SRL Archive - RS has been updated.

Update: 2015/1/19


bonsai

2015-01-19 06:26:24

Someone has to start it…

http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?15,16,432,65557134

[INDENT]Several issues which caused the camera to act incorrectly upon log-in have been fixed.
Consequently, the camera will now face south instead of north when logging in.[/INDENT]

cosmasjdz

2015-01-19 06:54:59

From: bonsai
Someone has to start it…

http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?15,16,432,65557134

[INDENT]Several issues which caused the camera to act incorrectly upon log-in have been fixed.
Consequently, the camera will now face south instead of north when logging in.[/INDENT]


Very good news for rune miners :D No unnecessary camera movement needed now. But all in all seems like jagex going to confuse not only few bot but most of the real players.

KeepBotting

2015-01-19 09:10:10

I'm confused, Jagex. What exactly is the point of having the camera default to one direction versus another on login?

E:

The lobby also looks different.


cosmasjdz

2015-01-19 10:06:07

From: KeepBotting
I'm confused, Jagex. What exactly is the point of having the camera default to one direction versus another on login?

E:

The lobby also looks different.



To make botters like atleast abit more difficult ?:D By the way i am stillat work, did the new update crashed any lobby/worlds functions?

Im New Sry

2015-01-19 10:44:17

It didn't.

But it did crash some scripts which don't automatically make compass face north.

KeepBotting

2015-01-19 12:59:15

From: cosmasjdz
To make botters like atleast abit more difficult ?:D By the way i am stillat work, did the new update crashed any lobby/worlds functions?


Nothing is broken, not that I can tell. Attached is a small script that can be downloaded & ran to debug lobby.simba and worlds.simba routines, here's my output:


Going to debug lobby.simba functions


The lobby is open
The current lobby tab is 0
The current lobby tab is 0
The current lobby tab is 1
The current lobby tab is 2
The current lobby tab is 3
The current lobby tab is 4
The play button was found at {X = 413, Y = 526}


Going to debug worlds.simba functions


The worlds are open
The currently selected world is 20
Going to sort the worlds
Looks like we sorted the worlds
Looks like you have 1 favorite worlds set
Going to select a random f2p world
Yup, selected the world
Going to add world 7 to your favorites
Set the favorite world
Now we will remove world 7 from your favorites because fuk dat lil bitch m8
Removed the favorite world

Successfully executed.

Script: http://puu.sh/eJYJf.simba

the bank

2015-01-19 14:31:59

Having problems with Player.logout() over here.

Brings up the logout selection menu then just sits there.

KeepBotting

2015-01-19 15:17:19

From: the bank
Having problems with Player.logout() over here.

Brings up the logout selection menu then just sits there.

Same here. .open() and .isOpen() works fine, so .selectOption() must be what's broken - and I don't even Tesseract, so here's a lossless screenshot for anyone who wants to take a crack at fixing it.

OpenGL / Direct-X

Im New Sry

2015-01-19 19:53:20

I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.

the bank

2015-01-19 20:46:15

From: Im New Sry
I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.


OpenGL or DirectX? Not working either way on this end.

KeepBotting

2015-01-19 22:03:36

From: Im New Sry
I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.


From: the bank
OpenGL or DirectX? Not working either way on this end.


Looks like it was already fixed thanks to @The Mayor;, update SRL :)