SRL Archive - Unofficial Development

New getDots(); logic


Gunner

2014-09-02 11:25:20

So I was going to try to fix getDots(); today to fix the banking issue we're all having and found that the function is built almost entirely around the bottom 2 pixels being different colors, but as of the update, those 2 pixels are now the same.

What would be the best way to go about fixing this? At least temporarily until a dev gets around to the issue?

Ian

2014-09-02 11:53:07

@The Mayor; has a fix for this.

Gunner

2014-09-02 12:27:15

From: BMWxi
The Mayor has a fix for this.


Last I heard it turned out that fix only worked on his pc?

Ian

2014-09-02 12:36:44

From: Gunner
Last I heard it turned out that fix only worked on his pc?


I hadn't heard that, but that may be true (although surprising).

Olly

2014-09-02 12:41:06

Fixing as we speak…

e: Updated.. Only pushing to the New_Simba branch though if you want to use it you have to follow these instructions.

Also i'm trying to get the new Simba released today..!

Gunner

2014-09-02 13:34:10

From: Olly
Fixing as we speak…

e: Updated.. Only pushing to the New_Simba branch though if you want to use it you have to follow these instructions.

Also i'm trying to get the new Simba released today..!



That's awesome, thanks Olly. Now I gotta find a workaround for the tabBackPack issue. :(

Olly

2014-09-02 13:40:17

From: Gunner
That's awesome, thanks Olly. Now I gotta find a workaround for the tabBackPack issue. :(


What issue? The bitmaps were updated in that commit also.

Gunner

2014-09-02 14:21:00

From: Olly
What issue? The bitmaps were updated in that commit also.


Oi, I hadn't run it yet, I assumed you just pushed the getDots. The issue where the bot continually tries to open the backpack after closing the bank. If that's also fixed then everything should be good to go once I figure out how to run the new Simba, getting kicked in the teeth at every turn however.

cosmasjdz

2014-09-03 13:07:47

This fix however only works on direct-x not for open gl

Olly

2014-09-03 13:40:00

From: cosmasjdz
This fix however only works on direct-x not for open gl


Can I get a screenshot of the minimap, when it fails?

cosmasjdz

2014-09-03 14:38:42

Can I get a screenshot of the minimap, when it fails?


nvm, i think when it failed it got accidentally already updated like i said in irc…