SRL Archive - RS3 Help

How to disable debug, also any tuts on how to add cool paint?


Adieux

2014-08-10 16:23:22

So I'm almost done with this script I'm writing and will be releasing soon theres just a few things I want to fix up that arent really necessary but they would be nice.

1. How to hide the ugly debug and just leave the writeLn as the only thing that shows.

2.Anyone can give tips or pointers to a guide on how to add paint?

Thanks everyone!

KeepBotting

2014-08-10 16:32:21

1. disableSrlDebug := true;
2. Google for some basic Photoshop tutorials, then download a sprite pack from Rune-Server. Commence kickass paint-making.
If you're looking for the coding side of adding a paint, the search button is your friend.

Adieux

2014-08-10 16:42:06

From: KeepBotting
1. disableSrlDebug := true;
2. Google for some basic Photoshop tutorials, then download a sprite pack from Rune-Server. Commence kickass paint-making.
If you're looking for the coding side of adding a paint, the search button is your friend.


Awesome, thanks debug is no longer cluttered!

I was asking for more of a how to implement the paint and such into the script. I have some experience with photoshop and dont think making some cool paint would be too hard, just implementing it so it tracks exp gained, items made and such would be the hard part for me.

KeepBotting

2014-08-10 16:47:34

From: A Bit Poor
Awesome, thanks debug is no longer cluttered!

I was asking for more of a how to implement the paint and such into the script. I have some experience with photoshop and dont think making some cool paint would be too hard, just implementing it so it tracks exp gained, items made and such would be the hard part for me.

In short, all you've got to do is increment global integers based on the task you're doing (for example: powermining, increment oresMined by 28 every time your dropping procedure runs).
Then just .drawText() them onto the smartImage

My karamja fishing script is a pretty good example, why not take a look at its paintProggy() procedure

Adieux

2014-08-10 17:30:50

From: KeepBotting
In short, all you've got to do is increment global integers based on the task you're doing (for example: powermining, increment oresMined by 28 every time your dropping procedure runs).
Then just .drawText() them onto the smartImage

My karamja fishing script is a pretty good example, why not take a look at its paintProggy() procedure


Ah I see doesn't seem too complicated, will take a look at the script.
Thanks very much for the help.