SRL Archive - Discussions & Debates

Nature crafter


Sin

2014-07-13 18:24:30


I'm not sure how to release the script, should I leave it in the open section, JR, or members?
Maybe I should do what Flight did with his Naturez script and leave out summoning?

I really doubt that me releasing to all users will hamper profits by a significant amount. Suggestions?

PS: Low runes/profit because i'm like level 70 RC or something lol

The Mayor

2014-07-13 18:26:35

Jr+ for sure :p

Nice script BTW :)

rj

2014-07-13 18:39:54

public

Press Play

2014-07-13 19:04:09

I say Jr Mems+ :) Screenshot looks good !

The Mayor

2014-07-13 19:30:50

Your paint has some holes in it :p

Sin

2014-07-13 19:40:53

From: The Mayor
Your paint has some holes in it :p


Yup, ik i've gotta get my artist to fix it :P

kevin33

2014-07-13 20:57:02

I was training div the other day down there and saw a very similar looking player running to and from the altar. Now I know who it could have been :-P

OT: Jr + sounds like a good idea, but do whatever you feel is best.

Sk1nyNerd

2014-07-13 20:59:16

i think it would make a good juniors script.

that paint looks gnarly

Last Legend

2014-07-13 21:40:53

From: The Mayor
Your paint has some holes in it :p


Do you know what causes this and how I fix it?

The Mayor

2014-07-13 21:47:51

From: Last Legend
Do you know what causes this and how I fix it?


The colour black #00000 is seen by SMART as transparent, so any black will just show as a hole.

E: My GAO paint actually looks like this:


Last Legend

2014-07-13 21:51:17

From: The Mayor
The colour black #00000 is seen by SMART as transparent, so any black will just show as a hole.


That's what I thought happened, time to tweak it a little.

Sin

2014-07-30 22:38:43

Got it extremely stable now. Any extra features you would like? Trying to add a herb farm runner thanks to @Last Legend's suggestion :P


Novite666

2014-07-31 09:57:49

Paint looks nice, you should release it.

Ian

2014-07-31 11:49:07

From: Sin
Got it extremely stable now. Any extra features you would like? Trying to add a herb farm runner thanks to @Last Legend's suggestion :P



What font is that in the paint?

Last Legend

2014-07-31 20:11:52

From: BMWxi
What font is that in the paint?


I created it custom, not a named font

Seohyun

2014-07-31 20:36:28

I really like the pain :o

KeepBotting

2014-07-31 20:45:11

From: Seohyun
I really like the pain :o


you like pain?

Seohyun

2014-07-31 20:46:57

From: KeepBotting
you like pain?


I tried to say paint :(

Ian

2014-07-31 20:49:39

From: Last Legend
I created it custom, not a named font

How do you make custom fonts like that?

Last Legend

2014-07-31 22:27:19

From: BMWxi
How do you make custom fonts like that?


Warping them in photoshop, adding effects, etc

Sin

2014-08-05 20:19:52


Time to implement the six hour fix I guess! Stable as hell now!

Camel

2014-08-05 20:25:23

From: Sin

Time to implement the six hour fix I guess! Stable as hell now!


Well it looks like its better then mine by alot. Out of curiosity, how are you determining when a pouch breaks? I count how many essence are in the inventory when pouches are filled and determine if from there. It messes up maybe 1 in 10 times, so I'm thinking there is a better way to do it.

Sin

2014-08-05 20:29:30

From: buttdestroyr
Well it looks like its better then mine by alot. Out of curiosity, how are you determining when a pouch breaks? I count how many essence are in the inventory when pouches are filled and determine if from there. It messes up maybe 1 in 10 times, so I'm thinking there is a better way to do it.


Using a bitmap to check when it's degraded ^^


function pouchDecayed:Boolean
var
bmp:Integer;
begin
Bmp := BitmapFromString(16, 13, 'meJy1kcsKgzAURLWfUewDJRCUam' +
'MlNaEQxELduPH/P8ahF8IlleCmcJZn5g6Jtq7rX6DVBjSP5+3egbJ' +
'WsqqFrNw0tcZcc3G65MfsrK3TWxH4FPksix3fEZ9H6MQ4z6VSkf7A' +
'x4l+GPb4PEKTuE8R7/MThZC/ftD/b9/vB9yPj6d+AB/vw+Xgf/0Y2' +
'gMOSRJfTj40Iv36mzLgmmcFDXxwOQ==');
tabBackpack.open();
Wait(RandomRange(300,400));
Result := (tabBackpack.countBitmap(bmp,20) > 0);
freeBitmaps([bmp]);
end;

You can use it if you'd like.

Camel

2014-08-05 20:33:32

From: Sin
Using a bitmap to check when it's degraded ^^


function pouchDecayed:Boolean
var
bmp:Integer;
begin
Bmp := BitmapFromString(16, 13, 'meJy1kcsKgzAURLWfUewDJRCUam' +
'MlNaEQxELduPH/P8ahF8IlleCmcJZn5g6Jtq7rX6DVBjSP5+3egbJ' +
'WsqqFrNw0tcZcc3G65MfsrK3TWxH4FPksix3fEZ9H6MQ4z6VSkf7A' +
'x4l+GPb4PEKTuE8R7/MThZC/ftD/b9/vB9yPj6d+AB/vw+Xgf/0Y2' +
'gMOSRJfTj40Iv36mzLgmmcFDXxwOQ==');
tabBackpack.open();
Wait(RandomRange(300,400));
Result := (tabBackpack.countBitmap(bmp,20) > 0);
freeBitmaps([bmp]);
end;

You can use it if you'd like.


Never really thought about using a bitmap… I've tried maybe 10 different methods with DTMs but none have really worked. Thanks

Sin

2014-08-08 09:19:48

Got a dynamic signature up thanks to @The Mayor!

steelmuffin

2014-08-16 15:11:58

Looks really nice looking forward to a release.

Harrier

2014-08-16 15:48:04

I would say members+
And that's coming from a junior member with no possibility of getting member :p

The Spark

2014-08-16 16:05:39

Members +

Sin

2014-08-16 16:35:06

[SPOILER][/SPOILER]
Implemented text message alerts :D