SRL Archive - SRL Development and Help

Shantay + possibly other banks not recognized


sudansaw

2014-11-13 18:15:07

Hey everyone I think Runescape has updated some of the bank colours recently, how would we go about updating this?

Ashaman88

2014-11-13 18:17:51

Shantay works fine tested 5 seconds ago. Maybe you should check out your graphics settings

Clarity

2014-11-13 18:45:05

Any DX versus OGL difference? Recently, not related to the SPS change to the minimap black, I've noticed slight color differences.

Ashaman88

2014-11-13 19:17:05

From: Clarity
Any DX versus OGL difference? Recently, not related to the SPS change to the minimap black, I've noticed slight color differences.


Nope works in both - those functions have tolerances built in anyways (specifically talking about open banker ones)

Clarity

2014-11-13 19:24:55

Yeah I meant banks where the tolerances weren't good enough. But if that's the case then never mind, looks like it's something on my end :)

Ashaman88

2014-11-13 19:28:01

From: Clarity
Yeah I meant banks where the tolerances weren't good enough. But if that's the case then never mind, looks like it's something on my end :)


Well it could be certain banks I didn't test them all hehe. Which ones were causing you trouble?

sudansaw

2014-11-14 17:11:04

It's not my graphics, I've used Shantay for the last 2 months and it just stopped working/working very poorly. Haven't done any changes to my graphics in the last 2 months and double checked them yesterday to make sure.

Ashaman88

2014-11-14 18:03:28

From: sudansaw
It's not my graphics, I've used Shantay for the last 2 months and it just stopped working/working very poorly. Haven't done any changes to my graphics in the last 2 months and double checked them yesterday to make sure.


I used it for 2 hours last night - nothing was wrong with it

Wooty

2014-11-15 11:46:01

From: Ashaman88
Well it could be certain banks I didn't test them all hehe. Which ones were causing you trouble?


Same problem like Clarity here. The Burthorpe bank table only works in OpenGL for me, in DirectX I need to change the tolerance a little.