Kyle
2015-01-20 11:05:44
Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
2015-01-20 11:05:44
2015-01-20 11:06:26
Beginning Deob..
Removed 2595 Dummy Methods (1457.85 ms)
Reordered 2385 Multiplier Instructions (143.78 ms)
Reordered 2072 Arithmetic Statements (1428.13 ms)
Removed 4275 Exceptions (1182.84 ms)
Removed 987 Opaque Predicates (293.08 ms)
Removed 579 Dummy Parameters (516.95 ms)
Total Deob took 5022.63 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gs -> Extends java/lang/Object
^ UID................gs.eb -> J
^ Next...............gs.er -> Lgs;
^ Prev...............gs.ea -> Lgs;
Identified 3 / 3 Fields
|>Cacheable = ga -> Extends gs
^ Next...............ga.ct -> Lga;
^ Prev...............ga.cm -> Lga;
Identified 2 / 2 Fields
|>Renderable = cj -> Extends ga
^ ModelHeight........cj.cn * 263061173 -> I
Identified 1 / 1 Fields
|>Animable = k -> Extends cj
|>Model = ck -> Extends cj
|>AnimationSequence = ar -> Extends ga
|>NpcDefinition = as -> Extends ga
^ Actions............as.o -> [Ljava/lang/String;
^ Name...............as.p -> Ljava/lang/String;
^ ID.................as.h * 1088210017 -> I
^ CombatLevel........as.d * 1673662501 -> I
Identified 4 / 4 Fields
|>LinkedList = fr -> Extends java/lang/Object
^ Head...............fr.x -> Lgs;
^ Current............fr.v -> Lgs;
Identified 2 / 2 Fields
|>Actor = ab -> Extends cj
^ Animation..........ab.bk * 1388441449 -> I
^ QueueX.............ab.bm -> [I
^ QueueY.............ab.bi -> [I
^ WorldX.............ab.o * -127655233 -> I
^ WorldY.............ab.z * 1441948399 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.av * 1519043073 -> I
^ Health.............ab.al * 1760173349 -> I
^ MaxHealth..........ab.af * -1082016153 -> I
^ Interactingindex...ab.aj * -860894253 -> I
Identified 10 / 10 Fields
|>Npc = am -> Extends ab
^ Definition.........am.x -> Las;
Identified 1 / 1 Fields
|>ObjectDefinition = ah -> Extends ga
^ Actions............ah.ac -> [Ljava/lang/String;
^ Name...............ah.q -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dm -> Extends gs
|>Widget = et -> Extends gs
^ Children...........et.ds -> [Let;
^ InvIDs.............et.dx -> [I
^ StackSizes.........et.de -> [I
^ ItemAmount.........et.dr * 1109214045 -> I
^ ItemID.............et.df * 454191437 -> I
^ WidgetID...........et.b * -1884642563 -> I
^ Name...............et.bu -> Ljava/lang/String;
^ Text...............et.bj -> Ljava/lang/String;
^ IsHidden...........et.y -> Z
^ AbsoluteX..........et.r * -230957739 -> I
^ AbsoluteY..........et.x * 523444805 -> I
^ RelativeX..........et.f * -545121905 -> I
^ RelativeY..........et.t * 1803355887 -> I
^ Width..............et.o * -538762125 -> I
^ Height.............et.z * 1989741601 -> I
^ ParentID...........et.d * -450458375 -> I
^ ScrollX............et.a * 830204599 -> I
^ ScrollY............et.n * -628261171 -> I
^ BoundsIndex........et.dn * -1657773883 -> I
Identified 19 / 19 Fields
|>WidgetNode = e -> Extends gs
^ ID.................e.x * 35736987 -> I
Identified 1 / 1 Fields
|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgs;
^ Size...............fd.x -> I
Identified 2 / 2 Fields
|>GameShell = eb -> Extends java/applet/Applet
|>Client = client -> Extends eb
^ LoopCycle..........client.r * 1601901809 -> I
^ Region.............ap.du -> Lcq;
^ Plane..............dp.hf * 2084826697 -> I
^ MenuCount..........client.in * -918571417 -> I
^ MenuWidth..........fa.iu * -1775861983 -> I
^ MenuHeight.........by.ik * -2033507929 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ij -> [Ljava/lang/String;
^ IsMenuOpen.........client.hc -> Z
^ MenuX..............cv.hp * -1340196463 -> I
^ MenuY..............al.hr * 1643010459 -> I
^ BaseX..............f.ck * -2042408279 -> I
^ BaseY..............af.cx * -357380903 -> I
^ Widgets............et.v -> [[Let;
^ LocalPlayer........k.hu -> Lm;
^ LocalPlayers.......client.ge -> [Lm;
^ TileSettings.......p.v -> [[[B
^ TileHeights........p.x -> [[[I
^ LocalNpcs..........client.bm -> [Lam;
^ NpcIndices.........client.bc -> [I
^ Sine...............cf.am -> [I
^ Cosine.............cf.au -> [I
^ CameraPitch........u.ft * -155365477 -> I
^ CameraYaw..........et.fy * 1083245601 -> I
^ CameraX............eb.fc * -1123644797 -> I
^ CameraY............cb.fq * 1664431117 -> I
^ CameraZ............ah.fz * -1136825067 -> I
^ GroundItems........client.hs -> [[[Lfr;
^ GameSettings.......fx.m -> [I
^ MapScale...........client.fe * -44176843 -> I
^ MapAngle...........client.dy * -1236362935 -> I
^ MapOffset..........client.dn * -1344761283 -> I
^ CurrentLevels......client.hz -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jw * 1072163223 -> I
^ Weight.............client.jm * -1336289845 -> I
^ Rights.............client.jc * 1705169487 -> I
^ CurrentWorld.......client.h * -1552976471 -> I
^ LoginState.........client.s * 672893323 -> I
^ PlayerIndex........client.hm * -1028529055 -> I
^ WidgetPositionX....client.lg -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.li -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jy -> Lfd;
^ CrosshairColor.....client.gd * 501439333 -> I
^ DestinationX.......client.mj * 1431893173 -> I
^ DestinationY.......client.me * 1695498740 -> I
Identified 49 / 49 Fields
|>Region = cq -> Extends java/lang/Object
^ SceneTiles.........cq.p -> [[[Lcb;
Identified 1 / 1 Fields
|>BoundaryObject = cn -> Extends java/lang/Object
^ ID.................cn.i * -1221649549 -> I
Identified 1 / 1 Fields
|>GameObject = ce -> Extends java/lang/Object
^ ID.................ce.b * -1354640943 -> I
Identified 1 / 1 Fields
|>GroundDecoration = cw -> Extends java/lang/Object
^ ID.................cw.p * -2092519493 -> I
Identified 1 / 1 Fields
|>WallDecoration = cp -> Extends java/lang/Object
^ ID.................cp.l * 1581896175 -> I
Identified 1 / 1 Fields
|>SceneTile = cb -> Extends gs
^ GameObject.........cb.q -> [Lce;
^ GroundDecoration...cb.u -> Lcw;
^ WallDecoration.....cb.i -> Lcp;
^ BoundaryObject.....cb.j -> Lcn;
Identified 4 / 4 Fields
|>Player = m -> Extends ab
^ Definition.........m.v -> Lfq;
^ Name...............m.x -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = n -> Extends cj
^ ID.................n.x * -1429811179 -> I
^ StackSizes.........n.v * 823893833 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 109 / 109 Fields..
2015-01-22 08:12:14
215 Classes Found
Beginning Deob..
Removed 2571 Dummy Methods (1776.8 ms)
Reordered 2244 Multiplier Instructions (148.32 ms)
Reordered 1957 Arithmetic Statements (1437.91 ms)
Removed 4244 Exceptions (1282.0 ms)
Removed 1059 Opaque Predicates (311.63 ms)
Removed 559 Dummy Parameters (506.27 ms)
Total Deob took 5462.92 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gy -> Extends java/lang/Object
^ UID................gy.en -> J
^ Next...............gy.em -> Lgy;
^ Prev...............gy.ey -> Lgy;
Identified 3 / 3 Fields
|>Cacheable = gp -> Extends gy
^ Next...............gp.ci -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields
|>Renderable = cg -> Extends gp
^ ModelHeight........cg.cu * -735425887 -> I
Identified 1 / 1 Fields
|>Animable = i -> Extends cg
|>Model = cl -> Extends cg
|>AnimationSequence = ad -> Extends gp
|>NpcDefinition = ab -> Extends gp
^ Actions............ab.d -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.f * -1427656437 -> I
^ CombatLevel........ab.q * 1780141639 -> I
Identified 4 / 4 Fields
|>LinkedList = fn -> Extends java/lang/Object
^ Head...............fn.c -> Lgy;
^ Current............fn.j -> Lgy;
Identified 2 / 2 Fields
|>Actor = as -> Extends cg
^ Animation..........as.be * -1899432805 -> I
^ QueueX.............as.bx -> [I
^ QueueY.............as.bl -> [I
^ WorldX.............as.d * 688758637 -> I
^ WorldY.............as.m * 236997305 -> I
^ SpokenText.........as.as -> Ljava/lang/String;
^ CombatCycle........as.au * -394236539 -> I
^ Health.............as.aa * -1445342197 -> I
^ MaxHealth..........as.aq * -2094586383 -> I
^ Interactingindex...as.av * -1124866513 -> I
Identified 10 / 10 Fields
|>Npc = ap -> Extends as
^ Definition.........ap.c -> Lab;
Identified 1 / 1 Fields
|>ObjectDefinition = an -> Extends gp
^ Actions............an.ae -> [Ljava/lang/String;
^ Name...............an.x -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dx -> Extends gy
|>Widget = ed -> Extends gy
^ Children...........ed.dt -> [Led;
^ InvIDs.............ed.db -> [I
^ StackSizes.........ed.dp -> [I
^ ItemAmount.........ed.dv * -2001112055 -> I
^ ItemID.............ed.dn * -795851465 -> I
^ WidgetID...........ed.w * -645498469 -> I
^ Name...............ed.bj -> Ljava/lang/String;
^ Text...............ed.bq -> Ljava/lang/String;
^ IsHidden...........ed.e -> Z
^ AbsoluteX..........ed.u * 540054127 -> I
^ AbsoluteY..........ed.x * -1059186527 -> I
^ RelativeX..........ed.y * -545717427 -> I
^ RelativeY..........ed.a * 520346211 -> I
^ Width..............ed.d * -701814111 -> I
^ Height.............ed.m * -596718887 -> I
^ ParentID...........ed.q * -148582851 -> I
^ ScrollX............ed.t * -1981778037 -> I
^ ScrollY............ed.o * -780428589 -> I
^ BoundsIndex........ed.dc * -1408104721 -> I
Identified 19 / 19 Fields
|>WidgetNode = r -> Extends gy
^ ID.................r.c * -1721727275 -> I
Identified 1 / 1 Fields
|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.j -> [Lgy;
^ Size...............fh.c -> I
Identified 2 / 2 Fields
|>GameShell = en -> Extends java/applet/Applet
|>Client = client -> Extends en
^ LoopCycle..........client.u * -729316653 -> I
^ Region.............el.da -> Lck;
^ Plane..............i.hq * -674040823 -> I
^ MenuCount..........client.il * -317220201 -> I
^ MenuWidth..........w.ib * -939510455 -> I
^ MenuHeight.........aq.is * 1804482685 -> I
^ MenuOptions........client.if -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hm -> Z
^ MenuX..............ds.hx * -1795336413 -> I
^ MenuY..............n.hi * 683542247 -> I
^ BaseX..............cn.cl * -2018718993 -> I
^ BaseY..............cf.cp * -2061813269 -> I
^ Widgets............ed.c -> [[Led;
^ LocalPlayer........n.hy -> Ly;
^ LocalPlayers.......client.gg -> [Ly;
^ TileSettings.......l.j -> [[[B
^ TileHeights........l.c -> [[[I
^ LocalNpcs..........client.bx -> [Lap;
^ NpcIndices.........client.bd -> [I
^ Sine...............cm.ap -> [I
^ Cosine.............cm.ao -> [I
^ CameraPitch........y.fc * 128410095 -> I
^ CameraYaw..........s.fd * 255476823 -> I
^ CameraX............ae.fe * -178649267 -> I
^ CameraY............d.fw * -1331796705 -> I
^ CameraZ............e.ff * 2110342301 -> I
^ GroundItems........client.ho -> [[[Lfn;
^ GameSettings.......fa.y -> [I
^ MapScale...........client.fo * -363344241 -> I
^ MapAngle...........client.dk * -438245207 -> I
^ MapOffset..........client.dc * 1293456851 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hz -> [I
^ Energy.............client.jj * -1606673831 -> I
^ Weight.............client.je * -300046125 -> I
^ Rights.............client.jx * 1659465835 -> I
^ CurrentWorld.......client.f * 1382112203 -> I
^ LoginState.........client.z * 58094443 -> I
^ PlayerIndex........client.hr * -1694749535 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.ln -> [I
^ WidgetWidths.......client.lt -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lfh;
^ CrosshairColor.....client.gw -> I
^ DestinationX.......client.mm * -570644689 -> I
^ DestinationY.......client.mb * 901660271 -> I
Identified 49 / 49 Fields
|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.l -> [[[Lch;
Identified 1 / 1 Fields
|>BoundaryObject = cu -> Extends java/lang/Object
^ ID.................cu.k * 1823108805 -> I
Identified 1 / 1 Fields
|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.h * -118103801 -> I
Identified 1 / 1 Fields
|>GroundDecoration = cs -> Extends java/lang/Object
^ ID.................cs.f * -1691434399 -> I
Identified 1 / 1 Fields
|>WallDecoration = ct -> Extends java/lang/Object
^ ID.................ct.v * 333255441 -> I
Identified 1 / 1 Fields
|>SceneTile = ch -> Extends gy
^ GameObject.........ch.x -> [Lcw;
^ GroundDecoration...ch.g -> Lcs;
^ WallDecoration.....ch.k -> Lct;
^ BoundaryObject.....ch.b -> Lcu;
Identified 4 / 4 Fields
|>Player = y -> Extends as
^ Definition.........y.j -> Lfw;
^ Name...............y.c -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = o -> Extends cg
^ ID.................o.c * 1406927545 -> I
^ StackSizes.........o.j * 19586299 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 109 / 109 Fields..
2015-02-12 22:09:19
215 Classes Found
Beginning Deob..
Removed 2580 Dummy Methods (1727.21 ms)
Reordered 3125 Multiplier Instructions (293.2 ms)
Reordered 2544 Arithmetic Statements (2181.31 ms)
Removed 4259 Exceptions (2040.89 ms)
Removed 1042 Opaque Predicates (470.62 ms)
Removed 565 Dummy Parameters (842.08 ms)
Total Deob took 7555.3 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gp -> Extends java/lang/Object
^ UID................gp.em -> J
^ Next...............gp.en -> Lgp;
^ Prev...............gp.ec -> Lgp;
Identified 3 / 3 Fields
|>Cacheable = gr -> Extends Node
^ Next...............gr.cj -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields
|>Renderable = ck -> Extends Cacheable
^ ModelHeight........ck.cc * -456183817 -> I
Identified 1 / 1 Fields
|>Animable = j -> Extends Renderable
|>Model = cu -> Extends Renderable
|>AnimationSequence = ap -> Extends Cacheable
|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.y -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.q * -766267757 -> I
^ CombatLevel........ab.m * 824767525 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.e -> Lgp;
^ Current............fg.v -> Lgp;
Identified 2 / 2 Fields
|>Actor = ao -> Extends Renderable
^ Animation..........ao.bw * -1635363517 -> I
^ QueueX.............ao.bs -> [I
^ QueueY.............ao.bd -> [I
^ WorldX.............ao.y * -1837147497 -> I
^ WorldY.............ao.o * -1097863169 -> I
^ SpokenText.........ao.ao -> Ljava/lang/String;
^ CombatCycle........ao.aw * -590153087 -> I
^ Health.............ao.ak * 1925287549 -> I
^ MaxHealth..........ao.aq * 944541327 -> I
^ Interactingindex...ao.aa * -964087001 -> I
Identified 10 / 10 Fields
|>Npc = ah -> Extends Actor
^ Definition.........ah.e -> Lab;
Identified 1 / 1 Fields
|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.af -> [Ljava/lang/String;
^ Name...............ai.p -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dd -> Extends Node
|>Widget = er -> Extends Node
^ Children...........er.dm -> [Ler;
^ InvIDs.............er.dk -> [I
^ StackSizes.........er.dp -> [I
^ ItemAmount.........er.dv * -1107911611 -> I
^ ItemID.............er.dc * 1544876767 -> I
^ WidgetID...........er.p * 678333491 -> I
^ Name...............er.bo -> Ljava/lang/String;
^ Text...............er.bt -> Ljava/lang/String;
^ IsHidden...........er.h -> Z
^ AbsoluteX..........er.c * -1870876879 -> I
^ AbsoluteY..........er.t * 2000525559 -> I
^ RelativeX..........er.i * -810791525 -> I
^ RelativeY..........er.u * -11456729 -> I
^ Width..............er.y * 1971519665 -> I
^ Height.............er.o * -557140845 -> I
^ ParentID...........er.m * -1307931071 -> I
^ ScrollX............er.x * 711913487 -> I
^ ScrollY............er.d * 1314172203 -> I
^ BoundsIndex........er.du * -571932315 -> I
Identified 19 / 19 Fields
|>WidgetNode = g -> Extends Node
^ ID.................g.e * 396096963 -> I
Identified 1 / 1 Fields
|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgp;
^ Size...............fd.e -> I
Identified 2 / 2 Fields
|>GameShell = em -> Extends java/applet/Applet
|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 737899399 -> I
^ Region.............du.dn -> Lcv;
^ Plane..............j.he * -488112017 -> I
^ MenuCount..........client.iw * -1216751055 -> I
^ MenuWidth..........client.if * -764977857 -> I
^ MenuHeight.........q.im * 375469585 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.il -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ew.hl * -3363225 -> I
^ MenuY..............t.hs * 227408155 -> I
^ BaseX..............co.cu * 1899451807 -> I
^ BaseY..............an.cx * -1363749287 -> I
^ Widgets............er.e -> [[Ler;
^ LocalPlayer........client.js -> Ler;
^ LocalPlayers.......client.gf -> [Lk;
^ TileSettings.......l.v -> [[[B
^ TileHeights........l.e -> [[[I
^ LocalNpcs..........client.bs -> [Lah;
^ NpcIndices.........client.bj -> [I
^ Sine...............cp.ah -> [I
^ Cosine.............cp.ar -> [I
^ CameraPitch........fh.ft * 1275644157 -> I
^ CameraYaw..........cg.fc * 335875369 -> I
^ CameraX............dp.fw * 1560919349 -> I
^ CameraY............di.fk * 804195057 -> I
^ CameraZ............cm.fy * 1724252201 -> I
^ GroundItems........client.hm -> [[[Lfg;
^ GameSettings.......fa.k -> [I
^ MapScale...........client.da * 981388969 -> I
^ MapAngle...........client.fz * -209853153 -> I
^ MapOffset..........client.du * 1569718607 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hp -> [I
^ Experiences........client.hq -> [I
^ Energy.............client.jd * 226963261 -> I
^ Weight.............client.jf * 205330531 -> I
^ Rights.............client.jg * 961072827 -> I
^ CurrentWorld.......client.g * 1192188579 -> I
^ LoginState.........client.s * -354138937 -> I
^ PlayerIndex........client.hv * -695034263 -> I
^ WidgetPositionX....client.lj -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lv -> [I
^ WidgetNodeCache....client.jo -> Lfd;
^ CrosshairColor.....client.go -> I
^ DestinationX.......client.mc * 719111439 -> I
^ DestinationY.......client.ml * 1305516855 -> I
Identified 49 / 49 Fields
|>Region = cv -> Extends java/lang/Object
^ SceneTiles.........cv.l -> [[[Lcr;
Identified 1 / 1 Fields
|>BoundaryObject = cc -> Extends java/lang/Object
^ ID.................cc.b * -924363823 -> I
^ Flags..............cc.z * 1553352997 -> I
^ Plane..............cc.e * 1494420173 -> I
^ Height.............cc.q * -1000101607 -> I
^ Render.............cc.l -> Lck;
^ Render2............cc.a -> Lck;
^ Orientation........cc.g * 540954229 -> I
^ LocalX.............cc.v * 1706020299 -> I
^ LocalY.............cc.k * 376863071 -> I
Identified 9 / 9 Fields
|>GameObject = cy -> Extends java/lang/Object
^ ID.................cy.n * -1969901061 -> I
^ Flags..............cy.r * -1445462641 -> I
^ Plane..............cy.e * 1081654433 -> I
^ WorldX.............cy.k * -570064651 -> I
^ WorldY.............cy.g * -1344478653 -> I
^ Height.............cy.v * -1052695161 -> I
^ Render.............cy.q -> Lck;
^ Orientation........cy.l * 1728617553 -> I
^ LocalX.............cy.a * -1282198987 -> I
^ LocalY.............cy.z * -663122803 -> I
^ OffsetX............cy.b * 1130505629 -> I
^ OffsetY............cy.w * -1986211247 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cq -> Extends java/lang/Object
^ Render.............cq.g -> Lck;
^ LocalX.............cq.v * -2107981025 -> I
^ LocalY.............cq.k * -326989297 -> I
^ Plane..............cq.e * 559047593 -> I
^ ID.................cq.q * 226168579 -> I
^ Flags..............cq.l * -999164651 -> I
Identified 6 / 6 Fields
|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.w * 752396509 -> I
^ Flags..............cb.j * -1450941271 -> I
^ LocalX.............cb.v * -1943280291 -> I
^ LocalY.............cb.k * 1511302329 -> I
^ Plane..............cb.e * 356338379 -> I
^ Renderable.........cb.b -> Lck;
^ Renderable2........cb.z -> Lck;
^ Orientation........cb.g * -716890557 -> I
^ Height.............cb.q * -885654277 -> I
^ RelativeX..........cb.l * 1931017305 -> I
^ RelativeY..........cb.a * -255659361 -> I
Identified 11 / 11 Fields
|>SceneTile = cr -> Extends Node
^ GameObject.........cr.p -> [Lcy;
^ GroundDecoration...cr.z -> Lcq;
^ WallDecoration.....cr.b -> Lcb;
^ BoundaryObject.....cr.a -> Lcc;
Identified 4 / 4 Fields
|>Player = k -> Extends Actor
^ Definition.........k.v -> Lfk;
^ Name...............k.e -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = d -> Extends Renderable
^ ID.................d.e * -724726607 -> I
^ StackSizes.........d.v * 1166837837 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
2015-02-12 23:19:55
//Trading post..
TradingPost: gu
---------------------------------
Status -> e
ItemID -> v * 805835335
Price -> k * 2112353459
Quantity -> g * 346602619
QueryIDs -> ak.op
2015-02-19 08:19:17
218 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gx -> Extends java/lang/Object
^ UID................gx.ey -> J
^ Next...............gx.ev -> Lgx;
^ Prev...............gx.eq -> Lgx;
Identified 3 / 3 Fields
|>Cacheable = gw -> Extends Node
^ Next...............gw.cq -> Lgw;
^ Prev...............gw.ct -> Lgw;
Identified 2 / 2 Fields
|>Renderable = ci -> Extends Cacheable
^ ModelHeight........ci.ck * 842390727 -> I
Identified 1 / 1 Fields
|>Animable = t -> Extends Renderable
|>Model = cr -> Extends Renderable
|>AnimationSequence = aw -> Extends Cacheable
|>NpcDefinition = ak -> Extends Cacheable
^ Actions............ak.c -> [Ljava/lang/String;
^ Name...............ak.p -> Ljava/lang/String;
^ ID.................ak.h * -378333641 -> I
^ CombatLevel........ak.d * -1980888695 -> I
Identified 4 / 4 Fields
|>LinkedList = fs -> Extends java/lang/Object
^ Head...............fs.b -> Lgx;
^ Current............fs.e -> Lgx;
Identified 2 / 2 Fields
|>Actor = al -> Extends Renderable
^ Animation..........al.bq * -860879585 -> I
^ QueueX.............al.bl -> [I
^ QueueY.............al.bn -> [I
^ WorldX.............al.c * -551901 -> I
^ WorldY.............al.j * -805056843 -> I
^ SpokenText.........al.al -> Ljava/lang/String;
^ CombatCycle........al.av * 1788932729 -> I
^ Health.............al.ax * 1266088585 -> I
^ MaxHealth..........al.ap * 760020085 -> I
^ Interactingindex...al.af * -1869370535 -> I
Identified 10 / 10 Fields
|>Npc = aa -> Extends Actor
^ Definition.........aa.b -> Lak;
Identified 1 / 1 Fields
|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ah -> [Ljava/lang/String;
^ Name...............at.y -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dc -> Extends Node
|>Widget = fv -> Extends Node
^ Children...........fv.dw -> [Lfv;
^ InvIDs.............fv.df -> [I
^ StackSizes.........fv.dt -> [I
^ ItemAmount.........fv.ds * 218426873 -> I
^ ItemID.............fv.db * -1755146963 -> I
^ WidgetID...........fv.w * 1924724857 -> I
^ Name...............fv.by -> Ljava/lang/String;
^ Text...............fv.ba -> Ljava/lang/String;
^ IsHidden...........fv.l -> Z
^ AbsoluteX..........fv.a * -1680537665 -> I
^ AbsoluteY..........fv.x * 2006967427 -> I
^ RelativeX..........fv.y * -1404174031 -> I
^ RelativeY..........fv.m * -905898785 -> I
^ Width..............fv.c * -1263550747 -> I
^ Height.............fv.j * -504189851 -> I
^ ParentID...........fv.d * -966593757 -> I
^ ScrollX............fv.u * 1447433963 -> I
^ ScrollY............fv.r * -99555733 -> I
^ BoundsIndex........fv.dy * -883940395 -> I
Identified 19 / 19 Fields
|>WidgetNode = k -> Extends Node
^ ID.................k.b * 162214083 -> I
Identified 1 / 1 Fields
|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.e -> [Lgx;
^ Size...............fx.b -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 1258640475 -> I
^ Region.............ab.df -> Lcf;
^ Plane..............ae.hh * -116701603 -> I
^ MenuCount..........client.ir * 2021413055 -> I
^ MenuWidth..........dx.is * 2055352659 -> I
^ MenuHeight.........ah.ik * -199990797 -> I
^ MenuOptions........client.ib -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............ea.ih * -1104496523 -> I
^ MenuY..............t.ic * -978486703 -> I
^ BaseX..............at.cx * 1186905085 -> I
^ BaseY..............y.cj * 296215395 -> I
^ Widgets............fv.b -> [[Lfv;
^ LocalPlayer........aw.hc -> Li;
^ LocalPlayers.......client.gu -> [Li;
^ TileSettings.......p.e -> [[[B
^ TileHeights........p.b -> [[[I
^ LocalNpcs..........client.bv -> [Laa;
^ NpcIndices.........client.cf -> [I
^ Sine...............cy.aa -> [I
^ Cosine.............cy.ag -> [I
^ CameraPitch........m.fh * 894737773 -> I
^ CameraYaw..........p.fc * 1042346789 -> I
^ CameraX............bh.fg * -259063939 -> I
^ CameraY............client.fo * -1299576321 -> I
^ CameraZ............dq.fm * -170346523 -> I
^ GroundItems........client.hp -> [[[Lfs;
^ GameSettings.......fa.i -> [I
^ MapScale...........client.ft * -622951739 -> I
^ MapAngle...........client.dy * -567739477 -> I
^ MapOffset..........client.er * -808625283 -> I
^ CurrentLevels......client.hm -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hd -> [I
^ Energy.............client.ji * -1381284195 -> I
^ Weight.............client.jr * 1940712049 -> I
^ Rights.............client.jb * -2018582515 -> I
^ CurrentWorld.......client.k * -177359897 -> I
^ LoginState.........client.a * 671167361 -> I
^ PlayerIndex........client.hs * 599978869 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lg -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jo -> Lfx;
^ CrosshairColor.....client.gg * -732180143 -> I
^ DestinationX.......client.my * 1769075259 -> I
^ DestinationY.......client.md * 1238877545 -> I
Identified 49 / 49 Fields
|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.p -> [[[Lcc;
Identified 1 / 1 Fields
|>BoundaryObject = ck -> Extends java/lang/Object
^ ID.................ck.o * 564831467 -> I
^ Flags..............ck.g * -1653933131 -> I
^ Plane..............ck.b * 224794799 -> I
^ Height.............ck.h * -1255248795 -> I
^ Render.............ck.p -> Lci;
^ Render2............ck.n -> Lci;
^ Orientation........ck.k * 265271673 -> I
^ LocalX.............ck.e * -1113594721 -> I
^ LocalY.............ck.i * 1272278549 -> I
Identified 9 / 9 Fields
|>GameObject = cv -> Extends java/lang/Object
^ ID.................cv.w * -1819078663 -> I
^ Flags..............cv.x * 1852856361 -> I
^ Plane..............cv.b * 285057569 -> I
^ WorldX.............cv.i * -836364561 -> I
^ WorldY.............cv.k * -1308107785 -> I
^ Height.............cv.e * 584688213 -> I
^ Render.............cv.h -> Lci;
^ Orientation........cv.p * -1877250055 -> I
^ LocalX.............cv.n * -237732833 -> I
^ LocalY.............cv.g * -905981917 -> I
^ OffsetX............cv.o * 1187390829 -> I
^ OffsetY............cv.z * 106685067 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cn -> Extends java/lang/Object
^ Render.............cn.k -> Lci;
^ LocalX.............cn.e * -322435311 -> I
^ LocalY.............cn.i * -2016553023 -> I
^ Plane..............cn.b * 1094891375 -> I
^ ID.................cn.h * 194009537 -> I
^ Flags..............cn.p * -1133823737 -> I
Identified 6 / 6 Fields
|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.z * 1300414769 -> I
^ Flags..............ce.t * 36749803 -> I
^ LocalX.............ce.e * -82386193 -> I
^ LocalY.............ce.i * -686075305 -> I
^ Plane..............ce.b * -2080710915 -> I
^ Renderable.........ce.o -> Lci;
^ Renderable2........ce.g -> Lci;
^ Orientation........ce.k * -1490951853 -> I
^ Height.............ce.h * -1403102901 -> I
^ RelativeX..........ce.p * 638682415 -> I
^ RelativeY..........ce.n * -1218064393 -> I
Identified 11 / 11 Fields
|>SceneTile = cc -> Extends Node
^ GameObject.........cc.y -> [Lcv;
^ GroundDecoration...cc.g -> Lcn;
^ WallDecoration.....cc.o -> Lce;
^ BoundaryObject.....cc.n -> Lck;
Identified 4 / 4 Fields
|>Player = i -> Extends Actor
^ Definition.........i.e -> Lfo;
^ Name...............i.b -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = r -> Extends Renderable
^ ID.................r.b * 841385459 -> I
^ StackSizes.........r.e * -1272897971 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
2015-02-26 08:38:48
218 Classes Found
Beginning Deob..
Removed 2572 Dummy Methods (1339.34 ms)
Reordered 2238 Multiplier Instructions (127.85 ms)
Reordered 2134 Arithmetic Statements (1459.01 ms)
Removed 4255 Exceptions (1005.55 ms)
Removed 1036 Opaque Predicates (244.0 ms)
Removed 579 Dummy Parameters (494.35 ms)
Total Deob took 4670.09 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gq -> Extends java/lang/Object
^ UID................gq.ej -> J
^ Next...............gq.ee -> Lgq;
^ Prev...............gq.eq -> Lgq;
Identified 3 / 3 Fields
|>Cacheable = ge -> Extends Node
^ Next...............ge.ci -> Lge;
^ Prev...............ge.cq -> Lge;
Identified 2 / 2 Fields
|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.cw * 1802750145 -> I
Identified 1 / 1 Fields
|>Animable = k -> Extends Renderable
|>Model = cl -> Extends Renderable
|>AnimationSequence = aa -> Extends Cacheable
|>NpcDefinition = ax -> Extends Cacheable
^ Actions............ax.g -> [Ljava/lang/String;
^ Name...............ax.m -> Ljava/lang/String;
^ ID.................ax.l * 753371259 -> I
^ CombatLevel........ax.p * 1014158119 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.a -> Lgq;
^ Current............fg.v -> Lgq;
Identified 2 / 2 Fields
|>Actor = aq -> Extends Renderable
^ Animation..........aq.bu * -433706235 -> I
^ QueueX.............aq.bh -> [I
^ QueueY.............aq.bj -> [I
^ WorldX.............aq.g * 404428603 -> I
^ WorldY.............aq.y * -1490664571 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ad * -724893931 -> I
^ Health.............aq.au * -1828850553 -> I
^ MaxHealth..........aq.ak * 100013999 -> I
^ Interactingindex...aq.aj * -1206972333 -> I
Identified 10 / 10 Fields
|>Npc = ae -> Extends Actor
^ Definition.........ae.a -> Lax;
Identified 1 / 1 Fields
|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.ah -> [Ljava/lang/String;
^ Name...............az.f -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = di -> Extends Node
|>Widget = ft -> Extends Node
^ Children...........ft.dn -> [Lft;
^ InvIDs.............ft.dr -> [I
^ StackSizes.........ft.dv -> [I
^ ItemAmount.........ft.dl * -1877296303 -> I
^ ItemID.............ft.dt * -5424365 -> I
^ WidgetID...........ft.f * -1866039137 -> I
^ Name...............ft.ba -> Ljava/lang/String;
^ Text...............ft.bm -> Ljava/lang/String;
^ IsHidden...........ft.r -> Z
^ AbsoluteX..........ft.h * -1209469007 -> I
^ AbsoluteY..........ft.x * -493238439 -> I
^ RelativeX..........ft.u * -1111468299 -> I
^ RelativeY..........ft.j * 1595666411 -> I
^ Width..............ft.g * 805002637 -> I
^ Height.............ft.y * -1004717071 -> I
^ ParentID...........ft.p * 1574594539 -> I
^ ScrollX............ft.z * 531263513 -> I
^ ScrollY............ft.c * -1991825281 -> I
^ BoundsIndex........ft.dm * -553106931 -> I
Identified 19 / 19 Fields
|>WidgetNode = b -> Extends Node
^ ID.................b.a * -1220935357 -> I
Identified 1 / 1 Fields
|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.v -> [Lgq;
^ Size...............fh.a -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Player = i -> Extends Actor
^ Definition.........i.v -> Lff;
^ Name...............i.a -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -1223223371 -> I
^ Region.............gc.dv -> Lct;
^ Plane..............y.he * 87713183 -> I
^ MenuCount..........client.ik * 445599935 -> I
^ MenuWidth..........v.is * 55630027 -> I
^ MenuHeight.........cb.iv * 183606305 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............ad.if * -856693505 -> I
^ MenuY..............fu.iw * -1766645199 -> I
^ BaseX..............dc.cu * -2071335905 -> I
^ BaseY..............cu.ca * -1046564359 -> I
^ Widgets............ft.a -> [[Lft;
^ LocalPlayer........cr.hz -> Li;
^ LocalPlayers.......client.hd -> [Li;
^ TileSettings.......m.v -> [[[B
^ TileHeights........m.a -> [[[I
^ LocalNpcs..........client.cr -> [Lae;
^ NpcIndices.........client.cw -> [I
^ Sine...............co.ae -> [I
^ Cosine.............co.av -> [I
^ CameraPitch........ao.fl * 362746213 -> I
^ CameraYaw..........dr.fd * -1758149661 -> I
^ CameraX............an.fo * 1659667383 -> I
^ CameraY............er.fz * -875394883 -> I
^ CameraZ............n.ff * 820898407 -> I
^ GroundItems........client.hj -> [[[Lfg;
^ GameSettings.......fu.i -> [I
^ MapScale...........client.fm * -422086387 -> I
^ MapAngle...........client.et * -148158859 -> I
^ MapOffset..........client.ej * -695888753 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hw -> [I
^ Energy.............client.ju * -1490565209 -> I
^ Weight.............client.jp * 885212209 -> I
^ Rights.............client.jz * -1572330347 -> I
^ CurrentWorld.......client.b * -1276662997 -> I
^ LoginState.........client.u * -214882771 -> I
^ PlayerIndex........client.hv * -1508358289 -> I
^ WidgetPositionX....client.lu -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jr -> Lfh;
^ CrosshairColor.....client.gt * -1127086643 -> I
^ DestinationX.......client.mo * 1192318035 -> I
^ DestinationY.......client.mt * 1715520267 -> I
Identified 49 / 49 Fields
|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.m -> [[[Lcv;
Identified 1 / 1 Fields
|>BoundaryObject = cw -> Extends java/lang/Object
^ ID.................cw.e * -1483668077 -> I
^ Flags..............cw.n * 1203523989 -> I
^ Plane..............cw.a * -1781326829 -> I
^ Height.............cw.l * 1332204993 -> I
^ Render.............cw.m -> Lcr;
^ Render2............cw.w -> Lcr;
^ Orientation........cw.b * -977052365 -> I
^ LocalX.............cw.v * -429630655 -> I
^ LocalY.............cw.i * -1732503103 -> I
Identified 9 / 9 Fields
|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.d * -1211010875 -> I
^ Flags..............ck.x * -1327140669 -> I
^ Plane..............ck.a * -1560652333 -> I
^ WorldX.............ck.i * -97829513 -> I
^ WorldY.............ck.b * -1272970967 -> I
^ Height.............ck.v * -1443553043 -> I
^ Render.............ck.l -> Lcr;
^ Orientation........ck.m * -322547213 -> I
^ LocalX.............ck.w * -451326837 -> I
^ LocalY.............ck.n * -1669424973 -> I
^ OffsetX............ck.e * 589114397 -> I
^ OffsetY............ck.s * -469048253 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.b -> Lcr;
^ LocalX.............cd.v * -1772566441 -> I
^ LocalY.............cd.i * -351681755 -> I
^ Plane..............cd.a * -1549596987 -> I
^ ID.................cd.l * 2119625601 -> I
^ Flags..............cd.m * -436741667 -> I
Identified 6 / 6 Fields
|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.s * -1933340315 -> I
^ Flags..............cb.k * -847517709 -> I
^ LocalX.............cb.v * -2085214893 -> I
^ LocalY.............cb.i * 387289189 -> I
^ Plane..............cb.a * -748628777 -> I
^ Renderable.........cb.e -> Lcr;
^ Renderable2........cb.n -> Lcr;
^ Orientation........cb.b * -344024793 -> I
^ Height.............cb.l * -769355953 -> I
^ RelativeX..........cb.m * 360398885 -> I
^ RelativeY..........cb.w * -1686394995 -> I
Identified 11 / 11 Fields
|>SceneTile = cv -> Extends Node
^ GameObject.........cv.f -> [Lck;
^ GroundDecoration...cv.n -> Lcd;
^ WallDecoration.....cv.e -> Lcb;
^ BoundaryObject.....cv.w -> Lcw;
Identified 4 / 4 Fields
|>Item = c -> Extends Renderable
^ ID.................c.a * 2057899465 -> I
^ StackSizes.........c.v * 1902127977 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
2015-03-19 08:33:12
218 Classes Found
Beginning Deob..
Removed 2608 Dummy Methods (1421.3 ms)
Reordered 2204 Multiplier Instructions (131.35 ms)
Reordered 2100 Arithmetic Statements (1519.82 ms)
Removed 4367 Exceptions (1108.45 ms)
Removed 991 Opaque Predicates (266.8 ms)
Removed 570 Dummy Parameters (523.74 ms)
Total Deob took 4971.46 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gu -> Extends java/lang/Object
^ UID................gu.ek -> J
^ Next...............gu.ey -> Lgu;
^ Prev...............gu.eq -> Lgu;
Identified 3 / 3 Fields
|>Cacheable = ga -> Extends Node
^ Next...............ga.cj -> Lga;
^ Prev...............ga.co -> Lga;
Identified 2 / 2 Fields
|>Renderable = cg -> Extends Cacheable
^ ModelHeight........cg.ch * -2076584165 -> I
Identified 1 / 1 Fields
|>Animable = o -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = ax -> Extends Cacheable
|>NpcDefinition = ac -> Extends Cacheable
^ Actions............ac.i -> [Ljava/lang/String;
^ Name...............ac.g -> Ljava/lang/String;
^ ID.................ac.l * -679904907 -> I
^ CombatLevel........ac.x * -1518960983 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.v -> Lgu;
^ Current............fg.t -> Lgu;
Identified 2 / 2 Fields
|>Actor = aq -> Extends Renderable
^ Animation..........aq.bx * 1541259289 -> I
^ QueueX.............aq.bg -> [I
^ QueueY.............aq.bq -> [I
^ WorldX.............aq.i * 742315799 -> I
^ WorldY.............aq.w * 679388599 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ak * -900377641 -> I
^ Health.............aq.aw * 30698337 -> I
^ MaxHealth..........aq.ag * 1309584439 -> I
^ Interactingindex...aq.ay * -1632167987 -> I
Identified 10 / 10 Fields
|>Npc = at -> Extends Actor
^ Definition.........at.v -> Lac;
Identified 1 / 1 Fields
|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ao -> [Ljava/lang/String;
^ Name...............ap.c -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dp -> Extends Node
|>Widget = fb -> Extends Node
^ Children...........fb.df -> [Lfb;
^ InvIDs.............fb.dt -> [I
^ StackSizes.........fb.dc -> [I
^ ItemAmount.........fb.da * -26218729 -> I
^ ItemID.............fb.dh * 1330697751 -> I
^ WidgetID...........fb.r * -1799935417 -> I
^ Name...............fb.bw -> Ljava/lang/String;
^ Text...............fb.bt -> Ljava/lang/String;
^ IsHidden...........fb.h -> Z
^ AbsoluteX..........fb.d * -1074946661 -> I
^ AbsoluteY..........fb.b * -262566727 -> I
^ RelativeX..........fb.y * -1786875589 -> I
^ RelativeY..........fb.a * 727017525 -> I
^ Width..............fb.i * -629861411 -> I
^ Height.............fb.w * 1797821409 -> I
^ ParentID...........fb.x * -1152345533 -> I
^ ScrollX............fb.z * -787493209 -> I
^ ScrollY............fb.u * 447954951 -> I
^ BoundsIndex........fb.di * 2058010591 -> I
Identified 19 / 19 Fields
|>WidgetNode = j -> Extends Node
^ ID.................j.v * 1542280929 -> I
Identified 1 / 1 Fields
|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.t -> [Lgu;
^ Size...............fx.v -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Player = f -> Extends Actor
^ Definition.........f.t -> Lfv;
^ Name...............f.v -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.a * -410087427 -> I
^ Region.............r.dc -> Lcf;
^ Plane..............dy.hx * 1506130791 -> I
^ MenuCount..........client.io * -575648597 -> I
^ MenuWidth..........at.id * -1149652185 -> I
^ MenuHeight.........cq.ih * 1453017375 -> I
^ MenuOptions........client.iw -> [Ljava/lang/String;
^ MenuActions........client.im -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............v.ib * 1756018063 -> I
^ MenuY..............y.ic * 100359279 -> I
^ BaseX..............l.cm * -357986281 -> I
^ BaseY..............ds.cs * -2125242175 -> I
^ Widgets............fb.v -> [[Lfb;
^ LocalPlayer........cv.hq -> Lf;
^ LocalPlayers.......client.hs -> [Lf;
^ TileSettings.......g.t -> [[[B
^ TileHeights........g.v -> [[[I
^ LocalNpcs..........client.cg -> [Lat;
^ NpcIndices.........client.ch -> [I
^ Sine...............cz.at -> [I
^ Cosine.............cz.ai -> [I
^ CameraPitch........fj.fq * 1667479439 -> I
^ CameraYaw..........ax.fo * 267381981 -> I
^ CameraX............dt.fe * -946112513 -> I
^ CameraY............h.fc * -2062147283 -> I
^ CameraZ............u.fv * -237353751 -> I
^ GroundItems........client.hi -> [[[Lfg;
^ GameSettings.......fu.f -> [I
^ MapScale...........client.ft * 1594305451 -> I
^ MapAngle...........client.eb * -434749445 -> I
^ MapOffset..........client.ek * 1829127997 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hb -> [I
^ Energy.............client.jd * -1046507791 -> I
^ Weight.............client.jq * 1038250285 -> I
^ Rights.............client.jo * -1834444241 -> I
^ CurrentWorld.......client.j * 434998089 -> I
^ LoginState.........client.d * -2125457235 -> I
^ PlayerIndex........client.hh * 752862473 -> I
^ WidgetPositionX....client.lt -> [I
^ WidgetPositionY....client.ls -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.jy -> Lfx;
^ CrosshairColor.....client.gx * 534281385 -> I
^ DestinationX.......client.mf * 550179199 -> I
^ DestinationY.......client.mz * -355320924 -> I
Identified 49 / 49 Fields
|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.g -> [[[Lce;
Identified 1 / 1 Fields
|>BoundaryObject = ch -> Extends java/lang/Object
^ ID.................ch.p * -1935573789 -> I
^ Flags..............ch.y * -1915850753 -> I
^ Plane..............ch.v * 1994366875 -> I
^ Height.............ch.l * 1930174247 -> I
^ Render.............ch.g -> Lcg;
^ Render2............ch.k -> Lcg;
^ Orientation........ch.j * 1939817619 -> I
^ LocalX.............ch.t * 247142883 -> I
^ LocalY.............ch.f * 1817835363 -> I
Identified 9 / 9 Fields
|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.r * 896242355 -> I
^ Flags..............cq.s * -1858542261 -> I
^ Plane..............cq.v * -1393543967 -> I
^ WorldX.............cq.f * 1665910457 -> I
^ WorldY.............cq.j * 1031819937 -> I
^ Height.............cq.t * 338400677 -> I
^ Render.............cq.l -> Lcg;
^ Orientation........cq.g * -836683317 -> I
^ LocalX.............cq.k * -1785184799 -> I
^ LocalY.............cq.y * -952548273 -> I
^ OffsetX............cq.p * -1410855579 -> I
^ OffsetY............cq.m * 1050678045 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.j -> Lcg;
^ LocalX.............cr.t * -14092033 -> I
^ LocalY.............cr.f * -598166183 -> I
^ Plane..............cr.v * -1370118701 -> I
^ ID.................cr.l * -64332139 -> I
^ Flags..............cr.g * 2101179183 -> I
Identified 6 / 6 Fields
|>WallDecoration = cv -> Extends java/lang/Object
^ ID.................cv.m * 1758031355 -> I
^ Flags..............cv.o * 692429477 -> I
^ LocalX.............cv.t * -619391667 -> I
^ LocalY.............cv.f * -991178023 -> I
^ Plane..............cv.v * -1355693239 -> I
^ Renderable.........cv.p -> Lcg;
^ Renderable2........cv.y -> Lcg;
^ Orientation........cv.j * -2027692487 -> I
^ Height.............cv.l * 1480729625 -> I
^ RelativeX..........cv.g * 1261465955 -> I
^ RelativeY..........cv.k * -2094839705 -> I
Identified 11 / 11 Fields
|>SceneTile = ce -> Extends Node
^ GameObject.........ce.c -> [Lcq;
^ GroundDecoration...ce.y -> Lcr;
^ WallDecoration.....ce.p -> Lcv;
^ BoundaryObject.....ce.k -> Lch;
Identified 4 / 4 Fields
|>Item = u -> Extends Renderable
^ ID.................u.v * -1250006305 -> I
^ StackSizes.........u.t * -1349191617 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
2015-03-30 08:36:22
Beginning Deob..
Removed 2571 Dummy Methods (1430.23 ms)
Reordered 2180 Multiplier Instructions (138.78 ms)
Reordered 2128 Arithmetic Statements (1491.26 ms)
Removed 4340 Exceptions (1131.31 ms)
Removed 1021 Opaque Predicates (275.33 ms)
Removed 578 Dummy Parameters (488.32 ms)
Total Deob took 4955.23 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gu -> Extends java/lang/Object
^ UID................gu.ej -> J
^ Next...............gu.ev -> Lgu;
^ Prev...............gu.ee -> Lgu;
Identified 3 / 3 Fields
|>Cacheable = go -> Extends Node
^ Next...............go.cd -> Lgo;
^ Prev...............go.cx -> Lgo;
Identified 2 / 2 Fields
|>Renderable = cc -> Extends Cacheable
^ ModelHeight........cc.cq * -1519657271 -> I
Identified 1 / 1 Fields
|>Animable = h -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = at -> Extends Cacheable
|>NpcDefinition = aq -> Extends Cacheable
^ Actions............aq.x -> [Ljava/lang/String;
^ Name...............aq.f -> Ljava/lang/String;
^ ID.................aq.r * 1232602479 -> I
^ CombatLevel........aq.v * 1904337163 -> I
Identified 4 / 4 Fields
|>LinkedList = ft -> Extends java/lang/Object
^ Head...............ft.p -> Lgu;
^ Current............ft.y -> Lgu;
Identified 2 / 2 Fields
|>Actor = ab -> Extends Renderable
^ Animation..........ab.be * 2003772957 -> I
^ QueueX.............ab.by -> [I
^ QueueY.............ab.bv -> [I
^ WorldX.............ab.x * 344324731 -> I
^ WorldY.............ab.n * 410133195 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.an * 214177295 -> I
^ Health.............ab.ad * -278487809 -> I
^ MaxHealth..........ab.ae * -735327649 -> I
^ Interactingindex...ab.ak * -1978155977 -> I
Identified 10 / 10 Fields
|>Npc = ax -> Extends Actor
^ Definition.........ax.p -> Laq;
Identified 1 / 1 Fields
|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.af -> [Ljava/lang/String;
^ Name...............az.m -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dg -> Extends Node
|>Widget = fy -> Extends Node
^ Children...........fy.du -> [Lfy;
^ InvIDs.............fy.do -> [I
^ StackSizes.........fy.dc -> [I
^ ItemAmount.........fy.dx * 547767165 -> I
^ ItemID.............fy.dd * 277266241 -> I
^ WidgetID...........fy.w * -343568587 -> I
^ Name...............fy.bq -> Ljava/lang/String;
^ Text...............fy.bp -> Ljava/lang/String;
^ IsHidden...........fy.l -> Z
^ AbsoluteX..........fy.g * 270397711 -> I
^ AbsoluteY..........fy.j * -1559992561 -> I
^ RelativeX..........fy.y * 1714124075 -> I
^ RelativeY..........fy.a * 1955978631 -> I
^ Width..............fy.x * -979979339 -> I
^ Height.............fy.n * -679845263 -> I
^ ParentID...........fy.v * 1296219715 -> I
^ ScrollX............fy.t * -105191769 -> I
^ ScrollY............fy.i * 118919307 -> I
^ BoundsIndex........fy.dh * -1424134083 -> I
Identified 19 / 19 Fields
|>WidgetNode = c -> Extends Node
^ ID.................c.p * 264510519 -> I
Identified 1 / 1 Fields
|>HashTable = fv -> Extends java/lang/Object
^ Buckets............fv.y -> [Lgu;
^ Size...............fv.p -> I
Identified 2 / 2 Fields
|>GameShell = ee -> Extends java/applet/Applet
|>Player = d -> Extends Actor
^ Definition.........d.y -> Lfx;
^ Name...............d.p -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.n * -663489053 -> I
^ Region.............ab.dc -> Lcb;
^ Plane..............aa.hk * 1605115673 -> I
^ MenuCount..........client.ik * -1439405891 -> I
^ MenuWidth..........gw.ih * -122757737 -> I
^ MenuHeight.........p.iy * 1657212383 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.io -> Z
^ MenuX..............ag.id * -253453921 -> I
^ MenuY..............ar.ib * 241721807 -> I
^ BaseX..............y.cl * 647841267 -> I
^ BaseY..............ak.ca * 1859666401 -> I
^ Widgets............fy.p -> [[Lfy;
^ LocalPlayer........es.hr -> Ld;
^ LocalPlayers.......client.hz -> [Ld;
^ TileSettings.......f.y -> [[[B
^ TileHeights........f.p -> [[[I
^ LocalNpcs..........client.cc -> [Lax;
^ NpcIndices.........client.cx -> [I
^ Sine...............ct.ax -> [I
^ Cosine.............ct.av -> [I
^ CameraPitch........fy.ff * -817478599 -> I
^ CameraYaw..........eq.fq * 883937737 -> I
^ CameraX............m.fi * -134536449 -> I
^ CameraY............ap.fa * -2083022013 -> I
^ CameraZ............bl.fx * 216170931 -> I
^ GroundItems........client.hd -> [[[Lft;
^ GameSettings.......fj.d -> [I
^ MapScale...........client.fo * 1723977503 -> I
^ MapAngle...........client.ez * 1470531647 -> I
^ MapOffset..........client.ej * 1268555147 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.jr * 284204431 -> I
^ Weight.............client.jk * -579546487 -> I
^ Rights.............client.ja * -237948135 -> I
^ CurrentWorld.......client.r * 1156372269 -> I
^ LoginState.........client.j * 213146737 -> I
^ PlayerIndex........client.ht * 105206393 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lr -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jv -> Lfv;
^ CrosshairColor.....client.gt * 540374079 -> I
^ DestinationX.......client.mz * -389896781 -> I
^ DestinationY.......client.mf * -2088166175 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.f -> [[[Lcs;
Identified 1 / 1 Fields
|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.o * 1524863537 -> I
^ Flags..............cx.k * -1905021885 -> I
^ Plane..............cx.p * -1508515667 -> I
^ Height.............cx.r * 928469089 -> I
^ Render.............cx.f -> Lcc;
^ Render2............cx.z -> Lcc;
^ Orientation........cx.c * -344631017 -> I
^ LocalX.............cx.y * 655678353 -> I
^ LocalY.............cx.d * 901350325 -> I
Identified 9 / 9 Fields
|>GameObject = cp -> Extends java/lang/Object
^ ID.................cp.w * 1572652897 -> I
^ Flags..............cp.q * -1716270821 -> I
^ Plane..............cp.p * 472151543 -> I
^ WorldX.............cp.d * -648805017 -> I
^ WorldY.............cp.c * 137145835 -> I
^ Height.............cp.y * -1795330315 -> I
^ Render.............cp.r -> Lcc;
^ Orientation........cp.f * -1218553541 -> I
^ LocalX.............cp.z * 684549113 -> I
^ LocalY.............cp.k * -181260325 -> I
^ OffsetX............cp.o * 2049434497 -> I
^ OffsetY............cp.s * -1923188837 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.c -> Lcc;
^ LocalX.............cg.y * 1864479847 -> I
^ LocalY.............cg.d * 1754613847 -> I
^ Plane..............cg.p * -495892737 -> I
^ ID.................cg.r * 1956093051 -> I
^ Flags..............cg.f * -2145416247 -> I
Identified 6 / 6 Fields
|>WallDecoration = co -> Extends java/lang/Object
^ ID.................co.s * 1000241739 -> I
^ Flags..............co.h * -489536597 -> I
^ LocalX.............co.y * -891121663 -> I
^ LocalY.............co.d * -828818205 -> I
^ Plane..............co.p * -2069465491 -> I
^ Renderable.........co.o -> Lcc;
^ Renderable2........co.k -> Lcc;
^ Orientation........co.c * -1484195167 -> I
^ Height.............co.r * 1180749621 -> I
^ RelativeX..........co.f * 529856113 -> I
^ RelativeY..........co.z * 240448247 -> I
Identified 11 / 11 Fields
|>SceneTile = cs -> Extends Node
^ GameObject.........cs.m -> [Lcp;
^ GroundDecoration...cs.k -> Lcg;
^ WallDecoration.....cs.o -> Lco;
^ BoundaryObject.....cs.z -> Lcx;
Identified 4 / 4 Fields
|>Item = i -> Extends Renderable
^ ID.................i.p * -1162569333 -> I
^ StackSizes.........i.y * 1716037057 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
2015-04-16 07:17:20
221 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gw -> Extends java/lang/Object
^ UID................gw.ei -> J
^ Next...............gw.ed -> Lgw;
^ Prev...............gw.en -> Lgw;
Identified 3 / 3 Fields
|>Cacheable = gb -> Extends Node
^ Next...............gb.cs -> Lgb;
^ Prev...............gb.cx -> Lgb;
Identified 2 / 2 Fields
|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.ct * -114090705 -> I
Identified 1 / 1 Fields
|>Animable = u -> Extends Renderable
|>Model = ch -> Extends Renderable
|>AnimationSequence = as -> Extends Cacheable
|>NpcDefinition = al -> Extends Cacheable
^ Actions............al.z -> [Ljava/lang/String;
^ Name...............al.t -> Ljava/lang/String;
^ ID.................al.n * -1876632011 -> I
^ CombatLevel........al.v * -1611440989 -> I
Identified 4 / 4 Fields
|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.q -> Lgw;
^ Current............gq.s -> Lgw;
Identified 2 / 2 Fields
|>Actor = ak -> Extends Renderable
^ Animation..........ak.bu * -540495267 -> I
^ QueueX.............ak.bm -> [I
^ QueueY.............ak.bk -> [I
^ WorldX.............ak.z * 75290311 -> I
^ WorldY.............ak.x * -363141049 -> I
^ SpokenText.........ak.ac -> Ljava/lang/String;
^ CombatCycle........ak.au * -1333242219 -> I
^ Health.............ak.ap * 1114196473 -> I
^ MaxHealth..........ak.aw * -1005324827 -> I
^ Interactingindex...ak.ar * 1538224937 -> I
Identified 10 / 10 Fields
|>Npc = av -> Extends Actor
^ Definition.........av.q -> Lal;
Identified 1 / 1 Fields
|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ai -> [Ljava/lang/String;
^ Name...............ao.u -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dx -> Extends Node
|>Widget = fl -> Extends Node
^ Children...........fl.dz -> [Lfl;
^ InvIDs.............fl.do -> [I
^ StackSizes.........fl.da -> [I
^ ItemAmount.........fl.dv * -918666219 -> I
^ ItemID.............fl.dt * -1373681089 -> I
^ WidgetID...........fl.u * -676538189 -> I
^ Name...............fl.bh -> Ljava/lang/String;
^ Text...............fl.bt -> Ljava/lang/String;
^ IsHidden...........fl.i -> Z
^ AbsoluteX..........fl.j * -703792851 -> I
^ AbsoluteY..........fl.f * 1276333931 -> I
^ RelativeX..........fl.y * -377056223 -> I
^ RelativeY..........fl.w * -1595102667 -> I
^ Width..............fl.z * 161636371 -> I
^ Height.............fl.x * -924378175 -> I
^ ParentID...........fl.v * 2143387449 -> I
^ ScrollX............fl.c * 1105336537 -> I
^ ScrollY............fl.r * -1362364259 -> I
^ BoundsIndex........fl.dh * -59517411 -> I
Identified 19 / 19 Fields
|>WidgetNode = e -> Extends Node
^ ID.................e.q * -803837919 -> I
Identified 1 / 1 Fields
|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.s -> [Lgw;
^ Size...............gj.q -> I
Identified 2 / 2 Fields
|>GameShell = ep -> Extends java/applet/Applet
|>Player = h -> Extends Actor
^ Definition.........h.s -> Lfd;
^ Name...............h.q -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * -324659881 -> I
^ Region.............g.da -> Lct;
^ Plane..............ge.hb * 1936859087 -> I
^ MenuCount..........client.iq * -1716544455 -> I
^ MenuWidth..........a.is * 1057493767 -> I
^ MenuHeight.........g.ic * 728688157 -> I
^ MenuOptions........client.ik -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.ie -> Z
^ MenuX..............d.ii * 53338249 -> I
^ MenuY..............ck.ip * 112425713 -> I
^ BaseX..............bd.cb * 707716209 -> I
^ BaseY..............dk.cw * -2080426823 -> I
^ Widgets............fl.q -> [[Lfl;
^ LocalPlayer........client.hg -> Lh;
^ LocalPlayers.......client.hn -> [Lh;
^ TileSettings.......t.s -> [[[B
^ TileHeights........t.q -> [[[I
^ LocalNpcs..........client.ck -> [Lav;
^ NpcIndices.........client.ct -> [I
^ Sine...............cy.aq -> [I
^ Cosine.............cy.av -> [I
^ CameraPitch........bg.fl * 1673524137 -> I
^ CameraYaw..........client.fw * 1090233445 -> I
^ CameraX............fj.fk * -929761141 -> I
^ CameraY............da.fn * 1246349073 -> I
^ CameraZ............p.fo * -409216847 -> I
^ GroundItems........client.hi -> [[[Lgq;
^ GameSettings.......fy.h -> [I
^ MapScale...........client.eb * 227972967 -> I
^ MapAngle...........client.fi * 772996239 -> I
^ MapOffset..........client.ei * 1604018603 -> I
^ CurrentLevels......client.hc -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jf * 1583331183 -> I
^ Weight.............client.jr * 175429797 -> I
^ Rights.............client.jp * 1387198355 -> I
^ CurrentWorld.......client.e * 1092300457 -> I
^ LoginState.........client.j * -672382549 -> I
^ PlayerIndex........client.hk * -1755399287 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.lj -> [I
^ WidgetNodeCache....client.js -> Lgj;
^ CrosshairColor.....client.gb * -1038664893 -> I
^ DestinationX.......client.mg * -203790631 -> I
^ DestinationY.......client.mt * -1220267055 -> I
Identified 49 / 49 Fields
|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.t -> [[[Lcr;
Identified 1 / 1 Fields
|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.m * 1159473645 -> I
^ Flags..............cx.o * -186390567 -> I
^ Plane..............cx.q * -152677505 -> I
^ Height.............cx.n * -1477530327 -> I
^ Render.............cx.t -> Lcq;
^ Render2............cx.l -> Lcq;
^ Orientation........cx.e * 1334815241 -> I
^ LocalX.............cx.s * 325897567 -> I
^ LocalY.............cx.h * -260565535 -> I
Identified 9 / 9 Fields
|>GameObject = cz -> Extends java/lang/Object
^ ID.................cz.g * -72363843 -> I
^ Flags..............cz.a * 2219179 -> I
^ Plane..............cz.q * 1196306389 -> I
^ WorldX.............cz.h * 417053007 -> I
^ WorldY.............cz.e * -812364163 -> I
^ Height.............cz.s * 1412047677 -> I
^ Render.............cz.n -> Lcq;
^ Orientation........cz.t * 1283234505 -> I
^ LocalX.............cz.l * -48842163 -> I
^ LocalY.............cz.o * -1801033531 -> I
^ OffsetX............cz.m * -801683185 -> I
^ OffsetY............cz.k * 140343819 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.e -> Lcq;
^ LocalX.............cg.s * -1888135039 -> I
^ LocalY.............cg.h * 1022359193 -> I
^ Plane..............cg.q * 1513039059 -> I
^ ID.................cg.n * 4764675 -> I
^ Flags..............cg.t * -2073091927 -> I
Identified 6 / 6 Fields
|>WallDecoration = cu -> Extends java/lang/Object
^ ID.................cu.k * 404638575 -> I
^ Flags..............cu.p * -1602612401 -> I
^ LocalX.............cu.s * 464325435 -> I
^ LocalY.............cu.h * -111253481 -> I
^ Plane..............cu.q * 1667428927 -> I
^ Renderable.........cu.m -> Lcq;
^ Renderable2........cu.o -> Lcq;
^ Orientation........cu.e * -621481783 -> I
^ Height.............cu.n * -1442130283 -> I
^ RelativeX..........cu.t * 771298549 -> I
^ RelativeY..........cu.l * 1903409447 -> I
Identified 11 / 11 Fields
|>SceneTile = cr -> Extends Node
^ GameObject.........cr.u -> [Lcz;
^ GroundDecoration...cr.o -> Lcg;
^ WallDecoration.....cr.m -> Lcu;
^ BoundaryObject.....cr.l -> Lcx;
Identified 4 / 4 Fields
|>Item = an -> Extends Renderable
^ ID.................an.q * -372926419 -> I
^ StackSizes.........an.s * -1412142893 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
2015-04-30 08:34:18
221 Classes Found
Beginning Deob..
Removed 2611 Dummy Methods (1417.67 ms)
Reordered 2768 Multiplier Instructions (149.39 ms)
Reordered 2376 Arithmetic Statements (1572.93 ms)
Removed 4359 Exceptions (1016.35 ms)
Removed 965 Opaque Predicates (247.91 ms)
Removed 577 Dummy Parameters (508.13 ms)
Total Deob took 4912.37 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gm -> Extends java/lang/Object
^ UID................gm.ec -> J
^ Next...............gm.ej -> Lgm;
^ Prev...............gm.eo -> Lgm;
Identified 3 / 3 Fields
|>Cacheable = gd -> Extends Node
^ Next...............gd.ci -> Lgd;
^ Prev...............gd.cv -> Lgd;
Identified 2 / 2 Fields
|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cb * -718238777 -> I
Identified 1 / 1 Fields
|>Animable = h -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = ah -> Extends Cacheable
|>NpcDefinition = ay -> Extends Cacheable
^ Actions............ay.b -> [Ljava/lang/String;
^ Name...............ay.w -> Ljava/lang/String;
^ ID.................ay.u * -1471228279 -> I
^ CombatLevel........ay.n * 210860257 -> I
Identified 4 / 4 Fields
|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.e -> Lgm;
^ Current............gh.a -> Lgm;
Identified 2 / 2 Fields
|>Actor = ab -> Extends Renderable
^ Animation..........ab.bl * 1048158519 -> I
^ QueueX.............ab.bs -> [I
^ QueueY.............ab.bo -> [I
^ WorldX.............ab.b * 1164900853 -> I
^ WorldY.............ab.x * 109190397 -> I
^ SpokenText.........ab.ae -> Ljava/lang/String;
^ CombatCycle........ab.ar * 94507795 -> I
^ Health.............ab.aq * -1246048179 -> I
^ MaxHealth..........ab.ac * 1064445695 -> I
^ Interactingindex...ab.ad * -522366309 -> I
Identified 10 / 10 Fields
|>Npc = am -> Extends Actor
^ Definition.........am.e -> Lay;
Identified 1 / 1 Fields
|>ObjectDefinition = ag -> Extends Cacheable
^ Actions............ag.ao -> [Ljava/lang/String;
^ Name...............ag.h -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dh -> Extends Node
|>Widget = fb -> Extends Node
^ Children...........fb.do -> [Lfb;
^ InvIDs.............fb.dv -> [I
^ StackSizes.........fb.ds -> [I
^ ItemAmount.........fb.de * 1702477405 -> I
^ ItemID.............fb.db * 689007975 -> I
^ WidgetID...........fb.h * 952871887 -> I
^ Name...............fb.bz -> Ljava/lang/String;
^ Text...............fb.bc -> Ljava/lang/String;
^ IsHidden...........fb.v -> Z
^ AbsoluteX..........fb.z * -1286163637 -> I
^ AbsoluteY..........fb.q * 1649028313 -> I
^ RelativeX..........fb.y * -925735233 -> I
^ RelativeY..........fb.d * -1484471775 -> I
^ Width..............fb.b * -606292603 -> I
^ Height.............fb.x * 891461123 -> I
^ ParentID...........fb.n * 737715635 -> I
^ ScrollX............fb.p * 1503817007 -> I
^ ScrollY............fb.k * -884306721 -> I
^ BoundsIndex........fb.dq * 1922251675 -> I
Identified 19 / 19 Fields
|>WidgetNode = c -> Extends Node
^ ID.................c.e * -193401837 -> I
Identified 1 / 1 Fields
|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.a -> [Lgm;
^ Size...............gf.e -> I
Identified 2 / 2 Fields
|>GameShell = ew -> Extends java/applet/Applet
|>Player = l -> Extends Actor
^ Definition.........l.a -> Lfq;
^ Name...............l.e -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.b * -117546507 -> I
^ Region.............n.ds -> Lcb;
^ Plane..............fd.hz * -837647185 -> I
^ MenuCount..........client.ii * 811532485 -> I
^ MenuWidth..........dx.ij * 998725751 -> I
^ MenuHeight.........ax.il * 92436607 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ih -> Z
^ MenuX..............n.ie * -1975238971 -> I
^ MenuY..............e.ic * 195333235 -> I
^ BaseX..............x.cs * 616886125 -> I
^ BaseY..............co.cz * 1317226893 -> I
^ Widgets............fb.e -> [[Lfb;
^ LocalPlayer........hg.hv -> Ll;
^ LocalPlayers.......client.hg -> [Ll;
^ TileSettings.......w.a -> [[[B
^ TileHeights........w.e -> [[[I
^ LocalNpcs..........client.cf -> [Lam;
^ NpcIndices.........client.cb -> [I
^ Sine...............cp.aw -> [I
^ Cosine.............cp.am -> [I
^ CameraPitch........s.fb * -827356221 -> I
^ CameraYaw..........ez.fk * -472476531 -> I
^ CameraX............ev.fj * -514809633 -> I
^ CameraY............e.fe * -494234791 -> I
^ CameraZ............ev.fz * -866461883 -> I
^ GroundItems........client.hx -> [[[Lgh;
^ GameSettings.......fl.l -> [I
^ MapScale...........client.el * 1158077643 -> I
^ MapAngle...........client.fy * 154136385 -> I
^ MapOffset..........client.ec * -981441773 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hu -> [I
^ Experiences........client.hj -> [I
^ Energy.............client.ji * -90505793 -> I
^ Weight.............client.je * 1061692207 -> I
^ Rights.............client.jp * 339448555 -> I
^ CurrentWorld.......client.c * 2109224683 -> I
^ LoginState.........client.q * 1532705327 -> I
^ PlayerIndex........client.ht * 1958675107 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lu -> [I
^ WidgetWidths.......client.ll -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jv -> Lgf;
^ CrosshairColor.....client.gd * -2018558187 -> I
^ DestinationX.......client.mm * 168290855 -> I
^ DestinationY.......client.mz * -1930970372 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.w -> [[[Lcw;
Identified 1 / 1 Fields
|>BoundaryObject = cv -> Extends java/lang/Object
^ ID.................cv.r * 1627121253 -> I
^ Flags..............cv.f * 728284527 -> I
^ Plane..............cv.e * -1605675473 -> I
^ Height.............cv.u * 1837388735 -> I
^ Render.............cv.w -> Lch;
^ Render2............cv.i -> Lch;
^ Orientation........cv.c * -591119661 -> I
^ LocalX.............cv.a * -1368048731 -> I
^ LocalY.............cv.l * -230841143 -> I
Identified 9 / 9 Fields
|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.s * -938357665 -> I
^ Flags..............cu.j * 150472211 -> I
^ Plane..............cu.e * 2042013497 -> I
^ WorldX.............cu.l * -736485875 -> I
^ WorldY.............cu.c * 2074895117 -> I
^ Height.............cu.a * -680421831 -> I
^ Render.............cu.u -> Lch;
^ Orientation........cu.w * -1008723557 -> I
^ LocalX.............cu.i * 310519991 -> I
^ LocalY.............cu.f * -330792047 -> I
^ OffsetX............cu.r * 772835857 -> I
^ OffsetY............cu.g * 577111763 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.c -> Lch;
^ LocalX.............cm.a * -538245315 -> I
^ LocalY.............cm.l * -1106362979 -> I
^ Plane..............cm.e * -774551615 -> I
^ ID.................cm.u * 640944941 -> I
^ Flags..............cm.w * -2050199613 -> I
Identified 6 / 6 Fields
|>WallDecoration = cj -> Extends java/lang/Object
^ ID.................cj.g * 2054314659 -> I
^ Flags..............cj.o * -1586471995 -> I
^ LocalX.............cj.a * -2056340955 -> I
^ LocalY.............cj.l * -1608571511 -> I
^ Plane..............cj.e * 937229279 -> I
^ Renderable.........cj.r -> Lch;
^ Renderable2........cj.f -> Lch;
^ Orientation........cj.c * 2027356631 -> I
^ Height.............cj.u * -1016335997 -> I
^ RelativeX..........cj.w * -272480731 -> I
^ RelativeY..........cj.i * 1843878199 -> I
Identified 11 / 11 Fields
|>SceneTile = cw -> Extends Node
^ GameObject.........cw.h -> [Lcu;
^ GroundDecoration...cw.f -> Lcm;
^ WallDecoration.....cw.r -> Lcj;
^ BoundaryObject.....cw.i -> Lcv;
Identified 4 / 4 Fields
|>Item = ax -> Extends Renderable
^ ID.................ax.e * 1019941107 -> I
^ StackSizes.........ax.a * -1813401567 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
2015-06-04 17:30:48
222 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gv -> Extends java/lang/Object
^ UID................gv.ef -> J
^ Next...............gv.ek -> Lgv;
^ Prev...............gv.ex -> Lgv;
Identified 3 / 3 Fields
|>Cacheable = gr -> Extends Node
^ Next...............gr.cr -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields
|>Renderable = cm -> Extends Cacheable
^ ModelHeight........cm.cb * -734091663 -> I
Identified 1 / 1 Fields
|>Animable = n -> Extends Renderable
|>Model = cx -> Extends Renderable
|>AnimationSequence = az -> Extends Cacheable
|>NpcDefinition = au -> Extends Cacheable
^ Actions............au.g -> [Ljava/lang/String;
^ Name...............au.l -> Ljava/lang/String;
^ ID.................au.p * -1536623773 -> I
^ CombatLevel........au.y * 905796195 -> I
Identified 4 / 4 Fields
|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.b -> Lgv;
^ Current............gh.e -> Lgv;
Identified 2 / 2 Fields
|>Actor = ak -> Extends Renderable
^ Animation..........ak.bj * -129982891 -> I
^ QueueX.............ak.bd -> [I
^ QueueY.............ak.bu -> [I
^ WorldX.............ak.g * 714387585 -> I
^ WorldY.............ak.f * 443183909 -> I
^ SpokenText.........ak.al -> Ljava/lang/String;
^ CombatCycle........ak.aq * -1403997273 -> I
^ Health.............ak.as * 1916365129 -> I
^ MaxHealth..........ak.ay * 1946223691 -> I
^ Interactingindex...ak.ad * -435283347 -> I
Identified 10 / 10 Fields
|>Npc = ac -> Extends Actor
^ Definition.........ac.b -> Lau;
Identified 1 / 1 Fields
|>ObjectDefinition = am -> Extends Cacheable
^ Actions............am.ai -> [Ljava/lang/String;
^ Name...............am.n -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dj -> Extends Node
|>Widget = fx -> Extends Node
^ Children...........fx.ep -> [Lfx;
^ InvIDs.............fx.do -> [I
^ StackSizes.........fx.dm -> [I
^ ItemAmount.........fx.ez * -377425935 -> I
^ ItemID.............fx.eq * 652646019 -> I
^ WidgetID...........fx.z * -1428688301 -> I
^ Name...............fx.ca -> Ljava/lang/String;
^ Text...............fx.bz -> Ljava/lang/String;
^ IsHidden...........fx.ap -> Z
^ AbsoluteX..........fx.d * 280533711 -> I
^ AbsoluteY..........fx.ax * 150978763 -> I
^ Width..............fx.ag * -978834493 -> I
^ Height.............fx.ai * -62917981 -> I
^ ParentID...........fx.ac * -513345053 -> I
^ ScrollX............fx.al * 1041005965 -> I
^ ScrollY............fx.ak * -847651301 -> I
^ BoundsIndex........fx.el * 1730503215 -> I
Identified 17 / 19 Fields
|>WidgetNode = k -> Extends Node
^ ID.................k.b * 550133409 -> I
Identified 1 / 1 Fields
|>HashTable = ge -> Extends java/lang/Object
^ Buckets............ge.e -> [Lgv;
^ Size...............ge.b -> I
Identified 2 / 2 Fields
|>GameShell = eb -> Extends java/applet/Applet
|>Player = a -> Extends Actor
^ Definition.........a.e -> Lfy;
^ Name...............a.b -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.h * -2061225245 -> I
^ Region.............d.dl -> Lcb;
^ Plane..............a.hm * -436484799 -> I
^ MenuCount..........client.iu * 1121447219 -> I
^ MenuWidth..........ay.ha * -1117658985 -> I
^ MenuHeight.........dc.hu * 2088094925 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.io -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............az.hs * -306763191 -> I
^ MenuY..............ee.hr * 365734005 -> I
^ BaseX..............dy.cw * 1307004557 -> I
^ BaseY..............ad.cj * -1916106429 -> I
^ Widgets............fx.b -> [[Lfx;
^ LocalPlayer........f.hg -> La;
^ LocalPlayers.......client.gl -> [La;
^ TileSettings.......l.e -> [[[B
^ TileHeights........l.b -> [[[I
^ LocalNpcs..........client.cg -> [Lac;
^ NpcIndices.........client.cb -> [I
^ Sine...............cf.aw -> [I
^ Cosine.............cf.ac -> [I
^ CameraPitch........a.fn * 1973349267 -> I
^ CameraYaw..........dj.fo * -242029701 -> I
^ CameraX............ca.eo * 99420353 -> I
^ CameraY............eh.fj * -1231385699 -> I
^ CameraZ............client.fm * -1132651853 -> I
^ GroundItems........client.hh -> [[[Lgh;
^ GameSettings.......fi.a -> [I
^ MapScale...........client.eq * -334710349 -> I
^ MapAngle...........client.fw * -1147639833 -> I
^ MapOffset..........client.ej * 1757100609 -> I
^ CurrentLevels......client.hf -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hv -> [I
^ Energy.............client.k * -462981805 -> I
^ Weight.............client.jq * 1485798329 -> I
^ Rights.............client.h * -2061225245 -> I
^ CurrentWorld.......client.ar * -939231799 -> I
^ LoginState.........client.c * -2061786953 -> I
^ PlayerIndex........client.hk * -643248669 -> I
^ WidgetPositionX....client.la -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.lo -> [I
^ WidgetHeights......client.lu -> [I
^ WidgetNodeCache....client.jt -> Lge;
^ CrosshairColor.....client.gb * -822258891 -> I
^ DestinationX.......client.mt * 467466875 -> I
^ DestinationY.......client.mr * -1157010332 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.l -> [[[Lci;
Identified 1 / 1 Fields
|>BoundaryObject = cs -> Extends java/lang/Object
^ ID.................cs.o * -1530326365 -> I
^ Flags..............cs.m * -1398482299 -> I
^ Plane..............cs.b * -892155191 -> I
^ Height.............cs.p * -506977239 -> I
^ Render.............cs.l -> Lcm;
^ Render2............cs.u -> Lcm;
^ Orientation........cs.k * -8046679 -> I
^ LocalX.............cs.e * -1211607659 -> I
^ LocalY.............cs.a * -1446263589 -> I
Identified 9 / 9 Fields
|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.z * -902221355 -> I
^ Flags..............cu.r * -1886144005 -> I
^ Plane..............cu.b * 1307425195 -> I
^ WorldX.............cu.a * 844169099 -> I
^ WorldY.............cu.k * -825066889 -> I
^ Height.............cu.e * -902909889 -> I
^ Render.............cu.p -> Lcm;
^ Orientation........cu.l * 959181943 -> I
^ LocalX.............cu.u * 827064225 -> I
^ LocalY.............cu.m * -9411951 -> I
^ OffsetX............cu.o * -305552111 -> I
^ OffsetY............cu.q * -1416883087 -> I
Identified 12 / 12 Fields
|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.k -> Lcm;
^ LocalX.............ct.e * -1233039595 -> I
^ LocalY.............ct.a * -1913912235 -> I
^ Plane..............ct.b * 476456035 -> I
^ ID.................ct.p * -1585321645 -> I
^ Flags..............ct.l * -1974313147 -> I
Identified 6 / 6 Fields
|>WallDecoration = ck -> Extends java/lang/Object
^ ID.................ck.q * 1427324801 -> I
^ Flags..............ck.v * -502751645 -> I
^ LocalX.............ck.e * -1204426185 -> I
^ LocalY.............ck.a * -806965815 -> I
^ Plane..............ck.b * -1696201559 -> I
^ Renderable.........ck.o -> Lcm;
^ Renderable2........ck.m -> Lcm;
^ Orientation........ck.k * 1773153601 -> I
^ Height.............ck.p * -1263130157 -> I
^ RelativeX..........ck.l * -721839653 -> I
^ RelativeY..........ck.u * 957896505 -> I
Identified 11 / 11 Fields
|>SceneTile = ci -> Extends Node
^ GameObject.........ci.n -> [Lcu;
^ GroundDecoration...ci.m -> Lct;
^ WallDecoration.....ci.o -> Lck;
^ BoundaryObject.....ci.u -> Lcs;
Identified 4 / 4 Fields
|>Item = ax -> Extends Renderable
^ ID.................ax.b * -197377273 -> I
^ StackSizes.........ax.e * -1259183067 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 141 / 143 Fields..
Process finished with exit code 0