BorderlandsPsycho
2014-10-17 00:50:28
So I've got a path for a map of Zanaris I have pieced together. It seems there is not enough unique features as it progresses along the path and it has errors recognizing the players position when it gets to the area that I boxed in red. It starts at the bank and attempts to get to the 2nd agility shortcut. Despite the fact that the path ends in that exact area, the program repeatedly prints out the it cannot find the players position, and goes about rotating the camera and attempting to find it. I looked at the distance function and on average the player stops within 1-5 spaces from the end point on the path. Any suggestions? I can include my scripts if necessary
Example:
Example:
distance(SPS.getPlayerPos() , TPointTargetPosition) = 1 yet the script doesn't stop.
those are the dead spots. So increase the bottom of the map to include all of the altar, or it wont work.