDecoration.....ci.o -> Lck;
^ BoundaryObject.....ci.u -> Lcs;
Identified 4 / 4 Fields

|>Item = ax -> Extends Renderable
^ ID.................ax.b * -197377273 -> I
^ StackSizes.........ax.e * -1259183067 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 141 / 143 Fields..

Process finished with exit code 0