KeepBotting
2014-08-07 18:50:27
the iFight framework
development thread
iFight will be an AIO fighter and looter. It's currently in early the alpha stages.
Concise list of features:
Pictures
are worth a thousand words,
so some screenshots of the setup constants might do it more justice:


How about the functionlist, too?

Maybe even some progress repports?
From a very very early version, probably 0.2 or 0.3
More recent, 1.4
Media
see the script in action
This video of build version 0.8 demonstrates basic NPC attacking, NPC switching, combat detection, and healing.
At this time, right-clicking the NPC was compulsory, food support had not yet been added, and looting was nothing more than a thought.
[video=youtube;Az7m4Z2__OM]https://www.youtube.com/watch?v=Az7m4Z2__OM[/video]
This video of build version 1.1 demonstrates the above, with the addition of dynamic fight location detection (0.8 only used static TBoxes).
At this time, three different click types (left, right, double) were supported, as well as food, and taking one item from a loot pile was possible.
Try not to pay too much attention to the horrible object finding/clicking in 1.1, I picked these colors in about 5 seconds and didn't adjust my ATPA split correctly.
[video=youtube;ugTypL48hYM]https://www.youtube.com/watch?v=ugTypL48hYM[/video]
Updates
know what's going on
Broke 1,000 lines of code with build version 1.1 (and no, it's not just because there's a massive bitmap in there).
From 1.1 —> 1.4, the script now recovers from misclicks, is much faster in general, heals at much more effective times, and can automatically stop when a certain skill level is reached.
Currently working on Eventually going to work on getting the script to loot multiple items from a single loot pile.
development thread
iFight will be an AIO fighter and looter. It's currently in early the alpha stages.
Concise list of features:
- Fights any monster.
- Takes any loot.
- Detects and heals low HP.
- Detects and cures poison.
- Is quite stable (can run for ~50 hours).
Pictures
are worth a thousand words,
so some screenshots of the setup constants might do it more justice:


How about the functionlist, too?

Maybe even some progress repports?
From a very very early version, probably 0.2 or 0.3
More recent, 1.4Media
see the script in action
This video of build version 0.8 demonstrates basic NPC attacking, NPC switching, combat detection, and healing.
At this time, right-clicking the NPC was compulsory, food support had not yet been added, and looting was nothing more than a thought.
[video=youtube;Az7m4Z2__OM]https://www.youtube.com/watch?v=Az7m4Z2__OM[/video]
This video of build version 1.1 demonstrates the above, with the addition of dynamic fight location detection (0.8 only used static TBoxes).
At this time, three different click types (left, right, double) were supported, as well as food, and taking one item from a loot pile was possible.
Try not to pay too much attention to the horrible object finding/clicking in 1.1, I picked these colors in about 5 seconds and didn't adjust my ATPA split correctly.
[video=youtube;ugTypL48hYM]https://www.youtube.com/watch?v=ugTypL48hYM[/video]
Updates
know what's going on
Broke 1,000 lines of code with build version 1.1 (and no, it's not just because there's a massive bitmap in there).
From 1.1 —> 1.4, the script now recovers from misclicks, is much faster in general, heals at much more effective times, and can automatically stop when a certain skill level is reached.
because I didn't want to type actionBar.whatever() every time :P