Twinki
2014-08-26 18:10:15
Source
Thoughts? I'm pretty sure this will be voted for.
Means more stability for scripts :)
Random Event Changes
Random events used to be an effective way to reduce the early on, low-tech bots that were once found in RuneScape. As bots have become progressively smarter, random events have lost their purpose and can no longer help us with catching bots.
We would like to change random events so that when they appear they do not interrupt you and if you ignore them they will simply disappear. This will allow players to continue receiving the rewards of randoms they desire, such as mime outfits or those tasty triangle sandwiches, whilst preventing random events from interrupting people's fun.
Different types of random events will be dealt with in different ways but the end result will be that all random events are made safe and there is no obligation to interact with them.
The following random events would appear but interacting with them would be completely optional, if you do not interact with them they will simply disappear:
Certers
Genie
Evil Bob
Sandwich Lady
Drill Demon
Quizmaster
Gravedigger
Freaky Forester
Prison Pete
Maze
Mime
Suprise Exam
Pinball
Beehive
Frogs
Molly
Strange plant
Drunken Dwarf
Capt' Arnav
Rick Turpentine
Old Man that gives you a random item.
Pillory
Equipment damaging events will be completely removed and the various broken tools will be fixed. This would include:
Ent
Exploding Rock
Big fish
Whirlpool
Broken pick axe
Broken Spade
Broken Rake
Abyssal Network
Aggressive random events will be retired from their day-jobs of harassing the citizens of Gielinor and will be relocated to fitting areas throughout the game. Randoms that will meet this fate include:
Evil Chicken
Shade
Zombie
Tree Spirit
Rock Golem
River troll
Swarm or Karamja.
Mysterious old man (Puzzle box)
Pirate
Security Guard
Question: Should random events be dealt with as described in the developer blog?
Thoughts? I'm pretty sure this will be voted for.
Means more stability for scripts :)
