SRL Archive - Test corner

Procedure BoredHuman;


WT-Fakawi

2006-05-13 19:25:18

Performs 5-15 times the following action:

  • Rotates the cam,
  • Moves the mouse around MainScreen,
  • If it finds IsUpText('option'), it will Chooseoption('Examine');

Last loop resets the cam to N, Tilt Up.


This wont affect you script, since it doenst move our char from its place.

[php]Procedure BoredHuman;
var i:integer;
begin
for i := 1 to (5 + Random(10)) do
begin

MMouse(Random(MSX2), Random(MSY2), 0, 0);
If IsUpText('opti') then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
ChooseOption(x, y, 'Examine');
end;

Wait(Random(50) + Random(50));

Case Random(4) of
0: SendArrowSilentWait( ((Random(2) * 2) + 1), 200 + Random(200) );
1: SendArrowSilentWait( ((Random(2) * 2)), 200 + Random(200) );
2: SendArrowSilentWait( ((Random(2) * 2) + 1), 20 + Random(20) );
3: SendArrowSilentWait( ((Random(2) * 2)), 20 + Random(20) );
end;

Wait(Random(50) + Random(50));

end;
MakeComPass('N');
SendArrowSilentWait( 0, 750 + Random(500) );
end;[/php]

ub3r |<1||3r*1337*

2006-05-13 19:27:36

looks good. this will trick jagex into thinking we are actually human! :) thats good. they will think we are bored and that we have emotions, so its very good.

good job Fakawi!

phantombmx

2006-05-13 19:50:46

but what if we dont want to have it face north and the camera up? ;)

just sayin.. cuz a script im workin on faces south and has the camera down.. :p

other than that, looks good!

WT-Fakawi

2006-05-13 20:04:25

add it to the procedure i guess….

c0de

2006-05-13 20:16:58

Wow, very very very very very very good fakawi, I'm really impressed =) Seems like SRL is becoming a real human :o

phantombmx

2006-05-13 20:39:06

lol its no bother, its good as it is ;)

XxKanexX

2006-05-14 00:47:16

I made an ExamineObj.. But it uses colors :p

Jagex_Fagex

2006-05-14 03:55:07

@ phantom & fakawi - just add some parameters?

Procedure BoredHuman(facedir:String; camUp:Boolean);

dunno.. just a suggestion.

WT-Fakawi

2006-05-14 04:09:37

I have run my melter all night, and it didnt bother the Players path at all.

Jagex_F: Sure. You are right about that…..Will do.

WhiteShadow

2006-05-14 04:26:33

Yea, our Autoing Human-Likeness, is progressing.

leet0rz, Fakawi. :p

The Un-Named

2006-05-14 05:13:45

I made somthing like this but only examins objects. :rolleyes:

XxKanexX

2006-05-14 05:17:52

I'm not sure if this will work 'cause i havn't tried it on Rs (Don't wanna..).
It gets the current angle, does its bordem things and then rotates back to the starting angle. Again, not sure if it works ;)

Someone test?


Procedure BoredHuman;
var i, si:integer;
var bc: extended;
begin
bc:= DetectRS2MinimapCompassAngle;
for i := 1 to (5 + Random(10)) do
begin

MMouse(Random(MSX2), Random(MSY2), 0, 0);
If IsUpText('opti') then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
ChooseOption(x, y, 'Examine');
end;

Wait(Random(50) + Random(50));

Case Random(4) of
0: SendArrowSilentWait( ((Random(2) * 2) + 1), 200 + Random(200) );
1: SendArrowSilentWait( ((Random(2) * 2)), 200 + Random(200) );
2: SendArrowSilentWait( ((Random(2) * 2) + 1), 20 + Random(20) );
3: SendArrowSilentWait( ((Random(2) * 2)), 20 + Random(20) );
end;

Wait(Random(50) + Random(50));

end;

if (Random(2) = 0) then si:= 1 else si:= 3;
repeat
SendArrowSilentWait(Si, 200 + Random(100));
until((DetectRS2MinimapCompassAngle-bc) < 4);

end;

timmyboy

2006-05-14 10:23:48

Oooo, nice work, I like it.

Cheesehunk

2006-05-14 16:39:09

How about this?

If it find the option 'Follow' in the drop down menu, it stores the players name, and says something like 'Mining level *Players name*?'

Just a suggestion, it would be really cool!

WT-Fakawi

2006-05-14 16:47:54

yes! Thats the spirit. Now we are getting somewhere…

I always wanted to write the Follow Player script, but until recently I lacked sufficient skills to make it.

{
I once made a WildyWalker, thats just walked to the Wildy, start insulting and challenging legit player, and get killed. I made that to get my accounts "unflagged". Only hassle with that script was….. the walkback :)
}

Anyway, yes good thought. Not really profitable, but funny and very challenging. MultiPlayer of course :)

phantombmx

2006-05-14 21:32:10

oo nice idea with the wildy thing! would really be cool actually, and considering you have walked from lumby to fally.. i think you got the skills to do it ;) that would be a script that'd be cool.. i'd just run it for laughs.. not even to get players unflagged