sipfer3
2014-08-27 21:17:24
hey guys,
i started to script wiht simba yesterday, so i can get to a productive member in this communnity ;).
so i read the all ine one rs3 guide from the major and the "simpler" guide from coh3n.
i tested it, and it run about 5hours then i closed it to improve some stuff. After working on it for about 1-2 hours it wouldnt work anymore, becouse the "uptext"(i think its called uptext)
is just gone. like hovering over a rock or smth and there is no "mine clay".
In the normal client with same settings, everything is normal. i already tried to reinstall simba and all plugins but still not working.
I would be happy if u guys could help me find the error, or give me an advice in where to check for the mistake :)
EDIT: all game settings are correctly, redone it twice :)
i started to script wiht simba yesterday, so i can get to a productive member in this communnity ;).
so i read the all ine one rs3 guide from the major and the "simpler" guide from coh3n.
i tested it, and it run about 5hours then i closed it to improve some stuff. After working on it for about 1-2 hours it wouldnt work anymore, becouse the "uptext"(i think its called uptext)
is just gone. like hovering over a rock or smth and there is no "mine clay".
In the normal client with same settings, everything is normal. i already tried to reinstall simba and all plugins but still not working.
I would be happy if u guys could help me find the error, or give me an advice in where to check for the mistake :)
program clayMining;
{$DEFINE SMART}
{$I SRL-6/SRL.simba}
{$I SPS/lib/SPS-RS3.Simba}
const
loops = 2;
loop = 1;
var
LoadsDone: integer;
procedure declarePlayers();
begin
setLength(players, 1);
with players[0] do
begin
loginName := '';
password := '';
isActive := true;
world := 61;
isMember := false;
end
currentPlayer := 0;
end;
procedure toMine();
var
pathToBank: TPointArray;
begin
if not isLoggedIn() Then
exit;
pathToBank := [Point(369, 134), Point(354, 133), Point(321, 132), Point(292, 133), Point(289, 110), Point(267, 108), Point(247, 107), Point(220, 104), Point(192, 102), Point(164, 97), Point(130, 95), Point(98, 100), Point(81, 108)];
if SPS.walkPath(pathToBank) Then
minimap.waitPlayerMoving()
else
writeLn('aww failed to walk to bank');
end;
procedure toBank();
var
pathToBank: TPointArray;
begin
if not isLoggedIn() Then
exit;
pathToBank := [Point(81, 108), Point(98, 100), Point(130, 95), Point(164, 97), Point(192, 102), Point(220, 104), Point(247, 107), Point(267, 108), Point(289, 110), Point(292, 133), Point(321, 132), Point(354, 133), Point(369, 134)];
if SPS.walkPath(pathToBank) Then
minimap.waitPlayerMoving()
else
writeLn('aww failed to walk to bank');
end;
procedure Bank();
var
bankTimer: TTimeMarker;
begin
if not isLoggedIn() then
exit;
if depositBox.isOpen(5000)then
begin
bankTimer.start();
repeat
if (depositBox.count > 0) then
begin
depositBox.quickDeposit(QUICK_DEPOSITBOX_INVENTORY);
wait(gaussRangeInt(500, 750));
end;
until(depositBox.isEmpty()) or (not isLoggedIn()) or (bankTimer.getTime() > 10000);
inc(LoadsDone);
end;
depositBox.close();
WriteLn('Finished banking..');
end;
procedure mining2();
var
x, y, i: integer;
TPA: TPointArray;
ATPA: T2DPointArray;
begin
if not isLoggedIn() then
exit;
findColorsSpiralTolerance(x, y, TPA, 10011596, mainScreen.getBounds(), 6, colorSetting(2, 0.57, 1.44));
if (Length(TPA) < 1) then
exit;
ATPA := TPA.toATPA(30, 30);
ATPA.filterBetween(0, 10); //I added this line
ATPA.sortFromMidPoint(mainscreen.playerPoint);
smartImage.debugATPA(ATPA);
for i := 0 to high(ATPA) do
begin
mouse(middleTPA(ATPA[i]), MOUSE_MOVE);
if isMouseOverText(['Clay', 'lay'], 500) then
begin
fastClick(MOUSE_LEFT);
smartImage.clear;
break;
end;
end;
tabBackpack.waitForShift(5000); // and I added this line
end;
procedure Mining();
var
x, y: integer;
begin
if (mainscreen.findObject(x, y, 10011596, 6, colorSetting(2, 0.57, 1.44), mainscreen.getCenterPoint(), 20, 20, 5, ['ine'])) then
writeln('Clicked object!');
tabBackPack.waitForShift(5000);
end;
procedure findBank();
var
x, y: integer;
begin
if (mainscreen.findObject(x, y, 4413545, 10, colorSetting(2, 0.05, 0.09), mainscreen.getCenterPoint(), 20, 20, 5, ['eposit'])) then
writeln('Clicked object!');
wait(5000);
end;
Function antiBan: Boolean;
var
I: integer;
begin
I:= random(500);
Case I of
1..10:
begin
wait(100 + random(500));
end;
20..60:
begin
pickUpMouse;
end;
80..100:
begin
wait(2000+random(1500));
end;
130..150:
begin
mouseMovingObject();
end;
end;
end;
procedure progressReport();
var
clayMined, profit, profitPerHour: integer;
begin
clayMined := (LoadsDone * 28);
profit := (clayMined * 406);
profitPerHour := round((profit * 60) / (getTimeRunning() /60000));
writeLn('Time Running: ' + timeRunning);
writeLn('Clay mined: ' + intToStr(clayMined));
writeLn('Profit made: ' + intToStr(profit));
writeLn('Profit/h: ' + intToStr(profitPerHour));
end;
procedure start();
var
pathToDepositBox: TPointArray;
p: TPoint;
begin
if not isLoggedin() then
exit
begin
lodestoneScreen.teleportTo(LOCATION_PORT_SARIM);
wait(randomRange(17000, 18500));
pathToDepositBox := [Point(212, 204), Point(229, 205), Point(249, 207), Point(268, 206), Point(285, 202), Point(282, 181), Point(283, 166), Point(285, 149), Point(286, 132), Point(299, 132), Point(319, 133), Point(337, 133), Point(354, 134), Point(368, 131)];
if SPS.walkPath(pathToDepositBox) then
minimap.waitPlayerMoving()
else
writeLn('failed the start.. lol');
end;
end;
begin
clearDebug();
disableSRLDebug := true;
setupSRL;
declarePlayers();
writeLn('declaredplayers...');
SPS.setup('claytest', RUNESCAPE_OTHER);
if not isLoggedIn() then
begin
players[currentPlayer].login();
exitSquealOfFortune();
minimap.setAngle(MM_DIRECTION_NORTH);
mainScreen.setAngle(MS_ANGLE_HIGH);
end;
SPS.setup('claytest', RUNESCAPE_OTHER);
mainScreen.setAngle(MS_ANGLE_HIGH);
// start();
// findBank();
// Bank();
// toMine();
repeat
repeat
Mining();
until tabBackPack.isFull();
toBank();
repeat
findBank();
until depositBox.isOpen();
Bank();
Antiban();
progressReport();
toMine();
until(loop >= loops);
end.
EDIT: all game settings are correctly, redone it twice :)