SRL Archive - OSR Script Requests

A script that's a tool for afk! non automation


TheRedGlow

2014-05-06 19:02:13

Name - Afk Utility
What does the script do? and Where does it do it? A tool for afk scapers that simply scans the screen for their name being spoken (as a random detection although the programmer may choose his own methods) then hooks into a chime/alert that is noticeable for the afk player
What does the script achieve? Scans the screen for the users name being said and makes an easy to hear/see alert to the user
f2p/p2p? any other level / skill / quest requirements? No requirements
Do you have an account with these requirements you could lend to a dev? If needed
Difficulty… (Easy/Medium/Hard) Should be easy although could be medium.

If no one can do it, I might give it a shot myself. I'm newer to pascal but it shouldn't be too bad. :)

Foundry

2014-05-06 20:46:49

From: TheRedGlow
Name - Afk Utility
What does the script do? and Where does it do it? A tool for afk scapers that simply scans the screen for their name being spoken (as a random detection although the programmer may choose his own methods) then hooks into a chime/alert that is noticeable for the afk player
What does the script achieve? Scans the screen for the users name being said and makes an easy to hear/see alert to the user
f2p/p2p? any other level / skill / quest requirements? No requirements
Do you have an account with these requirements you could lend to a dev? If needed
Difficulty… (Easy/Medium/Hard) Should be easy although could be medium.

If no one can do it, I might give it a shot myself. I'm newer to pascal but it shouldn't be too bad. :)


Seems like it would be easy enough. Here's a link to the documentation for playing sounds.

TheRedGlow

2014-05-06 20:54:23

Hmm, is there already existing detection of randoms in scripts? If not, I might play around with ChatBox or ConversationBox to see if player names can be detected even if they aren't put into chat

Foundry

2014-05-06 20:56:21

From: TheRedGlow
Hmm, is there already existing detection of randoms in scripts? If not, I might play around with ChatBox or ConversationBox to see if player names can be detected even if they aren't put into chat


I linked to SRL 6 (I really should just stop posting -.-) and I edited that out. The other part of my post should still apply though.

TheRedGlow

2014-05-06 21:08:49

nono, I appreciate it, thank you. I was just wondering if scripts here already have npc detection built in. It would've been a lot easier that way, not a big deal. .-.

Hoodz

2014-05-07 03:19:31

From: TheRedGlow
nono, I appreciate it, thank you. I was just wondering if scripts here already have npc detection built in. It would've been a lot easier that way, not a big deal. .-.


yes there are npc detection functions. check out the reflection include