footballjds
2014-06-17 10:22:42
Saga
They're replayable and grant rewards up to 5 times in a day. There is a total of 5 sagas. That would be 25 total that would grant rewards each day.
Don't know what a saga is? check it out:
http://runescape.wikia.com/wiki/Nadir#Re-playabilityI feel like writing a script for sagas would be a thousand times easier!
Kevin
2014-06-17 10:42:16
Aren't they like really bad xp? I mean, sure, if someone wants to do it, go for it. But will people find it worth the time/effort?
footballjds
2014-06-17 11:16:23
From: Kevin
Aren't they like really bad xp? I mean, sure, if someone wants to do it, go for it. But will people find it worth the time/effort?
I'm not sure, but it may be worth looking into:
http://www.tip.it/runescape/pages/view/dungeoneering_fremennik_sagas.htm#reward It may be something a script could do easily in an hour or two each day.
There was a thread about this almost exactly 2 years ago, some people showed interest in it but nobody wrote it.
http://villavu.com/forum/showthread.php?t=84321
[XoL]
2014-06-18 10:06:22
From: BMWxi
There was a thread about this almost exactly 2 years ago, some people showed interest in it but nobody wrote it. http://villavu.com/forum/showthread.php?t=84321
Lol I was thinking this exact thing, dejavu
footballjds
2014-06-18 11:14:19
From: BMWxi
There was a thread about this almost exactly 2 years ago, some people showed interest in it but nobody wrote it. http://villavu.com/forum/showthread.php?t=84321
grr, well then it needs to happen. Anyone interested in undertaking it? I'm willing to help and do a lot but I'm a full time employee, student and soon father.
Three's Company (the only F2P saga) is not worth doing. The highest repeatable reward is 224 tokens and it took me 15 minutes to do.
Also some of those puzzles would be really hard for me to do with a script.
Clarity
2014-06-18 13:42:13
Already started to make this script and then stopped when I saw that the XP is horrible as well as the token payout. Scripting even repeated dungeoneering was difficult.
Tbh in my opinion scripting sagas = scripting normal dungeoneering. Maybe I'm naive but I consider the random room aspect the easy part.
The hard part I found was the limitation with color. This is why OGL has been an absolute savior (thanks Demise/Brandon).
And when OGL can't help (e.g. animations don't change IDs for puzzles), then pixelshift and filters come to the rescue.